Aldnoah.Zero – 24 (Fin)

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I knew every Orbital Knight wouldn’t immediately heed Asseylum’s out-of-the-blue call for an end to hostilities, but that didn’t matter: as long as some of them stopped to see which was the wind was blowing, it was going to be a huge blow to Slaine’s power base, drawing things that much closer to an endgame.

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Neither Lemrina and Harklight want Slaine to give up, but neither of them have the benefit of his experience, all of which runs through his head in the corridor, where he has a clear view of the death and destruction taking place in his name. From there, he decides to evacuate Lemrina and order Harklight and the rest to surrender while he blows the Moonbase up.

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Harklight isn’t going down quietly, however, and neither are his Stygis comrades. They end up changing Slaine’s mind, at least insofar as he’d rather go out dueling Inaho one last time then dying in that control room. And so their final battle begins.

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When Inaho engages Slaine and asks him (via radio channel…SEE, Gundam G? Mecha pilots CAN communicate with each other once in a while), Slaine assumes Inaho wants to fight him as much as he wants to fight Inaho. But Inaho’s “different objective” isn’t that.

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Asseylum had her big badass announcement that turned the tide of the battle, so even though we know this has to be about Inaho and Slaine at this point, it’s a bit disappointing that all she can do here is clasp her fingers together, watch, and wait, hoping the boys don’t succeed in destroying each other.

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They very nearly do, too, exhausting their ammo, snapping all of their swords, and finally just pummeling each other like rock-’em-sock-’em robots. But Inaho, even without relying on his magic eye, is the better tactician, and he manages to neutralize Slaine as a threat and serve as an ablative shield for their mutual re-entry into the atmo.

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Once back on good old Earth, Slaine again gets the wrong idea, thinking he’s in a reversal of last season’s finale and that Inaho is going to put a bullet in his head. Inaho might want to do that, considering everything Slaine’s put him and Earth and Seylum through, but I knew he wouldn’t.

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That brings us to the epilogue, in which Empress Asseylum activates the first Terran Aldnoah Drive as a gesture of goodwill, and EYEPATCH INAHO visits Slaine, who is believed dead by the public, but remains alive in a creepy lucite prison cell.

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Not that the creepy cell is helping, but he’s not in a great place emotionally, and not eating his meals. He’s still waiting for Inaho to finish him, to exact justice upon him for all of his sins. But while Inaho has been many things throughout the run of this show—Mary Stu; know-it-all; humblebragger; cyborg; savior of mankind—but he’s no executioner, and he entrusts Slaine’s fate to the one most equipped to properly judge him: Seylum.

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Slaine taught Asseylum a lot of things about Earth (some of them, like why the sky is blue, weren’t accurate, but still). But it’s Asseylum who teaches Slaine something about Vers that he may not have picked up on while hanging out with all those Orbital Knights: pages can be turned, people can be forgiven, and lives can be redeemed in time.

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Aldnoah.Zero – 23

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With the Moonbase Chase and Princess Shuffle completed successfully, Asseylum is now in the hands of Count Cruhteo the Younger, and it’s confirmed that those are far better hands to be in than Slaine’s.

And hey, Cruhteo doesn’t seem to have an ulterior motive here: he’s simply loyal to the Emperor of Vers, who ordered him to retrieve his granddaughter. He even helps Asseylum hold firm in refusing to return even after Slaine tries to trick her with an offer to negotiate. Slaine isn’t negotiating anymore. If he says he is, you run.

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As I’d hoped, Mazuurek comes into play as Asseylum’s other ally. Between him and Cruhteo Jr., I can happily report the quality of Martian Counts has improved greatly in the home stretch. Here’s hoping there are other Orbital Knights who will take after them and do the right thing: abandon that little tyrant Troyard for the rightful princess.

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Slaine, obviously thinking he’s come too far to turn back or show weakness, is keen to launch an all-out assault on Earth, a repeat of the Shock-and-Awe campaign the O.K.’s started with, which, you may remember, ultimately didn’t work. Not that that matters to someone who seems to have developed a personal vendetta against Earth.

As he fiddles with Asseylum’s necklace in the chamber where Asseylum had once been in a coma, Lemrina pays him a visit to express how sorry she feels for both of them. I think she’s pretty much done with this palace intrigue bullshit, especially if she senses she may not be on the losing side.

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Somehow, Inko is able to retrieve Inaho, something that happens off camera that I wish we could have witnessed. While sitting with the Captain and Doctor, Inko learns Inaho has given over part of his brain to the AI in his eye, taxing his cranial nerves, which must lead her to wonder if she’s slowly losing the guy she likes.

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Asseylum is surprised but happy to learn that Mazuurek has come to her side, in part, to pay a debt he owes Inaho. Like Cruhteo, his true colors are proven pure: paying his debts are more important to him than grabbing power. While resting aboard his landing castle, Asseylum wonders what became of the gentle, peace-loving Slaine she once knew. Eddelrittuo tearfully corrects her, saying Slaine hasn’t changed at all, insofar as he’s always cared for her, even at the risk of his position or love.

Perhaps Eddelrittuo is right, or perhaps it’s only wishful thinking. My take is that a part of Slaine may still care for Asseylum, but she woke up too late, and as long as she doesn’t feel the same way about her, he will never be at peace.

In an echo of one of the more beautiful scenes of this cour, Inaho wakes up to the sound of his relieved big sister, sitting by his side. When Inaho resolves to get right back to work immediately, Yuki knows she can’t stop him, and not just because he outranks her. Instead, they wish each other good luck and agree to have dinner when he gets back, though Inaho remarks that to promise such a thing could be construed as a death flag.

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Inko tries to stop him too, showing her concern without going so far as to confess or anything, but as Calm knows, no one is going to stop Inaho from going out there and fighting. This leads to an oddly meta exchange:

Inko: Do you think you’re some hotshot ace? That you’re special?
Inaho: I’ve never thought that about myself.

