Sword Art Online: Alicization – War of Underworld – 21 – Loose Ends

With all the battles in Underworld ended, all of this week’s SAO prior to the end credits takes place on Ocean Turtle, as Kikuoka, Rinko, Higa, and Nakanishi attempt to eject Alice (which is successful), log out Kirito and Asuna (who tells Rinko she’s staying with Kirito) and secure the facility.

Instead of the fantastical battles in the Underworld, it’s all metal, shadows, bullets, blood, and keyboard clacking. There’s more than a little Die Hard to the proceedings.

Gabriel Miller “wakes up” only to see his own body still lying dead on the STL, his face contorted in pure terror. He’s just a ghost, and Alicia appears and drags him under the water. When Critter reaches his and Vassagos STLs and finds them dead, he loses the will to fight any longer.

Still, his comrade Hans insists they continue their mission to the end. If they can’t steal Alice, they’ll destroy her by overloading Ocean Turtle’s reactor and rigging an explosive to cripple the control rods that prevent cataclysmic fission.

With Ocean Turtle suddenly converted into a ticking nuclear bomb, Nakanishi rushes to the reactor only to be pinned down by Hans, who is willing to die for Miller and the mission. He’s bailed out first by the robot Niemon, who somehow contains the consciousness of Kayaba Akihito, and also the wounded Kikuoka.

The deus ex machina Niemon is heavily damaged, but Akihito manages to restore control to the reactor and destroy the explosive detonator before collapsing, thus saving the Underworld, Alice, and his lover Rinko.

As Critter and the remainder of Miller’s team escapes on their sub, the timer zeros without any accompanying explosion, and Critter assumes they’ve failed. However, when he checks the bodies they brought with them, there are only two: Miller’s and Brigg’s.

What happened to Vassago’s? And what happened to Niemon, who also vanishes without a trace? We don’t know, and between those unknown elements, the looming JSDF, and Kikuoka’s health, the Ocean Turtle team can’t breathe easy despite no longer being in imminent peril.

Higa seems hopeful he can log Kirito and Asuna out before their fluctlights run out of memory capacity, but after the credits roll the two meet, embrace, and resign themselves to two hundred years in the Underworld.

No number of centuries matters to them as long as they’re together. And since they’re probably the two most powerful people in this “just born” new world, they feel obligated to do their part ensuring it will be a world of peace and happiness for all its inhabitants.

Deca-Dence – 09 – Pushed to the Limit

After a cool Kaburagi warns Kurenai not die before he returns, calling her the “strongest, finest woman alive”,  he and Natsume take advantage of the chaos of the latest Gadoll battle to slip through and on to the factory’s barrier unnoticed.

On top of wondering if all the parts of their intricately constructed plan to break the system move how and when they’re supposed to, Kabu is dealing with a crucial unknown: how Natsume will actually react when she learns the truth about the Gadoll, the world, and him.

But when they reach the barrier, before Kabu can tell her anything she urges him to keep up, walking straight through the barrier without any problems. Both impressed with her resolve and realizing he shouldn’t be clouding her focus, he remains silent, and the operation proceeds.

And what an operation! Deca-Dence has been carefully preparing both the practicalities of the plan, the geography of the prison and factory, while also fleshing out all of the players involved. It’s an absolute treat to watch this episode wind up the sum product and let ‘er rip.

Turk initially performs his part of the plan, leading the inmates in a full-on riot in which they toss explosives into the piles of Gadoll shit and create a massive cloud of pollution that not only infects the lake’s clear water the Gadoll need to maturate, but causes to activate their natural defense systems, i.e. Zones.

The pollution of the lake and the berserk Gadoll and their Zones conspire to create utter havoc within the factory, allowing Kaburagi and Natsume to slip in without any of the preoccupied staff noticing. But upon entering a compartment that leads to the “Gadoll Genocide System” they must activate, they’re stopped dead in their tracks…by Hugin, tipped off by Turkey.

A desperate battle between Kaburagi and Hugin ensues, with Jill using her hacking prowess to make it appear that not only are their several dozen Kaburagis to target, but the “Natsume” whom Hugin impales with his hand (causing my heart to skip a beat or two in horror) is really just a hologram, and the real Natsume is safe behind a bulkhead.

Turk sits back and watches his betrayal bear rotten fruit as enhanced security forces start mowing down inmates. When Sarkozy asks Why? Turk simply laughs and tells him that’s how the cookie crumbles, and if he doesn’t like it, tough. Sark understandably feels betrayed by Turk, but still lacks the willpower to do anything about it.

When Jill discovers they’ve been betrayed and Turk and Sark are the culprits, she yanks Donatello (fighting one last Gadoll battle as a Gear) out of Deca-Dence and has him hunt Turk down, ultimately tossing him in the giant churning vat to drown in rotting Gadoll shit—a fitting end for someone “fine with the way things are.”

