Deca-Dence – 12 (Fin) – A New Grand Process

When Jill tells Natsume that Kaburagi has connected with Deca-Dence to become Kabu-Dence, Natsume is momentarily bewildered by her Boss’ constant changing forms. But change is at the heart of this episode, and ultimately the salvation of free cyborgs and humans both.

Everyone rallies behind Kabu and Minato, with the Gears logging in en masse to participate in the game’s climactic “Final Mission” while Donatello fills in Kurenai and the Tankers.

Minato and Jill are concerned that despite a successful connection, Deca-Dence isn’t doing anything. That’s because Kaburagi first has to deal with something very similar to Neo in The Matrix Reloaded when he meets The Architect. In this case, it’s The System itself, telling him that even bugs are a part of the system, meaning anything he does will be within the System’s calculations.

But if that were the case, why try to stop him? Kabu doesn’t buy that cog-in-the-machine crap anymore; he’s living his life by the precepts gained through Natsume: push yourself to the limits in order to help create a better, freer world. With that declaration, and Natsume simultaneously smashing her arm to pieces “waking” Boss up, Kabu-Dence finally stirs to life.

With glowing tendrils it reaches out at all the hunks of debris throughout its surroundings, which were brought back to life thanks to the Gears and Tankers topping them off with oxyone. To Kabu’s distress, one of the people helping is Natsume, initially trying to push a huge part all by herself before being joined by Kurenai and her Tanker comrades.

With less than ninety seconds until total spacial displacement, Minato orders the now charged and upgraded Kabu-Dence cannon to fire upon Gadoll omega, the beam of which Donatello deflects by sacrificing his Gear avatar. It fires, and there’s a big boom but…it doesn’t work. The beam wasn’t strong enough to break through omega’s adamantoise-esque shell.

With under forty seconds on the clock, Kabu seems resigned to oblivion…until stored memories of Natsume’s best and most formative moments flash before his visual interface. Natsume herself was drawn within Kabu-Dence’s machinery, and her presence seems to snap Kabu out of giving up.

Kabu-Dence’s limiter is suddenly removed, enabling a far more powerful attack even with the oxyone stores depleted. The blast is enough to destroy Gadoll omega, but completes the destruction of Deca-Dence as a mobile fortress in the process.

Whether due to the strain of the limit break attack or damage to his body caused by falling debris, Kaburagi concedes that his time has finally come. The System was right about one thing—that he was going to die either way. Left out of that statement is the fact he wouldn’t die until after he successfully broke that system, with the help of his friends.

When Natsume finally finds Kabu’s cyborg body, his face is broken and the one light remaining behind is about to go out. Natsume lets some tears fall, but she doesn’t lose it; she merely expresses gratitude to her boss and assures him she’ll be okay on her own from now on. He gave her and every human and free cyborg a chance.

Three Years Later, and Deca-Dence is now a bustling city surrounded by verdant farmland, where humans and cyborgs peacefully coexist. Under “Supreme Administrator” Minato’s leadership and Jill’s scientific prowess, the game has changed: no longer a brutal battle in which Tankers were cannon fodder and servants, now cyborgs share in the labor and betterment of the new civilization beside their human friends.

Natsume has started a business taking cyborg tourists out on exploration and adventure trips. Her new arm can become a helicopter rotor, which is pretty awesome and also makes her a kind of unique conduit between the human and cyborg experience. As she promised, she made a life for herself and thrived without boss around. But that doesn’t mean when Jill eventually manages to bring Kaburagi back, using his backup data and a new avatar body, she isn’t glad to see him again!

It’s a fast, focused ending and the epilogue-over-end-credits is perhaps a bit rushed (I’d have loved to spend more time in this lush, just new world). But seeing Natsume’s face light up once more as she recognizes him emerging from the glaring sunset is as fitting image as any on which to close the book on the tremendously entertaining and unflinchingly relevant Deca-Dence.

Season Average: 9.17

Goblin Slayer – 07 – These Things Happen

The other adventurers give their excuses for not wanting to accompany the Priestess to the baths, but she’s eventually joined by the Sword Maiden herself. She sees many small scars on her body that suggest she’s had experience dealing with goblins.

The Maiden also warns the Priestess that while Goblin Slayer is dependable, one day he’ll “disappear”, meaning she’ll have to find another strength to lean on. Sure enough, GS mails a letter to the Farm Girl; in this context it’s another death flag.

