Appare-Ranman! – 13 (Fin) – Crossing the Finish in Style

It’s Final Boss time, and the battle with Gil takes on a decidedly Final Fantasy flavor, in no small part due to everyone’s outrageous costumes and the fact that Gil remains one tough customer even outnumbered nine to one. There’s a lot of bullet-dodging and slicing and Xialian and Al hitting nothing but the air around the speedy Gil, but thanks to a well-placed firecracker Gil is sufficiently softened up for a final showdown with Dylan and TJ, the latter finally revealing his steely gaze!

While the Thousand Three go at it, the others chase down the runaway train packed with explosives headed to Chicago. Al and Xialian leap aboard and take out the guards, but the train has no brakes and Al can’t break Sofia’s chain. Their only hope is for Appare’s ramshackle boat-car to take a position in front of the train and give his hybrid engine everything it’s got, slowing down and stopping the train just in time to avert disaster.

Like the anachronistic outfits and music, you just have to suspend disbelief in terms of physics. If people can dodge and slice bullets, it’s not a stretch for a car to stop a train without derailing it. Dylan and TJ end up defeating Gil but spare his life, giving him to the police like their Claudia would have wanted. Two months later the race is back in operation, and Appare & Co. narrowly beat out Xialian, Al, Dylan and TJ with a thrilling photo-finish that involves going airborne in the final corner.

With the race won, the racers go their separate ways. Kosame is all ready to return to Japan, leaving Appare and Hototo in NYC, but at the last second decides to simply send a letter instead. When Appare does the rom-com last-minute chase for his love and sees the ship has already sailed, he gives a very uncharacteristically heartwarming monologue about how building an airplane and moon rocket won’t be as much fun without Kosame…only for Kosame to sneak up behind him, having never left.

Back in Japan Kosame and Appare’s relations learn that not only are they okay, but thriving in America. All’s well that ends well, and so ends a wonderfully quirky fun adventure series that captured both the thrill of a race on a grand stage of sprawling America and the way the racers grew into a family that banded together to defeat the super-charismatic Big Bad. It truly was…[puts on anachronistic sunglasses]…a gas.

Rail Wars! – 11

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A good action story rule of thumb is that things are always more exciting on a speeding train. A train job is more exciting than a bank job; a bank train job would be the ultimate. Heck, a train shower is better than a shower in some lame stationary structure. Rail Wars! instinctively understands and capitalizes on this fact in its penultimate episode.

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Like the draisine miniarc, the characters are almost constantly on a speeding train here, which lends a lot more adrenaline and momentum. Prince Bernina doesn’t take up a lot of time here, as she’s whisked off to safety by Iida after D4 successfully fends off the thugs and captures two of them in a team effort (and thanks to that really weak taser). With the guest star out of the way, we can focus on the regulars; a focus I favor, especially so close to the end of the run.

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When the other thugs take Haruka hostage and tell them they’ll exchange her for the prince, Naoto dresses up as the prince. It’s a gambit that doesn’t work a moment longer than it needs to for D4’s heavies—Aoi and Shou—to do what they do. It gets a bit hairy, but in the end the bad guys are vanquished and Haruka is safe and sound. Unfortunately, the train’s controls are also vanquished, thanks to all the gunfire.

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That’s what’s so great about employing trains in an action scenario: it ain’t over till the train is successfully stopped. Naoto does the brave thing: deciding to disconnect the engines so the cars behind will slow and eventually stop on their own. Not wanting him to steal all the glory, Aoi stays with him to decouple, but she later reveals the shootout left her wounded. But when Naoto has his chance to jump off, he stays right there with Aoi.

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He says it’s because he was scared, but let’s be real: he’s not the kind of person to save himself and leave someone behind, especially Aoi. He tenderly dresses her wound, and catches her in his arms when the track turns, and for maybe the first time, Aoi looks like she’s finally going to confess. Hey, if they’re about to die, why not?

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Alas, the cavalry interrupts their lovey-dovey moment, but what a cavalry: three DF51s in tandem going down the up line! RW has had a huge wealth of equipment to work with throughout its run, and has always been adept at breaking out the big toys when the situation warrants it. Fittingly, the episode ends with Naoto, looking every bit the shining prince, gallantly carrying Aoi off the train, to reunite with their colleagues.

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