Inaho is joking here, right? He’s just super deadpan about it.

When Asseylum is finally able to contact her grandfather, she sees that he’s too far gone mentally to be fit to rule, knows what her next step must be, and takes it.

Her gramps is also upset that his son died in Heaven’s Fall, but revenge is no reason to subjugate another planet, even if he was of sound mind.

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As the UEF musters for a Final Showdown, Slaine prepares to address his fellow Orbital Knights with a motivational speech. Unfortunately for him, Cruhteo II has more clever techs, because Asseylum is able to override that speech and broadcast on all channels.

She’s got some big news for everyone: First of all, she declares her succession to Empress of the Vers Empire. Then she confirms her betrothal to Baby Cruhteo. Finally, she expresses her, and by extension, the royal family’s, desire for peace with Earth.

Inaho helped get her here, but she had to take the stand, and she did, even if it dooms Slaine. Now we’ll see who among the Orbital Knights will recognize her authority.

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Though I consider myself a strong Seylum+Inaho shipper, I’m not perturbed by the fact that Asseylum—the real Asseylum, not her sister in disguise—must ultimately sacrifice any possible romantic future with Inaho for the good of the empire.

It just makes sense: she’s going to have a hard enough time garnering the support of the Orbital Knights with a real, non-adopted Count by her side; asking them to accept a Terran would be too much, so that’s that. But hey, if Inaho survives, maybe he’ll get smart and pursue Inko. She’s an ace too, you know!

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Aldnoah.Zero – 22

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The Deucalion launches into the Satellite Belt with its space loadout and catapult module, and with it launches the best chance of Inaho saving his princess.

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Before that, Captain Magbaredge is briefed on the particulars of the battle, in which, no surprise, the Deucalion will be used as little more than bait to split the Vers defenses. Darzana doesn’t like it, and neither does the crew, but they carry that plan out…with one slight adjustment.

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Asseylum, Lemrina, and Eddelrittuo locked in the observation room is about what you’d expect: Lemrina blaming Asseylum for waking up and ruining everything, and Asseylum picking up the fact her sister must care for Slaine quite a bit to have gone this far for and with him.

What angers Lemrina more than Slaine loving her sister more than her is the fact that Asseylum won’t return that love. She tells Lemrina her heart belongs to the world and people of Vers—or so she’s always been raised to believe. We’ll see, won’t we?

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Meanwhile, Lord Troyard meets with the newly-arrived Count Klancain Cruhteo. It’s a meeting replete with mutual etiquette and flattery, but in between sips of tea, it’s clear Klancain is sizing him up. It’s obviously suspicious that Slaine speaks of starting a new kingdom, but the princess he claims wishes for a “dream” is nowhere in sight.

Slaine, on the other hand, seems hopeful he can bring Cruhteo to his side, which he believes will cause a domino effect with the other “loyalists”, consolidating his position. Cruhteo doesn’t strike me as that pliable, and despite his successful coup against Asseylum, Slaine doesn’t strike me as that capable.

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As for the slight adjustment to the Deuc’s mission: Inaho consults with Darzana, who apparently approves his plan to sneak into the moon base and rescue Asseylum. He and Inko spot a friendly transport dropping off a covert ops squad Inaho suspects are tasked with assassinating the princess.

This discovery betrays a surprisingly shrewed, if unethical, competence on the part of the heretofore appallingly dunder-headed UE military brass. It’s clear they were never going for a tactical victory with this attack; the idea was for a loud and shouty battle to obscure the death team that would take out Slaine’s Aldnoah source.

If Magbaredge sent Inaho and Inko off to save Asseylum, she’d be ruining the brass’ plans; but it can’t be called insubordination, because she was never officially informed of their true plans. Even so, her trust in Inaho is formidable. There’s also something sad about poor Inko having to literally (and figuratively) “let go” of Inaho so he can go save another woman. But hey, she volunteered.

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Another miscalculation by Slaine is sticking the princesses with the most inept bodyguards imaginable. Sure, they’re up against hardened special ops infiltrators, but shouldn’t that be exactly the kind of foe they should be able to hang with? Instead, like rats in a maze, they dart all over the moon base and get headed off time and again.

In the middle of this chace, Lemrina stops and tells Asseylum and Eddelrittuo to continue on without her. It’s not because she doesn’t want to slow them down, but because she has nowhere to go, which is also really sad and lonely. A/Z is not being particularly charitable towards anyone with unrequited feelings this week.

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We also get—at last—the much-anticipated square-off between Inaho and Slaine, and…it’s pretty underwhelming. I guess that’s par for the course; neither are what I’d call brawlers (I think I’d rather have Rayet on my side in a hand-to-hand fight), and the zero-g conditions contribute to a stalemate after a brief exchange of gunfire. That, and the ever-wily Inaho hits some steam pipes, the steam of which covers his escape.

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By that point, Inaho has really used his Google Glass implant way too much, to the extent that just moments after finally reuniting with his beloved Seylum, he passes out. That’s when something strange and unexpected happens: the implant takes over his brain and voice; a totally artificial “backup program” for Inaho the human being. Whoa.

For a second I wondered if this Inaho was an android—it would explain a great many things—but the AI puts that matter to rest at once with these deeply romantic words:

Even though this boy is aware that Princess Asseylum is a separate individual, he misidentifies her as a part of himself. He therefore placed maximum priority on her safety and has acted to protect her.

What a novel way to confess. The AI also tells Asseylum and Eddelrittuo where to go to get picked up by Inko, and Asseylum tells it to thank him when he wakes up, and confesses that she also thinks of Inaho as a part of herself. As if there was any doubt.

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With the last standing assassin cornering Asseylum and Eddelrittuo, combined with Inaho’s breakdown, those who are loved by the one they love didn’t have it any easier than the losers.

