Shingeki no Bahamut: Genesis – 12 (Fin)

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I was wondering last week: “Why would Beelz be able to control Bahamut?” The answer?” Err…he can’t.

Bahamut is the third MAPPA anime we’ve reviewed at RABUJOI (the other two being Zankyou no Terror and GARO) that suffered from dull, uninspired villains (Beelzebub/Martinet, Five, and Mendoza, respectively). But that didn’t stop this from being the best Bahamut of the past seven episodes, oh-so-close to a return to the heady first handful of eps that made us fall in love with the show in the first place.

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Wait, his name is Gilles de Rais, and he can change his form to various people, from Lavalley to Kaisar to Martinet? Oh, whatever. The bad guy doesn’t matter so much as getting our trio of Fava, Kaisar and Amira back together and taking care of that little Bahamut-related problem. What does turn out being important is the fact that de Rais really just wants to watch the world end.

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Beelz wanted to grab control of the demon world and subjugate the realm of angels too. That wasn’t happening, as Bahamut is not a tool, he’s simply a means to an end…the end of the world. Azazel gets to finish Beelz off (good for him), while Fava wakes up from his arrow-induced nap and crosses swords with Kaisar once more as everything blows up around them.

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Fava seems to mouth something to Kaisar, who makes Rita promise not to interfere, and she doesn’t…but de Rais does, tossing a sword to Favaro, who uses it to slice off Kaisar’s arm just above the wrist. However, it’s that very wrist that has Kaisar’s still-active bounty armband attached to it. Fava uses it to capture de Rais into a stone tablet, which he tosses to Bacchus for a handsome reward!

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Turns out Favaro and Kaisar had a plan all along. The bolt Kaisar shot Fava with had the antidote on its tip, thus curing Favaro, then Kaisar cut off Fava’s arm to make sure de Rais would be convinced Favaro was still under his control. You have to ‘hand’ it to Fava and Kaisar: they work really well together in a pinch.

With that, the two board an embiggened Hamsa, but for different reasons: Fava thinks he has to kill Amira to stop Bahamut, but Kaisar holds out hope he can free her. Their aerial trip up to Bahamut’s head is suitably harrowing, and looks fantastic.

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When Hamsa can get no closer, the fact that Martinet’s goals (the end of the world) didn’t jive with the goals of either the gods or the demons (neither of whom want to die or for the world to end). Thus, both gods and demons work together to build a fresh barrier, which gives our heroes the opening they need.

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Once atop Bahamut’s head, the show never lets us forget this is a gigantic beast moving all over the place; as such, it’s hard to maintain footing, especially Kaisar, who’s down a limb. Favaro manages to plunge Bahamut’s own fang into the symbol on his head (a conveniently lit-up weak spot). This seems to start the process of shutting Bahamut down. By doing so, Favaro not only changes his fate and the fate of the world, but also Jeanne’s – she is merely a spectator in Bahamut’s demise.

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Fava falls off the head, but his rope keeps him suspended right in front of Bahamut’s eye, from which a glowing Amira emerges.

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In this gloriously-staged and touching farewell, Favaro tries to lie with a straight face one last time. When his face finally breaks into a goofy smile, Amira smothers it with her lips, thanking him for what he’s done before returning to Bahamut’s eye. Kudos to the show for not pulling a deus ex machina out of its ass to save Amira. I trusted the old dragon in the forest: there was no saving Amira, except to save her from being the instrument of the world’s destruction.

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When Bahamut blows, Favaro is way too close, and loses a leg (just as Kaisar lost an arm. Interesting symmetry), but Kaisar escapes aboard Hamsa. And thus, the world is saved, by the most unlikely group of characters imaginable!

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Fast-forward half a year, and Anatae is being rebuilt, Jeanne has a new ‘do and is back in the Orleans knights, Fava has a new metal leg, and Kaisar has a new metal arm. Kaisar seems poised to join Jeanne as a lieutenant, but as Favaro departs the city, Kaisar chases after him, just as he did in the first episode.

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Favaro is somewhat comforted (as am I) by the fact that while he’s asleep again, Bahamut will never truly die, which means neither will Amira. All in all, not a bad way to bring things to a close.

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Shingeki no Bahamut: Genesis – 11

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In “All Roads Lead to Abos”, Bahamut is bursting with big bold Bahamut battles, as befits a show nearing its big finish. Things weren’t going so swell last time we were here: Jeanne’s a demon, Favaro’s a demon, Amira’s a key, and practically everything is going Beelzebub’s and Martinet’s way. Oh yeah, and Kaisar is released from his crystal coffin to fall to his death.

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Meanwhile, with Azazel aboard Bacchu’s carriage, Rita continues to slave over her alchemy equipment, brewing…something, and the angels continue to drop one after another from the honeycomb barrier keeping Bahamut at bay. We see what Martinet had in mind for the great saint when Dark Jeanne swoops in on her stone dragon and skewers both Raphael and Uriel, weakening the barrier significantly before turning on Michael. What a terrible perversion of Jeanne’s power!

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Kaisar manages to catch the rope of Favaro’s (I think) crossbow, but falls again when everything starts shaking. Fortunately, Bacchus’ carriage arrives in time to catch him. UNfortunately, that’s when Goth Jeanne spots them, and she’s not going to leave them alone.

