Moretsu Pirates – 26 (Fin)

Marika’s fleet arrives in the area of space where the Golden Ghost Ship appeared to face not one but three Grand Crosses. Coorie leads an EW attack, with all other EW techs working in synch. With the fleet fully cooperative and coordinated, they can focus their attacks on the enemy without risk of hitting each other. The two escort grand crosses are eventually blown up, and Marika leads a boarding party to the lead Grand Cross. All three ships were fully automated, with Quartz Christie the only one aboard. After exchanging a few words, Christie escapes and activates the self-destruct. Victorious, Marika sets a course back to Sea of Morningstar to continue her studies and cafe job, determined to continue being a high school girl pirate.

The Grand Cross-type battleships were built up as formidable, perhaps indomitable force to be reckoned with, and the episode wisely raises the stakes by introducing a fleet of three rather than one against Marika’s fleet of ten ships. Numbers make the difference though, as it’s really one spoiled brat (Christie) with three very expensive and flashy toys up against thousands of dedicated pirates hungry for glory; with centuries of combined experience. The battle is the highlight of the series, featuring lots of stuff getting blown up, and Coorie working keyboards with both hands and feet. Christie never had a chance, though she didn’t go quietly. We were a little amused when she told Marika she “won’t run and hide”, right before running and hiding, but someone like her would never allow herself to be a prisoner.

Who would have thought the young, earnest, but sometimes scatterbrained and often overstretched high school freshman Marika Kato would become the first pirate in more than a century to lead a coordinated pirate fleet against a foe? And not only lead the fleet to battle, but lead it to victory? Looking back to the first episode, not us…and yet here we are. She did it. And she did it without flunking out of school or losing her part-time maid cafe job, two things that were then, and remain now, crucial parts of her life. She’d be the first to admit she couldn’t have done anything without all of the help from her amazing crew and loving friends and family, be they involved in her daily life or working in the background. So ends an immensely enjoyable sci-fi pirate series with a lot of heart, easy-to-like cast, and above-average production values.


Rating: 4

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Moretsu Pirates – 25

The real Luca returns from vacation, and Quartz Christie also returns, where the pirates encircle her with guns. Marika agrees to engage her in a fair fight, which she plans to win. Ironbeard butts in, announcing he is there to retrieve Christie on orders from the queen. Ironbeard’s entourage includes the real Kane (his younger twin brother had been filling in for him) and Ririka, who is back to her “Blaster” role. After a huge feast, Marika challenges Christie to a battle, and Christie assents.

It’s all going to come down to one huge battle between Christie, with technologically-advanced Grand Cross, and Marika, with her band of plucky “frontier” pirates. Who will prevail? We’re guessing Marika, but that isn’t decided here. This week, like any good penultimate episode, gets everyone caught up, checks in on nearly everyone, and basically does the housekeeping that will allow the finale to flow unfettered by loose ends. This episode was a buffet of light and tasty hors d’ouvres.

Lberally peppered throughout the episode were fun little moments. Christie trying to avoid the spotlight (literally); a group of EW techs fawning over Coorie in non-hot mode; Chiaki reacting to her singing voice being transmitted across piratedom. While guys like Ironbeard remain mysterious, at least his motives aren’t: he’s there to fetch Christie, whom we imagine to be some kind of priviliged loose cannon who ran away from home to play with her awesome new toy. That being said, Marika challenged Christie to a fight, and he can’t interfere any more than Christie can refuse. So it’s on like Donkey Kong.


Rating: 3.5

Moretsu Pirates – 23

Captain Ironbeard introduces himself as master of the Galactic Empire pirate ship Parabellum. With a large light and weapons show, they scare off the pirate hunters, whose ship Ironbeard calls the Grand Cross. After evacuating and tending to the crew of the Big Catch, the Bentenmaru returns home, where Chiaki suggests they seek out the “Legendary Chef” who brought the pirates together long ago, and could again. They find his son, whom Marika knew from the times Ririka brought her to his restaurant as a reward. He activates the old-timey comms systems that all pirates keep aboard for such an occurance. As they prepare to head for the rendezvous, the Grand Cross appears again before the Bentenmaru.

