TenSura – 47 – Good Times Had By All (But One)

Veldora didn’t show up because he sensed Rimuru was in danger—he wasn’t—but because he wanted Rimuru to give him the next volume of a manga he was really getting into. That’s kind of the lazy otaku energy I’m here for.

While he’s there, he’s all too happy to spar with his older brother’s only child, Milim (while pulling off Street Fighter and Dragon Ball moves!). When Rimuru tells him not to hurt her as she’s being controlled by Clayman, Veldora tries to correct him, but Rimuru is in to much of a hurry to listen.

After dealing with the magical beasts by freeing Nine Tails (who was suffering under Clayman’s Demon Dominate, a spell removed with Raphael’s help) Rimuru checks in on how Beretta’s fight against Viola is doing, only to find Beretta happily humming as she neatly arranges Viola’s parts around her.

After shit got super-serious last week, it’s good to see that playful humor return, along with easy but still cool-looking wins. The pieces are meant as an offering to Rimuru in hopes he’ll find a place for her new master Ramiris and her to live in Tempest.

Speaking of cool, Shion may have the best moves of anyone this week, easily freeing herself of Clayman’s bonds and pummeling the shit out of him. When he transforms into his apparent final boss form, he’s just as easily dealt with, showing just how large the gap is between Rimuru’s most trusted lieutenants and everyone else who isn’t a Demon Lord.

It’s when Clayman is on his back and bloodied when he calls for Milim to get over there and bail him out that Milim reveals to all that still didn’t know it that she’s acting of her own free will. I complained last week that we were basically getting a Milim devoid of personality, and this episode gave me exactly what I wanted: the regular sweet, joyful, and completely chaotic Milim Nava. Plus, Hidaka Rina finally gets to say words!

We learn that Milim was pretending all along in order to get Clayman where she wanted him: in a place where he couldn’t win, and where he’d reveal the person hiding in the shadows: Yuuki (apparently).

This calls into question why she had to destroy Carrion’s kingdom in service of that lie, but since none of its denizens were harmed and Rimuru has ample treasure and labor to rebuild the kingdom, all’s good in the hood!

That is, until we get what is supposed to be Clayman’s sadsack story about being the weakest member of the Moderate Harlequin Alliance, calling out to the heavens to give him more power, and the heavens rather curiously answering his call.

As he converts his soul and the souls of all he’s had killed into energy and power, we learn this was Rimuru’s plan all along: awaken this next-level Clayman so that he can be defeated once and for all and free all those souls. And after getting his warmup in with Milim, Rimuru chooses himself for the task of taking out Clayman—to demonstrate that he has arrived as a genuine Demon Lord.

TenSura – 46 – Fight Nacht

[Rubs hands together excitedly] Alright, now we’re gettin’ down to bid’ness. The tryhard OP is expunged so we can get the bandying of words between Clayman and Rimuru out of the way. The rest of the Demon Lords are either indifferent, asleep, or neutral. Guy, who seems to be the toughest, seems most intrigued with Rimuru, and you can tell kinda wants to test the guy without being too overt about it.

We also get a little instant gratification as Rimuru siccs Shion on Clayman and he gets the everloving snot socked out of him. Sure, he immediately heals, but he felt those punches. I love how after so many episodes of just talking, Rimuru is done talking. He’ll either have someone talk for him with her fists (Shion) or do the talking with his own.

This is when the rest of the Demon Lords, most of whom only showed up half-heartedly, are treated to an epic multi-pronged battle, confined within an expanded barrier courtesy of Guy. Rimuru, Shion, Ranga, and two of his wolfy underlings must take on Clayman, his adorable fox Nine Head, his two magical beasts, and some Beretta-looking mofo named Viola.

Oh yeah…and Milim Nava, whom everyone assumes is acting on her own despite the very suspicious purple gem choker and her dead eyes. But who knows…maybe Milim isn’t being controlled by Clayman! Outside the ring, Ramiris convinces Guy to let Beretta join the fight, and Guy is impressed not only by how the former Greater Demon doesnt fear him, but also claims that she’s no match for Rimuru’s attendant (I’m guessing Diablo).

That makes it six-on-five in favor of Clayman. While the beasts fight, Shion and Beretta take on Clayman and Viola, while Rimuru has the unfortunate burden of having to go up against an emotionless Milim who is not holding back. Not that she ever held back before, but Rimuru is because he doesn’t want to hurt or kill her, so he’s at a distinct disadvantage.

