DanMachi III – 12 (Fin) – The Hero (and the Status Quo) Returns

As Asterius walks along Daedalus Street in search of the “ultimate adversary” of his dreams, Hermes clarifies his request for the Xenos to “die”. Rather, he’ll need some of them to die by Bell’s hands, so that Bell’s honor and reputation can be restored. Whatever else Hermes is planning, Bell continuing to be the beloved Little Rookie is a big part of it.

Gros and three others decide to acquiesce to Hermes’ request, and make a big show of attacking a square full of civilians and adventurers. With this “stage production”, Hermes is conceding that Ouranos’ desire for humans and monsters to achieve piece was little more than a pipe dream. He just can’t see thousands of years of continuous enmity ever ceasing.

The moment Eina is threatened by Gros (who I believe is being berserk-ified by Asfi), Bell comes between them, and Gros’ inner voice hopes Bell will defeat him before he kills her. But Bell isn’t altogether interested in playing the exact role Hermes laid out for him.

Rather than raise his blade to Gros, he simply puts his arms up and serves as Eina’s human shield. Gros ends up shoving him back. That’s when a frustrated Hermes has Asfi berserk-ify Asterius, who flies at Bell like a bat out of hell and presses a vicious, building-smashing attack.

Bell somehow manages to hang in there, and DanMachi’s Big Battle Theme starts to play as their epic duel carries through the night and into the dawn. Unfortunately, while the battle is quick, brutal, and fun, it also can’t really hold a T to Bell’s duel with Ais. In addition to Ais being easier on the eyes, it was more satisfying on both a thematic and character level.

Asterius’ whole deal is that Bell apparently beat him once, and he wanted another shot at him, and…that’s it. Everyone else allows the battle to unfold without interruption in part due to Ottarl, operating on Freya’s wishes. Asterius ends up delivering a huge defeat to Bell, and even though the battle served a purpose—both to rehabilitate his public image and serve as cover for the Xenos’ escape—Bell is still super upset about losing.

Satisfied that their head-to-head record stands at one win and one loss apiece, Asterius withdraws. We later see his arm is restored, as Fels heals all of the Xenos injuries once they arrive in Knossos. Wiene is happy where she is and not crying over missing Bell, and the Xenos have a new haven in which to survive and maybe even thrive…just separately from humans for the foreseeable future.

I can’t help but be a little disappointed that more effort wasn’t spent trying to move the peace process forward, but at least from Bell’s perspective part of the reason that process failed was he just wasn’t strong enough. Even though he beat Bell, Asterius isn’t standing still, and continues training the moment he’s healed.

Bell too returns to the battlements of the castle where he and Ais have met and trained so many times, and is surprised when she too arrives at that spot, telling him she had a feeling he’d be there. Bell asks Ais once more to teach him how to fight. He wants to become stronger, and their friendship remains strong enough to have survived the recent adversity.

DanMachi III – 08 – Suffering Fools

Every season of DanMachi has come with one or two absolute bangers that are both the culmination and transcendence of every preceding episode to that point; a climax that feels epic and cinematic in scope; that pulls out all of the stops. This season’s banger has arrived, and it simply rules.

Bell, foolish as he is, is able to create just enough deniability to not be branded an enemy of humanity on the spot: the vouivre is his catch, and he won’t let anyone else touch it. That said, when Wiene slithers away, crashing into every other stone building and causing it to topple, it doesn’t inspire much confidence he has his quarry under control!

When other Xenos emerge from Knossos, Loki Familia is ready, with Bete, Tione, and Tiona making quick work of Gros, Lyd, and various small fry. It’s especially fun to see the two Amazon sisters in action again. They’re ordered only to disable, not to kill, but it’s clear they could kill easily if they needed to.

Fels summons an Adamantite Golem, but Tiona cuts it down with one swing from her massive two-sided sword, as if to say “That all you got?” As it turns out, it isn’t: the Xenos’ least talkative but most powerful member, the Black Minotaur Asterius, arrives fresh from killing Dix in the halls of Knossos, that’s when Loki’s vanguard starts to have some problems.