With the exception of the first episode or so when Marika is being introduced to the pirate world, the series has focused more on the characters and their immediate exploits rather than the history of piracy itself. What we’ve known is that the pirates fought the empire in a war of independance, and Marika’s world (and the Serenitys’ too) were the benefactors. We’ve also known that the empire has traditionally allowed pirates to operate as long as their letters of marque are in order. With an imperial pirate hunter on the loose, all bets are off, and swift action is needed if the pirates’ way of life is to survive.

This week gave us new glimpses into the heroic, revolutionary past, when whole messes of larger-than-life pirates formed armadas that fought for their freedom…and because it was fun and exciting, no doubt. Marika and Chiaki determine the only thing to do is to call all the pirates back together and face their nemesis en force. The Parabellum, meanwhile, plays a cryptic role this week; clearly saving the Bentenmaru, only to vanish shortly thereafter…though we’ve probably not seen the last of them.


Rating: 3.5

Moretsu Pirates – 20

The Yacht Club decides to enter an unpowered dinghy race called the 19th Nebula Cup, and have two weeks to prepare. They learn that Hakuoh had been suspended from the cup five years after foul play. Kane volunteers to whip them into shape with tough simulations and a windsurf competition at the beach which will decide which three club members will represent Hakuoh at the race. Natalia, Grunhilde, and Ai win, which the latter just beating Marika, who had pirating duties anyway.

When Marika observes how enthusiastic and passionate Ai is about All Things Yachty (that just sounds wrong…), it doesn’t take long for her to wonder to herself: why did I join Yacht Club? Beause she liked yachts? When she sees a spaceship rising in the sky, then blasting away into orbit, it comes to her: she joined so she could get to space. Mind you, this was before she knew she was destined to get there anyway. Marika’s energies may not be focused like a laser on one specialty like Ai, but she’s definitely gotten what she wanted from joining the club, and then some; even if she wasn’t a pirate captainess.

About that status: while the episode focused on competitive windsurfing and leaving nothing to the imagination vis-a-vis Kane’s physique (seriously dude, cover up for the young ladies), peeking out from the episode’s periphery were little reminders that Marika’s life is far more complicated than any of her fellow club-mates: there are invisible powers protecting her as she clubs and pirates away. There’s a “treaty” in place, that will be honored…until Marika graduates, and then she’s on her own. The Serenity princesses may also have complicated lives, but they have a whole military at their disposal; Marika just has her pirate crew and the yacht club, which may not be enough against all the foes that potentially await her…but probably will be, because everything always works out in the end!


Rating: 3

Moretsu Pirates – 18

Robert Dolittle leads a huge fleet and bombards the Bentenmaru with laser fire. As Ai evades the attacks, Marika, Jenny, Chiaki, and the Serenity sisters hatch a plan. The Bentenmaru escapes from the Dolittle fleet, intercepts Jenny’s fiance’s ship, and hacks into interstellar broadcasting, recording live coverage of his unsavory dallying in revolutionary movements. Uncle Robert shows up, but thanks to Marika’s quarantined crew, they have more than enough dirt on the company to have him arrested for corruption and weapons trafficking. Her normal crew tests negative for illness, and Marika and her amateur crew return home triumphant.

The Dolittle arc comes to a sudden, action-packed, rousing, sometimes ridiculous conclusion, but unfortunately it did so in a way that very often stretched and strained credulity, coming off as a bit over-neat and tidy. Let’s start at the beginning: the threat of Doolittle’s fleet is all too-easily brushed aside. One of the cooler little moments in the episode is when we see first-year helmsgirl Ai’s legs shaking as she evades the attacks – this is new territory for her. But her piloting is a little too perfect, as are the FTL girl’s engineering skills and Lynn’s apparently limitless hacking abilities. There’s no doubt these are extremely bright and talented girls, but the Doolittle fleet comes of as pathetically inept.

Then there’s the extremely complicated plan to get Jenny out of her fix. It involves boarding the Glorious Krooph, which just happens to be flying around nearby. Never mind the fact that the crew boards her in that stupid cosplay again (though we have to admit we did enjoy priestess Chiaki with her taped-up gun and disgusted outburst) but there’s a friggin’ army on that ship, not tourists, and they let themselves get captured by a handful of high schoolers? Again the bad guys are just too stupid for words. Broadcasting their raid live to expose Krooph and Dolittle certainly tied those guys’ hands somewhat, but again, how in the hell was Lynn able to do that…and who was making the realtime titles and graphics? This episode was fun, but things were wrapped up too easily and neatly, and the Yacht Club students were simply way too perfect.


