Sword Art Online II – 05

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Ah, Kirito…so good with a sword and at dodging bullets…not so good at avoiding unfortunate situations. To whit: he follows Sinon into the girl’s locker room, forgetting he’s a guy. She’s already in her underwear, so all he can do is tell her the truth and apologize right then and there. Perhaps not undeservedly, Sinon sours on him at once.

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She’s mad not just because he misrepresented himself and got a free show, but every bit as much (if not more) because she let herself get fooled; let herself believe she’d finally met another strong girl in GGO; someone she could trust. While it wasn’t Kirito’s intention, he did make a fool of her, and that’s not something she’ll easily forgive.

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Still, even before the revelation, Sinon warned Kirito that she wouldn’t go easy on him if they meet in the finals; there can one be one BoB champion, after all. Now considering him her enemy, she makes him promise to meet her there so she can personally teach him “the taste of the bullet that means defeat.”

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It’s a harsh position, but like I said, Kirito made her remember how much stronger she needs to become. Meanwhile, Sinon, while declaring she’ll “beat all the strong ones” with a slightly twisted smirk on her face, reminds Kirito of Death Gun, the whole reason he’s here. He’ll know for sure when he gets to fight her who she is, but first he’ll have to win five battles to reach the finals.

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The first battle, set in an ancient ruin at dusk, is a bit hairy at first until Kirito catches on to the way GGO informs you of bullet trajectories. He dodges his opponent’s bullets with acrobatics, speed, and his light sword, which he uses to run him through. One down, four to go. It’s tiring, but it’s doable.

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Then, back in the staging area, where Shinkawa Kyouji (our candidate for Death Gun), is watching Sinon fight on the monitors, Death Gun himself suddenly sidles up to Kirito, asking if he’s “the real thing.” Kirito gets the vibe from the guy that they know each other, and his tattoo confirms it: he’s a fellow SAO survivor and former member of PK guild Laughing Coffin.

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It’s not surprising that Kirito wouldn’t be the only SAO player in GGO, and that some of those other players might not be all right in the head. Since Kirito was a thorn in Coffin’s side, there’s no doubt at this point that he is now on his list of strong ones to eliminate. So much for a low profile!

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Sword Art Online II – 04

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After three weeks of setting the stage, Kirito is finally in Gun Gale Online…and he looks like a friggin’ girl! Though he isn’t a girl in the places that count, his clothes hide that fact. The extremely low female player population of GGO means he sticks out like a sore thumb, and I like how uncomfortable being ogled makes him. HA! Now you know how all your many lady friends feel, KK!

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His looks work in his favor when he runs into Sinon, who’d likely be a lot more standoffish if he was a guy, even the willowy Kirito of ALO or SAO. As it is, she’s glad to be hanging out and talking with another girl, considering she has no friends of any gender in the real world. Their walk to the gun store gives us a better look at GGO’s whimsical cyberpunk capital. At the store she unleashes a hail of gun geekery on Kirito…but with a thin wallet his choices are limited.

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Enter Untouchable!, a goofy minigame within GGO that’s deceptively primitive but requires that you anticipate the animatronic gunman’s bullet trajectories. Most people just try to dodge them when their HUDs warn them, but he inevitably gets them. Kirito takes the game on and clears it easily, netting him a cool 300K and the dropped jaws of Sinon and everyone else who watched.

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Then he goes and blows half of it on…well, there isn’t an easier way to say this, so I’ll just say it….on Mace Windu’s lightsaber. The darn thing has the exact same on-off swooshing and woom-woom sounds. I’m guessing these sound effects, originally created by Ben Burtt, are used under some kind of license. At any rate, it’s quite fitting that Kirito is bringing a sword to a gun fight. Stick with what you know!

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As for guns, he knows nothing, but Sinon is a walking Gunipedia and is willing and happy to help him out. When they lose track of time and have only ten minutes to get to the Governor’s office to register for the Ballet of Bullets, Kirito shows off his racing game skills, giving Sinon an exhilarating 3-wheeled buggy ride. We’ll see what she thinks of him when she finds out he’s a guy, but for now, it’s all smiles and figurative sunshine.

