Our Last Crusade or the Rise of a New World – 02 – Art Has No Borders

We learn how Iska ended up at the same opera as Alice: Mismis gave him her last ticket of the season. After his battle with Alice he couldn’t sleep, so she felt a hit of culture would do him some good. But once the lights go up in the opera house and Alice sees who lent her his handkerchief, she very nearly forgets they’re in a Neutral city, where conflict is forbidden.

Accepting this as a coincidence, the two go their separate ways, only to end up right back beside one another when they pick the same nearby restaurant for lunch. Alice and Rin can’t complain about sharing the table with Iska as he’s the one who reserved it. Iska and Alice end up ordering the exact same pasta dish, and even share the same culinary tastes.

It’s another night of little sleep for both Iska and Alice, but the former has a dream about a girl who looks an awful lot like Alice saving him during a monster attack on their train in the past, suggesting they have more history together than they thought.

Alice’s mom then summons her to show her that the founding witch, the twin of whom was Nebulis I, is beginning to awaken ever since her fight with Iska. Her mom warns her to refrain from battle until further notice.

When Mismis’ superior Risya hears of Iska’s troubles, she gives him a ticket for an art exhibition where—you guessed it—he and Alice cross paths again. She doesn’t go in the museum with him and gets lost, but later he tracks her down and they learn they share a similar love of art, whether the enemy made it or not.

As the sun sets, Alice buys them drinks, and Iska eventually succumbs to his fatigue by falling asleep on her shoulder. Blushing, Alice remarks that in his vulnerable state she could defeat him easily…but of course she doesn’t. On top of it not being honorable, there’s just something about this guy.

So this week we saw Alice and Iska end up in all kinds of pleasant non-battle situations together, and come out of it with an overall improved opinion of one another, and found they have a lot in common. Yes, much of it is superficial, but they’re good first steps towards mutual understanding and friendship.

However, they remain on opposite ends of a generations-long conflict. If they are to be ones to end that conflict and usher in a new world—not to mention become a romantic couple—they’ll likely have to forsake those old loyalties and forge their own path together, while dealing with the consequences that come their way.

Our Last Crusade or the Rise of a New World – 01 (First Impressions) – An Astral Meet Cute

In a premise last encountered as recently as Spring’s KURONEKO Project: Zero Chronicle, the two most powerful young members of their respective warring nations want the same thing: to end the war and attain balance. They are Saint Desciple Iska of the science-oriented Empire and Princess Aliceliese Lou Nebulis IX of the magic-oriented Nebulis Sovereignty.

When we meet Iska, he is freeing a Nebulis witch from an Empire prison, presumably as a show of good faith to her and her nation. For his crime, Iska is himself is imprisoned for a year, after which his bosses the Eight Great Apostles assign him a redemptive mission: defeat the purebred “Ice Witch of Calamity”.

Iska gets his old team together, the Special Defense for Humankind Third Division, Unit N07. It is composed of the cheerful redheaded engineer Nene, the silver-haired stoic Jihn, and their petite scaredy-cat Captain, Mismis. All are happy to see their friend free and back in the mix, but Mismis warns him that either the Great Apostles have set Iska up for failure, or he’s their very last path to victory.

That’s because the Ice Calamity Witch is one tough customer, capable of dominating a battlefield all on her own. After reaching their lightly-guarded base and heading to the front, Iska’s unit’s humvee is upturned and they are ambushed by astral mages (AKA witches).

Iska is a little rusty after a year in jail, but he’s got the skills, the tools, and the teammates to make quick work of what turns out to be a group of low-level Nebulis grunts, whose flame magic doesn’t even singe his ahoge.

Turns out the Ice Calamity Witch is in the vicinity observing the fight, and her maid-uniformed attendant leaps out of their tree perch to join the fray, summoning an earth golem to overwhelm Iska. However, her mistake is believing these are mere Empire grunts.

Iska quickly shows this sub-boss otherwise, handling everything she throws at him with only a few scratches in exchange. It’s our first taste of extended combat in Kimisen, and it’s not bad: quick, precise, exciting, and dynamic.

