The Promised Neverland – 11 – All Or Nothing, Now Or Never

It’s heartening to learn neither Ray nor Emma had ever truly given up on escaping, but they’re out of time, so they have to implement whatever plan they have immediately. The key is to distract and misdirect Mama so all of the kids can escape, and the best way to do that is by setting the house on fire.

But Ray knows that won’t be enough, which is why he’s been planning and working his ass off to be the most valuable pieces of meat Mama has ever raised. He’ll set himself on fire so that Mama will stay fixed on trying to save him. And while he brooks no argument from Emma, we never see him actually drop the match into the fire.

Nevertheless, Mama comes out of her office smelling burnt flesh, and finds Emma kneeling before the conflagration in the dining hall, telling her Ray’s in there. She orders an evacuation while she desperately tries to save what she can of her great prize.

She also urges Emma to get out of there, but when she turns around, Emma is already gone. When she tracks her with her watch, she discovers Emma has cut off the ear containing her tracking device. She’s off the grid, and has a huge head start.

When she meets up with the others, Ray is with them, to our surprise. Turns out Emma caught the lit match in her bare hands before it could fall on the oil. She has an alternate plan for Ray that doesn’t require his sacrifice. It’s a plan Norman gave to her, and which she distributed to everyone else bit by bit.

Norman told Emma exactly what Ray would do and how to stop him, including with a pile of meats and human hair that will smell like someone burning. The whole time Emma appeared to have lost all hope and was being comforted by the little ones, she was actually muttering to them the plan that will spring them.

When Emma reaches the wall with the others and prepares to climb, the specter of a smiling Norman pats her on the back, urging her to keep going. But Ray senses somebody is missing…and somebody is. Mama manages to escape the burning house with her radio but nothing else, but she’s determined to retrieve her beloved Emma and Ray. To her surprise, she still has a hostage—with which to lure one or both of them back—in little Phil.

After so much preparation and time-biding, the escape is finally on, and there is no going back, as the home where they used to live has been destroyed. But if I know Emma, she’s not about to leave anyone behind, and that could well lead to her ruin.

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Mayoiga – 03

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Dozens of people of every disposition and background suddenly isolated in a strange place full of mysteries…Mayoiga, I’ve decided, is the Lost of anime. This episode made that decision a lot easier, especially with the group’s need to hastily grope their way through some kind of rudimentary justice system after one of them tries to harm another.

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One reason “Jack” is looking for a new life is that he was heavily bullied in school, lost it, lashed out, and ended up in juvy. Just because he was released doesn’t mean all his trauma and neuroses are gone; so when Judgeness prods him too far, he lashes out again.

That gets him tied up, and ultimately it’s decided they’ll throw him in a creepy undergound prison for the night, even though some (cough-Lovepon-cough) wants him swiftly executed for his wrongdoing.

Meanwhile, Valkana searches feverishly for Yottsun after Masaki is found, with a story of him leading her along until he went off on his own an vanished. Valkana’s obsession with finding him stems from his absolute need not to be called a scapegoat—after just such a thing happened in his “previous” life as a systems engineer (ah, the flashback…one of Lost’s primary narrative devices).

That obsession makes Valkana very short-fused, and Koharun gets a taste of his wrath when she suggests deep down he’s lonely, otherwise he’d never embark on an adventure involving so many other people. The truth hurts some more than others.

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In case anyone was in doubt, Maimai kinda likes Mitsumine, despite her standoffish demeanor towards him. When they encounter one another on the bridge, she’s clearly flattered by his desire to keep her safe, even if that desire extends to, say, Masaki.

Lovepon, meanwhile, remains as loopy as ever about doling out swift justice to those who upset the balance or safety of the group. She believes Jack deserves execution, and anyone who stands in her way deserves it to, as she grabs Mitsumine, falls off the bridge, and tries to drown him.

She does not succeed, but while fighting her off, Mitsumine notices the drowned body of Yottsun floating down the stream. Did Masaki kill him when he tried to rape her, or did he just get killed by a bear? The mind races with possibilities based on the scant information we know. And once more, an episode ends with a hook I can’t quite escape from…

…AND YET, were I to keep saying “One more episode”, I may one day turn around and see that I’ve watched the whole thing, and wasn’t worth it. I committed to watching three episodes, and I’ve watched those three. As enticing as the mysteries ahead may be, I think it’s time to move on.