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Sword Art Online II – 03

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After her great victory over Behemoth in GGO, Asada Shino logs off to find herself back in her lonely, tenuous, pitiable existence in the real world. Bullies shaking her down for fare in a dark alley threaten to show her a model gun, and we learn why that’s such a big deal: having put three bullets into a bank robber to save her mom as a small child, Shino now gets intense panic attacks every time she sees or touches a gun.

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Shino’s guy friend Shinkawa, who saves her from the bullies, suggested she dive into GGO as “immersive therapy”, and she found she could handle the guns in the virtual world without any issues. In fact, her entire motivation for rising in GGO is so the strength she’s gaining as Sinon will somehow “rub off” into the real world. But that seems like wishful thinking even she can’t always maintain, as she sinks into her bed thinking “Someone, please save me.” The real world is the real world, and GGO is GGO.

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Thanks to Death Gun, whom Kirito still hopes is just an urban legend but whom we know exists, those worlds are becoming intertwined. Those he targets in GGO die in the real world. Kirito and Shino’s paths have yet to cross, but now that he’s in GGO it’s only a matter of time, especially since we learn in the end that Sinon needs saving too: she’s Death Gun’s next target, no doubt having gained enough esteem to catch his attention.

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Kirito has a nice setup thanks to Kikuoka: a hospital room; the same saucy nurse Aki who took care of him when he was trapped in SAO; constant observation and instrumental monitoring. He’s not going in half-cocked, except for the fact he’s still not convinced the Big Bad is real. So…who is he? Well, we only see part of his face in the end as he strokes a picture of Sinon, but my guess would be Shinkawa. (Note that this is just a guess; no spoilers in the comments, please!)

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Their awkward tea revealed some of the inadequacies that could fuel a villain, from daddy issues and being on a path not on his making, to his friend surpassing him in the thing he introduced her to. It’s still unsettling to think he’d resort to murder; perhaps he bears deep psychological scars as Shino does, only his are expressed in violence towards others, particularly those who make him feel inferior, and he can’t stop any more than Shino can keep herself from vomiting. We’ll certainly see.

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Sword Art Online II – 02

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This week backed up a bit from Sinon’s introductory scene last week, setting up that scene with a bit of team strategizing, and then barreling right into the action, which barely lets up thereafter. The episode is dominated by one big, elaborate, very slickly-animated, thrilling battle. Just two episodes in, and things are looking good here at SAO.

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In GGO, Sinon is the sniper in a six-man crew of player-hunters, but their latest prey appear on the horizon with a new face attached to a big, cloaked body. Sinon is uneasy about this unknown, and wants to take him out first to eliminate that unknown, but the team leader Dyne overrules her. Sinon shoots the known Minimi gun-holder first, and can’t take out the stranger after, as he dodges. Then he pulls the cloak off to reveal…a minigun.

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Turns out the big man is Behemoth, a noted bodyguard-for-hire whose smile on the battlefield only further fuels Sinon’s intense desire to kill him, proving she’s the strongest on said battlefield. When her team loses a man, Dyne wigs out, but Sinon calms him down and directs everyone to execute a pincer attack. Behemoth still won’t go down, even after Dyne lunges at him with a gutsy suicide attack that buys her time to find a new nest.

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But even high up in a huge, awesome half-collapsed skyscraper, as Sinon’s crosshairs focus on Behemoth, his focus on hers, and she loses her leg, dodging a lethal shot only barely. As she plummets to the ground, she executes a number of bullet-dodging acrobatics before finally regaining her bearings and delivering a perfectly timed headshot. Sinon 1, Behemoth 0; Game over. “Sinon” awakes in the real world, unsatisfied. She won, but lost two comrades and a leg. She’s not as strong as she wants to be. Not yet.

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The episode could have cut to credits right then and there and I’d have been perfectly happy, but instead we get Bonus SAO, as we check in on Leafa, Liz, and Silica still chillin’ in ALfeim Online, gathering loot. Kirito and Asuna are also there with Yui, happy as clams. Staring up at Aincrad, Kirito ready to discuss something with Asuna—most likely the mission Kikuoka gave him last week. The day he inevitably crosses paths with Sinon should be something to behold.

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