Ultimately Iska proves he’s no grunt by handily defeating the maid, whom her mistress the Ice Calamity Witch Alice calls Rin upon arriving to save her. She’s already frozen the Empire base and its reactor and shatters them, revealing Rin and the grunts were a diversion.

Alice and Iska order each other to surrender simultaneously, but when they do battle they are pretty much equally matched. Both are also determined never to back down or retreat until the war is over and the nations are united. This gives the Ice Witch pause, as she expected an Empire soldier to threaten her, not have the same geopolitical outlook!

Once Iska’s attacks make Alice step back—apparently that something rarely if ever happens—the icy earthen back upon which she lands gives way and she starts to topple to the ground. Iska catches her and holds her in a princess carry, and the two…just kind of freeze like that for a moment.

When she protests to having been caught by the enemy, Iska says it was just reflex. In any case neither has the will to fight any further, and so Alice and Rin retreat on her giant eagle-like bird, and Iska doesn’t stop her. The battle basically ends with both thinking “Well, that was weird…”

Back home, Alice attempts to wash away the strange feelings she got from her encounter with Iska with a long bath, to no avail. Eventually she convinces Rin to attend her favorite opera in Neutral City, which just happens to be a tragedy about two lovers from nations that are bitter enemies. Alice cries easily and profusely during the opera, to the point she has to borrow a handkerchief from someone behind her.

When the lights come up, that someone is revealed to be…Iska. Assuming he wasn’t stalking her and this is a coincidental meet-cute…what are the odds? And so, her favorite opera begins to play itself out in real life, only it hopefully has a happier ending. Magic Romeo & Juliet, anyone?

Kimisen is already better than Kuroneko Project. Iska, Alice, and their friends are broad strokes, but share great chemistry, and Iska’s unit has a pleasant lived-in family dynamic. The show also looks much better, with decent character design and combat animation. Finally, there’s no messing around…the two potential future lovebirds meet immediately, with instantly charming results.

I’m definitely in for now. I imagine next week will have a bit less expositional lifting to do, which will only work in its favor as we get to know Iska and Alice and they hopefully get to know each other. After all, if the two most OP’ed warriors in their respective nations can get along and they’re supported by their friends, then peace has a chance!

Rating: 3/5

91 Days – 11

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Avilio’s time in Chicago was productive; he was able to strike a deal with the Galassias – just not the one Nero thought. Don Galassia takes a shine to Avilio, as the capable inside man who could help him get rid of the Vanettis.

But it’s also painfully evident that killing Corteo took a bigger chunk of Avilio’s soul than most of the killings. He’s barely keeping it together, catching glimpses of Corteo’s ghost off in the distance.

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The stage for the final act of Avilio’s revenge couldn’t be more appropriate: the grand opening of Vincent’s opera house in Lawless. One gets the feeling like Vincent is willing himself to stay alive just to get to this evening. Little does he know Avilio has been looking forward to the evening just as much, if not more.

Avilio, Ganzo, Don Galassia and his nephew Strega all know the game plan, but things don’t go according to that plan, as Del Toro takes longer to bring down and Barbero gets wise to Avilio’s treachery.

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It matters not, as Ganzo is able to free Avilio, killing Barbero in the process, and give Avilio a free path to Vincent and Don Galassia’s royal box, even as Nero is running off to stop a potential sniper all the way on the other side of the theater.

Avilio manages to do worse than simply kill Vincent: he kills Don Galassia, which is a death sentence to the entire Vanetti family. Strega takes out Ganzo, leaving Strega, Avilio, Nero…and not many others still alive.

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Avilio is pretty happy with how things worked out, as he sits in an alley as sirens blare. The Vanettis have lost everything, just as he did the night his family was taken. But the cost is high, and his decision to kill Don Galassia made him an enemy of Strega, who finds him in the alley. Is he there to thank Avilio for getting his uncle out of the way for him, or to kill him for it?

While the animation continues to be a serious liability, the overall experience this week was some thrilling and heart-wrenching mob drama. Avilio did most of what he set out to do, but he’s even more of a wreck than when he first got that letter. All of this, like Vincent’s murder of his family, might end up being for nothing.

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