The POG brings Kaito to their HQ in Japan, but before he can meet the head, he has to clear a gauntlet of puzzles. Nonoha and Gammon tag along, and they do al the solving while Kaito realizes all of the puzzles are a part of his past, including one that killed his parents. This realization causes him to collapse, and only the shock of Nonoha’s cookies can bring him back. Crossfield declines to meet with him after all, and later Kaito finds he can no longer solve puzzles.
Geez, talk about an efficient drinking game: every time someone says “puzzle”, take a drink. Anyway, where do we begin? That the POG has massive tiltrotor planes? That an extremely elaborate gauntlet of puzzles was set up just to toy with Kaito? That Crossfield may not quite grasp the rules of Chess? The silliness soars to greater highs this week, and Kaito’s breakdown is as random as it is goofy and cliche’d (Gammon even refers to him as going “all Ikari Shinji”, which was pretty funny.)
All of Crossfield’s monologues as he fiddles with a chessboard are all a bit murky: does he actually want Kaito to reach the Phi Brain (whatever it is) and solve the Divine Puzzle (whatever that is)? Is his goal to purge all “ethics, common sense, and emotion” from Kaito? Yeah, good luck with that. Finally, he’s being portrayed as a Bad Guy, but what has he really done – aside from preside over an organization that builds potentially murderous puzzles – and more importantly, what’s his beef, if any?
Fellow solver Cubic, known as “Edison”, introduces himself to Kaito, attaching an armband to him that inhibits puzzle-solving. It causes pain when he concentrates. Kaito, Gammon and Nonoha arrive at the next Sage Puzzle, conceived by the giver known as the “City Developer”. They have to solve his puzzle involving finding the numbers 1-16 expressed in features of a nearby park within sixteen minutes or he’ll blow up the city he helped shape. They work together to solve it, with Kaito’s gold armband coming in handy when time is short.
Last week we met Gammon, who isn’t all that appealing a character. He’s just to loud and high strung, and he brings down Kaito too whenever they’re together; their rivalry is simply stupid. This week we’re introduced to Edison, and we can’t say he’s much of an improvement. Like Gammon, we just can’t bring myself to like the lil’ bastard. He does himself no favors with all his ridiculous contraptions, and that awful voice. More general character design gripes: Nonoha usually looks okay, but when she gets too happy, her eyes and mouth too closely resemble a muppet’s (female characters in Fairy Tail also have this problem)…and the lines beneath characters’ eyes is a needless distraction; they should only have those if they’re embarrassed or aroused.
Anyway, the episode wasn’t without its charms: Nonoha solving more of the final puzzle than Gammon was pretty funny, and the puzzle itself, which involved more number math than the last ones, was sufficiently clever. We would hope the stakes are a little lower in the future though; we didn’t believe for a second the city was in any danger. More localized peril is easier to swallow. And now that we know Gammon and Cubic, we’d prefer to see as little of them as possible, thank you very much.
The first season RABUJOI reviewed in full gear was Fall 2010. We perhaps chose too many series to watch; some would not pass muster this time. By the time our one-year anniversary rolls around, it looks like we’ll be in store for another sizable batch of series.
There are many promising series coming, none we’re looking more forward to than GONZO’s first anime since the pretty but ultimately ho-hum Shangri-La. This time, they appropriately went with a past strength in the Last Exile franchise. We urge anyone interested in awesome steampunk to take a gander at its 2004 predecessor, it’s one of our all-time favorites.
Other sequels of note: Bakuman, which we enjoyed thoroughly and couldn’t possibly pass up; and the restaurant slice-of-life Working!!. There’s also a new Gundam – and this one may mark some changes to the classic formula – we’ll see. We saw a six-minute preview of Mirai Nikki back in December – this fall we’ll see what it’s all about.
The only summer carryover will be the excellent Mawaru Penguindrum, which means other than that one series, our schedule will be wiped clean when October comes around. We still believe one or two series below will be sacrificed so that we may have time to sleep, eat, and socialize. To that end, titles marked with an *asterisk constitute our “maybe” pile.
Bakuman 2 – J.C. Staff – Autumn – NHK-E
Ben-To* – David Production – Autumn – TBA
C³ – CubexCursedxCurious* – SILVER LINK – Autumn – TBA
Chihayafuru* – Madhouse – October 4, Nihon TV
Guilty Crown – Production I.G. – October – Fuji TV/noitaminA
Last Exile: Ginyoku no Fam – GONZO – October – TBA
Mobile Suit Gundam AGE* – Sunrise – October 9, MBS/TBS
Mirai Nikki – asread – Autumn – TBA
Phi Brain: Kami no Puzzle* – Sunrise – Autumn – NHK-E
Tamayura ~hitotose~ – Hal Film Maker – October – TBA
UN-GO – Bones – October – Fuji TV/noitaminA
WORKING’!! – A-1 – October – Yomiuri TV
Summer 2011 Carryover:
Mawaru Penguindrum – Brains Base – AT/X