Murakami Ryouta didn’t ask for a harem of escaped super-human hotties. He got saved by one of them in a mudslide, felt compelled to help her, and one girl led to another until his Observatory of Love grew to four. Their salvation is his crusade, and worrying over them is a full-time job…though he has a part-time job tutoring nosy pipsqueaks.
At his present level of involvement in their…situation, there’s no way someone like him wouldn’t blame himself if some or all of them were to meet their doom, which could come slow when they run out of pills his uncle can’t copy in time, or fast when the next lab-assassin, Nanami, rears her twin-tailed head.
His options are all but limited to storming the lab where they escaped from and stealing more pills, and the timing is limited to a month. This is not an ideal situation, and the chances of success with any plan are slimmer than Kazumi’s figure, but in the meantime, the girls still have their lives. If he can’t save them, he’s not going to stop them from living them.
To that end, Neko goes to Karaoke and gets hit on, and Ryouta takes Kazumi to what turns out to be a date to Akiba. Here, Kazumi’s gentler, sweeter side really shines through; it’s the kind of perfect day you expect a show to give someone before killing them. I hope I’m wrong, because Kazumi’s kind of the life of the party.
Lucky for Ryouta, Neko, and Kotori, the “state power” perusing them sent one of the less effective AA+ witches after them. Kikako moves and acts almost comically slow, giving them any number of opportunities to get the upper hand. And I’ll admit I’d forgotten about Kotori’s teleportation ability, and the fact enough time had passed that she’d no longer be hung up.
Ryouta has a plan, but it depended entirely on two factors he couldn’t control: that Kikako would take her sweet old time firing her mouth cannon at Neko once she had her pinned to the ground (seriously, that was way too long!), and he just happened to flag down Kotori. I did like how Kotori’s determination to smile rather than cry gave the impression she was Neko’s killer in Kana’s vision.
I initially thought the whole episode would be dealing with Mikako, but like I said, once Ryouta realized he could use Kotori’s power, things were pretty well in hand. And oh, hey, it wouldn’t be an episode of Brynhildr if scenes of girls bleeding from their eyes and having their hands and feet sloughed off weren’t followed by a random scenes of goofy fanservice! Because as we all know, when it gets hot, girls take their tops off. There’s a wealth of rap music confirming this very phenomenon.
Having survived Mikako (who’ll be “severely punished” for failing), Ryouta all of a sudden remembers a relative of his is an accomplished scientist at a po-dunk university (probably so he can get away with more shit). I initially thought he was that evil scientist dude we already know in disguise, and the close-up of his rather crazed eye at the end suggests he isn’t anyone to be trusted, regardless. But with the pill supply running out, Ryouta and the girls’ options are few.
- Mikako is far more dangerous from long range, as evidenced from Shino’s demise.
- Shouldn’t Ryouta have brought up his scientist uncle way back when the pill thing became an issue?
- I can’t help but be constantly distracted by the over-convenient fact that Ryouta has an entire observatory at his disposal, no questions asked, where not another soul ever comes by, with access to a barbecue and hot spring. From those perks alone, there should be a lot more astronomy club members.
- Where the heck did Neko get that blender? Where’d she plug it in? How is she dealing with Kana’s bed sores? The show doesn’t care about these details, so I guess I shouldn’t, either…
The vibrant variety of Space Dandy is such that there’s a little of something for everyone. This flora-centric episode is perhaps the show’s most psychedelic outing yet, relying less on plot and characters than the pure atmosphere of the far-out planet-of-the-week, somewhat unimaginatively-named “Planet Planta.” Large swaths of the episode have no dialogue, using alien ambient sound effects and some very trippy yet catchy music during a colorful and wondrous interlude. This show does some terrific montages.
