Lord El-Melloi II Case Files – 13 (Fin) – His Own Battlefield

Gray and Lord El-Melloi are back in London, recovering from the battle outside Rail Zeppelin with Dr. Heartless and Faker. The Lord’s students are so eager for him to return to teaching class they infect his hospital room, which he believes actually lengthens his recovery time. However, both are eventually discharged.

They meet with Miss Adashino, who reveals that Dr. Heartless is her older brother-in-law, and also the case with him isn’t quite closed. El-Melloi agrees; both he and Faker were described as “necessities for the future”, meaning he’ll likely face Heartless again. Bathed in the light of the setting sun, future Lords Reines and Olga-Marie resolve to become friends and allies.

Gray runs into Melvin Weins on the street, and the latter discusses how he is in possession of both the damaged El-Melloi magical crest and the Velvet family crest that Waver surrendered as collateral to pay off the El-Melloi family’s debt.

When asks why he still calls the Lord “Waver”, he says someone has to, or he’ll be lonely when he eventually gives up the title, as he will and must do when Reines comes of age. He warns Gray that Waver may not stay in London forever; that he might move on, be it for the next Holy Grail War or something else.

After a ceremony in which Svin is promoted to the rank of “Pride”, surpassing El-Melloi himself, a big celebration is thrown in the lecture hall, where El-Melloi’s students all express their appreciation and gratitude for his valuable lessons.

Not a lot of the praise gets through, as El-Melloi retires to his office to keep drinking and wallowing in self-loathing until Gray takes his cup. After comparing himself unfavorably to Lord Kayneth, Gray contends with his claim of being a “half-assed lord” only good for celebrating the accomplishments of his students.

But he, and only he, saved Gray. Who knows where she’d be without him. For that, and for many other contributions to the lives of his students, he should take pride. She then asks if he’s going away, and he declares that he’s abandoned his bid to join the Fifth Holy Grail war. Instead, he’s pivoting to a more important battle, one involving settling matters for Iskandar by continuing to pursue Doctor Heartless and foiling his plans involving Faker…and himself.

For that he’ll need to continue depending on Gray to fight beside him, relieving her to no end. With that, she finally gives him the gift she bought at Luvia’s department store, and he reminds her that the gift itself isn’t as important as the whydunit—the thought and intent behind giving him a gift.

In a dream, an Iskandar of his mind and memories’ own making confronts him, asking for a progress report of sorts. The king seems impressed by Waver’s growth and furrowed brow, and even though El-Melloi insists he’s still nowhere near close enough to being a worthy subject, Iskandar is more concerned with whether Waver has had fun living the live he was ordered to preserve. With tears welling up, Waver tells his former Servant that it has indeed been fun.

With that, he marches back into his lecture hall in the Clock Tower, surveys his talented, dependable students, and commences class once more. There will certainly be more battles and challenges he’ll have to face in the name of both the El-Melloi family and Iskandar, but he won’t face them alone, and those trials certainly won’t preclude the fun Iskandar would prefer he’d continue to have.

So ends the generally nonessential (hence the Grace Note) yet diverting Case Files of Lord El-Melloi II, an intriguing look forward from one of Fate’s best–told stories, Zero, which added color, texture, and added context to the overall world. The scenario started small (with a dead cat in episode 0) but grew grander and grander, and the stakes along with it.

Ultimately I’m glad Waver decided not to try to participate in another Holy Grail War—enduring one is enough for any individual, two would be seriously trying his luck—and with more relevant fish to fry vis-a-vis Doctor Heartless, there will still no shortage of excitement in store for him, Gray, and any other gifted students who’ll gladly have his back.

Goblin Slayer – 05 – When in Doubt, Go Clubbing

In a quieter low-key episode of GS, the Slayer wakes up after three days of rest at the farm and immediately sets back to work checking it for signs of goblins. Cow Girl asks him how he is, and he responds with his usual “fine/no problem.”

They go into town for guild business, and GS meets his eclectic team. He gives the Lizardman more of that sweet sweet cheese and tells the High Elf Archer he’ll “think about” joining them on another adventure soon, which makes her very happy.

Parallel to GS going about his business is a pair of Porcelain-ranked adventurers, one of whom lost his sword in the sewers fighting giant rats and bugs. They’re able to get away, but with no weapons or money, they’re at a loss of how to get the sword back.

