Hundred – 02

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Due to RABUJOI’s informal commitment to keep the number of shows we review at a reasonable dozen or less, Hundred seemed like a no-brainer for a drop after an underwhelming opener. I’m still won’t go so far as to call its follow up good, but it was an improvement, and Hundred has the good fortune to air on Monday, classically a slow day for anime. …So here we are.

A big reason this episode was better than the last is that it actually has a good fight in the beginning…and at least the start of a second fight at the end, followed by the promise of our protagonist and his definitely not-a-boy roommate being pressed into action due to their abilities and the scarcity of slayers.

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Back to that first fight: it’s not earth-shatteringly awesome or anything, but it gets the job done (an article of praise one could use very often in Hundred). There’s a boob grab early on, Queen Claire makes Hayato pay, and intends to finish the duel quickly, but can’t.

Hayato’s better than she thought he’d be; he’s better than he thought he’d be, going into a kind of trance where his eyes turn to slits, he dons full-body armor, and backs the Invincible Queen into a corner.

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To its credit, Hundred doesn’t put the haughty chick in her place; instead, the duel is a tie, and by her own acknowledgement (she broke the rules she set for herself in order to win). As such, she recinds the expulsion orders we knew would be rescinded, but she’s not foot-stampingly angry about it.

In fact, she, like the rest of Little Garden, is impressed by Hayato, and takes an interest in him, to the chagrin of Emile, who, let’s not beat around the bush, IS A GIRL IN BOYS CLOTHES. She decides to use the fact Hayato still thinks she’s a guy to go on a date with him in the town center.

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The episode lags a bit here, but it becomes clear that Hayato is aware on some level that Emile is a girl, or at least s cute ano girly a boy that he can’t help but blush and be self-conscious about their interactions. Not that Emile is going to pull anything, but one reason I want to stick with Hundred is I want to see how her gender is finally revealed (even if that reveal turns out to be underwhelming).

Hayato becomes flanked on both sides when Karen invites herself out, after her tarot cards indicated he was with a woman. Boy or girl, Karen doesn’t quite trust Emile yet, and why should she? Emile really is concealing something pretty dang important to her roommate and colleague.

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Hayato, Karen and Emile’s lunch is interrupted by Claire and her entourage, but not out of any kind of malice: Claire wants to make Hayato a slayer as soon as possible. Indeed, she kinda has to, as there’s currently a slayer shortage (a welcome reminder this peaceful city-ship is the exception, not the rule, in this world).

Hayato’s duel with Claire, and Emile’s surprising impromptu duel with Claire’s veep Liddy, somewhat mitigate the fact we haven’t seen anyone in grave danger in the first two episodes (at least in the present day). Emile shows she can hold her own against Liddy, but an alert sortie ends it without a decision.

Instead, Charlotte shows up out of nowhere and tells Hayato and Emile they’ll be going with Claire to Warslarn HQ, where his trial-by-fire will continue. Frankly, I’d be worried about his inability to control or even remember his overdrive powers, but hey…they need slayers.

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DanMachi – 13 (Fin)

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Rather than end its 13-episode run with a “To Be Continued” or other cliffhanger silliness (though I’m not even sure if this was meant to get a second season), DanMachi decides to spend its last episode the same way the end of a good RPG ends: with a huge final battle and a classic “good ending.”

The end definitely snuck up on us, and thus it was hard not to feel like things were rushing a little, but I was still glad for the finality of the boss battle, and all the character work and action it entailed.

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The boss himself is…well, naked and kinda dumb-looking, which has been DanMachi’s problem from episode one: none of the enemies are particularly scary-looking or even particularly creative in design. This is something the most recent GARO almost always got right (to say nothing of the nightmare-inducing Gauna of Hannah’s Sidonia.)

In addition to being somewhat goofy-looking, this boss doesn’t really DO much besides mill around waving his arms around. I’m not sure I buy the fact they can’t escape the level either; if the entire town can be mustered to fight the boss, surely some of them can use their magic to open an escape route.

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The show clearly understands the concept of distractions, decoys, and well-timed combos, because several of each are unleashed on the boss, to no avail due to his ridiculous regeneration ability. Dumb-looking or not, this is definitely the toughest boss the show has given us yet.

The combo that works in the end is akin to saving up all of the full overdrive gauges of your whole party, then unleashing those overdrive attacks in quick succession to bring the beast down, or at least shave off a decent amount of his HP.

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Ryuu, Mikoto, and Welf are involved in the final combo, which sufficiently softens up the boss for Bell’s “Hero’s Strike”, which causes a fade-to-white yet still doesn’t quite finish the boss; for that, he has to use the trusty runeblade Hestia made for him (and which symbolizes their love and devotion to one another) to crack the central crystal and send the boss to Nowheresville.

The final casualty list? Well, no one we know. In fact, those scumbags who kidnapped Hestia last week even gain a grudging respect for Bell, a nice bit of development even if its for characters we care about. As for those we do care about, they’re all fine, in good shape for what I imagine to be a second season a year or so hence.

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At least, that’s what I hope. After all, there’s still a lot of stories to be told both inside and outside the dungeon, many levels yet to explore and conquer, not to mention Bell being the “Last Hero of the Zeus Familia” or something.

As for Freya…well, not sure why her character existed at all this season, except that she’ll eventually play a bigger role later on, when Bell presumably grows ever more powerful and popular.

Until then, I bit adieu to DanMachi, a solid action fantasy with lots of heart, likable characters, and rich world-building that never failed to entertain.

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