Darling in the FranXX – 05

Now that Hiro has shown he and Zero Two can make a difference in Strelizia, everything is just peachy on the Plantation, right? They can relax, celebrate their victory as Plantation 26 hooks up with theirs, and look forward to Hiro leading the way in the next Klaxosaur battle. Hiro and Zorome even bury the hatchet.

Well, not so fast. Hiro’s body is boiling. Gorou is concerned, but Hiro says he’s never felt better. On one level that might be true—he made a difference and has a chance to keep contributing—but on the basic physical level, he has to be suffering. And this is after two times in the cockpit with Two. “The next time is the third”, Nana ominously says. No stamen has ever made it to a fourth.

FranXX proves it can deliver an engaging episode without any flashy battles between the enemy and its titular sexy mecha. That’s because both the main players and the supporting roles are all very well-executed, if archetypal.

Ichigo in particular turns in a wonderfully-layered performance, due in no small part to the talents of newcomer seiyu and Hana-Kana sound-alike Ichinose Kana, as the squad leader watches her beloved Hiro snatched away from her by the haughty Zero Two.

Ichigo takes this in stride—she isn’t even the person she was a few episodes back, but just because she’s better able to prioritize her personal feelings with her duties (and asking that Gorou do the same) doesn’t mean those feelings aren’t there, seething beneath her cool surface.

Ichigo makes it plain to Zero Two that she won’t tolerate rule-breaking or offer special treatment, and takes Two’s “bossy” comment as a compliment. Meanwhile, Hiro continues to writhe in a pain he is hiding from everyone, and spots a spider on the bathroom light about to kill a moth; a not-so-subtle symbol of his current situation.

When Squad 13 meets Squad 26, we learn just how different and unusual our squad is, with its unique FranXX and nicknames for their parasites. 26 is All Business, but aren’t so cold they’ll crush Zorome’s dreams by telling him no children ever become adults in this business.

Parasites purpose is to fight until they die or can’t fight anymore; growing up and procreating, it would seem, is for other people. They’re not fighting for their future, but for a future for mankind they’ll never see. Hiro seems to understand this more than anyone, as he’s willing to keep partnering with Two even as a bizarre and intensely painful blue growth spreads across his chest.


Gorou eventually discovers Hiro’s secret, but Hiro makes him keep it a secret, out of deference to their friendship and because Gorou doesn’t want to be the one to deliver the news that will ground Hiro and rob him of his chance to make a difference.

There’s also the fact that Strelizia is a big part of Hachi and Nana’s battle plan for the impending surge of Klaxosaurs descending upon the kissing Plantations, and they cannot guarantee the success of the mission (i.e., their survival) if Hiro and Zero don’t sortie.

When Squad 26’s leader hears that Strelizia will join the battle, he shows the most emotion he has up to that point, condemning Two for not caring about her allies and blaming her for the death of his former partner.

Two isn’t apologetic; she doesn’t even recall the battle that changed this guy’s life, and says “weaklings die”. But when he draws closer in anger Hiro blocks him, assuring him he’ll keep Two under control.

That night, Ichigo goes off with Two to warn her not to push Hiro too far. This is beyond jealousy; Ichigo doesn’t want to lose Hiro, no matter what, but Two cannot guarantee anything. Things turn nasty when Ichigo accuses her of wanting to “suck Hiro dry” and discard him.

Two states that if he dies its because he didn’t have anything going for him, she slaps her and calls her inhuman. Two, with her headband knocked off her horns, glares at Ichigo with glowing red eyes and asks what Ichigo and the others even think “human” is.

Gorou, who couldn’t sleep (Hiro groaning in pain in the opposite bunk), observed Ichigo and Two’s exchange, and Ichigo bursts into tears, lamenting how much of a mess her mind is, and not wanting to feel the way she does. Faced with his partner getting so upset about another guy, Gorou seems to feel something similarly undesirable.

Ichigo and Gorou would seem to be in the worst possible emotional state prior to the biggest and most hazardous battle of their lives (it might claim a parasite or two from Squad 13 before it’s over), but Hiro and Zero Two are an island of tranquility, standing by the pond where they met.

Two knows about the growth and the pain Hiro is enduring, and gives him one last chance to back out from darlinghood. Hiro immediately and firmly declines. He said he’d fly with her. It’s what he wants. And he’ll do it as long as he’s able and allowed (or even if he’s disallowed, as he was last week). He knows the wings he’s been given may snap any day, but his place is in the sky.