The halting-speech mage gives them a candle that will indicate when they find the sword, while GS suggests they try using a club in lieu of a sword. It works, even if it’s a bit messy and requires the club wielder to mercilessly swing the thing at the heads of his foes, grossing out his partner. But he gets his sword back and they both return unharmed, so all’s well that ends well.

Finally, there’s more focus on the Guild Girl than in previous episodes, as she asks GS to serve as a subsitute observer at a promotion hearing. There, she accuses a Rhea of taking the whole contents of a treasure box to himself and selling the contents, resulting in his demotion and banning him from adventuring in the town.

The Rhea is furious, but when he senses what would happen if he attacked the Guild Girl (GS would smash his face in) he simply storms off. Guild Girl is glad to have GS by her side, and even has a bit of a crush on him, as she digs “straight-laced” adventurers, even if he may well be a bit too stoic.

GS surprises her by returning with a special quest that comes from none other than the Sword Maiden of the Church of the Superior God. Looks like GS is going to get his wish to slay goblins again, this time perhaps with another high-caliber partner by his side.

 

Hinamatsuri – 09 – A Tropical Vacay, a Promotion…and a Funeral

If Hina had simply been sent home via orb, none of the hilarity this week would have transpired. Chalk that up to an “organization” that is way more incompetent than you’d expect of an entity that deals with girls with terrifying telekinetic abilities. You’d think there’d have been some kind of revolt at this point.

Consider Mao: the “shy but capable” courier meant to deliver a new orb to Kei for Hina to use to return home (so that’s not off the table like it is for the officially-dead Anzu). Only Mao is transported to a remote tropical island just north of Indonesia, and both her orb and the spare for Hina are washed away within moments of arriving.

From there, the first act is a one-woman homage to Cast Away starring Ozawa Ari as Mao. She certainly is capable, able to survive just fine for days thanks to her ability (though why’d it take twelve days to make clothes?) Like Tom Hanks, she makes a friend—two friends, Anzu and Hina—out of coconuts. Unlike Tom Hanks, she voices both of them.

Weeks pass, and like Hanks, her hair gets longer and she develops a more stoicly intense look, while her “friends” have grown bodies. But eventually she snaps, tosses the coconuts—which are not her real friends, but just, well coconuts—off a cliff, and does what she should have done weeks ago: builds a raft and sails for the mainland (though ends up in Thailand, not Japan).

With Hina’s departure again indefinitely on hold, we move on to Nitta. He and Sabu have been ordered to pick up Nitta’s former brother Naito “The Slayer” from prison. With the president in a coma prior to naming a successor, an idiotic little power struggle plays out, thanks in equal part to Hina and Sabu.

Nitta manages to convince Naito not to challenge the lieutenant, but when Gramps wakes up and names Nitta his successor (to placate Hina, to whom he’s taken a shine), Sabu has too quick a text trigger. Both the lieutenant and Naito believe Nitta played them to steal the throne. Nitta sets the old man straight and the lieutenant is reinstalled two minutes later, but Sabu never texts this to the still-enraged lieutenant.

Before he knows it, Nitta is encased in an oil drum full of hardened concrete, with the LT and Naito ready to make him swim with the fishes. But Sabu’s chronic nausea is the first sign something is amiss. Nita’s failure to “nut up and go out like a villain” is another.

The president arrives just in time to corroborate Nitta’s defense. Once the LT and Naito realize they jumped the gun (with Sabu continuing to vomit but not own up to causing this) it’s needless to say an awkward situation. The LT decides to promote Nita to replace him on the spot, and everyone cheers him…but he just wants to be let out of the damn concrete. Where’s Hina when you need her?

Well, she and Nitta are apparently fine now after she walked in on his “one-man party.” We know this because there’s a helpful side note at the bottom of the screen. And that’s fine with me; that shortcut enables us to move on to something funnier: Hina planning a celebration for Nitta’s promotion.

She reaches out to virtually all of her amassed acquaintances, who all have different suggestions. I particularly liked Mika’s suggestion of booze…while drinking booze, stating she’s always celebrating the fact she was born, which is a slick way to excuse her alcoholism! A woman after my heart…

Hina can’t decide which persons advice to use, so she combines them. However, she isn’t able to procure booze, and spends so much on flowers she cans afford a cake, so makes one out of salt

Alderamin on the Sky – 10

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This tenth Alderamin begins with a flashback from nine years ago, and the show is hardly timely in revealing that the fiery Sinack chieftain Nanaku Daru was childhood friends with Ikta.