The Minotaur proves a worthy match to all three active combatants, then pulls out a magical axe that shoots them so full of lightning they become numbed and paralyzed. That’s Finn’s queue to send in their heavy hitter, the War Princess herself and Bell’s would-be girlfriend…Ais Wallenstein.

After ethereally floating down to street level, Ais unleashes an Aerial Tempest combo, and suddenly the Minotaur is down an arm. The moment Ais takes the field, you know shit’s getting real, but that’s by far the most damaging blow she’s able to land, as in the ensuing fight Asterius is able to keep up with and defend her lightning-fast attacks. He’s no slouch!

But when the Minotaur slashes her left shoulder, Gareth and Finn step in to relieve her and prepare a pincer when Hermes’ chienthrope child Lulune covers the area with smoke bombs, allowing Asterius to flee. It’s clear Hermes wants Ouranos—and Bell—to succeed.

As for Bell, he continues to chase a berserk, raging Wiene as she leaves a trail of destruction in her wake. When adventurers and guards try to attack her, Bell launches Firebolts in their general direction (but without intent to harm them). Little does he know their arrangement through the city blocks is no accident.

Wiene ends up being led straight into the amphitheater, where she’s surrounded by more than two dozen mages who fire lightning attacks at her in unison. One of Dix’s henchmen delivers the coup-de-grace before being crushed to death by Gros. The arena floor collapses and Wiene and Bell take a tumble.

With Wiene now near death and no longer thrashing about, Bell is able to replace her jewel, but while she regains her “humanity”, it seems too late to save her, as she begins to turn to dust, like someone snapped away by Thanos. As tears well in her eyes, Wiene smiles. She had a dream that no one saved her, but it was just a dream. In reality it’s Bell, whom she loves, who saved her, and for that she is happy and grateful.

It’s obviously heartwrenching to see her vanish in a cloud of black dust while Bell embraces her, but thankfully we don’t have to endure the despair for long, as Fels decides to whip out a spell he’s been attempting for 800 years and long since condemned as useless: Dia Orpheus, which essentially rewrites the rules of the universe to return Wiene to life and to Bell, back in her humanoid child form.

This time it works; Fels achieves a miracle. And one could hope that this time it worked because it had to in order to restore hope of humans and Xenos coexisting. That’s only possible because of Bell, who, foolish as it was, rushed headfirst to protect them when they were being unjustly demonized and oppressed.

After Wiene is returned to the other surviving Xenos in their hideout, Bell returns to the surface, and the city is half-destroyed, due in large part to his chasing Wiene around. Eina asks him if it’s true he exposed the city to danger and allowed other adventurers to suffer injury. When he responds in the affirmative, she slaps him…then hugs him, not wanting it to be true.

But there’s no overlooking the destruction around them, nor the injuries of the adventurers involved in the incident. Bell likely has a lot to answer for. Hesita & Co. stayed out of the fighting, and I doubt Bell will be expelled from the Guild with Ouranos in charge. But surely some measure of sanction or reckoning awaits him. As he couldn’t let Wiene die—and she didn’t—it will have been worth it no matter what. But that doesn’t mean Everything’s Going to Be Okay.

Sleepy Princess in the Demon Castle – 01 (First Impressions) – Comfort At All Costs

In an effort to claim the Human kingdom of Goodereste as his dominion, the Twilight Demon Lord takes Princess Syalis hostage. But rather than despair in her unadorned cell, all Syalis really wants to do is get a good night’s sleep!

We follow her increasingly creative efforts to make that happen through the gradual improvement of her sleeping conditions. That’s it…that’s the show! There isn’t the slightest effort to make either her captivity or its political ramifications remotely serious, and that’s just fine! Syalis has her priorities, and they begin and end with her nightly comfort, The End.

Her efforts are laid out as individual “quests”, four of which make up this first episode, starting with a new pillow. At first she considers whether to kill the demon teddies who serve her meals, but she instead simply brushes them of their excess fluff.

