Sword Art Online II – 14

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I was initially a little disappointed that yet again a Damsel in Distress would be rescued by the valiant Kirito, and then Kyouji proceeds to pin him down and inject him. In that moment, he’s the damsel now, and it’s Shino who saves him by knocking Kyouji out with her boombox. Sure, the lethal injection didn’t enter his body (Kyouji just happened to shoot into an electrode on Kirito’s chest which is lucky to say the least), but Shino still saved him, and herself, from the psychotic Kyouji.

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In the next act, Shino shows how much she’s grown since meeting Kirito and winning the BoB: when three bullies ask her for money, she politely refuses; when they pull a gun on her, she freaks out a little at the sight of it, but recollects herself. When the girl can’t pull the trigger, Shino disarms her, turns off the safety, and hits a can dead on from pretty far away, revealing it’s a BB gun. Then she puts the safety back on and hands it back to her terrified would-be tormentor.

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It’s an immensely satisfying exchange, escpecially when Shino’s out of sight and nearly collapses from anxiety afterwards. She didn’t suddenly become Rambo in the real world, but she’s taken the crucial first small step, and she’s going to keep taking more. It’s also pretty funny that Kirito picks her up from school in his motorcycle, which creates a small sensation from Shino’s classmates and likely raises her stature in the school a couple of ticks, simply because they don’t know that Kirito’s actually a bit of a dweeb.

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What follows is unapologetic exposition about the three people who together were Death Gun in and out of GGO, and how they planned to take out powerful players. Both Kyouji and his older brother were fueled by envy of those more powerful, while Kyouji himself dealt with the additional stress of being the heir to the family hospital after their dad gave up on his older brother. As their plan to kill elite players got more realistic, the virtual world became his reality.

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Here, Shino shows a different kind of strength when she insists on talking to Kyouji as soon as it’s possible. Even though he did terrible things to her, he was a broken person, and she doesn’t want him to keep on being broken. She herself once sought power in GGO, and risked having that world become more real than her own. Her apparent willingness to forgive Kyouji may be more than he deserves, but its her right to bestow that forgiveness if that’s what she wants.

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The final and most powerful act of the episode that redeems the somewhat boring Death Gun infodump is the sort of intervention-light that follows. At first it seems like Kirito is just going to introduce her to Asuna and Rika, but then he reveals (and apologizes for) his true intent: for her to meet the post office worker whose life she saved by killing that gunman. The worker comes with her adorable four-year-old daughter, whom she was pregnant with at the time of the incident, so Shino saved two lives in one.

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One can weigh the pros and cons of one’s actions all they want in one’s head, but having grateful beneficiaries of your actions staring right at you, thanking you profusely and giving you a drawing is another thing entirely. Because she saved lives, she has the right to forgive herself for taking one, as much she has a right to keep blaming herself. While certainly a delicate and highly personal situation, Kirito went through a very similar thing, and because he and Shino became friends, he did all he could to help her, as did Asuna and Rika; before they even met her.

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Sword Art Online II – 13

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Yaaay, stuff happened in this episode! Lots of stuff. Some of it great, some of it very unsettling. First of all, BoB is over. It was excitng at first, and ground to an irritating crawl in the middle, but got exciting again at the very end, which had the effect of restoring our patience for the show, at least for now.

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When Kirito is locked in a tough battle with an estoc-armed Death Gun, a scope-less Sinon tries to figure out another way, any way, that she can help him out. She finds one in a bullet trajectory aimed at Death Gun that distracts him just long enough to give Kirito an opening to halve him, right after finally remembering his name from SAO: Red-Eyed Zaza. (He remembered the red eyes that matched that name in a briefing).

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With Death Gun dealt with, the focus moves to his real-world accomplices. Kirito and Sinon exchange their real names, and Sinon tells him where she lives so he can rescue her later. Sinon then ends the BoB by pulling the pin on a grenade, tossing it to a totally freaked-out Kirito, and then pulling him into a big hug. They both explode at the same time, making them co-winners of the BoB.

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That was a pretty funny and happy scene, but things would get far darker and more messed up from there. Kyouji pops by to visit Shino and “congratulate her victory”. When she opened her door to him I knew things wouldn’t go well at all, as the loose screw in his brain gets a little looser when he’s alone in her bedroom with her, and he starts to force himself on her, his fixation having come to a breaking point. It’s skin-crawling, claustrophobic scene.

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Kyouji actually sought her out because she killed people with a real gun, and decided to use the same Type 54 she used to do it in GGO. Now he’ll kill her before he lets anyone else have her. Yes, it’s unfortunate that Shino has to be the would-be sexual victim of a demented psychopath just as Asuna was in the first series, but we knew Kyouji was no good and had a bit too much of a one-sided thing for her, so it was only a matter of time before he popped.

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Fortunately, when she half-heartedly declines to have Kirito visit her, Kirito had no intention of staying away. Shino helps her own case by going into her mental cave, communing with Sinon who tells her not to give up, and gives Ryouji a fight that keeps him from doing any permanent damage when Kirito finally busts in and takes him down. As he was her knight and pillar of strength in GGO, so he is now in the real world. Only much less girly.

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