All I can say is that every moment Milim is launching lightning-quick punches and kicks, forcing Rimuru to instantaneously morph into slime mode to doge, is absolute FIRE. I still consider it a shame that Milim got a personality wipe this cour, brainwashed or not, but that’s surely only temporary, and in the meantime, Silent Milim is plenty entertaining. And she actually does show some emotion as the battle wears on!

More importantly, this is the first time since Hinata that Rimuru has met his match. It’s great to see him sweat and say “this is bad,” because things aren’t going quite as planned. Raphael can’t detect the spell affecting Milim, while Rimuru has yet to notice that the purple gem is probably the key. Overpowered characters can be fun but they get boring fast if never challenged, so it’s good to see here.

How can he, when Milim is not letting up her attack. When he switches tactics by using Beelzebub, she lures him into a trap, giving her a free swing with her charged-up fist. Rimuru thinks he’s done for…until Veldora shows up, takes the full force of the punch…and then protests that Milim is being mean. Now that Rimuru has a trusty shield, the battle to free Milim can finally begin.

TenSura – 45 – Demon Lords “R” Us

From the battles of Benimaru, Gobta, Gabiru, Geld, and the Beastketeers we rewind a bit back to Rimuru’s palace, where he sees Shuna off before heading through the ominous portal from which an extremely powerful demon maid named Misery emerges to escort him to Walpurgis. Before heading off, Veldora and Ramiris tell Rimuru the names of the other demon lords: the giant Dagruel, the vampire Roy Valentine (and his predecessor …Milis?), the demon Guy Crimson, and the lazy Dino.

As Rimuru, Shion, and Ranga walk through the portal to a very important and potentiall very perilous meeting, Shuna arrives at the outskirts of Clayman’s castle, flanked by Souei and Hakurou. They’re surrounded by a mist that dulls their magical senses, and before they know it they’re surrounded by an undead army led by Adalman, the Index of Clayman’s five fingers.

While Souei and Hakurou buy time by battling a zombie dragon and knight, respectively, Shuna uses an Alignment Field to cordon herself and Adalman off so they can have a nice little magic battle. It seems like it’s been ages since the good princess got something to do, but it was worth the wait, as she kicks some serious skeleton ass.

Mind you, Shuna doesn’t move around much, nor does she ever raise her voice. But that’s fine; the dignified, elegant princess isn’t one to scurry around or shout. She stands with absolute confidence in her power as she calmly counters his Acid Shell with her Flame Wall and his Curse Bind with her Holy Bell. That last one surprises Adalman, who didn’t know a monster could summon a Divine Miracle.

When she rewrites his suicidal Disintegration mega-spell with Overdrive and disperses most of the undead army, she also inadvertently lifts the binding curse Clayman cast Adalman and Co. in order to have their…er…undying loyalty. But now that he’s been soundly defeated by a worshipper revere-er of Great Rimuru, Adalman is all about meeting the Lord Slime, and happily offers to guide Shuna & Co. to Clayman’s castle.

As for Great Rimuru, he encounters Guy Crimson (who definitely has his game face on), Dagruel, Guy Valentine, Milis (possibly), and Frey for the first time, and has some harsh words for Leon regarding what he did to Shizu that results in Leon inviting Rimuru to his castle…assuming the slime survives Walpurgis.

That’s when the other new kid on the block Clayman arrives, with a very out-of-it-looking Milim in tow. Rimuru surely could tell something was very wrong when Milim didn’t immediately run to him and gather him into a warm embrace—they are BFFs, after all. But what really sets Rimuru off is when Clayman, clearly drunk on power, strikes Milim in the head. Everyone is shocked by Clayman’s conduct, but Rimuru is just mad, and promises Clayman’s death won’t be painless. Can’t wait to see it!

Rating: 4/5 Stars

TenSura – 41 – Walpurgis Bound

If you expected last week to be the fourth and blessedly final episode of mostly standing or sitting around talking…I’ve got bad news. There’s still a lot of that this week as well, especially in the first half.

Last week’s dilemma of how to get an army to Eurazania in time is immediately solved by Raphael: a low-magicule cost mass teleportation spell. Rimuru decides to attend the Walpurgis along with Shion, Ranga, Ramiris, and Treyni. Veldora will remain to protect the city with the option of being summoned by Rimuru in a pinch.