It’s also hardly subtle in juxtaposing her paying a visit to Ikta’s bedroom of her own free will—but too young to know the true reason woman would do such a thing—with the present, where she suddenly finds herself in a huge heap of trouble, surrounded by three enemy soldiers who plan to rape her.

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Who comes to her rescue in the nick of time but her old friend Ikta, whom she doesn’t yet recognize? Ikta is pissed, not being one to suffer “beasts.” Nanaku is taken into safe custody. It’s a sobering glimpse of what war often boils down to, and what depths the battle-weary and under-supervised can stoop to when their enemy is demonized and dehumanized by their superiors.

The war is over between the Empire and the Sinack, but before they can even catch their breath, a new, mutual, and well-rested enemy arrives at their doorstep in the form of “La Saia Alderamin”, a once-neutral, highly religious country Ikta suspects is being used as a Kioka pawn as part of the wider conflict.

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What made this episode so strong, and, for me, eliminated any concerns about plot convenience or retconning, was how Ikta handled things with “Nana,” knowing they’ll need her help to cover their retreat from Aldera, and he’s the only one who can negotiate with her.

He gets her attention and reveals who he is by carrying out the Sinack tradition of cutting digits off one’s hand; a legend she told him about nine years ago. He cuts his entire left pinky off in a visceral, powerful scene, and you can tell he’s not putting on a performance, but dead serious about his role as agent of apology and olive branch.

That last part is important, since Nana agrees to help because she knows the religious Alderamin will never tolerate their “heretical” religion, but the Empire will. Obviously it’s not what she wanted (to be rid of both), but she has to compromise, because Aldera won’t.

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Our Knights all get promotions this week – Yatori and Ikta to First Lieutenant, the others to Second, and after Matthew and Haro protest, they agree to stick together in the force that will delay the Alderamin advance. That is achieved by creating a fire line at a crucial forest crossing.

But it would seem Ikta has finally met his match in the form of newly-introduced Kioka Army Major Jean Alkiniks, he of tirelessness to Ikta’s sloth; white hair to Ikta’s black. Both seem excited to have met strategists who will really challenge them for once.

One of the weaknesses of the show has been the appalling ineptitude of the brass, but Jean here is high-ranking enough to do what needs to be done at a larger scale. He’s come further than Ikta so far, but will no doubt be the catalyst by which Ikta continues to advance and progress to become the hero Princess Chamille believes him to be.

I also hope we get to see a little more Nana.

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Macross Delta – 14

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When Walkure, Delta, and Chaos retreated from Ragna, they did so with a ragtag fleet led by the reliable Macross Elysion, but lagging behind it is the Island Ship, a 30-year-old relic that didn’t get to properly warmed up and is now experiencing cascade power failure.

On top of air, food, and weapon shortages there are thousands of refugees who want to get back home ASAP, several of which wonder why they left in the first place.

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Makina and Reina formulate a plan to shore up the Island Ship’s systems, but they have to accelerate their plans when an energy blow-out causes a hull breach right near where Hayate, Mirage and Freyja are hanging out.

For a second, I thought things would go from bad to worse, but Freyja has always been pretty lucky, and so is not sucked out into space when she’s separated from the other two by an emergency bulkhead.

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While the plan to restore the ship unfolds, Walkure takes an impromptu stage to keep the refugees calm, hopeful, and entertained. Things get a little silly when Hayate and Mirage inexplicably strip down to their skivvies, ostensibly to get a better grip on a crucial power conduit.

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Things get a little sillier (and worrying for Freyja, who can kinda hear what’s going on in fits and spurts but comes to the wrong conclusion) when Mirage has to embrace Hayate tightly like a lover in order to turn the dang valve over, and when the power, gravity, and lights come back on, they’re literally left hanging from that valve, looking to everyone watching like they’d just been up to something untoward.

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With Elysion successfully docked and the Island Ship working more or less normally again, our heroes’ have cleared their first post-defeat hurdle: stay alive. Chaos also gains new sponsors (the old ones being occupied) in mining corporations who hire them to take the Globular Cluster back.

