Kekkai Sensen – 12 (Fin)

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Life isn’t like a dream, to sit back and experience or be amazed when you find yourself able to take control. It’s a game; The Game, and it can’t be won unless you stand up, move forward, and play. This week Leo is at his lowest point, but thanks to the light and love of those he’s surrounded himself with, he’s able to deflect the more petty games of the King of Depravity (who lets him go, figuring he’ll get an entertaining show regardless), and starts is ascent back onto the real game board, where the objective is to save Black, White, and the World.

Good things come to those that wait, and after waiting the entire Summer for Blood Blade Battlefront to return with its 46-minute finale, I can report that they did a great job wrapping things up, sticking with the same themes of the previous eleven episodes: life and love; friendship and belonging; teamwork and cooperation, which prevail even on the darkest night since the First Collapse.

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As far as game boards go, Hellsalem’s Lot gets trashed this week, but the wide-scale destruction of HLC’s buildings and infrastructure underscore’s the show’s general apathy for those things. Things can be repaired, rebuilt, replaced. Not so with human souls. Of far more interest to the show is that the collection of souls we’ve watched thus far make it out of this tumult. The accounting of material collateral damage is, well, immaterial.

In fact, the only thing keeping total apocalypse at bay isn’t a wall or a dam or a generator; it’s a force field with will, located within White. That barrier is now failing, and Leo’s the only one who can save her, by freeing Black from his possession.

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Once Femt frees him, Leo heads upwards and forwards with this objective in mind, forsaking all other considerations. The thing is, all Hell is literally starting to break loose, including an army of zombies risen to spice things up.

Thankfully for Leo, his comrades at Libra have his back, his front, his top and bottom and his sides, as they utilize their unique skills to clear a path, all the while warning Leo in one way or another not to be too reckless; they’re not doing this so he can sacrifice himself, but so he can save the world and come back none the worse for wear.

This sequence of encounters with his comrades serves as a fitting way to give each of them a curtain call, since this is the finale and all.

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Meanwhile, at the church where Black/The King of Despair wait, Klaus is there to save Black from “himself”, or rather the entity possessing him. This takes all of Klaus’ not inconsiderable strength, but he buys just enough time to keep Black alive so that Leo can do what he has to do.

Earlier, Femt calls The King of Despair “Watchman”, as he has been around throughout human history, making sure there’s enough “nonsense” in the world to keep things interesting. That makes him responsible for a massive array of atrocity and yes despair, but were it not for him, Adam and Eve would never have left the Garden of Eden and grown; i.e. woken up from their dreams and started playing The Game.

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Then Leo confronts Black, uses his eyes—one of which was damaged getting there—and Black’s love for and devotion to White, to separate him from the King of Despair.

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Now that William is himself again and Mary is shaken out of her funk, the two reunite, and Will is able to use his innate power to fully repair, or rather rebuild, the city’s spiritual barrier, ending the crisis. When he does so, Mary disappears, which neither Will nor Leo are happy about, but she’ll always be in their hearts, and as she insisted, even a world without her physical presence continues to turn. In fact, it’s a world that wouldn’t be possible without her sacrifice.

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Once the barrier is restored, the process of rebuilding the city commences, and it isn’t long before life returns to “normal” for Leo and Libra, the kind of normal that isn’t normal anywhere else, but is nevertheless a normal Leo has not only gotten used to but come to love. As he writes his sister, he’s not quite done living and working in Hellsalem’s Lot, but it’s thanks to her light that he’s able to survive each day there.

After the credits, a man pinstriped suit picks up a coin and whistles the King of Despair’s familiar tune. The Watchman always comes back, and is always watching, and the game is always in progress. But as this finale’s events demonstrated, the human soul won’t be so easily defeated, as long as that soul faces the light and takes at least one step forward.

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Kekkai Sensen – 11

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In my experience, Kekkai Sensen is at it’s best when it’s balancing the chaos of its setting and characters, with focused, clever, bombastic action setpieces that propel an episode forward. A drawback of the show is its insistence on explaining every last little thing in asides, voiceovers, crawling CRT text and heads-up graphics.

As a result, episodes can end up showing a lot, but still telling too much, or at least more than I really need to know. After a recap last week, I really wanted things to get moving, and they do, but not until some way into the episode. And the forward motion is preceded by flashbacks to White’s life.

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It’s not that I disliked White story of her life, it just felt a little momentum-killing when combined with the recap. There’s too much narrative process and procedure on display; and I had the uncomfortable feeling that all of this was one very large advertisment for further explaining/justifying White’s motivations for betraying Leo for her brother: “She is doing this because of this.”

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And that’s the thing: the family and sibling moments were sweet, and Kugimiya Rie’s dual performance was lovely, but they didn’t feel necessary. I didn’t really need any further explanation for her actions, I already got the gist why she was doing it and felt she had no other choice. The show had already given us subtle, relatively unobtrusive bits and pieces of that past. I didn’t really need all the blanks filled in, especially not now.

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All that being said, once White has finished telling her story and turning on Leo, things do indeed take a satisfyingly dark and dire turn. I’m not sure why White thought to trust the word of the King of Despair, but she believes she’ll get Will back if she helps him get the eyes, probably because, just as she told Will, if he was gone, she wouldn’t know what to do. They are twins, after all, closer than mere siblings.

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Once “Black” starts implementing his plan, which is apparently to cause a Second Collapse, one that Libra will certainly be hard-pressed to stop with people like The MacBeths no longer casting, the show stops explaining things and just shows us a whole bunch of crazy shit going down, all of it set to a soaring classical score that recalled Klaus’ great Prosfair match.

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As Despair grabs Leos eyes and causes city-wide explosions in the midst of a massive Halloween parade, a dejected White pores over Leo’s photos, and remembers why she first started taking photos: to prove she existed when she’s gone.

Looking at Leo’s photos through this lens makes her despair even more, and she asks a suddenly present Sonic to find Leo. As for White herself, she suffers a kind of heart attack, which as Black explains, is part of the spell his parents used to keep her alive through “persistent affection”, and she appears to be at the end of its tether.

In a move I wasn’t expecting, Black takes a gun and shoots her…or does he? With all the camera flashes and the fact there was no audio during the “shot”, part of me wonders if he really shot her. Whatever the case, she, Leo, and all of Hellsalem’s Lot are in big trouble.

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