Kekkai Sensen & Beyond – 05

In Blood Blockade Battlefront you can be assured you’ll get a fun, action-packed romp – with the added intrigue of having no alterworldly idea where that action is going to come from or what mission it will serve.

This week’s focus is on Klaus’ venerable, dutiful combat butler, Gilbert Franke Altstein, who is picking up some supplies with Leo when he’s suddenly snatched up by a giant flying eel-monster, breaking his back clean through.

Gilbert is a comically tough old dude, so he’s mostly fine, but his back needs time to fully heal or it will keep breaking. Head Maid Bates quickly dispatches the young combat butler Phillip Lenore to take over for him.

Leo’s first impression of him is of a “loud and oppresive” presence, but to Zapp and Chain’s shock, Lenore makes a cup of tea Klaus will drink, and while out in the city, Philip notices a monster trying to snatch Leo’s wallet—which Leo tells him is a frequent enough occurance for him to carry nothing but spare change, keeping his cash elsewhere on his person.

Phillip, like any sane or normal person, thinks it unbelievable someone like Leo could survive in HSL, but as we know, not all parts of the city are dangerous all the time. Not to mention he has powerful friends looking out for him (even if help arrives late).

While pondering whether he could ever truly succeed Gilbert over a drink at a bar with a cute bartender, the entire establishment is suddenly swallowed by the friend of the pickpocket, and they extract Phillip’s brain. Turns out he shouldn’t have been worrying about Leo, but himself.

When Gilbert notices Phillip is missing an eye and his brain (which the criminals are using to see through his other eye), he refuses help from Klaus (as a butler, Phillip would regret putting his master in danger for the rest of his life), and asks Leo to use his eyes to find the brain…which he does.

Zapp, Zed, and Leo join Gilbert in his ultra-trick motorcar and the brainless Phillip to help retrieve the brain. Gilbert gives the baddies three options, one of which (hand it over without a fuss) would prevent the need for any further conflict; the other two (we’ll take it, or if you destroy it, we’ll kill you)…don’t. The crims don’t take the old man seriously…to their peril.

It never gets old when B3 turns up the volume, ratchets up the action, and gets down to business, and Gilbert’s raid on the criminals is no exception. While numerous and heavily armed, the bad guys are no match for Gilbert, his car, and the two Z’s, all while Leo leads them to the brain with his eyes.

After getting the car airborne and turning it into a kind of motorcycle (scrunching the four guys in the back seat even more), a good number of explosions and enemy casualties, the glass bulb containing Phillip’s brain and eye are safely retrieved. Oh, and Gilbert reveals he’s a Regeneratore when he’s literally cut in half but not killed.

While recovering in the hospital, Gilbert tells Phillip, whose face is now half metal as a result of his ordeal, finally has a “face for this city,” for which he should be proud. As for actually joining Libra (and thus automatically making his brain worth millions to the criminal underground), Phil is “thanks, but no thanks.” He needs a bit more seasoning. Meanwhile, Klaus does just fine without any butler at all!

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Kekkai Sensen & Beyond – 04

It’s a Chain episode! I love Chain. She’s my hero. She’s so badass, and her perching game is unsurpassed. She’s one of the five members of the Werewolf Squad, whose relativistic superhuman power to alter matter (including their bodies) at the subatomic level make them perfect covert operatives and infiltration specialists.

After a mission to intimidate a general who wants to create a Blood Breed army (something Libra can’t allow), Chain is overjoyed to get a supportive phone call from her long-time crush, Steven A. Starphase.

Chain seriously needs a maid (or a maid squad), but she seems to have a pretty nice life, bounding from skyscraper to skyscraper, helping Leo’s friend remember things with a notepad, getting into drinking contests with bullies.

But all that seems to be at risk when we see a shadowy figure in contact with the pro-BB-weaponization generals, apparently willing to screw up the Werewolf Bureau and Libra’s plans to maintain balance.

The Chain slice-of-life also includes office life, in which she uses Zapp as a surfboard when he tries to go for the breakfast she got for Gilbert. Zapp yells at her and threatens to use her boobs as punching bags, and gets a LOOK that freezes him in his tracks. As tough as Zapp is, Chain’s tougher, and you can tell he respects her power.

The Werewolves are suddenly pressed into service when the bureau catches wind of a plan to launch a missile armed with what could be a Blood Breed Virus-tipped warhead. It’s a Mission Impossible homage with a BBB twist…Mission Chainpossible.

That mission begins with the five wolves emerging from the full moon, carrying out a high-altitude freefall penetration. When the missile already launches, their mission changes to telling the missile to ditch in the sea. Once in the building, the wolves phase through ceilings, floors, walls, piping, wiring, and all the lasers and sensors that comprise the security network, which would work just great against ordinary humans.

Once in, the five set to work hacking the five redundant computer systems that guide the missile. Everything is going swimmingly…until Velved, a disgruntled former member of the Werewolf Squad, intervenes.

Having teamed up with one of the 13 Kings who specializes in “hypersensitivity”, Velved manages to locate and restrain four of the five wolves. Chain, however, is a cut above the others, and no matter how many levels of sensitivity Velved kicks things up, she cannot find Chain, who keeps diving deeper and deeper into physical obscurity.

The other wolves worry Chain could go too far and not be able to return after diluting her existence so much. But that hardly matters to Chain, who clearly feels she must do everything she can to assure the success of the mission, which she does. She materializes her gun, shoots Velved, and the four freed wolves shut the missile down. Crisis averted!

But what of Chain? Is she gone for good? Ha, hardly. But there is a very specific protocol to “bring her back”, which is different for every werewolf. It’s called a “token”, the one thing in the world that will always draw them back to their life; kind of like the totems in Inception that tie people to reality.

In Chain’s case, the token consists of Steven A Starphase (who has no idea what’s going on) knocking on her door and announcing he’s come to visit her. Chain reappears instantly, which is unfortunate for her, because her place is still a nightmarish mess!

So as thanks for restoring her existence, Steve gets the same thing Zapp did – a smack in the face. But later, we see she’s cleaned her place up, and still happy Steven stopped by.