Houseki no Kuni – 04

When Master Kongou finally wakes up from his slumber, it’s from a strange dream in which he is in the center of a mob of Lunarians, and destroys them all with a kind of chakra. He regrets sleeping too long.

Jade, Bort, and Diamond then brief him on everything that’s happened, including the snail eating Phos, mining and reconstructing Phos from the snail’s shell, and the fact that only Phos can understand what the creature is saying, leading everyone to think Phos has gone crazy.

In defense of Phos, we can hear the creature too; their name is Ventricosus, king of of the Admirabilis, and in her current form, she’s pretty cheeky (she’s also voiced by Saito Chiwa).

Despite the indignity of a tossed Ventricosus landing on his head just right, Kongou not only believes Phos, but uses Phos as an interpreter to initiate a dialogue with the creature. He orders Phos keep the creature close while continuing work on the encyclopedia (at present, the amount of work Phos has done on that is…naught).

When Phos speaks on Cinnabar’s behalf, Kongou interrupts, stating that not only is he still working on the matter (and has yet to find a solution), but that it was Cinnabar’s decision to go on night watch to begin with, going into exile rather than sit around HQ doing nothing. It’s not ideal, but Kongou maintains the best way Phos can help Cinnabar is by doing what he ordered: work on that encyclopedia. Later, Phos and Venty get to talking, and Venty mentions that there is someone who resembles the Gems back in her homeland under the sea.

Phos, not making any progress on the land with Cinnabar, decides it’s work a look, and prepares for the trip by applying a salve to the “skin” that should protect the finish from the saltwater. Rutile tattles on Phos, and Kongou categorically forbids such a trip, reminding Phos to do what he asked and not worry about Cinnabar for now.

When it’s clear Ventri isn’t getting the proper nutrition she needs away from the sea (Phos even believes Ventri has died momentarily), Phos and Ventri have a very in-depth discussion on the nature of death (something neither the immortal Phos nor any Gem may can fully grasp the finality of), then Phos breaks the rules once again and heads underwater.

Once on the sea floor, Venty suddenly transforms into a beautiful jellyfish-queen form, and here is again where the 3DCGI fluidity really shines. Now closer to home, Venty starts to remember certain information; a kind of oral history about a race called “humans” who walked the earth.

Things happened, and humans split into three distinct forms: flesh (Admirabilae like Venty), bone (the Gems) and soul (the Lunarians). “Vague stories” also point to the fact that the Lunarians are seeking a revival of humanity by uniting the three forms, capturing them by force.

While that’s their goal, the “flesh” in the equation are content with their existence under the waves, while the “bone” would clearly prefer not being attacked from the sky all the time.

Alas, Ventricosus is hiding something, and exploits their newly-formed bond to deceive Phos. There is no malice in her actions, but her brother is being held by the Lunarians, and she means to offer Phos in exchange for his freedom.

With the sun almost down and Phos greatly weakened, the Lunarians prepare to capture Phos, smashing Phos’ arms and legs. But I’m sure Venty’s betrayal hurts far more than Phos’ loss of limbs, and the fact that Phos once again needs rescuing after disobeying Kongou’s commands to try to help Cinnabar.

It isn’t just the animation that’s beautiful in HnK, although it certainly is that; it’s also very well-written and performed, with a wealth of clever quips in the dialogue and some surprisingly profound discussion on the varying natures of existence of the three kinds of beings.

It remains a mystery what happened to humans, or what exactly Kongou is besides caretaker to the Gems, but if we take Venty’s stories at face value, we now know a lot more about why things are the way they are in this world, and have a clearer picture on the Lunarians’ goals.

Not that that puts them in the right; despite being human myself (I think), there’s something sinister about eliminating three new forms of life that emerged naturally for the sake of reviving one. It seems reckless and hubristic; akin to swimming against the waves of evolution.

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Sagrada Reset – 10

We are made to hear the Witch’s parting words to Kei one last time so we can see his reaction later on: tears of joy. In the last two years, the one thing that has driven Kei is the hope that some day, in a city full of what would be considered miracles in the outside world, he would find the means to bring Souma Sumire back to life.

The Witch essentially confirms that this was the right and proper course all along, because he is destined to meet Souma again, and Souma runs a test to see if he can bring something from a photo world into the real world without that thing vanishing.

The test is a success; a cherry petal from the photo remains even after ten minutes—ironic, considering the nature of sakura. They are something both joyful (because of their stirring beauty) and morose (because they are ephemeral).


But before we get that confirmation the test worked, we’re taken back to the past once more; this time, to when Kei was in the sixth grade and a relative newbie to Sakurada. Even as a little kid he’s a smart cookie, determining before the Bureau rep has to say it that his memory retention ability would work even outside of Sakurada.

Because of this, the Bureau offers him a comfortable life and livelihood in Sakurada…but he can never leave. In effect, Asai Kei is the one ability-user (aside from those who could copy or steal his ability) who could most threaten the city’s very existence by exposing it to the outside world, breaking its Shrödinger’s Cat-like status.

Kei loves this city, so he quickly agrees—discarding his past in the process. Then he experiences a Reset for the first time, and if anything, he’s more excited than ever to be in such a place and such a position. He’s won the lottery, basically.

As Kei sets up the Save Point in the same place where Souma appears in the photo, Haruki resigns herself to the fact Kei will make her and the others forget everything henceforth. As she’s dedicated herself to following his lead, she’s fine with everything, but does wonder if, like Mari, the Souma they save will be the “real” one.

It doesn’t really matter to Kei, but he knows that whoever he revives may not enjoy a “peaceful” life due to her ability. Even so, he must bring her back; follow the script Souma laid out for everyone. He sees the MacGuffin as proof of this: the one who holds it (i.e. Kei, now) will have “all the abilities in Sakurada.”

It was the object whose power was created through rumor and never was anything other than an ordinary stone, and yet it drove Kei to become the protagonist of this story by gathering the ability-users he needed to bring Souma back from the dead.

When the time comes to actually do that, the tension is palpable, and all the tiny hairs on the back of my neck stood up, as the feeling that something momentous was about to take place washed over me. (The show grossly underestimates how hard it is to tear a Polaroid, but no matter.)

Once in the photo, everything happens with a quiet but purposeful haste. Kei doesn’t even run over to Souma, but waits for Sakagami and Murase to do their stuff, then tells Haruki to reset. He’s that sure this will work, even though I wasn’t.

And so it does: by utilizing the abilities of the others, Kei wielded the MacGuffin, rose to become the protagonist of the story, and brought Souma back to life, just as she was sure he would—she shows no surprise in seeing him. Kei hides his delight at having succeeded, in part because he’s a reserved guy and in part because he doesn’t know how the future will progress past this point.

For now, it’s enough that Souma is back. She comments on how he’s grown, both in stature, ability, and in his friendship with Haruki. He also reports how much Haruki has grown, and that he’s come to want her to keep making progress on the road to finding a sense of self, even if it breaks the “pure goodness” he may have fell for earlier.

Souma even set things up with Tomoki so that if she was really Souma and not some kind of copy, she’d receive a voice message meant for her two years in the future. She receives that message, then asks Kei which Souma he’d like to meet, confident he’ll make the correct choice. He is the protagonist, after all. She made him so.