Turk’s comeuppance comes just after he left a wounded Sarkozy for dead, ultimately only interested in getting a pardon and rejoining the outside world. But as he suffers a lethal oxyone leak, he remember’s Kabu’s words about taking himself to his very limits.

Rather than lie around and die, Sark decides to take himself to his limits as well, and in doing so becomes the hero he was so intent on becoming. By injesting a tube of super-concentrated oxyone liquor (the titular “super charger”) he essentially becomes a walking bomb whose body is the fuse. Leaping into the vat after Turk, he detonates the Gadoll shit within.

The resulting explosion takes out the factory’s reactor, meaning Jill and Kabu’s plan is still viable. The fouled water starts bursting through vents and walls, including in Hugin’s face at a crucial moment that gives Kabu and Natsume time to escape.

They reach the room containing GGS controls, Kabu hits a couple buttons, and he and Natsume pull two levers in tandem. The GGS works instantly, as Gadoll everywhere spontaneously burst into clouds of black ash, much like victims of Thanos’ Snap.

This confuses Natsume, as the control screens glow within her puzzled eyes: there was no main nest to destroy, just levers to pull…what’s that all about? Injured, possibly seriously, by his scrap with Hugin, Kabu decides to simply come out and say it: the world, the Gadoll, and even his body are manufactured.

Just like that, Natsume’s world is changed forever, and with it the status quo of Deca-Dence. And it was all perfectly set up and executed. Now we await her reaction—and learn whether these revelations end up pushing her sanity past its limits.

Kino no Tabi – 03

While resting before trying to figure out what to do next, Kino hears some rumbling in the distance. An earthquake? An avalanche? No … a country.

Neither this country nor any of its inhabitants are ever given names—the people only introduce themselves by their title(s)—but it is the coolest country Kino has visited yet: a country that moves.

Technically, that makes it a gigantic vehicle, so Kino does what one does when a vehicle approaches: thumb a lift. While the country-tank is initially a menacing thing, a kindly voice asks Kinos her intentions.

She’s then welcomed aboard with open arms by the immigration and diplomacy officer, who has a comfortable room available, with a bed with clean white sheets Kino probably hasn’t seen in a long time.

After beholding the consequences of shushing Hermes (who warned Kino to dry her hair before going to sleep) and fixing her bed-head, Kino continues her tour of this wondrous, awe-inspiring place full of contradictions—the same contradictions that face every country.

The country is powered by an advanced, self-maintaining reactor, but in order to avoid overheating (or perhaps a straight-up meltdown), the country has to be kept constantly moving, meaning the drive motors and caterpillar tracks must be carefully maintained.

But that’s not the only reason they keep moving: the people of the country, like Kino, want to explore the world as she does. The only difference is they all go together as a country, and take their country with them. That means leaving quite a mark, but the people have long since made their peace with that.

While maintaining the motors and tracks must be quite a feat, the scenes of life Kino sees are of a peaceful country where families relax in the lush rooftop park and schoolchildren paint murals on the country’s outside shell. Contemporary cars are driven around, and tablets are used. It’s a very comfortable living.

Throughout this flowery tour I kept waiting for the catch, but in terms of the people turning on Kino or becoming threatening in some way, that never happens. These are nice people, but their country is a huge nuisance what with the tracks it leaves, particularly when butting up against a conventional, immobile country.

Still, the leaders have no problem allowing Kino into their command center. After asking for and being forcefully denied passage through the country, those leaders simply shrug and order the country to press on. That means firing a laser to obliterate the border wall in their path.

While armed with artillery and missiles, nothing the other country has is any match for the moving country, which mows down everything in its path. Those aboard it can only apologize and assure them they’ll be out of their hair within half a day.

When the other country finds something they can damage—the children’s mural—the moving country goes on the offensive. Wishing to minimize casualties on the other side as much as possible, Kino steps forward offering her assistance.

She heads out to a vantage point, armed with her persuader sniper rifle, and efficiently destroys all of the missile guiding sights—without killing their operators. She also takes out a couple of stray missiles for good measure.

With that, Kino cements her role as a friend of the Moving Country…but she said at the start she was only there for a sightseeing visit of 5-10 days, and when those days are up, she bids the country farewell.

On to the next, not-moving country, but Hermes relays to her the very distinct possibility the next children’s mural will feature her fighting off the missiles.

And while the Moving Country is extremely intrusive to other countries its path happens to intersect with, it’s not like they have a choice! If they stop, the reactor blows. If they just drive around in circles, they’ll eventually lose their minds.

Moving is how this country survives. There is a cost to that survival, but it is acceptable. If they wanted, they could easily conquer and subjugate any other country or countries they wished, but they don’t. They only destroy what they must to keep moving.