Shoukoku no Altair – 04

Mahmut’s first posting as a newly-demoted Binbashi is his home village of Tughril, rebuilt since its destruction twelve years ago in the last war. Mahmut still carries emotional scars and has nightmares of that night, but he’ll no doubt have to overcome or refocus those fears if he wants another shot at Pasha.

Using the Pyramis crystal at the water shrine, we and Mahmut quickly find ourselves deep in the intricate spy world of Turkyie. Barbaros, an old man who once carried the flag for Halil Pasha, now kulak of the village, serves as go-between between Mahmut and Zaganos’ spy in the area.

That spy turns out to be Suleyman Kara Kanat, who along with Mahmut are the last survivors of the previous Tughril village. Like Mahmut, he cursed himself for not being in the position to save his village, but for a different reason: while Mahmut was just a wee kid of five, Suleyman was off eating, drinking and cavorting in far-off Florence.

Consumed by despair and self-hatred and pity, Suleyman ended up raised up by one Zaganos Pasha, who would later visit him the first day of his promotion and offer him a job in his new spy network, one to rival the splendid information system that was the real power of Florence. Given purpose and a goal again, Suleyman gladly entered Zaganos’ service.

Meanwhile, after a scene of Minister Louis drawing up some dastardly scheme, his Rod Orm assassins arrive in the village and attempt to knock off Barbaros, who turns out to be as spry as Yoda and gives them a fight.

Mahmut and Suleyman join the fight, but Mahmut makes a couple of potentially fatal mistakes when he underestimates the assassins’ ability to adapt to his tactics and use some of them against him, as well as misjudge their weaponry.

After a literal cold shower (to get the eagle-luring blood off his clothes), he puts his trust in Suleyman and Barbaros, and the three re-confront the female assassin and run her out of town, destroying her mask in the process.

When called upon, Altair can execute action competently, albeit at a slower pace than most shows in the genre muster. That said, it’s good to see Mahmut’s usual tricks countered, suggesting a worthy foe. This is all a valuable learning experience for the next stop on his spy-world itinerary: Phoenicia.

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Macross Delta – 21

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The HayMirFre triangle was set aside entirely this week; instead the episode focused on Kaname and the roots of Walkure, starting all the way at the beginning. It’s a long story, but the ladies are incarcerated until further notice, so there’s time to tell it. It’s a story that was only hinted at before, and digging deep into the group’s history mitigates the fizzling out of suspense from last week’s infiltration.

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The last couple of episodes have been full of uncertainty for all, but the flashbacks this week are instrumental in showing that this has almost always been the case. When Kaname was first hired by Chaos, nobody knew what they were doing. Once idols with fold receptors were collected, their first “shows” were utter failures. Even Makina and Reina don’t get along for a long time. Two other Walkure members quit due to stress.

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It’s also instructive to see just how ragtag Chaos was long before Hayate and Freyja joined it. Kaname was simply a survivor on a war-torn planet; Makina from a family of skilled mechanics and engineers; Reina is a genius hacker. None were born idols; they grew into it, as did the symbiotic relationship between Walkure and the Delta Platoon, leading to the rescue of a young pilot named Messer from a battle on Alfheim.

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Of course, one member of Walkure was born an idol, with no other dream but to sing. That, of course, is Mikumo, who was introduced to the others quite suddenly after Claire quit, and has a powerful and immediate impact on them all.

Even Reina and Makina bond over her transformative power of song, which she uses to introduce her self rather than, you know, speaking to them. When Mikumo is suddenly singing in the brig where the others are being held, it’s a neat (if somewhat jarring) segue out of the flashback and back to the present.

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Back on Windermere, Lloyd has Heinz use his newly amplified song to put thousands on Al Shahal in a coma to do research, but Heinz’s frail body can’t take the strain. When Keith discovers the Heinz is riddled with the same frozen malady that claimed his father, only far earlier in life, he is furious, and confronts Lloyd, who pretty much confesses to murdering King Gramia (to east his suffering), and that he and Keith cannot “fly in the same skies”.

Lloyd goals are about far more than preserving the fatherland and expanding the empire. As Berger finds out, he may be after the ability to join the minds of all mankind into a network; unlocking perhaps the most powerful ability of the protoculture. If Gramia, Heinz, and even Mikumo or Freyja are the eggs he has to break, so be it; he must have his omelette.

But he’s running out of time. Mikuno’s “issues” were fixed aboard the medical frigate, and while she now knows she has no childhood memories because she’s a genetically engineered clone, she’s no less committed to singing for the cause she was created to serve.

Delta and Walkure are headed to Windermere. Whatever anyone’s personal issues or doubts, there’s a galaxy out there that needs saving. Time to get to work.

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