Deadman Wonderland 2

It’s more horror and peril than wonder at Deadman Wonderland. What I find very interesting so far is that at least part of the audience of normal Japanese citizens seems to think that inmates aren’t really being torn apart, shot, burned, boiled, or otherwise killed; they think it’s all special effects. Since we’re right with Ganta the whole time, we know otherwise.

This week he meets a couple more friendly faces: the prison nurse, and Yoh, a fellow inmate. He also meets some new not-so-friendly ones, including Kozuji, an MMA champ doing time for killing his girlfriend. Naturally, he has a posse too, and Ganta is punished for not showing proper respect. But after all the threats and ridicule and actually going through a hellish obstacle course and reaching the final stage, it’s the final straw for Ganta. No more worrying about how he’ll die. He can’t control that. He’s going to focus on survival, not fear of death.

He’s helped from death literally dozens of times from Shiro. We still don’t have any answers about who she is, and no officials seem to care that she doesn’t wear a prison jumpsuit, is a girl, and is always doing what she wants. The series meets us halfway with our doubts that Ganta has any chance against larger, more athletic inmates in this race by having Shiro help him. In return, rather than catch her tossed ball to win money to buy candy in the future, he uses his free arm to save her from a Sonic-like spike put. While I thought his sudden change of heart and summoning of courage seemed a bit rushed, at the same time, under such conditions, kids grow up fast, and become hardened to their plight. Rating: 3.5

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