When Eddelrittuo valiantly stepped in front of her princess, I feared the worst, but the assassin is taken out by none other than Count Cruhteo…who may either be our new best friend, or a cure that’s worse than the disease if he intends to exploit the the princess just as Slaine did.

He’s quite the wild card, but the glass-half-full part of me wants to think his intentions are honorable, but I do wonder what will become of Inaho, unconscious behind enemy lines, along with Mazuurek, who was a no-show this week.

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Aldnoah.Zero – 18

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A blue rose, which represents love because it’s a rose, but also either a miracle or impossibility because it’s blue (because it doesn’t occur in nature) is one of those symbols that’s instantly obvious once you hear of it. Another example is a golden violin: looks great but can’t play music.

Our two protagonists Count Troyard and Ensign Kaizuka are both holding blue roses, but aren’t yet sure whether they represent the love that will never be, or the love that will triumph against all odds. But the fact they have them motivates everything they do.

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For Inaho, it’s taking every measure, both inside and outside the UE chain of command, to secure his princess. He and Rayet let Mazuurek free for this purpose, something they don’t disclose to Inko. Inko’s not-so-subtle and unsuccessful probing of Rayet for info keeps her left out of the loop, something Rayet regrets but can’t do anything about.

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As for Slaine, he’s been challenged to a duel, and he’s going through with it, reporting to less hard-line counts his intention to lead the battle once the duel is over, and getting their support based on the unique perspective he has as a non-Vers-born. He can see how Verisan hubris and arrogance has blinded them. That their unswerving belief that a sustained Terran resistance is impossible is the very opening that allows it to be possible.

Of course, the duel is happening because Lemrina invited Marylcian to the base. Whether she expected that exact outcome is unclear, but now, as I said last week, she will see if Slaine can truly be the one she can depend on. She offers herself to Slaine, even if she’ll only ever be a substitute for her sister. I have to think she has to be invested in Slaine’s victory, since Marylcian probably wouldn’t be happy when he finds out she’s not really Asseylum.

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Down on Earth, the Deucalion faces off against a generic Count-of-the-Week with a highly-specialized kataphrakt whose primary weapon only fires in straight lines. That means a surface battleship can use the curvature of the earth to stay out of the Count’s range, while her cannons’ parabolic trajectories can reach the Count’s kat.

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While not overly complicated or important in its scope, this is a nice little battle that perfectly illustrates (once again) the very flaws in the Orbital Knights Slaine seeks to root out. While he wasn’t planning to duel with Marylcian, backing out would have been pointless and probably sealed his doom.

Instead, by defeating this relic of outmoded thinking that isn’t getting the job done on Earth, Slaine stands to gain more legitimacy among his peers, and offer unassailable proof that the flaws he speaks of are real and are crippling progress.

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But first, he has to actually defeat Marylcian, whose Herschel makes for a bad match-up, as he attacks from every direction with his cloud of Bits-like drone cannons, so great in number and complex in motion even Tharsis’ predictive abilities are taxed to the hilt. There’s a point when Slaine is in retreat and really getting knocked around that I momentarily entertained the possibility that his blue rose meant impossibility, rather than miracle.

There’s also a nice moment after the Count-of-the-Week battle where Inaho is simply looking up with his robo-eye, watching the duel from the dock as a confused Inko looks on. It’s a great way to connect the two protags in three-dimensional space, and the fact that the distance between them is quickly closing.

Slaine has been making all the big bold moves while Inaho continues to observe and wait patiently for his chance.

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Of course, there’s no way Marylcian beats Slaine. It’s been beaten into us at this point that he’s far to stodgy an Orbital Knight to survive a plucky Terran gambit. Slaine, like Inaho has done countless times before, equips his opponent’s pride and superiority as a weapon against him, retreating into one of the moon base’s supply shafts in an apparent act of desperation or even cowardice.

Marylcian unwisely follows him in, unwittingly greatly lessening the unpredictability of his weapon. From then on, it’s elementary, with Slaine popping the hatch off Marylcian’s cockpit and ejecting him into space, thus ending the duel. A witnessing Barouhcruz grudgingly accepts the result, and Slaine’s grand rise proceeds apace.

In fact, after the duel it rises higher and faster than I thought it would, with Lemrina-as-Asseylum proclaiming she is starting a new kingdom on Earth, independent from Vers, and will take Slaine as her husband. His win over Marylcian sealed the deal for her, leaving just one complication: her comatose sister.

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In a creepy post-credits scene, she nearly shuts off all of Asseylum’s life-support systems before switching them back on, unable to outright kill her sister, but perfectly fine with replacing her in the world. She can float in that tube for the rest of her life while she rules her new kingdom. Here, Lemrina is starting to fall victim to the same Versian hubris that has claimed so many Orbital Knights: underestimating her enemy: in this case, her sister, who finally opens her eyes when Lemrina leaves the room.

Slaine’s big battles in orbit, Inaho’s smaller battles below, and Lemrina’s scheming and maneuvering continue to satisfy, all of it building to what should be one hell of a final confrontation. The main trio’s larger arcs have been nicely supplemented by smaller, more down-to-earth running stories of Inko, Rayet and Yuki. Finally activating the dormant Asseylum at this point is a welcome move I hope A/Z follows through on.

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Gundam: G no Reconguista – 19

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After watching this week’s installment of Gundam, Zane came into the office with his hands in the air, as if to surrender. “There’s not even anything of note to make fun of here. At this point it’s just kind of sad,” he said, telling me if he wanted a review I’d have to do it myself.

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So here I am, reluctantly closing the RABUJOI book on Gundam: G no Reconguista after nineteen straight episodes of lovely visuals, some clever sci-fi procedural action, and slice-of-life unfortunately combined with impenetrable storytelling and an abject lack of emotional connection on all fronts.

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There’s a clear retro flavor to the way everyone talks and relates to each other, and I’m sure there’s an audience that enjoys that kind of thing, but to me, it just feels like a lot of the material was written for a bad radio serial fifty years ago, and is now being re-used with updated animation, and it’s just never felt right.

