Tales of Zestiria the X – 17

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Before Rose can “kill him”, Prince Konan turns into a hellion and grapples with Rose until the very castle towers around them crumble and fall, sending them into the lake below. Sorey grabs hold of Rose and the two end up washing ashore, none the worse for wear, at least physically.

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Rose’s mental state is another issue entirely. Upon getting up from the beach, she wanders around listlessly, as if she’s no longer sure what to do next or what her purpose is. She tries to go out into the lake to “finish” Konan, but everyone, even Dezel, bids her not to go; that her work is, indeed finished. Hellion or not, Konan is gone, as is the object of hatred that has fueled her ever since Brad was killed.

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As they continue on the long journey to Pendrago, Rose sulks in a wagon, periodically conversing with Sorey, who doesn’t leave her side, nor will he abandon their friendship, even though he now knows she’s an assassin. Sorey takes the hard line of all killing is bad, no matter how noble the cause.

It’s a position it’s not hard to see him having, considering the human emotions that drive them to fight and kill each other is directly responsible for the malevolence that is causing global calamity. When Rose asks if the ‘work’ she’s done killing people “who need to be killed” to help the greater good—the little guy—was all for naught; Sorey can’t answer in the negative. She’s strong, but she’s been directing and expending her energy the wrong way.

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There are some nice moments this week between Rose and Sorey, I mostly enjoyed the road-trip flavor of the episode, and riding through a wraith-filled forest made for some decent action.

However I also feel like Sorey and his Seraphim have been repeating themselves of late, and I also had a pretty good bead on Rose’s background and her motivations up to this point, making the flashbacks of her meeting Brad and joining the Windriders feel necessary.

I’m also unsure exactly how Rose’s severe crisis of purpose and identity is going to be resolved. Maybe arriving in Pendrago will bear some answers.

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Tales of Zestiria the X – 16

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Rose has just learned the location of someone she’s been looking for for years, Prince Konan. She was betrothed to him as part of a deal for peace, but Konan betrayed her and her father Brad, and killed most of the Windriders. Now it’s time for justice, and Rose drops everything to seek it.

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It’s her duty, both as daughter, scorned bride, and leader of men. Not to mention, killing people “who deserve it” comes naturally to her, having been trained to do so from a shockingly young age. If Prince Konan is “in sight”, unlike “unreachable ideals”, she’s going to take her shot…unless someone stops her.

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Sorey sent Mikleo to follow and watch Rose’s “guardian devil” Dezel, and Edna accompanies him. Once they learn what Rose is up to, Mikleo rushes to get the Shepherd over there before Rose can succeed.

Prince Konan may be another dull, scenery-chewing villain, but it’s Sorey’s and the seraphims’ firm belief that no one deserves to be killed, and more to the point, no one deserves to have to kill. Considering all the malevolence flying around ruining shit, it’s hard to argue with them.

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Somehow Rose fails to kill Konan in her first attempt, but the credits roll before we can see for certain whether she succeeded in her second, or if Sorey & Co. are able to stop her. If Sorey can’t save Rose—whom I’m sure he considers a friend despite not knowing about her other side until now—he may start to wonder who he can save.

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Tales of Zestiria the X – 14

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After a night of storming a church, putting knights in the hospital, and assassinating the bishop, Rose plays things super-cool. She’s up early for more Sparrowfeathers trading, and has breakfast laid out for Sorey.

When General Sergei stops by to apologize, she teases him. Sorey saw her trudge home late but says nothing about it, because it’s unlikely he’d get anything from her…so it just hangs there.

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From there, Sergei is called into town when there’s a suspicious sinkhole; Sorey & Co. believe it’s caused by malevolence, and tag along. From the time Sorey uses Lailah to light the way with her flames to his impressive purification ceremony with Mikleo, Sergei is quickly and efficiently brought up to speed on Sorey’s abilities, and has no choice but to believe, even if it’s a lot to take in.

He also mentions to Sorey that the capital of Rolance has been beset by unending rain, which would seem to be this land’s “calamity” the way the dragon was in Hyland. Sorey sees that there’s a similar situation here with malevolence primed to blow, but neither he nor Sergei can get through the Blue Storm knights. The Church has secrets it doesn’t want to reveal to anyone outside their circle.

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Rose and the Bones’ operation last night was meant to save lives by taking out the Bishop, but in the process, a dear friend and comrade was lost, and Rose, rightly so, feels responsible. She’s let her emotions in and they’re running wild, even though she pledged like everyone else in the Bones to put them aside for the good of those who need them.

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It’s perhaps because she allowed he emotions out that Dezel, who it seems has always come to her side at various times in her life, starts to act on his own, either fueled by that emotion or perhaps simply with Rose’s lack of a strong “No.” Dezel has been watching Rose for a long time. He trusts her and knows her to be a virtuous person, so he’s willing to go out there and do the things she can’t do, at least without involving or losing more friends.

So a wind storm arrives around the secret-hoarding Church, poised to crack it open like an egg. That may not be the best approach for the root problem in Rolance – the building malevolence – so we’ll see if Sorey and his seprahim pals are able to stop him and get the job done the right way.