This is another episode in which QT stays on the ship and Dandy and Meow are separated on a new planet, but rather than following nearly-identical courses, Meow stays stationary as the simpler southern plant-folk around him fatten him up like a foie gras goose. Dandy, on the other hand, scarcely ever stays still, being swept up by microbes working for the highly-evolved northern plant-folk and delivered to a somewhat daffy scientist. He, his daughter, and his staff are all plants that lack conventional “faces” to lock on to, but still come across as people, not things. We like how things seem a little perilous at first but the doc turns out to be a decent sort; and his daughter is cute as a button.
Like Dandy, the scientist is after “Code D”; he believes to be of considerable scientific significance, while Meow learned from a magazine that it’s a valuable rare alien. So they load up the plant-caravan and head off on an epic journey vividly illustrated in that interlude we talked about, a grand tour of most of the 18 “plant republics” that make up the northern hemisphere. As they draw nearer, a former colleague and present rival of the scientist arrests them all for illegal travel, but the scientist’s friends bust them out of plant jail and the journey continues.
The Daliesque odyssey is a lavish feast for the eyes, full of wonder and other-ness, and we particularly like how audio-visual cues are used to effectively portray the intensifying stench of their quarry. Code D turns out to be a technicolor crystalline meteorite, and when Dandy snaps its cables and tries to snatch it, he causes a chain reaction that tears all of the advanced republics’ biodomes, causing a planetary de-evolution of all of the plants back to the inert kind we and Dandy are used to. The scientist doesn’t deny that this was his plan all along: to return plants to their natural state; to their “roots.”
Rating: 9 (Superior)
Taeko’s tamed wolf finds a set of car keys that leads Coppelion to a prison, where they find the owners of the keys, two men in hazmat suits. One is Shiba Denjiro, a brilliant scientist who built the power plant that caused the accident that destroyed Tokyo. He now spends his days delivering supplies to the survivors, which include an elderly woman, one of many left behind when her family evacuated. Ibara has to wrench the woman out of the arms of mysterious men who landed in a B-2 Stealth Bomber. With the woman safe, Coppelion goes after the bomber.
Now that they’re aware that not everyone in the Old Capital will welcome their presence with open arms, Coppelion is a lot more cautious in approaching people. They end up hitting the jackpot, stumbling across the architect of the catastrophe that not only ruined millions of lives, but led to the creation of three: the three Coppelion girls. A continuing theme of the series is their unique perspective on the calamity: they’re only on this earth because it happened, so to wish for it to not have happened is a wish to have never existed.
Similarly, Miku was born after the accident; it’s even possible she wouldn’t have been born either had her parents not escaped from prison thanks to the meltdown. This is all very interesting, but it doesn’t change the fact the lead girls aren’t that compelling so far. Ibara is shouldering the guilt of losing two survivors last week, but that’s the extent of her development. Taeko is capable and full of useful skills, but there’s not much else to her, to say nothing of Aoi, who doesn’t seem to have a special power (though it’s possible she’ll reveal it later).
Rating: 6 (Good)
We had some problems with the Stealth Bomber. It’s strange how it’s first referred to as a “monster crow” when it’s clearly a jet-powered man-made object; and it also takes off way too quickly and in way too short a distance. And what’s this about shooting it down (to “talk” to them) with a bazooka when it’s already long gone? It felt like it was just thrown into the episode because they had a cool B-2 CGI model and wanted to use it.
A new character arrives in the person of Remi Misora, a new teacher and former kid’s tv show host who calls herself “Onee-san”. At times she proves to be an extraordinarily careless klutz, leading the Sket-dan to seek out Chuu-san for a cure. However, while all of his potions change her personality, the underlying carelessness remains, after which he tells her to leave it be, as it’s whats makes her her. The second act deals with a found box of Switch’s random inventions, many terrifying, which end up saving the day and proving to Onee-san that the Sket-dan is capable of greatness.
Sket Dance turns in another solid, often hilarious outing, with a new opening by Gackt that’s much better than the last one, a new ending with nudity and chocolate, and in between, a new teacher who’s main strength is her passion. Indeed, she lends a great deal of energy to the show, and serves as an honorary fourth member of the Sket-dan all this week. We aren’t sure who voiced her (yet), but she does an excellent job both bringing the bright, bubbly Onee-san to life, and showing a wide range of personalities as she downs Chuu’s various potions (served in Sake bottles, making for two excellent bumper cards.)