Syalis proves wonderfully resourceful and industrious when it comes to locating the materials and tools with which to create said pillow, which makes you wonder whether she wouldn’t be in captivity and the Demon Lord wouldn’t be a threat if she used her powers for things other than improving her bedding!

With her pillow quest completed, she proceeds to have a wonderful night of peaceful sleep, which is very much the opposite of what her host wants. At the conclusion of each of her quests, the Demon Lord stops by her cell to talk, only to find her sleeping so soundly even he dare not disturb her, and holds off their chat to a tomorrow that never comes.

The Demon Lord isn’t the only softie in this giant, lightning-wreathed, otherwise intimidating-looking castle. His guards, servants, and members of his own court are either two Cokes short of a six-pack or simply too bewildered by the princess’ unexpected okayness with her captivity to do anything.

Syalis’ next two quests have her exchanging her crown for a sorcerers’ scissors in order to make a “soft crown” she can sleep in without it marring her forehead, and then stabbing and (re?)killing a “Ghost Shroud” she deems the softest and most luxurious bedsheet.

The latter quest is an exhaustive castle-wide cloak-snipping rampage that none of her captors can stop or even slow down! It’s also aided by the fact her meal teddies are always ready and willing to give her the key to her cell in exchange for a good brushing.

Her final quest of the week involves finding a more overall comfortable bed, away from the din of the various monsters and demons snoring in her cell block. This leads her to literally stumbling upon a wind shield that suspends her on a soft cushion of air…which happens to be a shield the Demon Lord absolutely needs in order to maintain his military advantage.

In order to take the smaller wind-producing piece of the shield with her, she smashes the shield to bits with a passing “diamond guard” she tosses into a pillowcase to make a blackjack. I don’t know why a princess knows about mob weapons, but I don’t care; it’s hilarious, as is the way she jumbles together the useless remains of the shield and tosses it into a chest.

With a potentially ideal air-bed in her possession, Syalis searches the castle and grounds for the best place to set it up. In the process she is spotted by guards, then trips on a slippery demon, falls into the magma moat…and dies. This happens hilariously quickly and casually.

No sooner does she realize she’s dead doe she wake up in the demon chapel beneath the castle, run by the Demon Cleric. She also wakes up in a coffin, and proceeds to use the Cleric’s goat horns to sand smooth, then lines with the ghost shroud and her new pillow.

Her new bed thus perfected, Syalis closes herself into the coffin, away from the noises of her cellmates, and passes into a deep slumber, none the worse for wear after her death-by-magma and rapid resurrection. Of course, that’s when the Demon Lord arrives at her cell to talk, only to have to postpone it for another time, because he’s not one to interrupt a princess’ sleep!

Nimble, imaginative, and filled with lovely stylized fantasy imagery, Sleepy Princess in the Demon Castle is a lot of fun, anchored by the always-charming vocal talents of Minase Inori and a supporting cast of colorful supporting voices.

I love how the Demon Lord and his minions are basically a bunch of big ol’ softies who can do nothing against Syalis’ easy, breezy charm. She basically dares them to wake her up and throw her in a dungeon, but that ain’t happening…and even if it did, she’d probably make the most of it!

Finally, there’s also a Hero and his party out there trying to rescue the princess, unaware that she doesn’t need to be rescued. She doesn’t even remember the guy’s name, and trying to remember would be a waste of time better spent improving her bedding.

Rating: 4/5 Stars

 

DanMachi – 10

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Bell and his new party of three—a good number for exploring dungeons, if you ask me!—hit the middle floors full of confidence and swagger, and the first wave of enemies aren’t much of a problem. But then the waves keep coming, and coming, and before long the party is overwhelmed.

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DanMachi does a great job escalating the situation into near-chaos, as minor injuries get worse with subsequent attacks, magic fatigue sets in, and hordes of enemies surround them menacingly, never relenting. As Ryuu warned him, the dungeon is a cunning place that toys with you until it finds your weakness. Bell’s isn’t that hard to divine: he’s inexperienced on this floor, pure and simple.

