DanMachi – 10

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Bell and his new party of three—a good number for exploring dungeons, if you ask me!—hit the middle floors full of confidence and swagger, and the first wave of enemies aren’t much of a problem. But then the waves keep coming, and coming, and before long the party is overwhelmed.

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DanMachi does a great job escalating the situation into near-chaos, as minor injuries get worse with subsequent attacks, magic fatigue sets in, and hordes of enemies surround them menacingly, never relenting. As Ryuu warned him, the dungeon is a cunning place that toys with you until it finds your weakness. Bell’s isn’t that hard to divine: he’s inexperienced on this floor, pure and simple.

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Hestia, who had a worrisome look about her when Bell set off, has her fears confirmed when her friend Take’s familia emerges from the dungeon and reports that their party initiated a “pass parade” on Bell’s—dumping their enemies on to him. It was a selfish move, but I can’t fault the party leader, with the responsibility of a lot of people on his back, for choosing his party’s survival to that of “strangers.”

Hestia lets them know, however, that if Bell never returns, she’ll never forget (though she won’t hate them). She also formally issues a quest, and she’s never looked as goddess-like when the light shines through the stained glass as she asks for volunteers.

Take offers some of his familia to assist her (as amends), but Hermes (a fellow god who we haven’t seen thus far, but assume is fast) and his adjutant, Asfi also join in.

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Bell’s party survives a hellhound attack thanks to Welf’s “Will-o-the-Wisp” ability, but he’s in a bad way. Obviously Bell isn’t going to leave anyone behind, so when three minotaurs corner them, he relies on his “Argonaut” skill to overcome them. But this winds him; if this were an RPG I’d say both his HP and MP were critical, and they’re nowhere near the exits.

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Bell’s got skills, but his power isn’t limitless, so it’s a good thing the cavalry is on its way. I really like the idea of Hestia taking an active role in her familia’s rescue, ignoring the rules forbidding gods from the dungeon. I’m curious what the consequences for breaking that rule are, as well as what battle skills she’ll be showing off. I’m also pleased that Ryuu Lion is joining the party, coming out of semi-retirement.

All in all, a nice illustration of how tough and unforgiving the dungeon can be, and how while Bell may have his detractors, he also has a good number of people looking out for him. All he has to do is sit back (as much as one can do so on the middle floors of a dungeon) and wait for his friends—and his family—to come get him.

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DanMachi – 09

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Beating an oversouled Minotaur is a pretty big deal, elevating Bell to Level 2 faster than anyone, ever. It makes him an overnight celebrity—complete with the new title “Little Rookie”—though that results in more envious looks directed at him, at least in the tavern.

When one fellow Level 2 (who’s probably been at Level 2 for some time) offers his services in exchange for a little alone time with Bell’s many fetching lady friends, Bell doesn’t have a chance to say, Dr. McCoy-style, “I’m an adventurer, not a pimp!” That’s because Ryuu has his back, making it clear she won’t let her friend be insulted.

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But it’s Ryuu who tells him if he ventures beyond the 13th floor of the dungeon, he can’t hope to take on the enemies alone, so he must expand their party. It just so happens that the smith who made Bell’s light armor (which he likes very much) is right next to Bell when he asks about his wares. That smith, Welf Crozzo, contracts with Bell, making him his exclusive supplier of weapons, armor, and equipment.

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Bell being Bell, he adds Welf to his party and even agrees to help him gain a Blacksmith skill at a lower level, despite knowing nothing about the guy. A more weary Lili (whom Welf adorably nicknames Lilisuke or “Lil’ Lili”) knows that the Crozzos were a once-renowned family of smiths who made magical items, but are now destitute. Basically, Lili scolds Bell for having the same sympathy for Welf as he did for her, but I’m not sure what else she expects: this is the kindhearted, generous, unselfish Bell we’re talking about.

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I like how the enemies on this floor seem so much slower and weaker to Bell now that he’s Level 2; it’s almost like the higher, tougher floors are beckoning to him. But when a baby dragon shows up and threatens Lili, Bell also learns what his new “Argonaut” skill does: it’s “the possibility to overcome any difficulty.” That seems pretty overpowered, but I imagine he can only use it in a pinch, or once it’s charged up; a Limit Break, if you will: e.g. Braver or Renzokuken. In other words, a very useful skill for someone who wants to be a hero like him.

