Kyousougiga – 03

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Koto visits the Kurama temple, lending Shouko her hammer, Aratama, and meeting with Shouko’s assistant Fushimi and the Chief Priest Kurama. In a flashback, Yakushimaru meets the siblings his father created for the first time. Kurama excels at his studies, calligraphy, and woodworking, and his father creates the Mirrored World so Kurama and Yase can visit the capital. Shouko loses her PSP, in a retelling of the second OVA. Meanwhile, Kurama is hopeful the arrival of Koto could lead to the fulfillment of his dream: to see the outside world.

This series is taking events from the earlier OVAs and adding material around them that augments and refines the overall story. It blends events in the present with Koto to events of the distant past with the three siblings, this time from Kurama’s perspective in both timelines. He was clearly designed to be a model older brother; when his siblings sobbed when their parents were suddenly gone, he took up the dual mantles of family head and watchful guardian of the town. He keeps Myoue and Yase in the loop, but he runs things.

Kurama sees Koto, the first-ever visitor to the Mirrored City, as his possible key to the outside world. He envied his brother’s actual humanity; and envies Koto’s as well. He’s pretty much achieved all he can in the Mirrored City; and yearns to leave the drawing and return to the real world he only had the slightest glimpse of as a child. That could have untold ramifications for both worlds, but we really can’t see Kurama as a villain executing a grand evil scheme here. He has just as much right to follow his dreams as Myoue, Yase, or Koto.

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Rating: 8 
(Great)

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Kyousogiga – 02

We got so hung up with Fall series that Kyousogiga almost slipped through the cracks. Well, with one episode left to air, we’re taking the opportunity to catch up on this excellent ONA.

In this piece, Shouko, the geek who runs Kurama Temple, has lost her PSP. She suspects she lost it when she was tackled post-lunch by Koto/A/Un. She deploys legions of well-dressed henchmen to leave no stone unturned. They spot a PSP in the talons of a bird, but after a sustained pursuit and much discharging of firearms, when they catch the bird, the PSP is not hers. Eventually it’s found by a man named Fushimi, who simply searched for its GPS signal. The tracking device is a must for Shouko, who is very active and has a tendency to lose things.

Like a rich dessert, this episodelet was dense, compact, and full of complex flavors surrounding a very simple concept: losing something important along one’s daily travels. In Shouko’s case, having her PSP is a matter of utmost importance, and she is also fortunate to have virtually unlimited resources at her disposal for whatever petty purpose she chooses. We liked her brief, outwardly pleasant, inwardly tense chat with Douji Yase, as well as her knee-jerk reaction to remembering she was jostled by Koto:  destroying her house and holding her at gunpoint.


Rating: 8 (Great)