Re:Zero kara Hajimeru Isekai Seikatsu – 13

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The royal selection process becomes a lot more interesting when Reinhard officially endorses Felt, but you can’t take the slums out of the girl, and Felt turns the court off with her poor breeding and independent, tell-it-like-it-is nature. I’m still firmly on Team Emilia, but I do enjoy Felt rubbing her contempt for the situation in everyone’s faces.

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Rancor builds among the court that just as a sewer rat shouldn’t be allowed to participate, neither should Emilia, a “filthy half-devil” with The Witch’s features. That sets off Subaru, who shouldn’t even be there to begin with, but he won’t stop barking, until Anastasia’s knight Julius confronts him, questioning his claim of being Emilia-tan’s “best knight.”

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Not to side against the protagonist, but Subaru is way out of line here, and I’m not sure I’m supposed to believe otherwise. Emilia really doesn’t want to grab him by the arm and lead him out like a mother taking control of her unruly child, but that’s exactly what happens, and it’s pretty ugly.

Far more surprising, and not altogether plausible, is Old Man Rom’s entry into the throne room to rescue Felt. He’s arrested immediately, and only spared summary execution when Felt changes her mind and agrees to participate in the selection.

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Mind you, Felt’s going to do things her way, which means rule with a healthy hatred of the country she struggled to mightily to survive in, and those who rule it. She breaks off an intense pledge to destroy the country all these rich bastards hold so deal and build a new one in its place. It sounds, on the surface at least, a lot like Emilia’s “everyone is equal” platform, only those who were on top in the old system won’t be equal to the 99% under Felt’s rule.

Felt may be just as contemptuous of the process as Subaru was, but she has a right to be, when considering the life she’s lived and the fact she’s a legitimate participant; Subaru is nothing but an interloper, good intentions be damned. And when Julius challenges him to a duel to show him what the knights he mocked are made of, Subie continues to learn, quite painfully, just how out of his element he is in this arc.

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It’s brutal to see him so out of sorts and so powerless to do anything about it. And this time, he doesn’t even have Emilia backing him up, because he’s going against his promise to stay put, which was a really bad decision.

Also bad? Thinking his Shamac spell would be of any use against a knight of Julius’ stature. Subie cannot lay a finger on him, and gets beaten within an inch of his life for refusing to yield. He also ignores a frantic Emilia’s cries to stop this madness, but he ignores them.

This is about more than just preserving Emilia’s pride—something he’s all too ill-equipped to so anyway—but his pride as well. The only problem is, he’s all alone on this one.

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What’s shocking is just how little Subaru realizes how much harm he’s done in these last two episodes. That makes it that much more torturous when Emilia finally lets him have it after he wakes up from his unnecessary beating. Her anger and disappointment cast a gloomy pall on what would otherwise be another gorgeously-lit bedside scene.

To be fair, Subaru physically can’t tell Emilia about any of the previous timelines, but even if he could, how can she trust anything he says when he so brazenly breaks promises he made to her and causes so much chaos in the midst of a delicate succession process?

The time for second chances and slaps on the wrist are over for Subaru, who has never seemed more out of place in this fantasy world. Bottom line: the Emilia before him and the “vision” of Emilia in his mind, are two different people, and he has to come to terms with that.

What does Subie do to counter Emilia’s litany of harsh truths? He digs himself an even deeper hole, selfishly rattling off all of the ways Emilia is indebted to him. That goes about as well as expected: Emilia agrees to repay all of those debts quickly, so they can then part ways, then walks out of the room, stating how she had—past tense—hopes for him. Ouch.

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So far, in this arc, the bad guy is Subaru, but I hope it doesn’t stay that way. The hole he started digging last week became a virtual mine shaft into the bowels of the Earth, and he has no one to blame but himself. Climbing out won’t be easy, even if he dies and wakes up back before all this awful business at the palace.

At the moment, I can’t see any other way to earn back the trust and respect he lost today than…by not losing it to begin with. But what would impress me even more is if Re:Zero Subie didn’t rely on the Reset button, but found another way to redeem himself.

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Re:Zero kara Hajimeru Isekai Seikatsu – 12

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No sooner does the Twin Maids arc conclude than the pieces are gathered for the next arc, one centered on the struggle to claim the throne. Those pieces include a grizzled chauffeur who is clearly more than one; a catgirl emissary who turns out to be a guy for some reason, and the other young women vying for the crown, including one who was in my blind spot.

