Re:Creators – 04

(For this week’s Re:C I’m filling in for Franklin, who is currently battling a bit of a backlog in both inbox and anime queue. Ganbatte, Oigakkosan! —Hannah)

After learning her creator died in an auto accident, a rudderless Meteora does a fair amount of soul-searching, starting by purchasing the game she’s in and playing it all the way to the end, in an effort to both learn more about herself and the person who created her, in hopes that information will help her make an informed decision about what to do next.

She painstakingly reports all of this to the others, as well as presents her hypothesis about this world only being able to take so many “translations” of creations before it crumbles under the weight of all the “contradictions.” For the fourth straight episode, this involves Meteora talking and explaining in a measured tone for an extended period of time—until the sun sets outside, in fact.

And while it does manage to hit some emotional beats towards the end—basically, she likes her creator, his creation, and wants to fight to get everything back to the way it was—it once more expose’s this show using such scenes as a crutch to keep the audience appraised. It’s too much tell and not enough show.

The chatting continues in a dark warehouse, where the onna-kishi Alicetelia has captured her creator and forced him to revise her world so there isn’t so much dang war, only for it not to work. The Military Uniform Princess assures her that this is an our worlds-vs.-their world situation, she’s leading the revolt, and could use able warriors like Alice.

We meet Beardy, who like Yuuya is content to have fun in this world for a time, and not in a rush to return to his world. Mamika also softens “Alice-chan’s” character somewhat by questioning rash side-taking, especially with people like the MUP, while tucking into boil-in-the-bag curry, the package of which bears Mamika’s likeness.

One of Matsubara’s fellow creators then calls him, informing him that one of his creations—a young mecha pilot—has suddenly appeared, along with his mecha, who on the surface looks like he’d be on Team Celestia/Meteora. That leaves just one more main creation from the promo art and OP to introduce: the Oushino Ougi-esque Chikujouin Makagami, who looks more like Team MUP.

As this is a 22-episode run, it’s not unusual to not have all the main players introduced after four episodes. But there remains a sluggishness and a feeling that we’re not seeing as much of the potential of this premise as we could, and are instead hearing a whole lot about it from static characters as other characters sit around in rooms listening.

To be blunt, I’m eager for Re:Creators to get out of those rooms and start kicking some ass out in the world. With the lines starting to be drawn among the creations according to how they want to proceed, hopefully we’ll get more actual confrontations soon.

Re:Creators – 03

The Gist: The conflict between the good guys and Magical Slayer Mamika is quickly broken by the arrival of an unnamed medieval woman (or onna-kishi if you will) riding a quasi-Pegasus. While Mirokuji Yuya could probably have defeated the new arrival, she retreats almost as quickly as she appears.

Thus follows a lengthy exposition sequence where Yuya and team good guys have a bunch of food at a family restaurant. Celestia is still wounded but not so much that she doesn’t want to learn more from this quasi-bad guy and he’s not so bad-a-guy that he won’t accept a free meal. Especially if it includes a tasty ice cream parfait.

During their exchange, we learn that the Military Uniform Princess approached him along with an old man, who is most likely the detective with a gun shown in the opening credits. However, Yuya saw through the MUP’s request and immediately blew her off. After all, her idea of modifying their worlds via their creators strikes him as unimaginative when that same line of thinking could give them so much more power in their own worlds…and that’s ignoring the fact that their own worlds are not much more than cages.

Yuya would rather live in our world and experience all the fun after all. He’s not even mad that his world is ‘messed up’ for our enjoyment—he’d even like his friends (and enemies) to be in our world, to share in all the fun…

Later, Team Good Guy experiments with what Yuya mentioned: can Mr. Matsubara change Celestia’s abilities by writing about them? What about having Celestia’s illustrator, Marine, make an illustration? The answer is a masterfully done ‘No’, including a great use of sound design…but it brings the group closer together, including Celestia telling Souta he has time to learn how to be a better and more confident illustrator.

Also, Marine has a contract with Meteora’s development company and offers to take her on a tour of the building…

Elsewhere, the Military Princess talks to no one in particular about her need to destroy the world. It has something to do with Setsuna, no doubt her creator and the girl who committed suicide in the opening of episode one, and who has some relationship with Souta. Mamika watches on silently from the sidelines…

The Verdict: The balance of action, character and exposition was tighter this week, and the depth we gained from the characters added charm and nuance to their being. That said, not a lot happened—again—and it presented another boatload of sometimes clunkily-delivered exposition.

In the end, sound design, charm, production values, and the ongoing mysteries earn it my recommendation. While Yuya was kinda annoying, and talk-heavy, his not-entirely-evil personality and pragmatic outlook on the world was enough not to drag the story down. I also greatly appreciated his annoyance at how slow Team Good Guy was to realize all the things they could try to benefit from.

 

Re:Creators – 02

The Gist: Meteora directs much of the opening story and through her, we learn that the creation effect is not limited to one art form nor main characters. She is an NPC that begins the ending section of an RPG Souta remembers enjoying, after all.

A great deal of eating and exposition later, Souta helps locate the company that created Meteora and the individual that created Celestia. One Mr Matsubara, who agrees to meet them in public. To Celestia’s chagrin, he does not live up to her expectations as a god, let alone a clever man she would associate with.

Then Magical Slayer Mamika shows up, apparently having been sent at them by the ‘Military Uniform Princess.’ (AKA Gunpuku no Himegimi) As a ‘Sailor Moon’-themed creation, she isn’t especially reasonable to negotiate with, nor intelligent, nor ready when her magic attacks cause pain and blood…but she is seriously strong. Much stronger than Celestia without her mech.

Fortunately (or not), Mirokuji Yuya shows up at the end and shrugs off Mamika’s attack with ease. According to Souta, he’s the final boss villain of another game called Exclusive Underground. Where this is going, exactly, and how it will not result in at least one of these characters quickly getting killed off, remains to be seen next week.

Dun dun duuunnnn…

The Verdict: The concept, sound design and animation continue to be top notch this week. Mamika’s magic sound, which is like a cutesy popping bubble, was delightfully bizarre and great contrast to the ‘cool’ designs of the other characters. I loved the music in the opening theme and throughout the episode as well.

Unfortunately, all the exposition around the concept and connecting the cast with Mr Matsubara came at the expense of good pacing. The opening two thirds dragged and the ending third felt rushed. Additionally, while I loved the opening theme, it immediately spoiled several characters appearing in the show to come. That didn’t do Yuya’s extremely short and clunky introduction any favors.

Ultimately, setting the stage for a fanfic mashup world should provide a good series in the long run (22 episodes, to be exact—ed.), but the speed at which thematically discordant characters have been thrown together, and uneventfully thrown together, just didn’t work this week.

Hopefully, the remaining characters will get more time to breathe on their introductory episodes. Otherwise, the crispness of the production and the curious premise will lose their shine quickly.