The Rising of the Shield Hero – 22 – What Now?

Last week felt like a finale, but I’ve suspected for a while now we’re in for second season of Shield Hero down the road. With that in mind, it hardly comes as a surprise that this week’s episode slows things down substantially—a calm after the storm, if you will—with only three more episodes remaining this season.

Naofumi is summoned right back to Melromarc by the queen, who holds a party honoring their service as a front for a conference meant to ensure the four heroes reconcile and start working together. Raphtalia and Filo finally get the class upgrades they’ve so desperately needed (though they don’t get to choose their class, in part due to Filo’s cowlick). We also learn Mirelia is as fanatical about Fitoria as her daughter.

It doesn’t take long for bad actors to slip right back into bad habits, whether it’s a drunk knight spouting anti-demi vitriol and starting brawl in the banquet hall, to Malt–er, Bitch attempting to poison a pie meant for Naofumi’s party. It escapes me why she wasn’t simply banished from the palace.

Things don’t go any better in the closed-door session of the Four Heroes, with Mirelia mediating. Even though his name has been cleared, Motoyasu is still loyal enough to Bitch to declare Melty is lying about the poisoned pie, even though Bitch still has her slave crest and owned up to the crime.

That’s just a small taste of the inflexibility Naofumi faces. As Raph fights the drunken knight, and others start fighting each other, the other heroes only reluctantly spit out a bit of what they’ve learned about leveling up. The three heroes then turn on one another when they have opposing views about what’s most important when upgrading weapons, or the specific contents of their respective HUDs.

The bickering gets so bad Naofumi puts up his hands and leaves the room with no progress made and only a modium of intelligence learned. He can now, at least, tell Fitoria that he made an honest attempt to reconcile with them, and it went nowhere. There may just be too much bad history for them to cooperate except under the most dire circumstances, like the Pope’s attempted coup…or the next Wave.

What little insight Naofumi does gain he puts to immediate use, learning that he has to “believe in” the other heroes’ claims of a weapon-copying functionality in the for it to actually appear on his HUD. The other bit of news the Queen had for them is that the Cal Mira Archipelago has been “activated,” meaning all XP earned there is boosted for a limited time.

It’s a location someone as underleveled as Naofumi can’t pass up, even if it means crossing paths with the other heroes, so after bidding farewell to the Queen and Melty (for the second time in as many episodes), he tries out his new weapon-copying skill at Elhart’s shop (much to Elhart’s dismay) and the party heads out to the harbor where a ship will them to Cal Mira.

By request of Raphtalia, they make a detour to her home village, whose scant survivors have set up a cemetery on a seaside cliff. She pays respects to her departed friend Rifana and folks. Naofumi’s earlier offhand words about leaving her and Filo one day have also stuck with her, and she asks Naofumi straight-up not to leave her, as she doesn’t know what she’d do if he wasn’t in her world.

Naofumi promises, but he may not be able to control when his summoning is reversed, be it when the Waves are defeated or not. For now, he resolves to stay in this world as long as he is able, until Raphtalia and Filo find happiness—and not just the happiness of being beside him. In both cases, they have potentially happy futures without Naofumi: Raph in her village, with all the other survivors tracked down; Filo as the new Queen of her kind.

But that’s getting ahead of ourselves: it’s time for some serous leveling up. As is typical, Naofumi is given the short end of the stick when his private cabin is stolen by the other heroes and their parties, who arrived before him. But as chance would have it Naofumi and his party end up in the same room as the tough-looking but friendly male and female adventurers they met at Raph’s village.

Could these two potentially end up a part of Naofumi’s party, or are they merely two of the hundreds of rivals for that sweet Cal Mira bonus XP?

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The Rising of the Shield Hero – 21 – Making Things Right

After a strange, ethereal dream, Naofumi wakes up in a bed, having not awakened for three days following the damage caused by Blood Sacrifice, surrounded by Raphtalia, Filo and Melty, who likely rarely left his bedside.

When two “medics” come to change his bandages, he immediately calls them out as Shadows, and sure enough, they’re escorting Queen Mirelia Melromarc herself to his chamber to introduce herself…and to talk about clearing his name and punishing those who poisoned it.

In that regard, this is an episode that’s been a long time coming, and one that rewards everyone who suffered beside Naofumi for so long as his reputation and life (and those of his party) were threatened by the lies and villainy of Malty and her father the King Consort.

After explaining where she was (putting out fires with nations angered that Melromarc summoned all four Heroes) and why no one kept her daughter husband in line (the lord she entrusted died in the first wave), Mirelia lowers her head in apology to Naofumi, promises to clear his name, reward him for his service, and give him justice.

That night, Naofumi has a premonition of the form of that justice: Malty’s and the King’s heads being placed in stocks, defiant and enraged to the last despite their guilt. But when the guillotines fall and Naofumi wakes up, he’s far more disturbed than relieved by the dream.

