Mobile Suit Gundam ZZ (AKA Double Zeta)

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Week 8 of our Hot Summer Flashbacks Series brings us to Mobile Suit Gundam ZZ, a 47-episode TV series launched in 1986. Double Zeta, as it is affectionately known by no one because no one could possibly be affectionate about this show, is set in UC 0088 and is a direct sequel to Mobile Suit Zeta Gundam.

I’m at least 60 hours into my Gundam binge and there isn’t much to say: MSGZZ has the lowest production values of any Gundam I’ve reviewed so far (parts of the animation are so choppy you can’t tell what is going on at all) and it continues MSZG’s tradition of over-designed (yet overly similar) character design, atrocious 80’s dialogue, and, worst of all, the entire cast is made up of teenagers.

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In so far as the Universal Century is concerned, not much happens in MSGZZ. No characters from it are referenced in future Gundams and the only event that matters (Khann’s death) is presented completely differently in Gundam Unicorn, which I still don’t understand…

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Is MSGZZ worth watching then? Yes!…If you want to watch eye-bleedingly terrible everything?

The animation is choppy; budget. The story is mostly told for laughs, but isn’t funny. The cast is made up mostly of random teenagers who are maniacal kleptomaniacs. The first villain is a dandy with no real interest or ability to fight. MSGZZ is just a mess and impossible to get into.

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If you are looking for anything good to say about Double Zeta, you can at least say it gets a little better in it’s last few episodes. Characters come together and action, what little there is, keeps going… but OUCH! This show takes too long to get there with too many silly hammy moments.

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