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This means Bacchus has to actually do something, but Jeanne knocks him off his carriage, forcing Hamsa to blow up like a balloon and catch him. Nice work, Hamsa. After bandying words with Azazel, Kaisar is given an antidote to give to Favaro by Rita, who prepares to toss a second into Visual Jeanne’s mouth. Unfortunately, Hamsa accidentally knocks Kaisar overboard (Fall #3) and deflects Rita’s severed arm-and-severed hand pill flick. Nice work, Hamsa.

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Jeannetallica seems poised to finish our motley crew off, but Michael swoops in, grabs her, and having caught Rita’s antidote, puts it in his mouth and transfers it to Jeanne’s with a kiss. Good ol’ Regular Jeanne is back, but is distressed to find she had already stabbed Michael through, dispersing (and possibly killing?) him. For his part, Michael is glad Jeanne still lives to lead humanity to salvation, but that’s looking like a taller order by the minute as Beelzebub nears Bahamut.

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Bacchus, Hamsa, and Rita arrive on his ship thing’s deck as Azazel, having saved Kaisar, starts to battle Beels mano-a-mano. Meanwhile, Kaisar turns his attention to Dark Fava, who doesn’t even fight like the Favaro he knows. Convinced he has no choice (or there’s no hope for him), rather than give him the antidote (I guess he lost it?) he fires a quarrel into Fava’s chest, disabling him. Obviously, this can’t be the end of Favaro, though.

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As for Keymira, she emerges from her red ball glowing pinkish purple, and lights spring forth from Bahamut (now free of his barrier) to snatch her up. Uh-oh…

Kaisar is surprised to find Lavalley has arrived, as am I. I’m even more surprised to know he wants Bahamut released. He then shoves Kaisar off the ledge (Fall #4).

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Even with gods arriving from left and right (well, actually, from above), things are still not going to hot for those who don’t want the world destroyed. Amira may already be one with Bahamut now, who wakes up in the last shot, apparently ready to throw some titular RAGE around. How in the heck is this mess going to get resolved?

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Shingeki no Bahamut: Genesis – 10

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This week puts two of our three ladies through the wringer, starting with Jeanne. While bound and burning at the stake as her defenders are slaughtered by the king’s soldiers, she has a vision of an angel who basically tells her they couldn’t care less about humans. Then she’s visited by the creepy red-eyed guy once more, and force-fed that suspicious potion he offered before.

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This turns Jeanne into a 1980s rock star demon…a pretty damn badass-looking one, too. She summons her guitar Maltet, makes a stone dragon rise out of the ground, and takes off. That’s not good. Bacchus witnesses this and is mildly concerned, as does Rita, who managed to get out of that situation in the lab and flags the god down for some questions.

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Meanwhile in Prudisia, Amira, Favaro and Kaisar are having a relatively uneventful journey when the damn ground shatters into bits and starts to rise into the air. Another huge demon beast/castle thing emerges, and dramatically transforms the environment…or lifts the illusory vail to reveal the real environment.

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The creepy red-eyed dude who transformed Jeanne (and probably poisoned the kings mind so he’d get her where he wanted her) shows up here too. His name is Martinet, and he’s very evil. I don’t like him. Amira remembers him as her ‘teacher’, who told her she’d be able to find her mother in Helheim. And Helheim, not Prusidia, is where they actually are.

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Rita hitches a ride with Bacchus and Hamsa’s carriage, which accientally runs over the fallen angel Azazel, who has apparently fallen again…out of favor with Lucifer, that is. The demonic doghouse, if you will.

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Back in Helheim, Martinet reveals his master, Beelzebub, who for whatever reason wants to release Bahamut. We’ve been told Bahamut is nothing but pure destruction for gods and demons alike, but I guess Beels has a plan. Unfortunately, he and his sneering assistant are nowhere near as interesting as Azazel and Cerberus.

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Getting back to that wringer our ladies go through: just when you thought Jeanne was having a bad day, Amira is shown her mother, an angel encased in ice, and once it shatters she’s kind of locked in a shocked expression. Amira was always told her mother could ‘take the key out of her’…but always thought that would be a good thing. It isn’t.

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As it turns out, Amira is merely a vessel for the key, created when Beelzebub did something awful to her mother. Amira has been manipulated by false memories contained in her pendant compelling her to come to Helheim at the proper time. Overcome with emotions, Amira goes over hugs her mom, which is a bad idea, because that causes her mom to crumble into a cloud of dust.

Worse, those nice clothes Fava bought her are all burnt up, so now she’s motherless, rudderless, and nude. Her resulting scream of anguish is the trigger that transforms her into the key Beelzebub wants.

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Bacchus and Rita are close enough to see the light of the spectacle. Knowing Bahamut is closer than ever to being revived, they know have to do something. That includes asking Azazel to help them out, which he agrees to do, if for no other reason than he doesn’t want to die either.

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Kaisar? He remains encased in a crystal coffin. Favaro manages to escape when he begs the bad guys to let him come over to their side (That’s So Favaro) but it’s just a trick, which Martinet sees through instantly, and then turns Fava into a demon, just as he did Jeanne.

That means perhaps the only ones who can save the world from Bahamut may be a group consisting of a zombie necromancer, a fallen angel, a drunken god, and a duck. The world is so screwed. Or is it?

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