GS, armed with a canary to detect poison gas, begin mapping some ancient ruins when they find themselves suddenly trapped in a chamber and attacked with…poison gas. GS provides charcoal to filter the gas while everyone prepares for battle, and the “mastermind” of the goblins finally shows himself: a massive Goblin Champion.

The party fights well, dispatching dozens of goblins with arrow, blade, fist, rock, and bare hand. But they keep coming, and the when the Champion delivers a crippling blow to GS that sends him flying and spewing blood, the Priestess loses her concentration, the Protection field falls, and the shit well and truly hits the fan.

GS is in bad, possibly terminal shape. The Priestess pees herself and then has a chunk of her arm bitten off by the Champion. The Lizardman and Dwarf are swarmed, as is the High Elf Archer, who can’t keep the goblins from tearing her clothes off.

Finally, as he hears the screams of the Priestess, GS remembers someone mocking him for cowering and doing nothing as his mother and village were slaughtered. His hatred of those comments leads to his left eye suddenly glowing red and entering a kind of Limit Break.

Back on his feet and with a full head of steam, GS carves his way through goblins as he bull-rushes their leader, then uses the long blonde hair of a corpse to strangle him before ripping one of the Champion’s eyes out of its socket. The others free themselves from the goblins’ grasps and keep fighting; the elf unfazed by having lost her top and most all of her shorts.

They give the Lizardman time to save the Priestess’ life, and the Dwarf and Elf help GS go to her side. The Priestess apologizes for letting the Protection fall, but the GS isn’t in a prosecutory mood, saying “These things happen.” They’re his last words, as he spews one more cloud of blood and then passes out. From the reactions of all around him, and the lingering closeup of the canary’s eye (over which the credits are supposed to roll), it doesn’t seem like he’ll be getting back up any time soon.

Did the show really just kill off its title character after just seven episodes? If so, that’s a pretty bold move. Will the Priestess, Elf, Dwarf and Lizardman carry on with their adventures without him? Will someone new take up the mantle of Goblin Slayer? Or will they somehow save the current one from near-death?

Houseki no Kuni – 08

I raise my hands in defeat! I mean my hands are probably rising up right now out of the sea in defeat.

Antarcticite isn’t willing to immediately accept that Phos’ arms are lost, but instead braves the frozen depths (and the colliding ice boulders therein) in search of them, to no avail. Upon reporting to Kongou, Antarcticite takes full responsibility, citing inexperience in working in a pair, but Kongou blames his own lack of caution.

He has Antarc and Phos travel to the Chord Shore, where all Gems are “born”, to find material for new arms. There, they witness something akin to such a birth, albeit far less advanced and complete. The reddish crystals simply fall into the snow, lifeless and inert.

The beach is littered with gold and platinum deposits—deemed worthless by Antarc for their high weight and malleability. Still, there’s nothing else around, so Phos is fitted with temporary gold arms in the absence of more suitable material. The results are initially…not promising:

Um… I’m kind of getting engulfed. Wouldn’t you say I’m being engulfed?

Worse still, the clouds part and Lunarians appear both over the Chord Shore and surround headquarters, keeping Kongou from racing to the Gems’ aid.

In an all-but-no-win scenario, Antarcticite shows true grit and valor, using the saw as a snowboard and taking out as many Lunarians as possible before they unveil yet another new tactic: fishing tackle and hooks that entangle Antarc. Only a burst of nearly self-shattering strength severs the connection, but the Lunarians still don’t disperse.

Antarc manages to yank their stolen hand free and cause the Lunarians to disperse, but not without nearly shattering as well. Though extremely fragile, Antarc attempts to break Phos out of the gold prison, but another Lunarian arrow reduces Antarc to a cloud of crystal shards. Before being carried off, Antarc orders Phos to remain silent, buying Phos time.

Phos…doesn’t remain silent, instead managing to find a way to control the new gold “arms”—a term that doesn’t really do the new shapeshifting appendage(s) justice—and attempt a desperate counterattack to retrieve Antarc’s fragments.

Phos pushes the absolute limit the gold’s ability, acting both as a means of propelling their body into the sky, absorbing or blocking projectiles, and grabbing and throwing Antarc’s sword. Also pushed to new dizzying highs – the increasingly intricate CGI, put to good use. The shimmering, “gooey” liquid gold presents a stunning contrast to the brittle frozen backdrop.