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The show shows us all these lives, but never lets us into their heads, and even when they speak their thoughts out loud, the words feel hollow and inconsequential. The music attempts to create lightheartedness or drama that simply hasn’t been earned by the story, or even attempted to be earned.

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Gundam G-Recon often feels like an animated documentary, which has cameras and mics in everyone’s faces, but nobody explaining what’s going on or why. We are neutral observers, and the stuff being observed is utterly incapable of truly moving us. It’s content to march along to the beat of its own drummer, and you either get in step or walk away.

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That’s mostly because events and introductions often feel random and tacked on for no other reason to make the story and the character dynamics more complex, but no amount of complexity—or kooky group of mercenaries from the Venus Globe—can fix the show’s underlying flaws.

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This is not a terrible show. It’s clearly created by people in love with this universe; its large-scale issues and smaller minutiae alike. It also makes some salient points about space travel, battle, maintenance, and national pride. Its visuals and character and mechanical design are top-notch; and its soundtrack is usually stellar.

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But all those factors merely contribute to my respect for this work. They have yet to garner my love, and without love or any other kind of strong emotional investment (beyond that with the franchise itself based on previous, better works), the cons overshadow the pros. And if I don’t love it after nineteen episodes, I shouldn’t be reviewing it. It’s not RABUJOI way, nor is it fair to you the readers.

Farewell Gundam, until the next series.

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Aldnoah.Zero – 17

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This episode was titled “Dawn of Intrigue: The Turning Wheel”, and not for nothing. A/Z went into full-on Space Opera Mode this week, as in a soap opera in a sci-fi setting. The enjoyment you derived from this episode depends on how much you like this kind of thing: beautiful people wearing their hearts on their sleeve, clashing plots and motivations, intrigue, betrayal, tests, tears…all delivered with a slightly amplified emotional intensity.

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I for one enjoyed it immensely. For all the lack of physical action, this episode kept me happy with ample duels of wits and wills everywhere you look, and a number of character expressions oozing with depth, starting with Rayet’s look when she’s locking Count Mazuurek away.

Yuki finally tracks down Inaho and asks her straight up why he’s come back to the Deucalion. She became a soldier to protect him, but she can’t very well do that when he’s a soldier too. But he tells his sister he knows Seylum—the real Seylum—is still alive. She tried to help him, and now he’s going to help her. It’s a simple as that. If Yuki has to find a new reason to fight, that’s her problem.

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Frankly, of the two Kaizukas, Inaho is the more resourceful and versatile soldier, which he proves in his talk with Mazuurek, during which we hear my favorite musical theme from the first season for the first time in the second.

It’s well-placed here, as Inaho steadily brings the arrogant count around to his line of thinking, not with brainwashing, but just by knowing and saying the right things at the right time. As Inaho puts it so eloquently, a man who doesn’t look or sound at all like a man who would sell out his country is the perfect man to ask.

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Meanwhile, Slaine is a little drunk on power, as he’s already using visual aids from David Attenborough’s The Life of Birds in his monologues to his audience of one (Eddelrittuo, unless Asseylum can hear him in that tube). He talks about flightless birds (like he used to be) being well suited to survival without flight, and the pity that must be bestowed upon birds who can fly but are placed in cages.

While Slaine is partly correct that birds are put in cages “because they are so beautiful”, in Lemrina’s case she’s a bird in a cage because she is the key to Slaine’s power. Right now, she’s feeling restless, useless (or at least under-utilized), and in the dark about far too much.

She hoped for an equal partnership, but she just feels used right now…and she’s not entirely incorrect, because at the end of the day, she is not the princess Slaine is most intent on protecting. If the real Asseylum wakes up, Slaine will have another key, a no need for Lemrina.

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When Rayet hears that Inaho is interrogating the count, she comes down to offer her own two cents and proceeds to have all her buttons pushed by said count. Inaho gets her out of there, but Rayet’s point is that she’s no different than that count, or Saazbaum, or any other Martian, which is why she’ll always hate them, and herself. Inaho thinks otherwise, and is prepared to prove it.

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Lemrina uses Count Marylcian’s desire to speak with her (believing she’s Asseylum) as an in to the intrigue she’s been missing out on, and also to assert her authority; with Asseylum in a coma, she is the senior member of royalty in orbit. She avails herself of that fact, granting Marylcian an audience, and the wheels start to turn…against Slaine.

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For one brief moment I thought Mazuurek had broken out on his own, but then I realized that was unlikely after they had given him a full body search. When Rayet is the first person he encounters, I thought for another brief moment that Rayet was going back to the side she hated to punish herself, or something.

Then we see Inaho is in on it, and it’s all clear: Inaho knows Mazuurek wants to preserve Earth at all costs, so after convincing him Asseylum is an impostor, he sets him free, where he can be far more effective than if he remained a captive, because he can find out where Asseylum is, keep her safe, and learn what Slaine is up to. It seems mutually beneficial. Mazuurek seems sincere in his interest in earth beyond conquest; we’ll see if he honors the agreement.

But Inaho also involved Rayet, who’d be alone with the count as part of the plan, and thus in a position to kill one of the Martians she hates so much, like she tried to kill Asseylum many moons ago. She doesn’t, and that, to Inaho, says that despite what she says, she’s not the same person she was, and she’s not someone to be hated.

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So Slaine should expect Mazuurek to invite himself over at some point, he already finds himself outmaneuvered by Count Marylcian, who arrives at the base with Cuont Barouhcruz to challenge Slaine to a duel. There’s so much win in this entire situation, what with Lemrina, the scorned princess reduced to Slaine’s pawn, believing she’s controlling this chess game as Queen now.

But she could just as likely have fallen for Marylcian egging her on about being a caged bird, as I seriously doubt Marylcian cares about her beyond how much power he can gain by being her Royal Guard. Heck, he doesn’t even know she’s an impostor; I wonder how he’d react to learning he’d booted out the earth mongrel to take his place protecting a bastard princess.

