Knight’s & Magic – 05

As Dietrich, and Edgar head to Fort Casadesus in their suits (along with Ady, Kid, Baston and David), the Order of the Bronze Fang steals a mech and uses it to Trojan Horse their way into the fort, stealing several other mechs in one of the most action-packed and satisfying K&M’s yet.

Eru is eager to get in on the action, but Dixgard warns him to take it easy, as he’s no mere student anymore, nor a foot soldier: the information in his head is indispensable, and he must act accordingly. Meanwhile, when his friends just happen to block the Bronze Fang gang’s escape, Addy and Kid use the gear and training Eru gave them to support Dietrich and Edgar against the far more grizzled and experienced Bronze Fang forces.

Eru casually eliminates the remaining threats in the fortress before heading off to assist his friends, for whom the Bronze Fang and their leader, Lady Kerhilt, prove to be more than able opponents. Kerkilt takes down Edgar before fleeing, and then lures a hige force of duel-class demon beasts to cover her tracks and distract Dietrich.

But this isn’t the old Dietrich: he’s done running, and with the help of Addy, Kid, and eventually Eru and the Fort’s brash Knight Commander, they eliminate the beasts by dawn.

Now that they know a formidable enemy or rival is eager to possess the Silhouette Knight development secrets Eru & Co. are working on, the King decides it’s time to heighten security and secrecy. To that end, he appoints the entire team the new knightly Order of the Silver Phoenix. Very cool. And Edgar, while injured, will be fine.

But while Eru’s research and development should continue, I’d also make it a high priority to track down Kerhilt’s hideout and retrieve or destroy the tech she stole, lest she and her order continue to be a thorn in their side. It would also be useful to learn exactly why Bronze Fang has it out for the Kingdom.

Knight’s & Magic – 04

With Telestale development hampered by a mana-leakage problem, Eru stays sharp by pivoting to other projects, like his Silhouette Gear. In a backyard presumably owned by someone they know, Eru demonstrates the mobility potential of a Gear armed with a grappling hook, as well as the destructive power of the siege weapon attachment, which blows holes in a perfectly good wall for no good reason! Eru even all but admits to Addy that he just came up with these improvements for fun, not for a specific purpose.

Addy and Kid decide to inform their father of Eru’s rapid progress, and word gets to Marquis Dixgard, who sends his knights of the Order of the Scarlet Rabbit to escort Eru and the new units to Fort Casadesus for evaluation. On the way, they’re attacked by Giant wormlike Demon Beasts, but Eru makes quick work of them between all the gadgets he has on his person and the Telestale Knight Runners.

Eru ends up staying behind with the Marquis, who seems like an imperious, possibly dangerous figure. And while he’s suspicious about whether Eru is really a little kid (and he’s right, he’s not, at least not mentally), Marquis is eventually convinced beyond all doubt that Eru is merely an extremely talented and driven young man with a thirst for constant improvement in technology. Dixgard can relate: he used to be like Eru…he just never soared as high.

Not only that, but Eru doesn’t seem angry in the least that the Marquis is taking over the project; after all, Telestale is only one of many ambitious projects Eru has lined up in the future. Whether he completes those projects unfettered by outside forces remains to be seen, as we see the Order of the Bronze Fang on the margins of this episode, and their purple-cloaked female leader is itching to start a war, armed with special Silhouette Knights of her own.

Knight’s & Magic – 03

After defeating a Behemoth almost entirely on his own, the King can’t just not acknowledge Ernesti, so he grants him and his gramps an audience to thank him and ask if there’s any reward he would like. Since Ernesti has the mind of an adult (and a mecha otaku to boot) he asks for the one thing only the King can grant: the secret to creating the Ether Reactor, the heart of a Silhouette Knight.

To everyone’s surprise, the king grants Eru’s wish, but first he must prove himself worthy of such knowledge by building everything around that Ether Reactor before learning how to build it. Eru accepts the challenge with relish, calling such work his “hobby” to the bemusement of all.

From there, Eru works with the Dwarf mechanics and engineers, knight Runners, and his friends and comrades to develop improvements to the Silhouette Knights, including a second set of arms to wield energy staves and a new kind of muscle construction that will make the knights stronger.

Things accelerate fast when he comes up with the design for a smaller “personal” mech he dubs Silhouette Gear, which Addy and Kid get the hang of almost too fast, eager to shoulder some of the burdens their friend is taking on.

Another who gets into the spirit of this inventive binge is Dietrich, who is determined to make amends for his cowardice, which Eru and others have kept largely a secret; now he’s working hard to be strong enough notto run away from a threat next time.

Helvi pilots the newly-redesigned SilKnight that Eru was instrumental in developing, in a suite of tests including a mock battle with the school’s Runner ace Edgar in an unmodified Knight. Helvi only loses because she runs out of mana, but it’s a great first step towards Eru’s goal of learning the secrets of the Ether Reactor.

Notably, there aren’t really any “threats” this week, nor even any technological setbacks that frustrate Eru or slow him down in any way. But trouble looms as there’s a mole within the development team feeding info to a seedier group of people. Eru didn’t really run into any significant problems this week, but it looks like that may change in the near future.