They’re still way outgunned, but at least they don’t have to worry about going broke, and they’ve staved off a more serious crisis with the refugees. Meanwhile, a power struggles seems to be afoot, with Keith in an apparent coma, Heinz poised to succeed his dead father, and Roid believing he possesses Gramia’s “will.”

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Macross Delta – 13

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In case we forgot, Macross Delta reminded us it can present an epic climactic air-and-space battle, augmented with the dualling, increasingly powerful songs from Prince Heinz and Walkure. But before the aerial battle down on Ragna, both Johnson and Gramia play a little game of chess with their respective armadas, and the Sigur Valens’ stereo system gets knocked out. Alpha, Beta, and Gamma Squadrons engage the Valens, but Hayate, Mirage and Delta go after the Aerial Knights led by Keith.

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Delta also has to contend with NUNS, which considers their gambit a failure and detonates a nuke-type reaction bomb in the Protoculture Ruins, causing a massive explosion that threatens to consume Delta Squadron. Hayate manages to escape the blast radius, but his plane is wrecked and he has to eject. Freyja steps down from the stage to check on Hayate’s status, but it’s Mirage who rescues him, and gets a warm, unexpected hug in return.

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Not long after that, the ruins reappear in a different form, and connect with the Windermeran flagship, enabling Heinz to pipe his song out to the masses of Ragna, resulting in instant Var contamination. Johnson orders all units to pick up as many civilians as they can and retreat from Ragna, meaning for all intents and purposes the Windermerans have won.

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Walkure fights to counter Heinz’s song, but Heinz risks his life to boost his output, and the Windermerans take a shot that shatters Walkure’s stage shield, injuring Mikumo (who shilds Freyja from harm, showing she’s not all about herself). The Valens fires a huge cannon to finish the Island ship, but Johnson swoops in just in time to absorb the hit before plunging into the sea in one of the many fist-pumping moments in the episode. With that, Freyja realizes her song simply must reach Hayate at all costs, so she jumps off the ship and starts flying, using her rune and her voice to ride the wind.

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Hayate gets his groove back, is able to read Keith’s moves, and actually seems to best him, While Mirage rescues Freyja from a watery grave. Both Freyja and Mirage then risked their lives to keep Hayate—and their longstanding flames—alive for Part Two. Walkure joins Freyja’s extended arrangement of the OP, the Elysion emerges from the waves and takes a shot at the Valens, and Keith takes a nosedive towards the ruins (it’s unlikely he’s dead though). Walkure, Delta, and the Ragnan evacuees escape Ragna, now a Windermere-held world like the others, and Gramia dies shortly thereafter.

Lord Roid is put in charge and announces the completion of the Starwind Sector. But they’ve surely only won this latest battle. As long as Walkure have a voice and the Deltas have their planes, the war isn’t over yet. Until next season.

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Macross Delta – 12

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To quote Ron Burgundy, of all people: “Boy, that escalated quickly.” I thought we were being set up for a huge battle in Al Shahal, but Heinz’s song is so powerful, Al Shahal falls in fifteen minutes, putting a very large target on Ragna, the last world they haven’t annexed.

I like how off-guard Walkure and Delta Platoon are by this news; it matched my own surprise quite nicely. I knew our heroes would be heading into battle very soon; I just assumed Al Shahal would last longer than fifteen minutes—shorter even than the running time of this episode.

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But you know what? I’m glad the stakes have so rapidly escalated. I like the mild sense of dread and disquiet everyone wears on their faces, and the desperation in all of the remaining forces amassing at Ragna for what could be their only shot at a serious counterattack. The only reason they have any time to prepare at all is because King Gramia won’t allow Heinz to sing again so soon; though Heinz says he’s ready to sing again at once.

While Heinz rests, Arad promotes Mirage to 1st Lieutenant and puts her in charge of Delta Platoon, while Keith continues to question Roid’s dedication while Roid worries that Heinz, Keith, and Gramia are all intent on burning out in a blaze of righteous glory…without any plans for the future of Windermere. As Roid puts it, a new wind must come to take the place of the old, just as Mirage must step into Messer’s place.

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Ernest Johnson is prominent this week, and not just because he’s the commander of the counterattack; he actually trained King Gramia when he was a lad (the king is 35, old for a Windermeran, but no one else). He knows how proud he is and how far he’ll go to preserve his people’s honor. Then a liason from NUNS arrives to inform Johnson that his forces are to destroy the Protoculture ruins on Ragna to prevent the Windies from taking control of the planet and the cluster.