Like sand through the hourglass…

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Gundam: G no Reconguista – 18

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This week: A bunch of people tell other people to look at the massive and magnificent Kashiba Mikoshi, which delivers Photon Batteries to Sankt Porto for Earth Distribution, or something. Did I mention it’s massive? Seriously, it’s mentioned enough without it actually DOING anything that it would make for a decent drinking game.

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Yeah, GAVAN! Still, that is one tough phone. Is that the new SU-Cordist Galaxy 7? It’s supposed to be able to withstand a sustained Mack Knife beam attack!

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The Kashiba Mikoshi was apparently a collaborative effort between H.R. Giger and Frank Gehry. AIDA IS NOT IMPRESSED. Her critique is actually pretty cogent, unlike so much about this show.

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OMG IT’S A COGENCY SPREE!!!

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Gaaaah…DON’T ALL TALK AT ONCE.

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O Hai Manny! Manny’s aboard, with Noredo.Manny is towing Mask’s line about the Towasangans letting everyone go home safely if they just hand over the G-Self. That ain’t happening, since it belongs to the Rayhunton siblings, Bellri and Aida.

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…CAT FIGHT!

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Noredo and Manny may be high schoolers whose men are on opposite sides of…whatever this conflict is supposed to be, but it’s the older Mick Jack and BARARA who are acting like idiots.

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Bell and Rara block Steer’s view of space with a dummy meteor, so an iPad with a external camera feed is set up so she can see where she’s going. But the dummy is also blocking weapons fire so I guess it’s okay. Still, not ideal piloting conditions.

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I love how it’s kind of common knowledge in the Towasangan military that Rockpie has only risen as high as he has because he’s doinking Mashner. SU-NEPOTISM.

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Bellri Zenam: He’s not a genius and he isn’t tough…but he is a raging xenophobe.

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AWWWW, the Megafauna looks adorable nestled within the bosom of the Crescent Ship. Like a baby orca!

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The Grid. A digital frontier…”

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That doesn’t mean it’s not a joke. Bellri Zenam: Still not a genius.

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Still, he and Aida have a nice brother-sister moment here, in this strange engine room of a ship built by their forebears.

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Bell also managed to get the Crescent Ship’s engines working normally…by dipping his medallion like an ATM card. And the Crescent Ship is probably the coolest-looking ship in the show thus far..nice shade of green, too. Here at RABUJOI, we call that shadeFine Green.”

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Aldnoah.Zero – 16

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Oho…A/Z straight up brought it this week. Not to be outdone by Durarara!!’s best episode to date, it fielded its best as well. I held back a 10 last week purely due to the pure dumb (non-Kuma) shock from the suddenness of what had unfolded. This episode had no such shortcomings, and not only had time for a decent amount of well-paced, efficient action, but also time and room to paint some nice character strokes.

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That started with Inaho’s sister and guardian Yuki, whom we’d only seen in flashback form when she accidentally discovered Inaho could activate Aldnoah cores. That turned out to be a curse for a big sister, or any parent figure, for that matter, as his new ability meant things were only going to get harder for him as the earth leans more and more heavily upon him. She feels that again when he wakes up in the hospital.

Like us, Yuki thinks it’s all just too much for one young lad to bear, to say nothing of the strategic vulnerabilities of staking all your hopes to one prized thoroughbred. But her mothering ended up getting her separated from Inaho and reassigned to the Gulf of Aden, along with Marito. When news comes that the Deucalion is coming to port, the tee-totaling Marito declines Calvados, but Yuki drowns her tea in it. Being Inaho’s family is a stressful thing.

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Speaking of bearing burdens, Count Slaine is enjoying a brief honeymoon free of criticism from other counts who find it distasteful to gang up on him while Vers is still mourning the loss of Saazbaum, who despite his later decisions remains well-regarded in the empire. Slaine doesn’t just inherit his lands, titles, and equipment, but guardianship of Princess Asseylum, as well as the care of Princess Lemrina.

Lemrina tells Slaine she was the product of an affair by her father on the Moon, which is now in tatters. The only one who came to her aid was Saazbaum, and while she will never know his true intentions, she cannot deny that he owes her, as well as whomever succeeds him. She’s no Lady MacBeth—yet—but Lemrina and Slaine have the makings of an epic power couple. And at this point, Lemrina would really prefer if her sister never wakes up.

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Things seem calm and leisurely on the UE side as the Deucalion prepares to return to the surface, but Slaine wastes no time making his next move. He knows it’s only a matter of time before other counts start to move against him (we see two of those dandy counts indeed planning to accuse him of killing Saazbaum), but he also knows simply destroying them will accomplish nothing.

Instead, he will wrap himself in the very glory and honor of Vers: “The key is to show yourself to be so superior that they will not defy you in the first place.” This is Slaine at the top of his game, focused and merciless, and prepared to use any and all of the considerable resources he has come into to reach his goals.

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The same sentiment about demonstrating overwhelming superiority in order to crush your foes’ spirits is what fuels Count Mazuurek, who is one of the counts who wants to avoid unnecessary destruction and death so as many as the earth’s resources are preserved. He has been convinced/nudged into attacking Aden by his fellow counts Marylcian and Barouhcruz, and his victory is meant as the foundation for a coalition they mean to build against Slaine.

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They fail miserably, because as awesome as Mazuurek’s Gravity-Tornado Kataphrakt is, he’s only focused on the forces in front of him, not the battleship directly above him in low earth orbit, where Inaho disables him with one shot.

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Marito is able to distract him the proper amount of time because he’s able to overcome the traumatic flashbacks. Where they used to cause him to freeze up and become useless in battle, now they seem to fire him up. Souma believes that’s worth some celebratory hooch.