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Tales of Zestiria the X – 13

How to they keep up with the news like that?
How to they keep up with the news like that? And I thought this was supposed to be a fantasy…

Ready for more Zest in your life? I am, after getting needlessly concerned that the first twelve episodes were merely an elaborate advertisement for the game it’s based upon. Turns out the anime has more stories to tell, and to its credit, assumes we’re caught up. Only the Fall season separates its cours, after all; not five-plus years like Preston’s Blue Exorcist.

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Jumping right back in to its gorgeous, detailed world, Zest goes right back to building it. The Seraphim usually just sit around this week, only active when Sorey is doing his Shepherd training. But that allows us much more time with Rose, and both we and Sorey watch her present her many facets: trader, negotiator (both with figures and kicks), and allegedly “noble” assassin.

She can not only try to get a good price on herbs, but is able to determine on her own that her trading partners are actually thieves. She also sees the profit in Sorey performing his feats before audiences, though she knows Alisha (also not present here) probably wouldn’t like that.

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Focusing on Rose gives the episode more, well, focused, with the Seraphim more of a subtle spice whose running commentary isn’t overused. As Sorey enters Rose’s home base of Lastonbell, a lively trading city that isn’t yet feeling the Age of Calamity, he’s also introduced to Mayvin, a centenarian and explorer of the world whose goal in life has been to share his experiences and knowledge with the rest of the world – in a way, preserving it from the oblivion of lost memory/history.

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We’re also (re-)introduced to General Sergei Storelka of the Platinum Knights of Rolance, who have been sent to “escort” Sorey; where, they don’t say. Rose confronts him in her own building and brings up the rule of law that says Sorey can’t simply be abducted; the General says Sorey is a unique threat that demands vigilance, and a bending of said laws. Mayvin diffuses the situation with ample amounts of wine, and he, Sorey and Sergei drink and talk peacefully long into the night.

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Mayvin is old enough to remember the last Shepherd, Michael, whom Lailah was contracted with before Sorey. Michael seemed like a broodier, more cynical lad than the bright-eyed Sorey. He spoke of everyone having a heart tainted by malevolence, “slumbering deep inside”, even him. Still, what vexed him most were questions about morality that never seem to have simple answers, or answers at all.

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Questions like sacrificing one or few to save or benefit many, or whethr accepting necessary evil makes people malevolent. The same night Mayvin shares these stories with Sorey, Rose goes into town, meets up with her band of Scattered Bones, and assassinates a bishop who is hoarding a mass fortune and a mass grave beneath his cathedral. Unlike the pure Seraphim (or the pure Alisha), Rose is the personification of those hard questions Sorey, like Michael before him, must wrestle with as Shepherd.

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Tales of Zestiria the X – 10

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I was a lot more into this episode than last week’s, perhaps because it felt like so much more got done. Marlind was a murky mess last week, but here Sorey and Mikleo, now reunited, make quick work of purifying the town’s water.

Of course, those are only the first steps, and the full healing of the town will take the better part of a year, but it’s in far better shape, and Princess Alisha wants to make sure it stays that way, and that her people choose hope over despair.

Rose is also back in the picture, and her presence as friendly merchant early on meant she’d likely show up as a deadly merchant later.

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Like Sorey the Shepherd, Alisha really needs to be everywhere at once in order to be the most effective, but she can’t be, and when the cat’s away the mice will play. The most troublesome rodent is Lord Bartlow, who is sending troops to the buffer zone between Highland and Rolance for war and plunder. She has loyal soldiers to follow her, but little time: she has to leave Marlind at first light to have a chance to stop Bartlow.

Meanwhile, after kicking some baby dragon ass and receiving quite a bit of praise from the town for his hard work, the other shoe finally drops on Sorey’s role when he must purify a hellion who was once a human. He must bear all the malevolence he pulls out of the hellion, something the Seraphim can’t help him with. It’s a lonely, painful duty, and it’s sure to alter Sorey’s demeanor over time.

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Just as Sorey must bear the malevolence born of the despair of ordinary folk, Alisha also understands that choosing not to fight has a cost she’s prepared to bear. When the assassins surround and attack her once more, they are there to prevent the “senseless deaths” from Alisha’s ideals. But even I think they have it all wrong. If Alisha were to give in to Bartlow and allow a free-for-all, it will only worsen global malevolence and hasten calamity.

Alisha tells the leader of the assassins that she doesn’t believe she’ll stop Bartlow; she will, and if they want to stop her, they’ll have to kill her. The masked leader is moved by those words and by Alisha putting her foe’s knife to her throat without the slightest hesitation. The assassin stands down, and Alisha cuts their mask off, revealing Rose. Alisha asks her to accompany her to Glaivend to bear witness to her actions; Rose agrees.

This solid outing of Zestiria aptly illustrated just how awesomely badass Alisha is, how heavy are the burdens she and Sorey (and only they) must bear moving forward, elaborated on the nature of malevolence (hint: it starts with despair over loss), and finally brought Rose into the party.

Even the next ep preview shined, as Rose playfully attempts to swindle Alisha on some beauty sundries, only for Alisha to turn the tables using Rose’s guilt. I’m looking forward to these two interacting not as acquaintances, or opponents, but as comrades.

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