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Because of what happened with Lili before, I was a little suspicious of Welf, especially with his family’s background and his possible desire to bring that family name back to respectability, meaning Bell just might be a convenient stepping stone. So it’s refreshing to see Welf is a man of his word, who actually isn’t interested in restoring his family’s fame at all.

He believes weapons should be extensions of their users, not tools for victory and fame. He notices Bell still has the minotaur horn on him, and fashions it into a really nice-looking dagger which he dubs Ushiwakamaru (Cattle…young…circle?), then asks a very formal, grateful Bell to treat him like a companion, like Lilisuke.

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And then there were three! I liked Lili barking out the order of battle before they venture to the higher floors. Sure, there’s still the specter of Freya wanting Bell to keep getting stronger for some nefarious purpose even Hestia isn’t aware of, but regardless of the plots he’s an unwitting pawn in, it’s great to see his excited party of three proudly going forth into the dungeon.

Bell is well on his way to becoming the hero he wants to become. And tellingly, he reached Level 2 far sooner than even Ais. Now catching up to her seems halfway doable!

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DanMachi – 08

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Syr makes Bell wash a lot of dishes, and Ryuu helps out. She says he has a difficult task ahead of him, and she’s only joking about the dishes, but it turns out to be true on another level, as he won’t be able to level up until he goes on an “adventure”, the definition of which is different for everyone.

There were also enough closeups of Syr for me to wonder if she’s up to something nefarious, or merely giving Bell a chance to clear his head with mindless dishwashing.

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Hestia doesn’t get a lot of time with Bell, who is so intent on discovering what his adventure is and executing it that he doesn’t even stick around for her to read the latest report on his stats. As far as he’s concerned, whatever that paper says, he’s not yet good enough.

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In his final spar with Aiz before her familia goes on a mission to a floor in the dungeon never before reached, Bell is finally able successfully counterattack her. She counters his counter, but his immense growth in so little time impresses her, and they part on amicable terms, telling one another good luck and to do their best.

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Still, Bell likely wishes he could have sparred more with Aiz and gotten to the point where he could fight on her level, but he is told to his face and behind his back that he may never be able to catch up to her. Not that he shouldn’t try, but surpassing her is not his “adventure” Ryuu speaks of.

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When the Minotaur that the Strong Dude in cahoots with Freya toughened up confronts Bell and Lili (just as they apparently planned), Bell freezes, and only survives thaks to Lili putting her body (and huge backpack) in harm’s way. She’s knocked out, but Bell tosses her aside to fight the Minotaur. When she wakes up, he ignores her desperate calls for retreat, telling her just to run while he buys time for her. Cue Epic Boss Fight Music!

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The Minotaur destroys the armguard Eina gave Bell on their sorta-date, and it looks like it’ll be curtains for our young adventurer, but Aiz, hearing he’s in trouble from her comrades, breaks protocol and rushes to his aid…again. This is when Bell shakes off his pain and gets stubborn.

At first I questioned what was so wrong with her saving him again, but that wasn’t going to do this time: This, he decides, is his adventure. He gets back up, dusts himself off, and re-engages with the beast, in a grudge match that’s as brutal as it is thrilling. He swipes his foe’s sword, carves him up, then shoots firebolts into him, literally blowing him up.

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The minotaur goes up in smoke, but so do the Loki Familia’s preconceptions of Bell’s ability, as they were all spectators to his convincing victory. An examination of his back by Riviera indicates all of his stats are “S-rank”, indicating even more astonishing growth in an unheard-of pittance of time.

Unfortunately, he also passes out on his feet, unable to savor that victory or see the impressed looks of the Loki familia. He’s placed in bed to recover, tended to by Hestia, glowing with both relief and pride for what Bell achieved, but assuring him it’s only the first page of their journey, with far more trials in store. That’s certainly true if Freya—who seemed to get off on his fight with the minotaur—has her way…and I’m pretty sure she will.