This plan seems akin to releasing all the ghosts from their custom-built storage facility in the basement of a run-down firehouse in Ghostbusters (the original, not the upcoming film): a bad idea that could have unpredictable, possibly cataclysmic consequences. Put simply, the ruins are dug in too deep in Ragna, who knows what destroying them would do to the planet? Probably nothing good.

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When Lady M gets NUNs to agree not to destroy the ruins until after Johnson’s forces counterattack, I felt very relieved for the people of Ragna. Meanwhile, Walkure and Delta mentally prepare for the imminent battle of their lives. Hayate, Freyja, and Mirage all independently end up on the same flight deck, though Mirage hides while the other two talk, though I like how she doesn’t know why she’s hiding.

She catches a couple of tender nuggets between the couple about things like how far they’ve come together, the mutual respect they’ve developed, and their commitment to keep fighting for each other, their friends, and their freedom, but it’s not like they snog or anything. Even better, Mirage’s comms blow up, giving away her position, and rather than run off in a tizzy, Hayate has her stand her ground and encourages her as he and Freyja encouraged one another. All three intend to get through this, together.

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When the previously stationary Macross Elysion finally burbles to life and lifts off into orbit and fold space, it’s a pretty impressive and awe-inspiring moment: very much the ‘good-guy’ equivalent of the Windermeran flagship launch last week.

Then the Windermere fleet intercepts them, and we see how comparitively puny the Elysion is, and I got a lump in my throat. Okay, maybe this isn’t going to be as easy as giving the aggressive schoolyard bully a bloody nose…

In terms of raising stakes, building tension, putting us in the heads of its characters, and sheer adrenaline extraction, this episode of Delta put all the pieces of the previous eleven together and delivered a must-watch experience, even absent the actual battle. I hope the payoff matches the excitement of the setup.

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Akagami no Shirayuki-hime – 24 (Fin)

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Finally…a show that actually uses the word “fin” to end its run! Long story short: there’s no time jump and no marriage between Zen and Shirayuki. Instead, the road is paved and made smooth for such an eventuality down the road.

But that’s okay; a finite storybook ending would have run counter to the show’s M.O. to date: not leading us to the Happily Ever After, but the Happy Now, the part between Shirayuki and Zen first meeting and their marriage, a space that has contained multitudes of stories big and small.

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When messengers from Tanbarun (Sakaki and Mihaya) arrive to present Shirayuki to bestow the tile of “Friend of the Crown” on behalf of Prince Raj, Izana can’t help but laugh at the strangeness, but I get the feeling with him it’s always better to be surprised and amused than bored or disappointed.

The fact another prince would go to such lengths to legitimize his friendship to Shirayuki provides more evidence to Izana that Shirayuki isn’t the “nobody” he worried would sully Zen’s name and station. The thing is, Shirayuki, like her new title, doesn’t fit in with everything that’s come before. Izana isn’t threatened by that potential for disruption; he’s intrigued.

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After reading Raj’s cordial letter and being unable to sleep, Shirayuki walks the stately yet serene grounds of the castle (impressive architecture has always been one of this show’s many strong suits) and bumps into Obi, who’s known her long enough to know what she wants.

He fetches Zen for her, and the two share one of their steamier scenes together, as their kissing makes Shirayuki literally weak at the knees and unable to stand. That’s of no consequence, however, as Zen is happy to carry her to the highest, most private vantage point in the castle.

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There, nobody officially proposes, but as I said, the bricks of the road to that outcome are fully laid and mortared for smooth travel. Shirayuki expresses her desire to remain by Zen’s side (indeed, asks if it’s really okay to do so), and Zen replies most emphatically in the affirmative.

Again, it’s not quite a proposal, or even an engagement, but these two aren’t quite doing things the usual way things are done in their world…and aren’t in a hurry to let conventions oppress them at this point. For now, they’ll keep on keeping on: Zen with his princely duties, Shirayuki with her court herbalism.

On this path of her choosing Shirayuki will continue to walk, with Zen and all her other friends by her side supporting her and being supported by her. When the times comes to do something official about the love she and Zen have for one another, they’ll surely know.

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