Kakegurui – 12 (Fin)

Jamabi Yumeko’s charisma and obsession with her craft has netted her loyal friends in Suzui Ryouta, Sumeragi Itsuki, and Saotome Mary. Suzui isn’t even going to oppose her decision to challenge the President; he’ll stay by her side. So will the girls, but when they present a variety of ways to cheat in the upcoming gamble, Yumeko is grateful, but declines any shenanigans, which will only ruin the fun.

All she wants is to gamble with Momobami, and all Momobami wants is to gamble with her. They both decide to leave things up to fate—literally: the scoring in their game will be determined by the values on various cards in a Tarot deck. Momobami will pick for the past, Yumeko for the present, and Ryouta for the future.

But just one card, The Fool, could determine Momobami and Yumeko’s fates. Whomever loses must leave the academy forever.

This is pretty simple stuff, and it’s basically a means of determining if either gambler has the “stars aligned”, as it were, in their favor; considering the success both have found in past gambles, they’re both pretty “lucky” gamblers, but it’s their drive to make greater and riskier bets that enables them to access that luck, where more timid players may shrink.

I will say that the overseer of the game, the lolipop-sucking, fang-bearing Yomozuki Runa, is a frequent and grating distraction; it was never explained why she’s so tiny or why she wears an animal costume or how and why she’s so good at gambling that she’s on the student council, so it’s hard to care about her that much. But at least she’s not a direct participant in the game, just the ref.

When Yumeko draws a +1 card and Kirari draws a -21, putting Yumeko in a 20-point hole, one person who is a participant and ultimately does not shrink before his duty is Ryouta. While initially clearly scared of all the responsibility foisted upon him to the point of being overwhelmed, Yumeko calms him by assuring him that the responsibility is hers and hers alone; she chose this game, and will accept whatever outcome.

But Ryouta says she’s wrong: he is responsible for the card he chooses, and how it will affect both Yumeko’s future and his own. He doesn’t want her to leave the academy; he wants to remain by her side, either supporting her or playing against her.

His speech voicing his commitment causes Yumeko to have one of her patented gambling-gasms, the last of the season, and he avoids the card almost too obviously marked as potentially The Fool (the card that will cause Yumeko to automatically win) and instead draws Judgment, which nets Yumeko 20 points for a total of +21 to Kirari’s -21. It’s a draw – no one has to leave the academy.

With this result, essentially everyone wins: Momobami stays on as president, but seems open to dissolving the council in light of someone like Yumeko blowing up her “aquarium” for the better; Ryouta, Mary, and Itsuki don’t lose their crazy new friend; and Yumeko remains at the academy, and is able to continue doing what she loves best.

Despite the stakes, Kirari and Yumeko’s final gamble can’t really touch some of the previous gambles that had more time to marinate. As for the reveal that Runa is in contact with “Momobami Ririka”, the mask-wearing council member Kirari disguised herself as last week, elicited little more than a shrug from me.

But the stage is set for a possible second season down the road, perhaps with a fresh set of new, distorted faces, new alliances, and new gambles. If this episiode didn’t mark the end of Kakegurui, I’ll probably take a peek at its continuation.

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Kakegurui – 11

When Yumeko gives up two queens, it convinces Kaede she’s going for the choice to make the “weakest” hand win. When Itsuki fronts 100 chips for Yumeko’s cause, Kaede stays on the “high road” and simply continues to raise, knowing he has enough funds to best them and choose “strongest.”

Just as he expected, Yumeko raises and raises until there’s no more money left, until she brings up life plan she got from the council when she was in deep debt, stating one’s “life” in terms of the value appraised by such plans should be a bet-able commodity.

While Itsuki initially struggles with offering the value of her own life for Yumeko’s sake, she realizes she can’t win and stop Kaede and others from looking down on her if she isn’t willing to bet everything she has and everything she is and ever will be. As a symbol of her wager, she tears out her fancy nails with her teeth – which really would hurt more than she lets on!