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Hestia, who had a worrisome look about her when Bell set off, has her fears confirmed when her friend Take’s familia emerges from the dungeon and reports that their party initiated a “pass parade” on Bell’s—dumping their enemies on to him. It was a selfish move, but I can’t fault the party leader, with the responsibility of a lot of people on his back, for choosing his party’s survival to that of “strangers.”

Hestia lets them know, however, that if Bell never returns, she’ll never forget (though she won’t hate them). She also formally issues a quest, and she’s never looked as goddess-like when the light shines through the stained glass as she asks for volunteers.

Take offers some of his familia to assist her (as amends), but Hermes (a fellow god who we haven’t seen thus far, but assume is fast) and his adjutant, Asfi also join in.

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Bell’s party survives a hellhound attack thanks to Welf’s “Will-o-the-Wisp” ability, but he’s in a bad way. Obviously Bell isn’t going to leave anyone behind, so when three minotaurs corner them, he relies on his “Argonaut” skill to overcome them. But this winds him; if this were an RPG I’d say both his HP and MP were critical, and they’re nowhere near the exits.

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Bell’s got skills, but his power isn’t limitless, so it’s a good thing the cavalry is on its way. I really like the idea of Hestia taking an active role in her familia’s rescue, ignoring the rules forbidding gods from the dungeon. I’m curious what the consequences for breaking that rule are, as well as what battle skills she’ll be showing off. I’m also pleased that Ryuu Lion is joining the party, coming out of semi-retirement.

All in all, a nice illustration of how tough and unforgiving the dungeon can be, and how while Bell may have his detractors, he also has a good number of people looking out for him. All he has to do is sit back (as much as one can do so on the middle floors of a dungeon) and wait for his friends—and his family—to come get him.

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DanMachi – 09

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Beating an oversouled Minotaur is a pretty big deal, elevating Bell to Level 2 faster than anyone, ever. It makes him an overnight celebrity—complete with the new title “Little Rookie”—though that results in more envious looks directed at him, at least in the tavern.

When one fellow Level 2 (who’s probably been at Level 2 for some time) offers his services in exchange for a little alone time with Bell’s many fetching lady friends, Bell doesn’t have a chance to say, Dr. McCoy-style, “I’m an adventurer, not a pimp!” That’s because Ryuu has his back, making it clear she won’t let her friend be insulted.

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But it’s Ryuu who tells him if he ventures beyond the 13th floor of the dungeon, he can’t hope to take on the enemies alone, so he must expand their party. It just so happens that the smith who made Bell’s light armor (which he likes very much) is right next to Bell when he asks about his wares. That smith, Welf Crozzo, contracts with Bell, making him his exclusive supplier of weapons, armor, and equipment.

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Bell being Bell, he adds Welf to his party and even agrees to help him gain a Blacksmith skill at a lower level, despite knowing nothing about the guy. A more weary Lili (whom Welf adorably nicknames Lilisuke or “Lil’ Lili”) knows that the Crozzos were a once-renowned family of smiths who made magical items, but are now destitute. Basically, Lili scolds Bell for having the same sympathy for Welf as he did for her, but I’m not sure what else she expects: this is the kindhearted, generous, unselfish Bell we’re talking about.

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I like how the enemies on this floor seem so much slower and weaker to Bell now that he’s Level 2; it’s almost like the higher, tougher floors are beckoning to him. But when a baby dragon shows up and threatens Lili, Bell also learns what his new “Argonaut” skill does: it’s “the possibility to overcome any difficulty.” That seems pretty overpowered, but I imagine he can only use it in a pinch, or once it’s charged up; a Limit Break, if you will: e.g. Braver or Renzokuken. In other words, a very useful skill for someone who wants to be a hero like him.