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Sakura Quest – 04

This week everyone helps Sanae move out of her old, bug-filled house. While helping out, Yoshino can’t help but notice the exquisite wood-carvings or ranma built into the house. Turns out Manoyama’s wood carving is one of Japan’s government-protected traditional art forms. How ’bout that!

Yoshino thinks they might be able to use that to boost tourism…er, somehow. In the meantime, after Shiori’s truck breaks down, they get it serviced by Doku, the local tinkerer and inventor, who also happens to have a frikkin’ perfectly functioning biomechanical exoskeleton in the bed of his, get this: Ford pickup truck. There’s all kinda wrong going on that preceding sentence.

In a show that’s going for simple slice-of-life realism, I failed to see the need for a Kuromukuro crossover. Yeah, this tech is out there, but some old guy in a shed in the sticks banging it out? It’s a bit far-fetched. But that’s not even the worst of it.

They get some poor young wood-carver to make decorative accessories to tack onto the exoskeleton to make it more appealing to the olds. Because if its one thing the elderly love, it’s really heavy impractical stuff that can fly out of control at a moment’s notice due to dubious R&D!

I realize the Board of Merchants’ chairwoman is supposed to be the curmudgeonly counterpart to Ushimatsu’s more openness to innovation, and the ideal philosophy, if there is one, is somewhere in between. But when Ririko’s grandmother asked them where their sense of pride is, I was kinda hoping she’d asked where their sense was, period.

Look, I understand the episode was trying to give each party in the woodcarving debate their fair shake, and Yoshino and her ministers aren’t the “good guys” by default, but they really didn’t help their case with such awful, cockamamie ideas.

The result of their failure is that Sanae tells Yoshino she’s out as minister, saying her heart isn’t in it. That’s ironic, because I don’t think my heart is in Sakura Quest anymore, either. Somehow the prospect of watching twenty more episodes of Yoshino and her cohorts fumbling around doesn’t seem all that appealing.

At this point, I think I’d rather do some woodcarving…the kind that doesn’t trample on centuries of tradition.

Sakura Quest – 03

When a television interview exposes Queen Yoshino I’s dearth of knowledge about the very town she rules (mentioning only its natural scenery and manju), Ushimatsu insists she go out into the town and “feel the wind”…which she does, literally, no no effect.

Shiori then accompanies her on a series of increasingly demoralizing interviews with Manoyama’s salt-of-the-earth residents, who either can’t hear what she’s saying, don’t trust her, or say there’s nothing she can do.

However, the bus driver (who was the prince when she was first crowned as a little girl) is one somewhat-heartening voice: if someone’s going to revamp the town, it will either be someone young, someone foolish, or an outsider. Yoshino’s all three, so she should be fine!

She also actually learns a few things about the town. One, it used to be just plain ol’ Kabura Kingdom, without the chupa- , and that Ushimatsu and his tourism board and the board of merchants (led by Ririko’s grandma) have always been at odds with the switch to UMA.

At the apparently super-important mascot contest, Ushimatsu finds his chupakabura mask has gone missing. Little do they know Yoshino’s new friends Shiori, Maki, Sanae and Ririko are ON IT. They put a ridiculous amount of time into tracking down the town’s previous mascot, Kabura Kid, then mending it in time.

It’s a real group effort, though the particulars of their motivation, beyond helping Yoshino out, escaped me a bit. I guess they really did all have a bunch of time on their hands!

They arrive at the contest with the Kabura mask the same time Ushimatsu’s underlings arrive with the chupa mask, soiled by spending time at the garbage dump.

(I’ll mention that I love that Mrs. Oribe takes such pleasure in taking Ushimatsu down a peg whenever possible, talking about how he’ll be saved by the very kingdom he once destroyed. It’s such gloriously big language for such a petty subject!)

But hey, maybe it’s not so petty. As Ushimatsu and the others bicker over which mask he’ll wear, the Queen finally puts her royal foot down, and says it doesn’t matter. (But she choses the kabura mask, since it’s not covered in shit).

In a stilted, serious speech probably not quite appropriate for the audience of mostly kids, she says she doesn’t yet know what Manoyama has that no other town in the world has, but she’ll spend the next year hoping to find out (assuming the entire town doesn’t die of old age by then).

The one condition she gives Ushimatsu is that she be allowed to perform her duties with the assistance of the combined force of Shiori, Maki, Sanae and Ririko, who all agree to be her “council of ministers.”