Kaede doesn’t accept the raise at first, as he considers the life plans given to livestock to be mere collateral until debts are paid. But as dealer the Vice President gets to decide, not him or Yumeko, and she decides the bet is valid to the tune of 10 billion yen. When Kaede bristles at her authority, she removes her mask to reveal she is President Momobami; she never left.

This is where Kaede, in a desperate bid to regain control of the game, decides he’ll raise Yumeko and Itsuka once more by betting his own life, thus straying from the high road he was assured would take him all the way to the national finance minister’s office. He believes this can only happen if he usurps Momobami, and Itsuka’s funds are a crucial means to that end.

Having raised his life, Kaede is awarded choice, and chooses “strongest.” Itsuka’s initial reaction looks like one of shock over putting all her hopes in Yumeko and losing again…but Kaede’s three 8’s are no match for Yumeko’s three Jacks, and Yumeko and Itsuka are victorious. All because he left the high road…and couldn’t stop looking down on Itsuka, inspiring her to defeat him at all costs.

The loss leaves Kaede unconscious, with hair as white as snow, as if bled dry of all vitality. As he’s carried off by medics, Itsuka feels bad for him, without whom she’d never have gotten into the council, or stood where she stands now. Yumeko can’t help but think how beautiful is the sight of someone who bet everything…and lost.

That leaves Momobami and Yumeko boring holes into one another with their blue and red eyes, respectively. Having beaten Kaede (and drawn out a side of him she’s never seen), the president has all but confirmed that the one gambler who has a snowball’s chance in hell of standing beside her is this Jabami Yumeko person.

Yumeko seems to be similarly interested in what Momobami is capable of, and deduces her the root of her discontent all along, even as she watched the life escape from countless gamblers: What Momobami wants most of all is to see herself in that position…and that requires someone other than herself; someone who can surpass her. She can’t wait to see if that’s who Yumeko is, and Yumeko can’t wait to show her.

Kakegurui – 10

Fresh off of beating Yumemi, Yumeko challenges Manyuda to an official match in front of the same crowd, without so much as an intermission for bathroom breaks! The Vice President (she of the white mask and distorted voice) steps in as dealer of a game called “choice poker”, in which no folding or calling is allowed, but the last person to raise can decide whether the stronger or weaker hand is the winning one.

In the crowd, both Mary and Sumeragi recognize that this game overwhelmingly favors the player with more money; in this case, Manyuda with his 100 starting chips over Yumeko and her 31. But having watched three other council members fall to her, Manyuda has a good basis of data upon which to calculate the best strategy to defeat Yumeko.

Specifically, he knows she’s a compulsive gambler and a little insane, and so needlessly makes risky raises despite the fact this is a game of more measured, one-chip raises. Sugita Tomokazu’s inner monologue dominates the episode, and at times it sounds like a slightly less apathetic Kyon is playing a particularly serious game of cards against Haruhi.

But at the end of the day, it’s a simple card game, with simple rules, and when Manyuda sticks to fundamentals, he manages to easily bait Yumeko out of all her chips. It’s then when Yumeko beseeches Sumeragi, who said she wanted to be her friend, to bail her out with more cash.

It’s revealed that Manyuda recommended Sumeragi’s entry into the Student Council, after she proved to him they had similar levels of ambition, but when Yumeko beat her she was discarded, and Manyuda concluded Sumeragi never had the talent to match her lofty ambitions.

That doesn’t stop him from appealing to her desperation in trying to return to a position of power where she can again vie for the top spot, as well as inherit her family’s business, something only possible with a council seat, so he dangles that over her head to counter Yumeko’s request.

Sumeragi doesn’t fall for it, instead pledging 100 chips to Yumeko, hoping to exact revenge on Manyuda, who only ever saw her as a pawn; a stepping stone on his own road to the top. Yumeko rarely looks that reliable, but Manyuda is clearly underestimating her. There’s a method to her madness she has yet to reveal to anyone—perhaps even herself!