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Because of what happened with Lili before, I was a little suspicious of Welf, especially with his family’s background and his possible desire to bring that family name back to respectability, meaning Bell just might be a convenient stepping stone. So it’s refreshing to see Welf is a man of his word, who actually isn’t interested in restoring his family’s fame at all.

He believes weapons should be extensions of their users, not tools for victory and fame. He notices Bell still has the minotaur horn on him, and fashions it into a really nice-looking dagger which he dubs Ushiwakamaru (Cattle…young…circle?), then asks a very formal, grateful Bell to treat him like a companion, like Lilisuke.

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And then there were three! I liked Lili barking out the order of battle before they venture to the higher floors. Sure, there’s still the specter of Freya wanting Bell to keep getting stronger for some nefarious purpose even Hestia isn’t aware of, but regardless of the plots he’s an unwitting pawn in, it’s great to see his excited party of three proudly going forth into the dungeon.

Bell is well on his way to becoming the hero he wants to become. And tellingly, he reached Level 2 far sooner than even Ais. Now catching up to her seems halfway doable!

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DanMachi – 08

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Syr makes Bell wash a lot of dishes, and Ryuu helps out. She says he has a difficult task ahead of him, and she’s only joking about the dishes, but it turns out to be true on another level, as he won’t be able to level up until he goes on an “adventure”, the definition of which is different for everyone.

There were also enough closeups of Syr for me to wonder if she’s up to something nefarious, or merely giving Bell a chance to clear his head with mindless dishwashing.

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Hestia doesn’t get a lot of time with Bell, who is so intent on discovering what his adventure is and executing it that he doesn’t even stick around for her to read the latest report on his stats. As far as he’s concerned, whatever that paper says, he’s not yet good enough.

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In his final spar with Aiz before her familia goes on a mission to a floor in the dungeon never before reached, Bell is finally able successfully counterattack her. She counters his counter, but his immense growth in so little time impresses her, and they part on amicable terms, telling one another good luck and to do their best.

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Still, Bell likely wishes he could have sparred more with Aiz and gotten to the point where he could fight on her level, but he is told to his face and behind his back that he may never be able to catch up to her. Not that he shouldn’t try, but surpassing her is not his “adventure” Ryuu speaks of.

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When the Minotaur that the Strong Dude in cahoots with Freya toughened up confronts Bell and Lili (just as they apparently planned), Bell freezes, and only survives thaks to Lili putting her body (and huge backpack) in harm’s way. She’s knocked out, but Bell tosses her aside to fight the Minotaur. When she wakes up, he ignores her desperate calls for retreat, telling her just to run while he buys time for her. Cue Epic Boss Fight Music!

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The Minotaur destroys the armguard Eina gave Bell on their sorta-date, and it looks like it’ll be curtains for our young adventurer, but Aiz, hearing he’s in trouble from her comrades, breaks protocol and rushes to his aid…again. This is when Bell shakes off his pain and gets stubborn.

At first I questioned what was so wrong with her saving him again, but that wasn’t going to do this time: This, he decides, is his adventure. He gets back up, dusts himself off, and re-engages with the beast, in a grudge match that’s as brutal as it is thrilling. He swipes his foe’s sword, carves him up, then shoots firebolts into him, literally blowing him up.

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The minotaur goes up in smoke, but so do the Loki Familia’s preconceptions of Bell’s ability, as they were all spectators to his convincing victory. An examination of his back by Riviera indicates all of his stats are “S-rank”, indicating even more astonishing growth in an unheard-of pittance of time.

Unfortunately, he also passes out on his feet, unable to savor that victory or see the impressed looks of the Loki familia. He’s placed in bed to recover, tended to by Hestia, glowing with both relief and pride for what Bell achieved, but assuring him it’s only the first page of their journey, with far more trials in store. That’s certainly true if Freya—who seemed to get off on his fight with the minotaur—has her way…and I’m pretty sure she will.

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DanMachi – 07

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With her new animal transformation and unbuckled and Unbuttoned miniskirt, Lili is now officially Bell’s assistant, but she feels guilty about being forgiven so easily for all the crap she put Bell through.

