Demon Slayer: Kimetsu no Yaiba – 09 – Balls to the Walls

We learn that Susamaru and Yahaba are two of the Twelve Kizuki (Demon Moons), Muzan’s most trusted generals. When they say they’re going to do something—like bringing their master Tanjirou’s head—they usually get the job done.

But that doesn’t mean Susamaru isn’t going to have a little fun, sprouting four extra arms and pummeling the house and its occupants with her six temari balls. Whenever anyone tries to dodge the balls, they change directions, seemingly breaking the laws of physics. Despite appearing to be toys, one of them decapitates Yushirou, forcing Tamayo to fall back.

Tanjirou can’t slash away the balls and protect the others at once. Once Yushirou’s head grows back, he lends Tanjirou his sight, enabling Tanjirou to see that Yahaba is using his arrows to affect the trajectories of the balls. He adapts his offense and defense, gets in close, and lops off Susamaru’s six arms.

Nezuko, who sees Tamayo and Yushirou as family even though they’re demons, attacks Yahaba in the trees, but when she tries to kick one of Susamaru’s balls, it claims her leg, and unlike Yushirou she doesn’t heal nearly as quickly. Through trial and error and suffering quite a pummeling, Tanjirou eventually learns that dodging, countering, or slicing the arrows is useless; he has to make them work for him. 

By popping off a number of different Water Breathing Forms, he manages to finally crack Yahaba’s code, decapitating him with a new lateral water wheel that contains Yahaba’s own arrows. Of course, as Susamaru quickly grew her arms back and Yushirou grew his head back, Tanjirou’s victory could be short-lived.

These demons are beyond anything he’s fought before; if they fall to a relative novice demon slayer they’re going to seem like pushovers. That’s why I’m glad the battle doesn’t end here. I’m sure there will be more twists and turns before the night is one. Maybe he only needs to hold out until sunrise? But however things shake out, this episode was a showcase for the series’ trademark heart-pumping, inventive, balls-to-the-wall combat animation.

There’s a fair bit of CG, but it’s used well: smoothly integrated so it doesn’t distract from the fighting in the least. It’s truly a delight to watch Tanjirou and Nezuko dance through the air dodging balls and arrows, while Yushirou’s head re-growth is wonderfully gross. I’m not sure how Susamaru’s tube top stays on when her extra arms punch through the sides…but that’s nitpicking.

Sword Art Online: Alicization – 17 – The Ascent

Considering the Rising Arc has consisted of “climb a few levels, fight a boss, repeat” structure, SAOA has managed to mix things up by demonstrating both the variety of integrity knights and varied ways in which they fight and think, and the variety of ornate settings in which they fight within the cathedral.

Things get shaken up even more when Kirito and Alice end up outside the Cathedral’s quickly-autohealed walls. All of a sudden things get a lot more simple and minimalist, both in where they are—Dangling from Kirito’s sword, with death beneath them—and who they are to each other: enemies who must work together to survive.

Interestingly, Alice inititally wants Kirito to let her plummet to her death, for she wouldn’t be able to live with the shame of being saved by “such a sinner.” Kirito actually has to remind her that as a knight, her life is not her own, but belongs to the church, and to her Pontifex. Whether she has to bear shame or not, it is her duty to live on and protect humanity from the incursion of the Dark Territory.

He even makes the case that his and Eugeo’s “invasion” of the cathedral is the will of the gods and of Stacia, since Alice herself cites that their will is revealed through the actions of her servants. So Alice holds on, lets Kirito raise her up so she can put her sword in the wall just as his slips out, and then she returns the favor and lifts him up.

A Truce it is, then: they will work together to climb to the open-air Morning Star Lookout on the ninetieth-fifth-floor, at which time the truce will terminate and Alice promises to slay him. Kirito soon learns he’ll be doing most of the work on this climb, as apparently Integrity Knights are a pretty specialized sort, and Alice neither has the athleticism (not to mention outfit) to do the gymnastics necessary to climb.

As Kirito climbs in the virtual Underworld, Asuna and Rinko are having lunch when they a Japanese escort ship on the horizon changing course in a maneuver that catches one of Ocean Turtle’s officials off-guard. In a neat little transition from Asuna piercing her salad tomato to Kirito piercing the wall of the cathedral, we return to the climb. I’m not sure what else to say about the brief trip to the real world, except that it’s possible the easy peace Asuna and Rinko of enjoyed may not last.

With the sun setting, Kirito is finding it harder to generate wedge objects, so Alice makes one of her own (gold and fancy-looking, of course), revealing she was letting him make them this whole time even though she could have chipped in earlier.

Eventually they can see a ledge above them where some kind of statues sit, but they begin to transform into dark territory minions, which start to attack the two. And just like that, what had been a tough enough job of climbing the sheer wall is made that much more perilous with these flying beasts.

Since dealing with the minions isn’t going to work of Kirito has to hold Alice up, he decides to hoist her up to the ledge above, in a move that catches her entirely by surprise, but does add some stability to their situation. Once she’s on solid ground, she hoists him up in the same way, though he hits the wall back-first and upside-down.

Detaching the chain so they can both move freely, Alice dispatches two of the three beasts with one slash, then waits for Kirito to take care of the third, asking if he needs any help. He doesn’t, and once he finishes his foe off, she likens his weird Aincrad style to a kind of dance that would be performed on stage at the summer solstice festival.

That’s an odd thing to note, because when Alice thinks about it more, her head starts to hurt. She’s never actually been to the festival, as she initially said, but heard about it from monks…apparently. Or maybe the Alice buried in the Synthesis is starting to claw its way back to consciousness, due to all of her interaction with her old friend Kirito.

Regardless, throughout the climb Alice’s opinion of Kirito seems to soften more and more, until she even offers her handkerchief to the “criminal” to wipe minion blood off his face. Perhaps she doesn’t want him at any externally-forced disadvantage for their 95th-floor duel. But even as an integrity knight Alice doesn’t like the fact their were minions in such a sacred place…it means someone in the church wanted them there.

Cut to Eugeo, who is without Kirito by his side for the first time in quite a while. He continues climbing, and makes it to a hall on the ninetieth floor, which appears to be a bathhouse. There he encounters a man bathing there, covered in muscles and scars: not just any Integrity Knight, but Commander Bercouli Synthesis One. He asks for Eugeo to give him a little time to relax, as he just arrived from a long dragon ride.

Will Eugeo be able to defeat or at least get past Bercouli without help from Kirito? Will Kirito manage to defat Alice, or possibly turn her to their side once and for all before they face Administrator? Either way, their epic climb is almost at an end.