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But because Inaho and the Deucalion helped Marito and Yuki out, Trident Base was left unprotected. This wasn’t necessarily a foolish choice under the circumstances, as it was believed an attack would be highly unlikely so soon after the last battle, especially with the huge debris field to contend with.

But the UE brass probably weren’t thinking that someone like Slaine would pilot the Tharsis through the debris and blow up transport shuttles packed with the brim with munitions as they were in the process of docking. By the time the Deucalion hears of the attack, the base has been obliterated.

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Slaine returns to base triumphant, and one by one, everyone, aristocrat and mechanic alike, salute him, for doing what he set out to do, and doing it brilliantly. Not only did he deal a serious blow to the enemy and make them feel weak and helpless than ever, but he headed off any potential moves against him by his cowardly fellow counts. The mangy cur has become a wolf, and they can no longer touch him and come away unscathed.

Of course, that doesn’t mean Slaine’s troubles are over—far from it—but he’s in a far stronger position now than he was at the beginning of the episode, and he knows it. Bravo, Slaine. You are doing all the heavy lifting and power consolidation, while Inaho is content with small operations.

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…Or is he? Frankly, I think that Inaho would prefer not to do any of the shit he’s had to do. He does it because he’s the only one who can, and because he can’t close his eyes and will the war away. He, his friends, and his planet’s existence is at stake, so as always, he will try to use what he has to make a difference, and step up his game when necessary. And Inaho doesn’t complain or hesitate, even for a second.

He discovers pretty quickly that his nemesis is responsible for Trident’s fall, which he admits has forced his hand. I’m glad the gloves are coming off, but has Slaine progressed too far for Inaho to ever hope to catch up?

I’m gonna say no. And that can only mean good things for this show moving forward.

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Stray Observations:

  • I have to mention Sawao Hiroyuki’s musical contributions to this show, which hit new heights of awe and cinematic grandeur this week, particularly in the scene between Slaine and Lemrina, and his triumphant return to base.
  • Yuki’s reunion with Inko, Rayet, Nina and Calm is a sweet little scene I’m glad was included.
  • Along with the drinking scenes, that reunion was proof that even in an episode and a show packed with Huge Events, it doesn’t forget about the little moments.
  • The episode’s title is “Soldier’s Pay,” with significant scenes of Yuki and Marito. Marito’s “pay” are his dark memories he must make work for him; Yuki’s “pay” is her beloved little brother she’d tried so hard to protect. But consider what they’re both buying: Not just survival or pride, but freedom and victory over Vers. If Inaho pans out.

Gundam: G no Reconguista – 17

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Don’t you hate it when you’re just trying to get some decent shuteye after a busy day of killing people, and the ladies run the damn vaccum?

Well, this is kind of like that, only the ladies are piloting mobile suits to try to collect as much soil and debris is possible from one of Cyarno-5’s ruptured agricultural modules. And Rara at least has Ringo to boss around.

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“Um…no…but if you guys want privacy, maybe you should talk in some kind of, I don’t know…isolated space conference room?”

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Manny: “Sooooo…why does Captain Mask always yell your name like that?”
BARARAAA: “Hrm……Tourette’s?”

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…Meaning there’s still room in his life for someone he can use…like a woman?

Seriously, Manny, quit dicking around and just walk up to him, take the damn Mask off, and ask him what the fuck his problem is.

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As everyone starts sending out mobile suits—Capital Army, Amenia, Dorrette—people start getting into a very tiresome hissyhit about who engineered and manufactured which particular mobile suite when. Lots of pride on the line, but not a lot of debris being cleaned up!

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Ah, the sacred ship that delivers photon batteries to Cyrano-5 to be sent to earth, making electricity possible—as seen through Noredo’s slingshot.

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On the Megafauna bridge, everyone seems to have a say in what their next move should be. Bell suggests that some parties may be trying to use this debris to-do as cover for an attack, and everyone heads to their mobile suits.

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Rara yields G-Self to Bell and pilots a 1,000-year old Neodu, but accidentally flips the Nitrous lever. Her ship goes berserk, bumps into the experimental suit Bifram BARARAAAA is test-piloting…

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And Bifram goes all General Grievous on Rara.

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Geez…you’re asking me? I gave up trying to answer that question last season.

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Noredo, meanwhile, feels the “empty nest” around her now that Rara has her facilities back. The other ship’s crew members give her stuff to do, but there’s still a bit of a “What is she doing here” kind of vibe to her presence on the ship now. Other than babysit Rara, she’s really just been there to provide company for Bell.

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Of all the things a lack of electricity means, you choose that? You can heat the water with a wood or charcoal fire, for crying out loud!

Still, all the warring sides eventually put down their arms and pick up nets for a collaborative debris clean-up. Peace through space chores.

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Keep saying stuff like that, highness, and it will certainly become true. If it isn’t already. In any case, you’re one cloudy mess of a character!

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How I wish this Gundam series called itself a specialist.

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Aldnoah.Zero – 15

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As Captain Magbaredge and Inaho’s pre-battle match so subtly implies, this episode is a game of chess being played by Troyard Slaine, and his opponent doesn’t even know he’s playing until it’s too late.

The match is also a chance for Darzana to note just how valuable Inaho has become to Earth’s defense, now that he has the Aldnoah activation factor. Even so, she’s doesn’t feel it’s right to keep him away from battle.

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A couple of garden variety racist counts try to put Sir Slayne in his place, but Saazbaum stops them, going so far as to name Slaine his son. Sure, it sounds sudden, but he’s surely been thinking about this in the last ten months since Slaine came back to him, and the situation called for a gesture that would make any action the counts take against Slaine a act of war against Saazbaum, something they’re far to cowardly to try in the open.

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Now that Slaine has been named Saazbaum’s son an heir in the presence of witnesses both common and elite, his manservant Harklight congratulates this next step towards achieving his dreams, to which Slaine responds above. Sure you don’t, Slaine.