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In order to officially officially be Bell’s supporter, however, she has to meet with Hestia and meet with her approval. Hessie believes Lili when she says she’ll never betray Bell again, but warns her to keep her grubby mitts off her man, making no bones about the fact that she sees Bell as a romantic target.

But being possessive only presents a challenge to Lili that she resolves to meet, the typical “I won’t lose to you” attitude. She later shows what a good team they make by providing long range support with a rapid-fire crossbow against some goblins and trolls.

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Both are at a disadvantage, because the girl Bell likes the most is Ais (or Aiz, depending on who’s subbing your anime). Only he’s deathly afraid of contact with her should he say or do the wrong thing and get rejected.

Up to this point he’s been able to believe he has a shot at her because he hasn’t had much contact with her. But she’s the one who initiates contact, and wants to apologize for causing him trouble. He in turn apologizes for making trouble for her. They’re like two peas in a pod, these two!

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For now, though, Aiz agrees to train Bell, who is still not that confident in his fighting skills, despite the fact he’s gotten to the tenth floor. Every day, and some nights, Bell spars with Aiz, and gets beaten up by Aiz, who doesn’t go easy on him, and acknowledges his skills are lacking in her stoic  way.

I like how much dignity Aiz carries at all times; not letting Bell embarrass her as he embarrasses himself, not being able to resist trying to kiss her as she takes a catnap, before backing off. She also tells Bell that being a coward isn’t always bad thing: cowardice breeds survival, after all. It’s an extention of fear being necessary in any kind of combat or life-and-death situation. Those entirely without fear have a huge blind spot against opponents who have a healthy amount of it.

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Naturally, when Hestia (working another part-time job to pay of Heph) spots Bell at the market with Aiz, she wigs out, making it as clear to Aiz as she did to Lili that Bell is hers, even if Bell doesn’t see her that way, and probably never will. Bell seems content in seeing Hestia as family; as sister—not a girlfriend or lover.

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Interspersed with the Bell and Aiz training and the Hestia jealousy and territory-marking, we see a very large and powerful man beating an even larger minotaur into submission, and starts to train it to use a more powerful sword. His training of the minotaur mirrors Aiz’s training of Bell, and in both cases, the training pays off, with the minotaur being able to withstand a magical weapon attack from an adventurer.

It would seem muscular guy has recruited the minotaur as his supporter…or maybe he has darker plans. In any case, I can’t imagine these two won’t be crossing paths with Bell at some point.

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Phi Brain: Kami no Puzzle – 01

Daimon Kaito is a puzzle-solving genius with boundless potential. His classmate Jikugawa lends him a PDA containing a series of puzzles, which he proceeds to quickly solve. When he does, he is invited by the “Minotaur” to a grand puzzle with many stages, but with this one, his life is on the line, as well as his friend Nonoha’s, who tags along. With her help, he clears the initial stage, and he is then furnished a golden armband and a red seeing eye, which will help him use all of his brain to solve the puzzles to come.

We here at RABUJOI love it when are expectations are exceeded. Basing our assumptions on little more than the title, we thought this was going to be a somewhat childish romp involving puzzles. Turns out…well, it kinda is, but who cares? It kicks way more ass than we predicted. Kaito is a somewhat Bossun-looking lead, and while his promise to his dad (solve those poor lonely puzzles 0_o ) it’s clear this is just a kid whose brain needs to be constantly challenged. The fiery Nonoha kinda reminds me of Miyoshi from Bakuman – but is voiced by Lain!

Let’s face it, none of the character designs are super original, but they are well-executed and attractive, and full of life and energy, too. The animation was excellent, the soundtrack was very eclectic and as for the puzzles, well, let’s just say it felt like we were watching Myst in anime form, what with the tricky practical puzzles where you may die if you screw up. The system underlying Minotaur – Einstein and Orpheus and whatnot – still somewhat escape us, but this was a great introduction, and we’ll be watching next week.


Rating: 3.5