The next day, Queen Mirelia holds a trial for Malty and the King, placing a Slave Crest upon the former so she cannot lie without being shocked. Since lying comes as easily as breathing for Malty, she’s shocked quite a number of times trying to deny the crimes leveled against her. The only instance of her not being shocked is when she denies colluding with the church to kill the Heroes.

But everything else, right down to her false accusation of sexual assault that started Naofumi’s long path of misery, is exposed as lies. Even when she forms a slave pact with Motoyasu, she can’t help but lie and deny. There’s nowhere left to hide; not from Motoyasu, and not from the public, who are watching on magical screens and gradually turn against her and the King.

Mirelia finds them both guilty of high treason, strips them of their titles, and sentences them to death, to be carried out immediately in the courtyard. Naofumi’s dream starts to repeat itself, but where in the dream Malty is neither repentant nor scared, here she’s both, and increasingly desperate not to die.

That sour feeling returns to Naofumi’s gut; cancelling out whatever weights may have been lifted from his shoulders by the favorable verdict or clearing of his name. When Malty finally calls out to “Naofumi-sama,” the man she tried to kill many times, to spare her life—and her Slave Crest doesn’t react—Naofumi finally calls for the queen to hold up.

He doesn’t want to see Malty or the King executed, but puts on his brash/infamous Shield Hero persona in explaining why: a quick death is too good for them! Instead he suggests they be allowed to live on, but with new names: King Trash and Princess Bitch (with the adventurer’s name of “slut”).

Needless to say, I wasn’t particularly elated upon hearing such sophomoric, misogynistic names being thrown about so casually. But I was happy he realized their deaths wouldn’t make him happy, and, well, both of them do deserve harsh punishment, so Trash and Bitch it is. Now the two unquestionably owe the Shield Hero their lives, and had better not forget it.

With that, the Queen prepares the ceremony to bestow upon Naofumi all the awards he’s due, but he’s ready to leave Melromarc for other parts of the world that suffer the devastation of the Waves of Catastrophe. He leaves the other three Heroes on a good note, and the Queen accepts his decision. While leaving, Melty doesn’t get a chance to say goodbye to Naofumi, at least until her mother says if he hadn’t told her to stay the executions, she would have offered her own life to him for her husband and daughter.

As Naofumi, Raphtalia, and Filo depart the city at the head of a friendly, thankful, even adoring crowd (how fast public opinion turns), Melty manages to catch up, thank Naofumi, and say goodbye properly. He bids her farewell with a smile that moves her to tears. After twenty episodes of beating Naofumi down, his spirits have never looked higher, and he and his party look poised to do great things.

The Rising of the Shield Hero – 20 – Strong Bonds

Well, look at that…Queen Mirelia understands that you need to have a camp and supplies if you’re mobilizing a large force. She also understands the need to make a regal impression in front of that force, as she suits up in her armor against the wishes of her Shadows. Finally, it seems she’s ready to take a more active role, promising to bring the Pope and his flock to justice for their treason.

Meanwhile, in the magic Cathedral, the Pope manages to block, parry, or nullify pretty much every attack thrown his way, and unlike his opponents, he doesn’t particularly care if his acolytes push themselves so far they end up dying; he considers that martyrdom (though I bet if you asked him to lay his life down he’d have a different view).

When the other heroes urge Naofumi to break out his “overpowered” Rage Shield, the cursed dragon within takes hold of him. Like Emperor Palpatine, the dragon wants Naofumi to let the hate flow through him—not just the dragon’s hate, but his own, amassed during all the various injustices that have befallen him since arriving in this world.

Thankfully, Raph, Filo, and Melty pull him out of his rage spiral by reminding him that they love and support him, and aren’t about to lose him to the darkness.

Naofumi promises not to let the shield get the better of him, and coordinates with his allies and the other heroes to press the attack against the Pope.

But no matter what feints and combos they throw at him, he calmly deflects it all, and serves up more innane religious babbling as if anyone wanted to hear any more. All the while, his followers outside fall and expire one by one. He can’t keep this up forever.

Ultimately, the Pope decides to concentrate his remaining Mana into a large-scale illusion spell that creates a kaleidoscope of Pope clones along the inner surface of the Cathedral, enabling him to attack his foes from above and every angle.

It’s almost game over for our heroes, but Queen Mirelia casts an Icicle Prison spell that freezes him in place for them to finish off. Naofumi delivers the coup-de-grace by casting Blood Sacrifice, which, you guessed it, requires him to expend the majority of his own blood.

At first it looks ineffective, but the blood creates a mechanical serpent that bursts out of the ground, snatches up the Pope, snaps his staff, and basically dissolves him into a pool of blood. With that, the Cathedral falls, the Heroes are free, the lame boss I never cared about is gone (hopefully for good), and Queen Mirelia introduces herself to the nearly-bloodless Naofumi, apologizing for not showing up sooner and promising not to let him die.

Obviously, he’s not dying—we have at least five episodes left—but hopefully this victory marks the beginning of détente and future cooperation between Naofumi and his fellow Heroes. I’m just glad this Pope-Coup mini-arc is behind us, and that it was resolved in reasonably satisfying fashion.