Meanwhile, all’s well at Roswaal’s mansion, and Rem is far more affectionate towards Subaru. Unfortunately, there wasn’t time to show us much of Emilia and Subie’s date in the village, but I’m not complaining about the show’s efforts to move on to the next big storyline without undue dilly-dallying.

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Subaru is able to accompany Emilia to the capital, but mostly so he can be treated by the catlike Felix, a skilled magician and healer. But we know what he’s really coming: to look after Emi-tan and make sure no more trouble befalls. her. Emilia, for her part, would rather Subie take it easy after nearly being eaten by evil dogs so many times.

The return to the capital is marked both by reunions with old faces (the apple vendor; Old Man Rom) and new (the lovely but insufferably haughty Priscilla Barielle and her knight). Another knight kisses Emilia on the hand and sets Subie off; I for one think he’s being a bit over-possessive throughout the episode. His heart’s in the right place, but don’t crowd the girl, Soobs.

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Emilia tells Subaru to stay put when she answers the summons for the latest selection process at the palace, but Subie can’t stay put, and Rem, now a solid friend, ally, and admirer, doesn’t make him stay, and even gives him her blessing. Emilia’s reaction to seeing him there—with rival to the throne Priscilla on his arm, no less—is understandable; she was really hoping Subie would prove she can trust him not to go overboard for her sake by giving him One Job, and he could not obey.

Sure, it’s for her to say where Subaru should go and who he should meet with, but it’s not Subaru’s job to watch and inspect every move she makes, either. I can’t believe I’m saying this, but it’s looking like these two could use some space, or a least some perspective. Who are they to one another, exactly, could help inform how they interact and avoid clashes of this nature.

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Two capital characters conspicuous in their absence throughout the episode were Reinhard and Felt, as the last time we saw the two the former had knocked out and arrested the latter. I joined Subaru’s curiosity in what the heck actually went down with all that, and this episode gives us the answers we seek.

Felt is, like Emilia, Priscilla, and two others (one with a Kansai accent, rather bafflingly), a candidate for the throne. Not only that, she’s the one Reinhard will be routing for to become queen. Felt’s entrance at the end is pretty badass, and the look in her face is appropriately bemused and overwhelmed.

Not only that, Felt is someone, like Emilia, I’ve always rooted for, but now they find themselves on different sides of a power struggle, with eager entourages and followings watching their every move. This should be interesting!

Subaru may not have died and reborn in a long time—something that builds its own tension—but for now, that takes a backseat to more pressing issues of imperial rivalry and intrigue, just as Emilia was mostly on the margins of the Twin Maids arc. May the Best Girl win!

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Re:Zero kara Hajimeru Isekai Seikatsu – 03

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Subaru is surprised to find “Satella” at the loot house before dark, but not for long, as he realizes her nature never changes no matter which timeline he’s in. She always helps the lost girl, then ends up tracking Felt down. However, just when Subaru is making progress mediating between the parties (by being nice to both), Elsa comes out of the shadows.

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Again, Subie uses his knowledge of Satella to summon Puck to shield the blade, knowing he’s still corporeal this time of day. But Elsa still manages to severely wound Old Man Rom. Puck and Satella launch a pretty-yet-terrifying counterattack with their green ice-like crystalline magic, but to no avail—like a cockroach, Elsa just won’t go down.

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During Elsa’s fight with Rom, Felt, Satella, and Subaru, she’s full of quips, and so is everyone else. As the blades and crystal saggers fly, so to does the juicy dialogue, which is just as sharp and satisfying as the action.

Subaru makes mention of how cool he is when he realizes he needn’t fear dead (since he can always start over at the vendor) but at the same time, really doesn’t want to die and have to start over, especially now that he’s made progress with both Felt and Satella.

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Satella goes down for a moment, but gets back up and helps Subie when she can from long range, while Felt is able to escape outside to call for help, which they’re going to need because Elsa is as relentless about disemboweling everyone as she is hard to kill.

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That help comes in the form of Reinhard, who is a resplendent model of ultracool fantasy hero timing, appearances, and dialogue. He doesn’t even take out his own sword, choosing instead one that’s lying around, so confident is he that he doesn’t need to go all out against the likes of Elsa, the “Bowel Hunter.” It’s also cool how Elsa knows him too, and is excited to see what he can do before she kills him.