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With his new skills, Inaho isn’t just a hero. He’s become The Hero. With Vers’ overwhelming military superiority, if they lose him, they lose everything. Some have expressed frustration that Inaho and Only Inaho is the only one who can do much of anything, but that’s the natural result of the events.

Earth’s survival dangles by a thread, and he’s that thread, grabbing and clawing and maintaining his grip, finding every advantage and blind spot…yet as his quips indicate, the same old Inaho is still in there somewhere. Inko, Rayet, Calm and Nina are there to keep him grounded, but he’s always threatening to float out of their reach.

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Then the battle dawns (last week was just a glancing taste), and, well, A/Z has always been pretty unassailable when it comes to combat, and the orbital setting continues to dazzle. Here we see the UE kats protected (for a time) by energy-absorbing umbrellas, along with Inaho’s Space Tarzan-like use of swinging cables against the rocks to speed up his maneuvers.

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Still, Inaho’s out here to fight Slaine, as Slaine is apparently out here to fight Inaho. Inaho suspects Slaine is able to somehow see a hint of the near future in order to dodge attacks, so he tries to launch an attack he won’t be able to totally dodge in time But events force us to consider the possibility that Slaine allowed Inaho to hit him (an outcome that surprised even Inaho), so that Saazbaum would come to his son’s aid.

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He does, right on cue, aboard his new kat Dioscuria II, and suddenly Inaho is a bug being swatted at by a raging papa bear. When Inko flies in to offer relief, my heart sinks, warning A/Z “If you kill Inko here, I’m through with you”, but she obeys Inaho and stays put, which is wise, because Inaho gets Saazbaum into the precise position to be pelleted by high-speed debris he detected was incoming.

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What Inaho didn’t know is that the debris was a cloud of bullets, fired by Slaine in the Tharsis using the maximum extent of its time-bending ability. Originally a gambit meant for his face-off with Inaho, Slaine pivots and instead uses Inaho as a chess piece in order to cripple and destroy…Count Saazbaum.

The count might have shout “Curse your sudden but inevitable betrayal!”, if he weren’t simultaneously heartbroken and proud of how Slaine played him. Saazbaum, in his typical Versian arrogance, believed he’d won Slaine over, but Slaine wasn’t going to serve under the man who shot his princess a second longer than he needed to.

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As Inaho is busy becoming the Savior of Earth, Slaine ascends to the rank of count, vowing via broadcast to exterminate all remaining Earth resistance in the name of Princess Asseylum before slipping on the burgundy coat. Both lads have risen higher than ever…but even this only feels like one more step on a long road for Count Slaine. Those dreams he claims not to have: what are they, truly? And will Inaho be able to divine a way to stop him?

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Gundam: G no Reconguista – 16

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Look at all that WEED.

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“Heh-heh…I am so stoned right now!”

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“WAAAAAH…I miss my boyfriend!”

(It’s never explained why Rara feels the need to laugh, then cry, in such an unnatural way. Though maybe I missed something.)

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OH SNAP! Aida and Bellri are brother and sister? Well, no wonder their romance was going nowhere! Oh wait, that was because nothing was written for their romance.

This seems to piss Bell off, though I can’t imagine why, since he’s never mentioned anything about having feelings for Aida. Everything has been only vaguely implied, which is actually how all romantic relationships on Gundam G are like.

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Aida practices her TechCrunch Disrupt talk.

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“Oh, BARARAAAAAAA, I love it when you talk dirty.”

Take these two. We’re just supposed to take it on faith these two are an item, just because they nuzzle up sometimes?

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I still don’t see what Manny sees in him. Certainly not his eyes. Those are hidden by his mask.

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Here are two more touchy-feely-kissy vaguely-implied couples. The writers just couldn’t bother to come up with a reason for them to be together, except the fact they work together, I guess.

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This is actually a pretty cool shot…reminds me a little of 2001, never a bad thing.

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OH NO, NOT PONDS. If only it was lagoons…

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You and me both, BZ.

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Those two words kinda mean the same thing.

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Another nice shot: this one with three different levels of scale in one shot: the mobile suits, the Garanden, and Cyrano-5, which we learned is named that because the meteor it’s built on resembles de Bergerac’s famous nose. Somebody read a book!…Or at least watched Wishbone.

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More touchy-feeliness! Although in this case, Rara isn’t interested in being touched.

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Already playing the Sister Card, eh? Wait, there’s no such thing as a Sister Card! I’d know; I have a sister. So what the heck is he talking about? How does having or not having a sister have any bearing on whether Bellri kills his attackers next time?

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Captain Gavan has the Titular Line! 

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No, but neither were any of the others.

GOODNIGHT!

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Aldnoah.Zero – 14

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I don’t usually pay much attention to episode titles, but “The Beautiful and Damned” is pretty damned apropos. Beautiful, damned people are fighting for their respective beautiful, damned worlds.

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Let’s start with Inaho. His new eye (flawed though it still is), has greatly increased his ability to measure and assess situations and formulate tweaks to existing resources and strategy in realtime. It also allows him to determine not only that Inko has put on weight, but whose words are accompanied by a vocal “tell” indicating she’s not being entirely honest with him (due to her feelings for him).

Using Inko as a test subject for his new eye is a dick move, sure, but it’s Pure Inaho. Rayet rightly calls him a dick (well, an idiot, at least), but this is how Inaho flirts. He detects a similar tell in the “Princess Asseylum’s” speech. If he survives the war, he’d make a badass detective.

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To my relief, it turns out Asseylum is in a persistent coma, not intentionally imprisoned in that tube, which makes sense considering her injuries last season (I can see either she or Inaho surviving relatively unscathed, but both? Nah-ah). Eddelrittuo isn’t strictly allowed to see her, but Slaine’s a nice guy so he won’t tell anyone, and promises her the princess will wake up someday.

