3-gatsu no Lion – 23

In a relatively slow, uneventful, yet still thoroughly enjoyable episode, we revel along with Rei in the warm camaraderie and cool science of the Shogi Science club. By school club standards, it’s small, but packs a punch in terms of the transfer of knowledge and even life perspective.

His fellow club members, for instance, had no idea how nerve-wracking defeat could be, how bitter it tastes as opposed to sweet victory, and how those intense emotions never go away and indeed grow more intense still as one plays shogi professionally for years. Rei may look slight, but he’s actually a pretty tough young man.

After playing shogi, his clubmates and advisor join him in watching a very serious and intense televised match between Souya and Kamakura Kengo, and watching how they recharge their brains in-game with concentrated doses of glucose—Souya preferring soft glucose cubes with lemon in his tea; while Kamakura quickly houses three delicious-looking slices of cake. Neither takes their eyes of the board.

The use of glucose to recharge provides a nice segue for the club to move from shogi to science, as the mustachioed Noguchi shows Rei how to make ramune candy from scratch and invites him to make some of his own. Rei is over the moon, participating in club activities and interacting with other humans who aren’t professional shogi players.

As for the Sisters Kawamoto, like citric acid in the ramune, we only get a miniscule amount of them this week, but what little we do see of them is adorable as usual. There’s something so heartwarming about Rei leaving one rewarding social activity and then going straight to another one; he’s only alone in the opening moments of the episode, on his way to club, but he looks a lot more together and less depressing.

Rei looks well on the way to living a more balanced and happy life, and even if he can’t quickly answer whether he finds shogi fun, there is thankfully stuff in his life now he can quickly and categorically describe as fun.

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Dagashi Kashi – 11

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Any DK segment with a healthy dose of Endou Saya is fine by me, and we get that in this week’s first segment, as Hotaru has her and Coco hide under a box so they can observe firsthand why Coco’s dad is so amazing.

Of course, due the the close quarters (and their adolescence), initially all Coco and Saya can think about is the face they’re so close together in a dark, confined space. Naturally Hotaru thinks nothing of this.

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Somehow, Hotaru’s plan kinda works: You doesn’t notice that big box with peeping holes, but Coco comes to think a little higher of his old man after he sees how expertly he deals with a customer. Specifically, a young boy comes in with a girl he likes, but doesn’t have enough money to buy two pieces of Cola Gum.

Why doesn’t the boy just buy gum for her, then? I don’t know, but the girl seems ready to wash her hands of him right there when You suggests he unwrap the gum to see if he won another piece. He doesn’t, but he grabs the little insert and sayshe won, letting him take a second piece. The boy thinks he won, the girl is impressed; everyone’s happy.

This exchange reminds Saya of a time when she and Coco were that age, and she kept winning gum from unwrapping winning wrappers. She surmises that You was letting her win so she’d have more fun, but Coco knows better: Saya has scary good luck when it comes to candy; as good as Hotaru’s is bad. If only Saya had as good luck with Coco!

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The next segment starts leisurely with Coco and Hotaru waiting for the next train after just missing the previous one. Hotaru, in her typical blithely oblivious way suggests passing the time by “sucking on something.” Whoa there, Coco: she’s just talking about suckable kombu (seaweed).

While not technically a candy, neither are a lot of the snacks at Coco’s store. But Miyako Kombu was developed to be sold in a place with lots of people coming in and out all the time; i.e. a train station. After the history lesson, Hotaru’s mouth is parched due to all the talking she’s done, so breaks out a refreshing Ramune.

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After offering Coco some (and inadvertently, an indirect kiss as well), he mentions that “Ramune” is a Japanese bastardization of “Lemonade” brought to Japan by Commodore Perry back in the 1850s.

Underwhelmed by the roteness of his story, Hotaru takes the history lesson to the next level, in a hilarious reenactment in which Perry talks in the manner of a contemporary hoodlum, and in which she credits his ramune with convincing the Japanese to open their borders to international trade, despite having plenty of their own problems.

This was a ludicrously funny little bit, punctuated by the disturbing sight of Hotaru’s face morphing into Perry’s as she imitates his voice.

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All that aside, the reason for the train journey comes up. Coco needs art supplies; Hotaru wants to go on a candy shopping spree. As it turns out, only Hotaru boards the train, as if leaving for good, suddenly giving the scene—and the episode—a welcome bit of serialization.

Hotaru tells Coco she knows he has his own aspirations in life, and doesn’t want to force him to succeed his dad’s shop. But forcing and persuading are two different approaches to achieving the same end.

Having stayed in town these past eleven weeks (or however long it’s been by the show’s calendar), Hotaru quite suddenly decides to leave it up to Coco to contact her when he’s made a decision. She’ll be waiting…only she just didn’t bother to tell him where.

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