We check in on Milim’s City of the Forgotten Dragon, where two priests are being treated like menial servants by Yamza, Magic Swordsman of Ice…who in addition to being a huge asshole has a terrible title to boot! Father Middray takes his shit, but his young acolyte Hermes voices his outrage that Yamza’s army is eating the city’s food and demanding free labor.

Hermes loses an arm for this outburst, and Middray smashes him against a stone pillar just to keep Yamza from killing him. After Yamza pisses off, Middray easily reattaches Hermes’ arm and urges patience. I hope these two and their peers get to take it to Yamza before this is all done.

Rimuru decides if thanks to his evolution and Raphael’s, he’s able to instantly transport large groups across hundreds of miles, he might as well evacuate Eurazania of all the refugees currently in harm’s way. He spends all night doing this with Phobio

The result of the evacuation is that when Clayman’s armies reach Eurazania, they’ll encounter no innocent people, only Rimuru’s formidable army of over 20,000, including units led by Benimaru, Gobta, Gabiru, Geld, and many others. Rimuru gives them a little motivational speech before activating the Itano- Circus-like mega-spell that zaps them all away at once.

Between Rimuru, Shion and Ranga headed to Walpurgis and almost everyone else about to engage Clayman’s forces in battle, it looks like sticking around these past five weeks is about to start paying off…assuming next week isn’t just Veldora lounging around back in the city!

TenSura – 40 – Here We Don’t Go Again

One third of TenSura’s second season’s second cour has now been one long glorified infodump, featuring nothing but people standing and sitting around discussing things. There’s even a brief recap of last week’s talking, before we go right back into the next stage of talking. Who in their right mind would think this is acceptable method of storytelling?

Ramiris, who showed up and fell asleep last week, finally wakes up and offers some details about the threat to Tempest that probably isn’t any threat at all. Considering what happened the last time an enemy tried a coordinated attack on Tempest, it went…poorly. That, along with this constant parade of drab meetings, saps any potential drama or peril regarding another attack.

If there’s one improvement to this episode over the previous three, it’s that at least Rimuru & Co. go somewhere other than the conference room or gazebo. They hang out in the hot springs, then have a meal in the spa’s dining room. And as annoying and grating as Ramiris is, it is exceedingly cute watching Treyni and her sister pamper her.

With the announcement that Clayman may be launching an attack on Eurazania and not Tempest, and that Rimuru & Co. are too far away to lend any timely aid to the refugees there, there finally seems to be some momentum towards actual things maybe possibly happening next week. But I’ll still expect more meetings and more talking until shown otherwise. I’ve already been fooled for the better part of a month. Enough’s enough!

TenSura – 39 – The Slime’s Gambit

Amen, Gobta. Gobta is me right now, after enduring another interminable episode packed with people standing or sitting around talking about everything they’re going to do instead of actually doing anything. A full quarter of Slime’s second season’s second cour has been nothing but exposition. When I think of how much To Your Eternity gets done every three episodes, it really puts TenSura’s leisurely start into relief.

I like to see Gobta dozing through the endless talking as a sign even the producers know this is a bit much…but that didn’t stop them from making these episodes! When I go through all of the information I received, I can’t help but think it could have been presented a different way. A cutaway or two to illustrate the scenarios brought up, perhaps? This ain’t rocket science, it’s anime production!

The best part of this episode is when it ended. Yes, it was nice to see Ramiris again, but despite the episode being called “Ramiris’s Warning” Rimuru doesn’t take her warning seriously, and she spends the remaining 90% of the episode lying unconscious on Veldora’s leg.

It’s also downright odd to hear Rimuru cheerfully planning on intentionally causing a civil war in Falmuth that will probably claim the lives of thousands of innocent civilians. That’s some villainous shit, discussed with upbeat music in an idyllic English-style garden. But I won’t mind Rimuru committing any number of further atrocities…if he and his pals would just leave that frikkin’ gazebo and do something!

TenSura – 38 – In Conference

Holey moley, I hope you like people sitting around either introducing themselves talking about stuff that’s already happened, or planning what’s going to happen next, you’re gonna love this episode. MAL clearly does! As for me, it left me fairly cold, in contrast to last week’s warmer, more familial atmosphere.

We start with the return of Kagurazaka Yuuki, still flipping through the manga Rimuru made for him, who is hanging with Kagali, formerly the Demon Lord Kazaream now in a new Elven body, and Laplace, member of the most annoying bunch in all TenSura, the Harlequins. I honestly forgot the guy, but he and his friends have plans for “the squishy one”.