Again, because I guess they just don’t have a lot going on? It’s not made clear whether they’ll be paid like Yoshino is, but one would hope. What kind of kingdom can’t pay its subjects a fair wage for their services?

Watched with a hearty helping of suspension of disbelief, Sakura Quest is a pleasant enough place to spend time, if pretty much average in looks and sound. So I’ll stick with it for now. Can that sustain me for…25 episodes? That remains to be seen.

Koufuku Graffiti – 12 (Fin)

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This is it. The Final Battle. Who lives? Who dies? Who ends up in whose bed? Who is able to exact their revenge, and who ends up burning in hellfire for all eternity?

Ehh, this isn’t that kind of show. Nor did it need to be. When I look back on Koufuku Graffiti, I’ll remember a warm, happy, and taste bud-enticing show; the feel-good show of Winter 2015.

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Don’t worry, all of this is in Kirin’s dad’s head.

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Hey, it’s 2016 in this show. We’ve been watching the future.

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Ryou and Kirin pass their exams, so they’ll be going to the same high school as Shiina next year, along with a couple other classmates who are eager to befriend Kirin, who never had a thing to worry about in the friendsmaking department because she’s kind and sweet and makes a cute pok-pok sound when she walks.

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Then, terror strikes in the form of a depraved house invader. Oh wait, it’s just Akira, trying to surprise Ryou and succeeding, but in the wrong way, getting a bonked nose for her trouble.

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Akira actually has a nice gift for Ryou, who’s thinking a lot about her grandmother, who was there for her opening ceremony, which feels like yesterday. The gift is an apron made from her grandma’s apron, so in a way, whenever she wears it, it will be like cooking with her grandma, or as Kirin maturely puts it, she can look forward to making new memories rather than simply dwelling on past ones.

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Ryou decides to christen the apron by preparing the same meal her grandma made to celebrate her entry into middle school three years back. It’s the same meal she made in the first episode, but it tasted bad to her back then because she was alone and still thinks it’s mising something when she tastes it alone.

That changes when Kirin arrives with all her luggage and samples the meal, and deems it one of Ryou’s best yet. Even Ryou notices an improvement in flavor after Kirin arrives, proving that food really does taste better when it’s shared.

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Everything on the shelf above the sink stayed in the exact same position all those years. That’s some precision right there.

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Ryou is in for one last twist when Kirin explains all her luggage and mentions movers are on the way…because she’s moving in with her, something neither Kirin nor Akira ever told Ryou, though they thought they did.

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Ryou seems to have a problem with this, though it’s more about being left out of the decision while everyone else from Shiina to Akira to Kirin’s parents know about it, yet she doesn’t; for all we know even Yuki downstairs knows! But now that Ryou knows too, she’s happy Kirin is moving in, Kirin cries tears of joy and relief, and everyone helps her move in.

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Looks kind of like Laputa, doesn’t it?

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Ryou started out alone, with her important parents far away, her aunt busy at work, and her grandmother dearly departed. But now her home is full of life and love and energy, and even when everyone leaves, Kirin will still be there. Ryou looks like she couldn’t be happier.

As the credits roll, we get an epic supercut of every foodgasm in the show, putting into perspective just how much delicious food was stuffed into the last twelve episodes, and getting me that much more excited for another cooking show, Shokugeki no Souma this Spring. I’ll also have to track down some yellowtail and daikon!

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Ai Tenchi Muyo! – 06

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After his long ordeal, Tenchi returns to his home, where Sasami and Aeka tend to him, serving tea and helping him unpack a “care package” from Washuu containing items he’d never believe necessary for the task at hand. Tenchi’s relaxing bath is interrupted by a cheeky Ryouko, and Sasami and Aeka come in and add to the unwelcome commotion.

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First of all, man, Tenchi’s got more girls than old men have hair in strange places. The latest two, Sasami and Aeka, are legacy characters from the original show, and there’s a lot written about them over at MAL, though I didn’t read it. Suffice it to say they’re a bit of a combination of doting housemates, sisters, and wives, and Tenchi doesn’t mind having them around…

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Unless they disturb his peaceful bath, that is. To be fair, the Masaki sisters were only responding to the noise Ryouko (another legacy character) was making while pestering Tenchi. But yeah, between all the anal-retentive signs on the walls (and the racket within them) and all the new girls at school he must contend with, there’s clearly not a lot of alone time for Tenchi…although that also means there’s nary a dull moment.

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