Raising A Better Magical Girl

The following is some rambling preliminary analysis/speculation of Mahou Shoujo Ikusei Keikaku. Feel free to add your thoughts/theories in the comments. If you’ve read the source LN and already know the answers, no spoilers or hints, please. Thanks!

Five episodes in (and two girls down), I’ve begun to ponder the answer to the question, “What is the Magical Girl Raising Project?” Sure, it appears on the surface to be a cruel, zero-sum death match among sixteen girls, who must either knock out the other girls or die. And it might be as simple as that! Last girl standing wins, The End. Fav has said the field of girls must be reduced by half to eight, but I wouldn’t be surprised if Fav decides to half it again to four, then two, and finally one.

That’s key, because that’s the raising in the Raising Project. With each magical girl destroyed, her power (expressed as candies) is distributed among the survivors. That means the last girl standing will be an extremely powerful Magical Girl. And that seems to be Fav’s goal. The field of sixteen might not even be fully-formed magical girls; only “potentials”, and “raising” the single ultimate girl requires the sacrifice of the other fifteen.

Obviously, I don’t have much proof for this beyond what I feel to be logical sense – and while there’s no reason Fav has to be a logical entity, I can’t think of any other reason Fav (or the person behind Fav’s avatar) would do this, other than for sport, and there are far less time and resource-intensive ways to hold death matches.

I think it’s reasonable to assume Himekawa Koyuki will be the last girl standing. She’s certainly the favorite so far, despite her reticence to participate. I like to think it’s hinted at in the ending sequence above (if YouTube hasn’t removed it due to a copyright claim): One by one, the magical girls float by with their eyes closed, while Koyuki holds a growing plant in her hand. The plant is her, the Ultimate Magical Girl, being raised, nurtured and strengthened by the magic of her fallen peers.

The question, beyond whether I’m right or if the show will have more curveballs, and possibly drop Koyuki early (unlikely), is what Fav plans to do with this ultimate magical girl once she’s been fully raised. Is this a process normal people aren’t aware of, where such a girl must be raised in order to defeat some kind of Ultimate Evil, thus saving the world, only for the cycle to be repeated? Maybe!

If that’s the case, Fav is currently keeping the girls in the dark, perhaps so they stay focused on whittling themselves down. But it might behoove someone like Koyuki to know why she’s trapped in a fight she doesn’t think is right, fair, or just.

She’d still have a choice, but instead of a nebulous goal of “winning”, she’d know the stakes were far higher. Then again, while most would agree that fifteen lives is a small price to pay to save the world, Koyuki might think even one life is too costly.

In any case, we’ll see how this plays out. Also, I really dig the ending theme. The vocals remind me of Evanescence…in a good way!

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Tales of Zestiria the X – 00 (Prologue)

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This is officially a prequel/prologue of the forthcoming ufotable fantasy epic based upon a game I’ve never played, so most of the faces we see we won’t see again, aside from Princess Alisha, who is part of the main party in the OP that follows the end credits.

This prologue chronicles Alisha, and humanity in general, just having a really crummy week. A dark and foreboding mist is growing in the sky, and she rides out to search for her subordinate and friend Clemm, whom she originally sent to determine if the cloud is the cause of any health problems among the people.

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While on her journey, Alisha and her escorts are ambushed by ninja-like warriors who fight her to a draw before one of them reveals themself as, well, let’s say “not human.” The battle not only shows that Alisha can handle herself, but that the combat in the show is going to be very slick and pretty, a la Fate stay/night UBW.

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Before long, swords, spears, armor and horses are of absolutely no avail, as mere moments after locating Clemm (while Professor Drake lurks far below the earth, inspecting “ley lines”, tendrils of smoke and ash emit from the dark mist and start rending the land. All Alisha & Co. can do is run like hell.

In the midst of all this chaos, another non-human being appears, eager to open the Gate of…well, Chaos. There were moments it seemed like this being, dressed for the club, was somehow protecting Alisha, but events don’t bear that out.

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Indeed, once both the female being and the male being who ambushed Alisha before are done, the entire landscape has been consimed with smoke and fire, and Alisha is all alone, with Clemm and the others all swept up in the chaos, never to be seen again.

Alisha limps back to the ill-looking town to find it a smoking ruin, and even the one last child survivor gets swept up just when she arrives, to twist the proverbial knife. Finally, a gigantic flame dragon emerges from the clouds and seems to come at Alisha.

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So there you have it: not a swell couple of days for Princess Alisha, presented as part in parcel of the introduction to a world that seems to be paying humanity back for the pride they’ve developed after forgetting that other beings coexist with them, though they do not see them, and that nature itself has been thrown out of balance.

Surely, the episodes to come will gather the members of a fellowship tasked with saving the world, or something to that effect. For now, the production values are above reproach; an elaborate but far more approachable style than, say, Berserk (at least to me). This prologue has definitely piqued my interest in ufotable’s latest effort.

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