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In a great bit of world-building even within this one loot house interior, Satella admits Reiny can’t go all out while she’s healing Rom. But when Rom is out of danger, she gives the go-ahead, and Reiny goes ALL OUT, launching a terrifyingly powerful attack that rends half of the bottle episodes bottle clean away. Outstanding presentation of an “overdrive” attack.

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Everyone celebrates the victory, until Elsa pops out of the wreckage, STILL not dead; only wounded. Fortunately, she chooses the better part of valor by retreating, but the fact she’s still out there with her chilling desire to disembowel everyone else is certainly…disquieting, as is the fact even that huge attack didn’t kill her.

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Her last attack is foiled by Subaru, who uses Rom’s giant bat to parry her blow, saving Satella in the process. When the coast is clear once again, Subie goes into self-aware fantasy hero mode, asking for something from his rescuee in return for his heroics: her name. She replies, Emilia, with just about the sweetest gosh-darn smiles of the Spring. A great little transaction.

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Even with all the twist and turns we’d experienced so far, Re:Zero still isn’t done yet, as when Felt finally produces the insignia she stole from Emilia to return it to her, Reinhard suddenly hardens his previously lenient stance (he’s off duty, so he’ll overlook theft) and formally arrests Felt, hitting her with a sleep spell when she resists.

Once again, the strong reaction from another world insider creates great gravity and significance for one innocuous-looking little piece of jewelry, like the name “Satella.” But this time, Subie didn’t call her by that name, got on her good side, and when the wounds Elsa made finally open, she heals him and prevents another reset.

I was really glad about that, because my heart nearly plummeted all the way down into the Central Dogma when it seemed like he was going to die. That said, I do hope Felt is okay—she seems to be a pawn in all this—and Subie and Emilia can secure her freedom without making Reinhard mad or getting the law on their backs.

Overall though, this week was simply a tremendous piece of entertainment. Succulent kick-ass combat, quick-witted, tasty dialogue that never felt in the way, and countless twists and turns that only added to the richness of the whole—this was the complete package.

And it was a brilliantly compact package at that, with 99% taking place in the confines of the loot house, without the setting ever seeming stale for a second. Eschewing the OP and ED were also a gutsy choice for what is just the third episode. Re:Zero is a must-watch Spring experience, and this was its best episode to date. Hopefully it keeps this up.

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Re:Zero kara Hajimeru Isekai Seikatsu – 02

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In the latest iteration of the timeline the first episode ended with, Subaru doesn’t fare too well; calling Satella ‘Satella’ has the same effect as calling someone ‘Voldemort’ in the Harry Potter world. When Felt snatches her insignia, she assumes Subaru was only meant to distract her and runs off, and when he’s short with the three thugs in the alley, he gets stabbed to death and returns right back to the fruit stand.

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That quick sequence of events is enough to convince Subie of what we already know to be the case: he’s caught in a time loop, returning to that fruit stand every time he dies. He even gives it a name: “Return by Death” (which is a little plain but accurate).

(I’ll mention, I thought it was weird how the fruit vendor knew about Subie finding his lost daughter in this timeline. Did he find her again off camera, or is the vendor simply mixing up his memories from a previous go?)

Now that he knows the score, Subie initially considers simply selling his cell phone for some fat stacks and simply enjoying life, but he can’t ignore the fact he knows what happened (or will happen) to the old man, Felt, and Satella. So he decides he’ll maintain course: trade his phone for the insignia and give the insignia back to Satella.

The next time he meets the 3 Stooges, he tries something different: calling emphatically for guards. A distinguished swordsman named Reinhard answers the call, and rather than being a hardass, his “nice guy index” goes off the charts. I imagine we haven’t seen the last of him.

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In committing to this plan, Subie is naturally hoping to bypass the whole everyone-gets-killed-by-Elsa scenario by making the required transaction as efficient as possible, but it doesn’t help matters when he bumps into Elsa in the street and she can smell his fear and anger…and even compliments him by using humor to conceal his aggression (taking note of her dark beauty)

It also doesn’t help that he starts snooping around Felt’s hut, provoking her into attacking him before he can explain himself. I will say he hangs in there pretty well in the fight with the nimble thief—right up until her hut collapses on him.

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He does eventually sort out his intentions with Felt, who can’t be too careful, as she doesn’t intend to spend her whole life in the slums, and means it when she says “Live Strong.” She admits were she not a successful thief she’d probably have to sell her body.

It’s a small detail, but Subie does seem to know how to talk to women after a fashion, first by appealing to Elsa’s beauty, then mentioning offhand that Felt does pretty well for herself in the looks department despite not wearing makeup.

