Tower of God – 06 – Real Night, Fake Princess

Rachel visits Bam while he’s still unconscious, but doesn’t wait for him to wake up. In fact, she asks Khun to lie that Bam he mistook her for someone else. She fears that she and Bam are each other’s greatest weaknesses, and the best way to avoid becoming burdens for each other is to remain apart.

I’m not quite convinced of Rachel’s assessment of the situation, but Khun acquiesces, no doubt to protect Bam from the same misfortune-via-sister figure that befell him. Bam doesn’t buy it, and almost visits Rachel (AKA “Michelle Light”), but agrees with Khun that all he can do for now is get stronger. Then, perhaps, his “burden” status might be lifted. In any case, there’s gotta be more to this than a clear view of the starry sky.

Bam then comes to, but learns he wasn’t disqualified because his instructor is running two days late. We learn about the five positions in a Tower-climbing party (Fisherman, Spear Bearer, Light Bearer, Scout, Wave Controller) and that Bam is one of the latter, responsible for supporting his team with shinsu.

We then learn that Scouts like Shibisu must make nine friends, leading to a congenial scene in the cafeteria with former foes lunching together, a sight Bam can’t help but want to be a part of. Rachel skulks on the margins and in her dark room, only able to afford a bruised apple and eating chocolate bars stolen from Rak’s stash.

Two people its clear are never going to get along are Anaak and Endorsi, despite both being princesses of Jahad. Endorsi earlier called Anaak an “impostor”, while Anaak has no qualms about making off with Black March, even though Yuri is its rightful owner.

Anaak has also separated herself from Hatz and Shibisu, and seems to be going it alone, damn the consequences. Meanwhile the outgoing Endorsi is happy to sit with the new group of friends, but doesn’t believe men and women can be friends, and like Jedi, as a princess of Jahad isn’t allowed to love.

Endorsi and Anaak’s discord comes to a head during a Fisherman (close-range fighter) training test. It’s a neatly-designed test, with multiple sparring circles perched atop ridiculously-high towers, and the promise of very long (but non-lethal) falls for the losers. Throughout the session Anaak has eyes only for Endorsi, who is more than willing to rise to her provocations.

Endorsi proves she deserves to be a princess of Jahad by dodging all of Anaak’s attacks (except for one slick surprise shinsu-aided baseball slide). When Anaak tries to deliver a kick to Endorsi’s beloved face (which for the record is pretty lovely), Endorsi catches her foot and drives her into the ground.

That’s when her suspicions are confirmed: Anaak reveals she’s the daughter of the real Princess Anaak. When her mother was murdered (apparently by other princesses), Anaak assumed her name and title, and is on a single-minded quest of vengeance. Her target is no less than every other princess named Jahad.

This week disclosed Anaak’s backstory and motivations, accentuated Endorsi’s general badassdom, and taught noobs like me more about the different “jobs” various Tower-climbers are assigned based on their specialty. As usual everything was elevated by the bold, bright palette, lively, inventive action, and more righteous musical ownage courtesy of Kevin Penkin.

Tower of God – 05 – Cheap Instant Coffee in a Fine Ceramic Bowl

“What do you *mean* you didn’t notice me putting my hair up? HMMPH!”

This episode sputters a bit in the first half, starting with a mostly redundant explanation Khun’s Crown gambit (other characters catching up to where we are), and a third round of fighting Khun admits is a waste of time. Rather than face the new challengers directly, Khun uses three allies he secured in the first test, when he was supposed to be killing them. The allies prove more than capable of eliminating all comers.

That leads to the fourth and final round of the Crown Game, involving a party consisting of someone who has both the looks and strength to be a Princess of Jahad like Yuri, a towering beast-man in the mold of Rak, and…Rachel. She sidles up to the throne and mutters to Bam that they won’t steal his crown; they’re apparently there to protect it. Only the remaining challengers prove too much for them, and Rachel is injured and tossed into the air.

Bam leaves the throne to catch her, and the two meet eyes, leaving no doubt for Bam of who she is, and that she means more to him than the throne, the crown, or the whole damn Tower. Things look bad for them both when an enormous power suddenly awakens in Bam, blasting the challengers away. Black March seemingly stops time to warn Bam about losing control before knocking him unconscious.