With her character established, she takes a half-step back out of the spotlight, as this is primarily about Switch’s really wacked-out inventions, including a disembodied anime head that blows on hot ramen, a hyperrealistic baboon-head knapsack, hover shoes, a shoulder-dislocating cheer bazooka and neck-snapping homing goggles. Onee-san is quietly evaluating the Sket-dan with regards to their reputation as The Club that Helps, and it looks pretty bad, when all of a sudden all that random crap is put to practical use rescuing a kindergartener falling out the window. Ridiculous? Yes…but in the best way.
As Ayaka lies in the hospital in a coma, Narumi asks Alice for help investigating her attempted suicide. Alice officially names him her full-fledged Assistant. They soon learn that Hakamizaka, a brilliant young student specializing in plant genetics, is the one behind the recent Angel Fix distribution. Through Toshi, he made Ayaka unwittingly plant flowers in the gardening club’s greenhouse to be used in the producition of the narcotic. Naurmi still doesn’t believe Ayaka tried to off herself after finding out what she’d been doing, but only Toshi and Hakamizaka have the answers. Meanwhile, Sou and his yakuza are scouring the city for the scientist, irrespective of sentimental considerations: their goal is merely to clean up the city.
I liked this episode, where for once Narumi is fighting for a very personal cause – discovering the truth about someone he cared about far more than he initially realized. I’m unsure whether it was anything other than a formality, but Narumi is now Alice’s full assistant. Now that they share a common trauma – Ayaka’s attempted suicide, perhaps she feel it would be best if they collaborated as closely as possible for the best results. Seeing with her eyes and speaking with her voice, he directs the other NEETs to find the information he needs. I had assumed Ayaka was dead dead, but here she’s just in a coma. Thus, the chances of her waking up, while announced as slim, are not nil.
Poor Ayaka. For someone as kind and pure as her to come to the realization she’s been helping to create drugs that kill people must have been devastating enough – but that her own beloved brother was putting her up to it must’ve been worse. She didn’t feel she could tell Narumi any of this. As for the exact reason she jumped, perhaps she was goaded into it – or even pushed – by the likes of Hikamizaka. The guy is your classic mad scientist evil genius with pretensions of grandeur and a thuggish side. But now that he’s a wanted man, he’s even more dangerous, as is Toshi, who seems to be hopelessly addicted to Angel Fix. As for Ayaka herself being drugged…well, you’d think the doctors would have checked her bloodwork by now.
The hall is rented. The orchestra engaged. It’s now time to see if Sion and Nezumi can dance. This week is an overture to the big prison infiltration and Safu rescuing – if Safu is still alive by the time they get there. Men in medical masks keep talking about how excellent her “synch rate” is and how many elites died to get this result. She needs to get out of that tube, pronto.
Nezumi apparently thinks Safu can wait a bit longer…at least with their current level of information and preparedness. He leads Sion down a canyon and into a massive cathedralic cavern full of blue water like the kind Safu’s suspended in. It’s a colony for No. 6 exiles, led by a scientist who, along with Karan, helped build No. 6 (I didn’t catch his name). Like Sion, he survived being host to a parasite bee, and was rewarded with the same white hair and pink scars.
He proves to be a font of information, telling him the song Nezumi, Sion and Safu can hear is in fact the voice of Elyurias, a god-like being who watches over the world and only talks to those who listen. The song turns blue water amber (we don’t know why yet). He also reveal’s Nezumi’s past: he’s the last survivor of a tribe of “forest people” slaughtered by No. 6 with fire. His scars are from burns. He hands a Computer Chip Full ‘O’ Answers to Sion for later perusal and sends them on their way. Rikiga and Dogkeeper are waiting for them when they return home, ready to lay out a plan to save Safu.