Listening from the other side of the heavy metal door (she must have really good ears) is Princess Lemrina, who doesn’t seem to like Slaine’s regular visits to Asseylum one bit. To the point she deactivates Tharsis’ Aldnoah drive just when Slaine is about to embark on a mission.

Slaine and Lemrina stand out among all the beautiful, damned people in the world of A/Z. Up to this point, many people were asking ‘Hey, where the heck did this chick come from?”…turns out, that was the point. All her life, Lemrina has been the ignored and forgotten princess; Asseylum’s sister by another mother; the Kato Megumi of the Vers Royal Family.

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No one ever had any cause to admire or love or even take notice of her, until Asseylum was out of the picture. Only then is she unique and indispensable to Count Saazbaum and Slaine. In this context, it’s perfectly understandable that we’ve never seen hide nor tail of her.

When she calls Slaine out on this bullshit, he’s ready, showing her he’s dealt with hardship and isolation as well (and still has the back scars to prove it), getting on one knee, and earning a kiss that gives him the power to activate Tharsis once by himself.

There’s so much good stuff going on in this exchange: Slaine is either being extremely manipulative or extremely sincere (or both), and Lemrina either totally believes him or is willing to let the display appease her. Regardless of whether either or both harbor deceit, the fact is they need one another: Lemrina wants to take over everything her sister once had, and Slaine needs his kat to move.

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Speaking of beautiful and damned, how ’bout that view of Earth from the Satellite Belt? I haven’t mentioned the fact that this week we get a space battle, and a damned good one, at that. The setup is simple: like two ships passing in the night, UE and Vers bases are about to cross paths along their orbits.

The largest UE space force since the very beginning of the war (which didn’t go well for Earth) has been amassed at Trident, while a similarly large force is making the trip to Marineros. When those forces meet, there are lovely fireworks, but the build-up is handled nicely, particularly the logistics of transporting Slaine, Saazbaum, and the Stygis Platoon where it needs to be.

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The tension also builds on the EU side, allowing Darzana to get another little dig in on her uncharacteristically nervous XO. Not surprisingly, Inaho isn’t the slightest bit flustered at the prospect of his first space battle. He simply floats over to his by now highly-modded but still orange trainer, steps into his office and gets to work.

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There are few backdrops to a space battle more attractive than the big ol’ Blue Marble itself, partially obscured by clusters of satellites, which we learn create a gravity gradient that must be compensated for in order for weapon shots to hit their targets (gravity gradient=”wind”).

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Inevitably, Orange and Bat encounter one another, but between Inaho’s mad skillz and Tharsis’ superior stats, neither Inaho nor Slaine are even able to land a love tap on the other. Their brief skirmish this week was a stalemate, but now Slaine knows Inaho is alive, and Inaho knows what’s become of Slaine.

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I don’t think I’m alone when I say I’d truly like to see these two not only at each others’ throats on the battlefield, but trading dry insults in person. We’ll see how and when the show decides to bring them back together in either setting, and when Chekhov’s Comatose Princess wakes up and puts the kibosh on both Saazbaum and Lemrina’s ambitions.

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Gundam: G no Reconguista – 15

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I LOL’d. Most undignified space shower ever!

Hannah has seen fit to relinquish Gundam G to me alone (THE POWAH…) just when things seem to be picking up.

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And by picking up I mean RARA’S A REAL PERSON NOW. Rara has been such a wasted comic relief mascot up to this point (and Noredo has been resigned to babysitter), it’s fantastic finally listening to her using proper grammar prattling on about proper noun-heavy random stuff just like everyone else.

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Is that so? I’ll bet that mythical creature had a better haircut. If Towasanga has cheerleaders, I bet they accidentally grab his head all the time.

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SUUUURRRGGE!

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No, YOU don’t surge, Aida…you hang back and keep an eye on the Megafauna. Oh, and hey, make the boys some sandwiches while you’re at it! Seriously, all Aida ever does is hang back. I know she’s not a very good mobile suit pilot, but that begs the question, why is she piloting a mobile suit? Put Rara in one.

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Happa equips the G-Self with the Assault Pack, which is designed to UNLEASH HELL and make Bell a much bigger target. Happa quips that even an idiot can use it. Well, that’s not really a quip. Bell is an idiot, he’s just an idiot whose biology happens to work really well with mobile suits. A kind of “flesh battery”, if you will; a necessary evil…though I bet Happa wishes he could just control G-Self by remote.

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OMG YES. Not ‘Yes you can keep playing around’, but ‘Yes, Rara is piloting the captured mobile suit. Lest we forget, she was G-Self’s original pilot, and was capable enough that they sent her on a very important forward mission in it. She’s got skills (unlike Aida); she’s just probably rusty.

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Aw screw it…FIRE EVERYTHING!!!

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Bell is in full Destruction Mode, with a slight adjustment: he’s constantly asking his targets not to die once he fires at them. Mind you, they can’t hear him. He’s just saying this so he can sleep at night.

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Then again, long-range targets he can’t see or hear and tries not to blow up entirely means no faces of those he’s killed when he closes his eyes! Oh, and the Alincato? Another piece of tech introduced just this week that turned out to be a dud against the G-Self. Even the suit models chosen over the experimental G-Self (which Rara says was really called the “YT-111”) have trouble with Bell. He’s a machine.

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Rusty Rara takes it slow, since she’s still technically in developmental rehab, and aids the Megafauna’s defense. Still, even a little action is good to see, and I hope we see more of it.

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The heck is that thing? Looks like a giant finger bone wrapped with lots of gold watches. And it’s gi-normous. The moon was apparently blocking it all this time, but I’m surprised it doesn’t exert tidal forces of its own.

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Nah, it’s probably fine.

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See? It was only a trap for those who entered through Port I, Klim and Mick!

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The Megafauna enters through Port IV, and end up in Rara’s neighborhood, which is home to some kind of Towasanga resistance. I’m sure we’ll be pummeled with more info on that next week.

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