Rating: 3

Moretsu Pirates – 17

Lynn asks Marika to take on a mission to board a liner and ‘kidnap’ Jenny Dolittle, who is being forced into an arranged marriage by her uncle so he can make his son the heir to the massive Hugh-Dolittle company. Marika agrees, but Jenny arrives aboard a state-of-the-art spacecraft before they get started. Lynn and Jenny reveal they’re in a relationship, and Jenny requests asylum, which Marika grants. Jenny’s uncle tries to pressure Harold Lloyd to make Marika give her up, but Marika is able to negotiate a deal with Show that will work out for everyone, which he agrees to. Not long afterward, the Hugh Dolittle fleet opens fire on the Bentenmaru, which jumps away in retreat.

For Marika Kato, an awful lot can happen in a day. One minute you’re assembling a subsitute amateur crew of novices who work out how to operate the ship and pull off a standard pirating job by the skin of their teeth; the next, you’re in quite a bit more potential trouble, taking on a job that places you, your ship, and the insurance company that covers you in a very powerful interstellar corporation’s crosshairs. We can only salute this episode for it’s sheer scope, ambition, and for sweating the details.


We love how the initial plan – which really sounds like how the episode will unfold – is suddenly and totally subverted by, of all things, the client herself, Jenny. Despite her looks she’s no damsel in distress; she can take care of herself, and when she sees and opportunity, she takes the initiative. Justice is on Jenny’s side: her uncle has no right to push her out of the picture by marrying her off, but it’s interesting how there’s more to this than business. Lynn didn’t just do it out of a sense of duty to her former captain, but out of love for her; love Jenny reciprocates. Marika can hardly stand by while two friends’ hearts are at risk of being torn from one another.

We have to point out that Marika makes some initially very questionable command decisions (agreeing to a mission that could cost her her license; allowing Jenny’s ship to dock before confirming it’s her) but her utter conviction in making them (there’s a reason she’s the captain, and she’s her father’s daughter), and the way events unfold, everything manages to Come Up Marika. The cost of failure is high, but the cost of success is damned high. All they need to do is protect Jenny from her uncle and his big bad corporate fleet…with rookie high school students manning the helm and FTL drive. The training cruise is over.


Rating: 4

Moretsu Pirates – 14

Marika leaves the bio-container delivery to her crew so she can catch up on her studies, but they open prematurely, infecting her whole crew with flu-like symptons and forcing them into mandatory isolation for up to a month. It falls to Marika to confer with their insurance agent Show, who gives Marika three choices: pray for her crew’s recovery, rescue them before they’re well, or assemble a new crew. If the Bentenmaru is out of action for a month, their license will be revoked, so she choses the third option. Gruier follows her in disguise, and after fashioning a disguise for Marika, they attempt to find new crew members with no success. Chiaki and her father Kenjo meet up with her, warning her not to pick random sailors, but to turn to people she can trust who were right under her nose all along: the yacht club, who are ready and willing to step in to help her.

Moretsu Pirates is about Marika leading the Bentenmaru and its gallant crew on piraty adventures, no? Well, what if you take the crew out of the equation, eh? This episode (or “sailing”) explores this, while introducing Marika to yet another of the less glamorous but still necessary aspects of her job: the business side. It’s a great concept that’s well-executed, thanks to help from Gruier, now a main character, and Chiaki, who suggests the most obvious course of action for Marika to take: recruit the Yacht Club. They have the skill and personality she desires in a crew, but unlike random sailors, she can trust them, too. It’s not surprising that the club president (and former hacker) Lynn Lambretta jumps at the chance to do some piracy; she’s always had that rebellious streak.

Would the academy really be okay with a bunch of minors turning to piracy so willy-nilly? We don’t know, but we do know the Yacht Club was the first thing we thought of when Marika told Ririka she needed to find a temp crew. That she didn’t arrive at that conclusion immediately shows that she’s still not perfect when it comes to running her ship and her business, and she still depends on friends like Chiaki and her dad to steer her to the right decision. While we hope the regular crew gets well soon, we’re looking forward to seeing what Marika and the Yacht Club crew can do in their stead.


Rating: 3.5