Moretsu Pirates – 10

As Chiaki continues normal pirating activities posing as Marika, Marika, Gruier and the Bentenmaru enter a stormy corner of space where the ghost ship was last seen and explore. They discover a Serenity surveillance buoy network and Coorie hacks into it. Using it, they discover a massive spacial anomoly that is most likely the ghost ship, but a large fleet of Serenity warships are also in the vicinity. Marika orders them to intercept the smallest of the fleet’s three squadrons and successfully disable their sensors. Gruier offers to make them stand down, but it would give up the game too early in Marika’s judgement. Her plan is to stay silent, shadow the fleet, and swoop in when they find the ghost ship.

Funny; a minor can command a pirate ship into ion storms, but she can’t legally work more than eight hours a day. In any case, our confusion about Gruier joining the yacht club was cleared up, leaving us feeling quite foolish in retrospect: it’s supposed to be a secret that she and Marika are off in search of the ghost ship. Thus, as far as anyone’s concerned, Marika is pillaging cruise ships, Gruier is on a practice cruise with the club, and Bob’s theoretically yer uncle. We like the subterfuge…and it seems Chiaki likes Maria’s pirate uniform – after a couple minor alterations.

Our concerns of the series getting too “comfortable” in the Tau Ceti system were also put to rest, as we join the Bentenmaru deep in remote, stormy “seas” being pelted by cosmic debris. Marika shows she’s her father’s daughter once again by taking charge, making quick decisions on the fly, and sticking to them. Her daring charge on the two Corbacks was a great little maneuver, and denying Gruier’s request to clear up the “misunderstanding” with their opponents was a good decision. The Bentenmaru can observe the fleet’s search, thus hastening its eventual discovery.


Rating: 3.5