Tales of Zestiria the X – 07

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And so we return to Sorey, Alisha, and Zestiria, right where we left them: staring down a massive storm with a dragon at its core. But just as soon as it appears, it disappears, and while everyone gives him credit as Shepherd for vanquishing it, Sorey didn’t actually do anything.

It was so anticlimactic, it made me wonder if it was the same dragon Velvet was fighting last week, and it vanished because she vanquished it? Maybe dragons transcend time and place, being the manifestation of malevolence and all?

Anyway, all Sorey can do is accept the gratitude of Alisha, the town, and even Lord Bartlow, who invites him to sup with him. Nobody trusts the guy, but he only seems to want to get the measure of the lad, and lets him go when dinner’s over.

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From there, Sorey, Alisha, and Mikleo’s paths diverge, although Alisha and Sorey travel together for a spell, affording Alisha the opportunity to learn more about the Shepherd. As for Milkeo, he’s starting to feel like Sorey has surpassed him so far, he doesn’t know what to do next.

Lailah steers him in the direction of the Galahad Ruins, where a scred relic similar to the holy sword lies; if he can retrieve and wield whatever it is, she believes he will have amassed the strength to continue standing beside his friend.

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Alisha is headed to the learned city of Mirland to deal with a worsening epidemic, while Sorey is headed to the intimidatingly-named Rayfalke Spiritcrest, where he hopes to find a dragon to slay.

By the episode’s end, everyone has gone their separate ways – an interesting development this far along in the show, considering the OP and ED are so gung-ho about a united party that includes Rose, whom we still barely see, and a few characters we have yet to meet.

Instead, everyone has their own business and are on their own in radically different (and beautiful) lands. Only Lailah is with Sorey, but he and Mikleo are looking at the same sky. We’ll see everyone fares in their solo missions—and when and how they’ll reunite.

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Tales of Zestiria the X – 04

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Sorey wakes up, ReZero-style, in an ornate room, with Lailah and Mikleo by his bedside and a relieved Alisha not far behind. Wanting to provide more than a simple thank you for taking on the mantle of Shepherd, she provides him with some dope Shepherd threads. Now the hero looks the part.

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What continues to be an refreshing twist on the RPG party-gathering is that Alisha can’t see or hear two of the party members. But she does believe, and her faith is affirmed when Lailah sets it up so Sorey, blocking his senses and holding his breath, can serve as a conduit through which she and Mikleo can speak to Alisha, and she an hear them. I loved how her eyes sparkled at this revelation.

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From there, after a brief tour of Ladylake (where everyone has raised flags of the Shepherd in celebration of his rise) Alisha splits off from the other three, to meet with the council and refuse Lord Bartlow’s demand she “hand over” Sorey to them.

Surely she suspects the not-so-good lord had a part in the hiring of that assassin last week, even if there’s no proof. Meanwhile, Sorey, Lailah and Mikleo go down a Zelda-style staircase into a dungeon, towards the source of a large amount of nausea-inducing malevolence.

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There, they encounter a swarm of bats who have turned into hellions, which coalesce into one giant bat that serves as a miniboss. The enemy is frightening, but the battle goes relatively easily for Sorey thanks to backup from his fire-and-ice-aligned Seraphim comrades.

Lailah also shows him that now that they’ve contracted, she can turn into a ball of light and retreat into his body when not needed, and also tells him he’ll be contracting with more Seraphim before long. It’s crucial for him to travel the world in order to gain wisdom and strength to fight the big bad: the Balrogesque Lord of Calamity.

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After discovering a charnel house filled with malevolence-filled bones of defeated rebels, things get a little more hairy, as malevolence starts to seethe from beneath their feet, blowing bits of the dungeon floor into the air, creating action-RPG-style obstacles to avoid.

When they surface, a great dread storm has arrived in the city, complete with a massive swirling twister. Surely the Lord of Calamity hasn’t already arrived? Whether it is or not, it looks like a pretty bad situation.

Sorey will have to hold close to his comrades absent the wisdom and strength he has yet to amass, while Alisha must deal with both political and existential threats to her monarchy.

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Tales of Zestiria the X – 03

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Three episodes in (four if you count the prologue) and we still only know three of the eight party members in the OP, so the show largely skips past Sorey and Mikleo’s journey to the point where they’re at Ladylake’s gates, meeting the fourth (future) member. She’s got rosy hair, so I’ll call her Rose for now.

Were it not for Rose, Sorey wouldn’t be able to enter the city. That being said, Mikleo doesn’t do well around so many humans, who excrete a miasma of malevalence due to the worries about a war between Hyland and neighboring Rolance.

Princess Alisha’s non-aggressive stance, refusing to launch a preemptive strike, is only intensified by her experience in Elysia, where she say her dream of mankind (well, one man) coexisting with the Seraphim. Also, the hellion is also in Ladylake, though apparently not to kill Alisha, only to observe.

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The rest of the episode takes place within the confines of a kind of great temple to the sacred blade, which is stuck in a rock smack dab in the center. No pun intended, the relatively close quarters prove a double-edged sword, compared to the more exciting hellion chase last week or earlier this week on Ladylake’s rooftops.

It’s good that things are so compressed in this one room, because it ups the tension. There’s also the sense that the assassin hired by frustrated warmonger Lord Bartlow is closing in and tightening the noose on Alisha.

Of course, there’s no mistaking Komatsu Mikako’s wonderful voice, so it was clear the moment the female assassin started talking that she was Rose, the girl Sorey met. The episode isn’t coy about this, also showing her piercing blue eyes a small glimpse of her rosy hair under the helmet.

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Sorey and Mikleo learn that the Lady of the Lake is a Seraphim who dwells right beside the sacred blade, though no one can see her but them. After Alisha delivers a speech that goes over with the crowd about as well as Ted Cruz’s at the RNC last week, the Malevalence coalesces into a giant hellion in dragon form, at about the same time Rose attacks Alisha.

Suddenly the vast interior of the temple feels like a suffocating braizer in which Alisha is fighting for her live against a very skilled opponent (who uses a very different style than a knight would) and a boss none of the people can fully see causing a right ol’ ruckus.

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Of course, we know what has to happen here: Sorey must take grasp the sacred blade, form a contract with the lady (named Lailah), and pull it out of the stone. Sorey becomes Lailah’s vessel, transforming him into a dazzling dandy of a hero to slay the dragon with the blade.

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The dragon is slain, and the assassin withdraws, but Sorey has been warned: being the Shepherd will be an exhausting, alienating, thankless, lonely job. I’m not so sure about that last bit, especially after seeing that ED featuring Sorey hanging out with Alisha, Rose, Mikleo, and the rest of the party he has yet to assemble.

So far, each episode has set out to progress Sorey’s story by a notch, and has so far succeeded. Alisha’s prologue set the stage. Then Sorey and Mikleo met Alisha. Then Alisha invited Sorey to Ladylake, where he met Lailah and became the Shepherd.

It’s a brisk, efficient pace that manages not to feel too hurried or contrived. The addition of Komatsu Mikako to an already strong voice cast is always welcome. And, as expected, ufotable’s visuals and music continue to be beyond reproach.

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