It’s a valiant effort, but ultimately futile, as the Lunarians retreat too quickly for Phos’ attacks to reach them. Phos ends up badly cracked and plummeting to the ground, but is caught by Kongou, who arrived too late to save Antarc. Still, were it not for Antarc, Phos would be gone too.

Phos acknowledges that sacrifice while lamenting Antarc’s loss, and is likely now possessed of a new iron determination to master their new golden “inclusions”, to prevent (or at least make it more difficult) for the Lunarians to capture another beloved comrade and friend.

As the end credits roll over a somber view of Antarcticite’s now-abandoned quarters (with a lovely new song sung by Phos’ seiyu), I’m devastated by Antarc’s sudden loss, despite not knowing they existed just two episodes ago. Antarc made a huge impact on the world of Houseki no Kuni, performed momentous deeds and fought for Phos till the bitter end, and in this writer’s opinion, left us far too soon.

No Game No Life – 12 (Fin)

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As I’ve said in past reviews, NGNL was never really about whether Blank would win—they were always going to win—but rather how they win; and how they manage to snatch victory out of the jaws of defeat, which in their final game of the series are the adorable jaws of a Warbeast girl with Limit Break.

For me, the show didn’t even always have to make perfect, airtight logical sense in delivering its wins, as long as they were complex, fun, and entertaining, which they have always been; in particular this week. I’ll admit, I’m not much of a gamer (I prefer cooking), so just as Izuna ultimately had fun even though she lost, I had a lot of fun jumping through the shows hoops even when I got lost.

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Events in the show’s past were always enough to build a good case for Sora and Shiro’s victories, and this week was no different. It’s no accident that Sora Steph, who was a complete non-factor last week, is the complete opposite this week, being the one to fire the decisive shot. Even better, she wasn’t even aware of how many spells and equations she was a variable in; indeed, that’s why she was effective.

With Izuna beaten and all Eastern Federation lands on the continent returned to Elkian control, Sora’s gang then meets Miko, the elegant leader of the Warbeasts. A bespectacled golden fox shrine maiden with two gigantic, fluffy tails (Miles’ sister?), she’s the latest of the show’s wealth of stylized, whimsical character designs. She immediately challenges them again, ostensibly for revenge, but also because she fears Warbeast subjugation.

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That’s because she believes Kurami and Fil transmitted the particulars of the game just played to the Elves, and that Jibril will bring the might of the Flugel to bear in alliance with Imanity and the Elves. But because she makes the challenge, Sora gets to pick the game, and he picks the simplest game of all: a coin toss. Quite anti-climactic for the final game of the show, no? Well, not quite.

First of all, there’s a nice symmetry for the show to start with rock-paper-scissors (a game that’s more about the relationship of the players than anything else) and end with something even purer. Miko calculates the coin will land on tails (a side I thought she’d pick anyway, because she has tails and is thus partial to them), but at the last second Sora moves a flagstone and the coin lands upright in the crack. A draw.

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Whether you believe Miko could have seen him move the stone with her limit break senses, or could accuse him of cheating to cause a draw is irrelevant; Miko accepts the draw, and Sora makes her decide whether they both win or lose, with both winning meaning a cooperative alliance in which the Warbeasts would maintain the right to self-rule. To quell her concerns about Elven aggression, Sora reveals that he altered Fil’s memory (the ability he won when he beat Kurami) so she gave the Elves false intel.

Again, even if you had a problem with him gaining control of the mind of a character who didn’t participate in that past game, the fact remains Fil might’ve delivered that false info anyway, maintaining Miko’s paranoia about Elven aggression for the very specific time it needs to be maintained. Once the game is over, he came clean, and it’s another example of how Sora treats this world like the world it is, a world without true death and suffering. It’s all just a game.

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Gaining the Warbeasts as geopolitical partners is the first step to beating that game, which means a seat at the table with Tet The One True God, and to take him on personally. While the sixteen races of Disboard have always fought amongst each other, Sora sees the key to getting to Tet: following the tenth pledge: “Let’s all have fun and play together!” A bit trite, but honest: if games aren’t fun, why play them?

If all the races are united, their race pieces will populate the opposing sie of Tet’s chess board. Then it’s just a matter of Shiro playing chess against him…and she beat him once before! And that takes us back to inevitability: even if we never see it actually happen in a second season, Shiro will surely win that chess match. What will matter is how Blank united the races to get there. It’s all about the process; the journey…which was occasionally flawed, but never boring.

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Final Cumulative Score: 8.08
MAL Score: 8.84 (Yikes…that’s a bit high!)