Speaking of His Squishiness, Rimuru commences a great meeting under a big gazebo that resembles the meeting where the Fellowship was forged in Rivendell. As if admitting there are just too many damn people at the meeting, both Dwargo and Elalude have a private meeting with Rimuru in his office, after learning Veldora Tempest is now free and has human form.

Rimuru explains everything that happened since he was reincarnated as a slime and met Veldora, and both leader decide they’ll back Rimuru’s play. After all, he’s essentially a Demon Lord and BFF to the Evil Dragon; if it were my kingdom, I’d probably hitch my wagon to Tempest too!

With that settled, the meeting moves back outside, but switching the setting back and forth doesn’t change the fact that this is an interminable episode. There are some interesting notions brought up here and there, but at the end of the day it’s all talk. The only action is recycled from previous episodes, like Rimuru’s battle with Hinata, which only serves to remind us what TenSura is capable of when its not dragging its feet.

This method of slowly, deliberately building up the stakes and having long meetings to discuss What Must Be Done is absolutely nothing new to the series. It’s always a little sluggish out of the gate. I was almost ready for a little nap when Ramiris splatted on the glass gazebo roof, then approaches Rimuru to warn him that his capital is “doomed to fall”.

I’m not under any illusions this will suddenly lead to an action-packed third episode—it will probably start with Ramiris elaborating while everyone stands around and listens—but it is at least something.

TenSura – 23 (Fin*) – Problems Solved

Rimuru and the five students enter the Dwelling of Spirits and…pretty much absolutely everything goes swimmingly! Seriously, one by one Rimuru either creates a superior spirit from hundreds of inferior ones with the Great Sage’s help, or in the case of Kenya and Chloe, a spirit is summoned by the kids themselves.

Bottom line, with superior spirits within them, the immense magical power is now under control, and will no longer send them to early graves. Mission Accomplished! The only problem is, there’s a lot more runtime to the episode after that, but it’s clear that’s all the story TenSura cares to tell, so the remaining ten minutes or so basically runs out the clock.

We get montages of How Far We’ve Come, followed by a number of Long, Tearful Goodbyes, as well as hints of Challenges to Come Next Season. As fantasy/Isekai anime go, TenSura almost always kept things light, breezy, and above all nice and easy for Rimuru.

I don’t see a second season messing with that formula too much, but rather expanding Rimuru’s powers, understanding of his world, and of course, introducing a smorgasbord of new characters who will then interact with his already vast crew. The MAL score of 8.36 is definitely overzealous in my book, but colorful, upbeat, and full of charm and good humor: that’s been TenSura through most of its run, and it should continue to be so in the future.

*An “Extra” episode will air next week.

TenSura – 22 – The Extra Fairy

Rimuru, Ranga, and the kids head deep into the green and lovely Ulg Nature Park, and enter a palace-sized tree hoping to find the Queen of Spirits. They find themselves in a sneaky labyrinth that appears to be a straight path, but Rimuru requires his mental map in order to properly navigate through it.

They all hear a voice in their heads that must be some kind of telepathy, and before you know it they’re in a new chamber, which looks curiously like an arena.

Rimuru’s challenger appears: a magisteel golem controlled remotely by one of the labyrinth’s spirits. He easily defeats it with thread fetters and a flare, and its controller (and the voice in their heads) reveals herself as the fairy—and Demon Lord—Ramiris.

Voiced with great energy by Haruno Anzu, Ramiris is a delightful trip and a half, somehow even more hyperactive than Milim, and with a lot more voices. I found myself reveling in her many changes in mood and tone, as well as Rimuru’s growing impatience and incredulousness.

She’s also heard of Rimuru Tempest, leader of Jura…and slime. It’s the first time the kids learn Rimuru is actually a slime, and they’re suitably impressed and delighted. When Rimuru gives Ramiris some cookies as a peace offering, and tells her why they’ve come, she reveals that she’s the Queen of Spirits, who “fell from grace” into a Demon Lord, like Leon, who summoned both Ifrit and Shizu.

I enjoyed the gradual transition of Ramiris from obnoxious pest into someone to be admired (she completed the magisoldier Vesta’s team couldn’t…all by herself) and even venerated (she’s able to bestow divine protection). She empathizes with the kids’ plight, and shows them the path to the Dwelling of the Spirits.

Even if they can’t summon any interested superior spirits, they can always make new ones there. As for Rimuru, he’s proud he’s finally well on his way to fulfilling Shizu’s dream to free her students from premature demise.