With the Crown destroyed by Bam’s blast (which Lero Ro thinks might’ve been an instance of Bam becoming Shinsu itself) the game is ended without a winner. Lero meets with Yu Han Sung, who treats him to powdered caffe latte served ironically in a chawan. Han tells Lero that the purpose of the tests in the first place isn’t to gauge one’s worthiness, but to ascertain whether they pose any threat to the Tower.

It’s a nice scene between two administrators, but Han clearly knows more than Lero, and Lero knows not to trust the word of someone in Han’s position. Lero also gave his teams three days off following the Crown Game, but with only one day to go, Bam is still unconscious despite Khun’s urgings. That’s when a recovered Rachel arrives with a request for Khun. Based on her behavior thus far, I wouldn’t be shocked if she wanted Khun’s cooperation in keeping her and Bam as apart as possible.

P.S. I love the super-energizing OP, with its bopping theme performed by a Korean boy band Stray Kids, but the ED is the one of the laziest things I’ve ever seen, consisting of a static shot of an intermittently napping Rachel. At first I thought this was a temporary sequence until the “final” ED animation was complete, but apparently it isn’t, which is strange because…there’s just not much there.

Tower of God – 04 – Weak, Yet Amazing

When no one steps forward to challenge Anaak, Hatz, and Shibisu (really just Anaak and Hatz), two groups of three are released, including Serena (fiery dagger lady), Hoh (horned dude) and Lauroe (sleepy). Lauroe stays back while the other two keep the lads busy, until Lauroe can launch a shinsu attack directly at Anaak. She manages to survive and keep both the crown and the sword, thanks to her Ignition Weapon Green April.

I’m liking the wide variety of colorful characters and personalities and the playful banter, though it can feel a bit stiff or forced at times. And while the sudden interruption of Dramatic Kevin Penkin Music with a Kooky Cartoon Reaction is fun the first two or three times, it ran the risk of wearing out its welcome.

Because Bam’s borrowed sword Black March is also one of the 13 Month Series forged exclusively for princesses of Jahal, it reacts violently to the presence of Anaak’s sword. She’s so flabbergasted that Bam has it, she leaves the throne and breaks into his waiting room in an attempt to retrieve it, disqualifying (and angering) her team. She gives Bam two choices: agree to surrender the sword if his team loses the crown game, or die by her hand after the game.

Both Khun and Rak are impressed with Bam’s response: he can’t give her the sword, because it’s not his. He borrowed it from Yuri, so to surrender it would be betraying a girl, something Rachel warned him never to do, as it would be the same as “making an enemy of the entire world”. Anaak is restrained by both Lero Ro and Hatz, and the game continues, which Khun quickly takes over, using a massive wind attack and a duplicate crown to place Bam on the throne.

They’ve won this round, but the game is not over as there are still teams waiting to be released, including the one that contains not only another (apparent) Princess of Jahad (who calls Anaak an “impostor”), but Rachel, who gives the okay for the princess to kill “everyone”, even Bam. I guess Rachel’s rule about betrayal doesn’t apply to guys, huh?

Regardless, her attitude tracks with what we’ve known since episode one: she values climbing the Tower more than she values Bam. Still, I have questions: How did the two end up in the same bonus game when she left before him? Did he follow her to the Tower the day after she left? Did her rounds last longer than his? If she doesn’t care about Bam as much as the Tower, why is she bothering to hide when Bam has already noticed and called out to her?

P.S. Read Crow’s review of Tower of God Episode 4 here.

Tower of God – 03 – Any Door Will Do

As his party waits for the latest test, Aguero (who I’ll call Khun going forward since that’s what Bam calls him) recalls some sore memories about his sister Maria, who was basically his version of Bam’s Rachel. Maria betrayed Khun once she became a Princess of Jahad, and he was exiled. Rachel’s sudden abandonment of Bam could also be called a betrayal, but for the fact Bam doesn’t consider it that.

Instead, he saw it as the ultimate motivator: If you want to follow me, there’s some shit you gotta do without me. As for Khun, his mind sometimes fills with the murmurs of those who mock his failure and foolishness, and a “Plastic Bag person” is able to provoke him with that same kind of talk. However, the Bag person isn’t trying to start a fight, but deliver a hint for the next test.