That being said, he pushes his luck a bit by being empathetic to Felt’s situation and petting her head, which she does not like and responds by biting him…after giving fair warning, of course!

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Subaru is intent on getting the phone appraised by Rom and making the exchange before Elsa shows up, but Felt is suspicious of the hurry he’s in, and doesn’t want to close a deal without letting her other client make an offer. Subie thought he could sway Felt by getting Rom on his side, but Felt won’t budge, and when a knock comes at the door, she opens it without reservation, even though Subie warns her they’ll all be killed.

But something very different happens than happened before. It isn’t Elsa at the door; it’s Satella (or whatever her real name is), having apparently asked around and tracked the thief who stole her insignia to the loot house.

That doesn’t mean Elsa isn’t far behind her, ready to kill them all…nor does it mean Subie will be able to form the same easy rapport with this Satella as the first one, but the important thing is, everyone is still breathing, and the episode ends without Subie back at the fruit vendor. …Progress!

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P.S. I liked the OP, which features some backwards percussion and a beginning that’s the reverse of the end. Vocals aren’t bad either. Likely a future Monday OP.

Re:Zero kara Hajimeru Isekai Seikatsu – 01 (First Impressions)

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I enjoyed the simplicity of Natsuki Subaru’s transition from one world to the next: after buying some food at the Mini Stop, he rubs his eyes, and when they open, he’s simply there, in a medieval-style fantasy world filled with humans and demi-humans. Being a shut-in NEET, Subaru rolls with it, confident he’s seen this kind of world in games he’s played and can thrive if he plays his cards right.

And it’s a lush, detailed world. Like Grimgar, Re:Zero takes its time building out the world and its rules, but in a different way. Instead of providing long pauses in dialogue or action for us to admire the world and become attuned to its slower rhythms, Subaru is in the middle of a bustling city and bounces from one strong personality to the next.

Subaru also makes no bones about the fact he’s dead broke and lacking in magic or other skills. All he has is the physical training he put himself through to guard his home back in his own world, and that only takes him so far. He expects a cute girl to save him, but it’s not the first one (a tiny, fleet thief in a hurry), but the second (an silver-haired ethereal maiden with a spirit cat).

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The girl—a half-elf who calls herself Satella (and voiced by Takahashi Rie, a favorite here at RABUJOI)—and her spirit-cat Puck are looking for the person who stole her jeweled insignia (probably the tiny thief), and Subaru decides to help her on this mission after she stayed by his side until he woke up from his injuries.

The insignia hunt gives Subie and us the chance to explore the world further, and as the sun goes down it only seems to get more and more beautiful, especially when Satella entreats with a mass of lesser spirits on a bridge. We’re in firm Final Fantasy territory here, stylistically speaking.

But as the sky gets dark, so does the show, as Subaru enters an apparent loot house and finds a bloody corpse, then he and Satella get run through by a killer in the shadows.

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Then…things reset. Subaru is back where he started when he first arrived in the fantasy world. Instead of trying to locate Satella again, he continues his search for her insignia without her, ending up at the tavern where he was killed and meeting Rom, the man he found dead there before.

It isn’t long before the thief, Felt, shows up with the insignia, and Subaru offers to trade his cell phone for it, demonstrating with its camera that he can “freeze moments of time with it, to their amazement.

Then the planned buyer of the insignia, Elsa, arrives, and it’s clear from her voice and face that she’s the one who killed Subaru and Satella. Subaru manages to win the insignia in negotiations with Felt and Rom, but when he says he’ll be giving it back to its owner, Elsa turns deadly once more.

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She dispatches Rom, Felt, and Subaru without much difficulty—she’s just too quick and stealthy for a novice like Subie—and he returns to the street vendor once more, as if a reset button had been pushed. That being said, he has the memories of the last two times he was there, but not knowing what the heck is going on, he passes out from exasperation.

Shortly after awakening, he spots Satella passing by, and calls her out by name, apologizing for getting himself and her killed before. Satella, to his surprise, reacts with hostility to Subaru calling her by the name of an infamous “witch.”

A lush alternate fantasy world, a fish out of water and a clash of cultures, a pleasant friendship seemingly domed by murder most foul, and mysterious time looping—Re:Zero serves up quite a bit in its ambitious double-length debut, and even though it wasn’t even on my list initially, now it’s at the top of it.

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