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Mayoiga – 02

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Mayoiga makes liberal use of its CGI bus model…until it careens down a muddy hill, leaving all the passengers to continue on foot…but not before tossing the bus driver all their wallets as compensation for getting them this far.

The thirty clean-slaters are all different, but they’re alike in one regard: they don’t much care about the driver’s dignity; or at least those who do don’t speak up strongly enough when it counts.

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We learn a little more about Mitsumune, like how Speedstar AKA Hayate is his classmate, friend, and long-time protector…and how he’s easily wooed by girls, due to not having much experience with them (all boy’s school).

With Koharun and her map, the group trudges through the forest, hoping to avoid bears (or bear-like monsters) and eventually come upon a bridge that leads to a village that matches the descriptive details Koharun has at hand. They’ve arrived at Nanaki Village.

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They soon determine that there’s nobody home, which is kind of strange to start. The village has been abandoned for at least a year. There’s no talk of food or lodging, just exploration in various random groups branching off from the whole.

Mitsumune had hoped to accompany Masaki, but he’s snagged by two other girls who seem to have plans for him. Speaking of plans, the sunglassed Yottsun seems to have unsavory ones for Masaki, and manages to end up alone with her. A strange shadow in the woods catches her eye, and that’s the last we see of either.

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Mitsumune, meanwhile, manages to ruin a potentially fun time with Maimai by congratulting himself on not getting so hot and bothered in her presence, which is a little insulting. Maimai then reveals she was only going to toy with him, but they’re interrupted by the sudden emergence of the bus driver from the woods.

Was the driver the shadow Masaki saw? And what did the driver see after everyone left him? Who sent Koharun the anonymous email telling her how to get to the village? And, of course, what happened to Yottsun and Masaki? Is this group only the latest of many who have inhabited this lost village, and have they suffered their first two losses?

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DanMachi – 11

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WIth just two episodes left in what looks like the first of a two-cour, 26-episode run, Bell’s party’s predicament is resolved and they are out of danger. But I daresay the way in which it was resolved was a bit…tidy, and underwhelming.

To whit: we barely see any of Hestia’s rescue party in action, and not for very long, which deflated the built-up excitement of first watching her assemble such a solid party, and then watch them head confidently into the dungeon. “This is it?” I was asking myself.

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Meanwhile, Bell’s party is in a bad way: Welf and Lili pass out—either from the pain of their injuries, fatigue, or mind down—before they reach the 18th floor safe zone, so Bell has to draw from an extra reserve of strength and energy in order to carry both of them the rest of the way, including through a gauntlet of falling boulders and a very nasty (and very huge) Goliath, who’s surprise appearance, was a highlight of the peril in this episode.

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But then Bell kinda luckily falls down a pit, doesn’t break any bones, and wakes up in the grass on a seemingly sunny day. He made it, but has no more strength to help his friends. Also luckily for him (and them) Ais and the Loki familia are also in the safe zone, or “Under Resort”, resting before their battle with Goliath. Once again, Bell owes Ais, but he did make it there, and both Welf and Lili would be goners without his efforts.

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Not surprisingly, the two scantily-clad sisters Tione and Tiona latch onto Bell and flirt with him, though it’s not entirely unjustified as they saw him take down that minotaur. Otherwise, everyone’s just sitting around resting, which isn’t all that interesting, until Hestia arrives.

Their reunion is fairly moving (broken up by a jealous, competitive Lili), but to be honest, this was a foregone conclusion, and again, I was pretty disappointed how little Hestia and her team did, and how little we saw of them.

Still, I appreciated the the Take familia apologizing for their pass parade, and Bell acting as diplomat in telling Welf and Lili to put it behind them, even if they can’t immediately forgive. After all, Bell admits he’d have probably done the same thing if he had to choose between the two of them and a party of strangers.

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Bell also meets the tagalong Hermes, and for a second I thought something was going to happen when they shook hands. Alas, nothing happens. Nothing also happens when Bell and Ais are alone late at night, gazing at the sky made of crystal that emulates stars.

Ais is too willing to go with the flow and allow hers to be disrupted, such as when Hestia interrupts them, while Bell is still too nervous to do anything but blush at the prospect of being beside Ais, let alone go on a date into town with her.