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DanMachi – 07

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With her new animal transformation and unbuckled and Unbuttoned miniskirt, Lili is now officially Bell’s assistant, but she feels guilty about being forgiven so easily for all the crap she put Bell through.

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In order to officially officially be Bell’s supporter, however, she has to meet with Hestia and meet with her approval. Hessie believes Lili when she says she’ll never betray Bell again, but warns her to keep her grubby mitts off her man, making no bones about the fact that she sees Bell as a romantic target.

But being possessive only presents a challenge to Lili that she resolves to meet, the typical “I won’t lose to you” attitude. She later shows what a good team they make by providing long range support with a rapid-fire crossbow against some goblins and trolls.

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Both are at a disadvantage, because the girl Bell likes the most is Ais (or Aiz, depending on who’s subbing your anime). Only he’s deathly afraid of contact with her should he say or do the wrong thing and get rejected.

Up to this point he’s been able to believe he has a shot at her because he hasn’t had much contact with her. But she’s the one who initiates contact, and wants to apologize for causing him trouble. He in turn apologizes for making trouble for her. They’re like two peas in a pod, these two!

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For now, though, Aiz agrees to train Bell, who is still not that confident in his fighting skills, despite the fact he’s gotten to the tenth floor. Every day, and some nights, Bell spars with Aiz, and gets beaten up by Aiz, who doesn’t go easy on him, and acknowledges his skills are lacking in her stoic  way.

I like how much dignity Aiz carries at all times; not letting Bell embarrass her as he embarrasses himself, not being able to resist trying to kiss her as she takes a catnap, before backing off. She also tells Bell that being a coward isn’t always bad thing: cowardice breeds survival, after all. It’s an extention of fear being necessary in any kind of combat or life-and-death situation. Those entirely without fear have a huge blind spot against opponents who have a healthy amount of it.

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Naturally, when Hestia (working another part-time job to pay of Heph) spots Bell at the market with Aiz, she wigs out, making it as clear to Aiz as she did to Lili that Bell is hers, even if Bell doesn’t see her that way, and probably never will. Bell seems content in seeing Hestia as family; as sister—not a girlfriend or lover.

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Interspersed with the Bell and Aiz training and the Hestia jealousy and territory-marking, we see a very large and powerful man beating an even larger minotaur into submission, and starts to train it to use a more powerful sword. His training of the minotaur mirrors Aiz’s training of Bell, and in both cases, the training pays off, with the minotaur being able to withstand a magical weapon attack from an adventurer.

It would seem muscular guy has recruited the minotaur as his supporter…or maybe he has darker plans. In any case, I can’t imagine these two won’t be crossing paths with Bell at some point.

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Phi Brain: Kami no Puzzle – 01

Daimon Kaito is a puzzle-solving genius with boundless potential. His classmate Jikugawa lends him a PDA containing a series of puzzles, which he proceeds to quickly solve. When he does, he is invited by the “Minotaur” to a grand puzzle with many stages, but with this one, his life is on the line, as well as his friend Nonoha’s, who tags along. With her help, he clears the initial stage, and he is then furnished a golden armband and a red seeing eye, which will help him use all of his brain to solve the puzzles to come.

We here at RABUJOI love it when are expectations are exceeded. Basing our assumptions on little more than the title, we thought this was going to be a somewhat childish romp involving puzzles. Turns out…well, it kinda is, but who cares? It kicks way more ass than we predicted. Kaito is a somewhat Bossun-looking lead, and while his promise to his dad (solve those poor lonely puzzles 0_o ) it’s clear this is just a kid whose brain needs to be constantly challenged. The fiery Nonoha kinda reminds me of Miyoshi from Bakuman – but is voiced by Lain!

Let’s face it, none of the character designs are super original, but they are well-executed and attractive, and full of life and energy, too. The animation was excellent, the soundtrack was very eclectic and as for the puzzles, well, let’s just say it felt like we were watching Myst in anime form, what with the tricky practical puzzles where you may die if you screw up. The system underlying Minotaur – Einstein and Orpheus and whatnot – still somewhat escape us, but this was a great introduction, and we’ll be watching next week.


Rating: 3.5