That test involves ten doors, one of which must be opened within ten minutes to avoid elimination. The Bag guy tells them that no one who has opened the door within five minutes has lost. Once the clock has started, the lack of further hints by the administrator Hansung Yu serves as a hint in and of itself.

Sure enough, as Khun’s head fills with doubt and more mocking murmurs, it’s Rak who takes decisive action, opening a door just before the five-minute mark. The test isn’t a matter of choosing the right door—any door will do—but trusting in one’s instincts enough to open any door fast enough. If Khun can’t be certain about his actions, it’s good that he has Rak on his team.

This otherwise clever, elegant test is somewhat undermined by the sheer amount of explanation that takes place before, during, and after the test—a full ten minutes of this episode. I realize there’s a lot of source material to work with but this test still felt padded.

The next yest is described as a voluntary “bonus” test, but the team who wins it won’t have to take any more tests and be granted permission to climb the Tower. It’s a five-round “crown game” in which one member of a team must wear a crown and sit in a throne while the other two fight off challengers.

Again, there’s a lot of explanation of this test, which is necessary to know what’s going on, but that means there’s only time for the first round of that test, which is undertaken by Anaak, Hatz and Shibisu (who earlier befriends Bam). The ridiculously competent Anaak absolutely ruins the first team of competitors and claims the crown herself, promising her teammates she won’t let anyone have it.

Had the relatively simple door test been pared down to a more economic length, we could have gotten more of this more complicated test. While I enjoyed some of the moments of Bam’s team just chillaxing between tests, during which it’s revealed the sky above them is fake and the real one might not exist, the pacing of the episode as a whole still felt sub-optimal.

And is that a cloaked Rachel, descended from the top of the Tower to check on Bam’s progress? Will he be able to flag down and talk to his idol, or will she vanish in the shadows? We’ll have to find out next week.

Tower of God – 02 – The Irregular at God Tower High

The battle royale continues until there are only 200 fighters remaining. At that point all fighting stops, and Bam and Aguero don’t have to fight the big Croc-man Rak Wraithraiser. The second test is totally different from he first: find two allies in five minutes. Bam already has one, and with so little time, he and Aguero simply have to stall Rak until time’s up and then glom onto him. It’s in this manner Bam finds himself on his first team.

Other teams are similarly products of circumstance or proximity, such as the elite-level Anaak and Hatz being teamed up with the much weaker Shibisu. I was glad to see little bits and pieces of other characters’ personalities, from these three to Shibisu’s female counterpart to the guy who just likes sleeping. This is a quirky bunch, and a few will be sticking around longer than this week.

Interestingly, it was at this point that I started thinking of Tower of God so far as a high school affair in another skin. Most participants (the human/oid ones anyway) are fairly young, and exhibit certain qualities that remind one of the jock, class clown, loner, slacker, etc. archetypes. Aguero could be a StuCo member, while Rak a beefheaded athlete. Bam is, of course, the transfer student; the irregular.

Every one ends up on a floating structure called Evankhell’s Mothership, and are met by administrator Lero Ro. He’s a Ranker, which means he’s already made the climb to the top of the Tower. If Bam is a Red Whistle (in Abyss parlance), Lero is a White, having been all the way to the end and back. Doing so means he’s mastered shinsu, a water-based magic that gives one immortality and immense strength.

Lero creates a shinsu barrier to push the remaining contestants back, and they must pass through it to pass the test. Either due to Black March or his innate magical potential, Bam is the only one who isn’t pushed back and instantly passes. Lero chalks it up to luck, the most essential commodity in the Tower.

While they wait for the others to pass, Lero explains irregulars (Bam’s classification). They weren’t chosen by Headon, and they don’t follow the Tower’s rules. When Bam’s team, Shibisu’s team, and others pass through, Lero takes his leave of Bam, but warns him about getting too close to Aguero. With that, we move on to the venue of Test #3.

While it lacked the sense of occasion and epicness of the premiere, this second outing was marginally more interesting due to the more diverse forms of testing. It makes sense that the first test would be a simple battle to weed out half of the participants. Fighting prowess is a necessity in the Tower, but it’s clear that being able to ally oneself with strong friends, not to mention endure high levels of shinsu, is even more crucial.