I realize this is (likely) a two-cour series in which some developments take time, but their insipid will-they-won’t-they is frankly the least interesting part of it right now, because it refuses to go anywhere and takes up time. Perhaps when Ais & Co. faces off against Goliath, and Hermes finally does whatever he came to do, things will pick back up.

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DanMachi – 10

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Bell and his new party of three—a good number for exploring dungeons, if you ask me!—hit the middle floors full of confidence and swagger, and the first wave of enemies aren’t much of a problem. But then the waves keep coming, and coming, and before long the party is overwhelmed.

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DanMachi does a great job escalating the situation into near-chaos, as minor injuries get worse with subsequent attacks, magic fatigue sets in, and hordes of enemies surround them menacingly, never relenting. As Ryuu warned him, the dungeon is a cunning place that toys with you until it finds your weakness. Bell’s isn’t that hard to divine: he’s inexperienced on this floor, pure and simple.

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Hestia, who had a worrisome look about her when Bell set off, has her fears confirmed when her friend Take’s familia emerges from the dungeon and reports that their party initiated a “pass parade” on Bell’s—dumping their enemies on to him. It was a selfish move, but I can’t fault the party leader, with the responsibility of a lot of people on his back, for choosing his party’s survival to that of “strangers.”

Hestia lets them know, however, that if Bell never returns, she’ll never forget (though she won’t hate them). She also formally issues a quest, and she’s never looked as goddess-like when the light shines through the stained glass as she asks for volunteers.

Take offers some of his familia to assist her (as amends), but Hermes (a fellow god who we haven’t seen thus far, but assume is fast) and his adjutant, Asfi also join in.

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Bell’s party survives a hellhound attack thanks to Welf’s “Will-o-the-Wisp” ability, but he’s in a bad way. Obviously Bell isn’t going to leave anyone behind, so when three minotaurs corner them, he relies on his “Argonaut” skill to overcome them. But this winds him; if this were an RPG I’d say both his HP and MP were critical, and they’re nowhere near the exits.

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Bell’s got skills, but his power isn’t limitless, so it’s a good thing the cavalry is on its way. I really like the idea of Hestia taking an active role in her familia’s rescue, ignoring the rules forbidding gods from the dungeon. I’m curious what the consequences for breaking that rule are, as well as what battle skills she’ll be showing off. I’m also pleased that Ryuu Lion is joining the party, coming out of semi-retirement.

All in all, a nice illustration of how tough and unforgiving the dungeon can be, and how while Bell may have his detractors, he also has a good number of people looking out for him. All he has to do is sit back (as much as one can do so on the middle floors of a dungeon) and wait for his friends—and his family—to come get him.

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Persona 4: The Animation – 03

Yukiko goes missing after appearing on the Midnight Channel very much out of character. Chie races into the otherworld after her, followed close behind by Yu and Yosuke. Once there, Chie is confronted by her doppleganger, who is full of jealosy and resentment for Yukiko, and is content to use her as a doormat. After a battle, the foe morphs into Chie’s first persona, but Yukiko remains at large.

So, we kinda knew this episode would be about Chie gaining her Persona, and we kinda knew that her relationship with Yukiko was not all smiles and sunshine beneath the surface. Chie is a bit of a tomboy, and Yukiko is far more popular with the lads, it would seem. There’s a dark side to us all, and even strong, kind Chie has hers. Unfortunately, her entire battle with that dark side and the monster it turned into was a bit of a dawdle. It was strangling Yosuke far longer than was needed to kill him, for instance, and once Yu summoned the right Persona, dispatching her was, well, really easy.

But then, Persona is a game-based anime, and things start out easy, so it’s understandable. The execution of Chie’s confrontation with herself was fine, although the dopplegangers come off as petty, arrogant assholes more than dire threats to one’s self. And as always, the chemistry between Chie, Yu and Yosuke remains strong; they’re gelling well as both friends and comrades in battle, and are fun to watch. And there’s still a Yukiko to be saved, though lord knows where she is. Her performance on the Midnight Channel was downright bizarre, and we couldn’t make heads nor tails about it. Ah well, next week. Till then, don’t brandish swords in public places!


Rating: 3.5