Kantai Collection: KanColle – 10

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Now that Fubuki knows the reason she was recalled to the Naval District was to be remodeled, she starts training like Rocky, if Rocky was a female Japanese anthropomorphic WWII-era destroyer, hoping to start glowing so she can become taller and more powerful, like Yuudachi, whom she inspired.

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Mutsuki is worried that Fubuki is taking things too far, too fast. She doesn’t want Fubuki to end up in a position where she’s trying so hard she gets hurt, or even sunk. Not to mention I’m sure she harbors worry about being left behind as Fubuki and Yuudachi get remodeled, leaving her in the dust.

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When Nagato sends the reunited Torpedo Squad Three for a recon mission and they’re attacked by Abyssals, Fubuki, eager to prove herself, rushes ahead and very nearly gets herself sunk, which is exactly what Mutsuki feared. It’s one thing to come out of your shell and start believing in yourself; it’s quite another to break formation and rush at the enemy head-on without thinking.

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Fubuki is lucky, as the Abyssal’s kill shot barely misses her. But what’s telling is that Fubuki doesn’t realize how lucky she is. The incident really puts a scare into Mutsuki, who’s so happy Fubuki is okay she jumps into the bath to embrace her while still in her uniform. Even after such a close call, Fubuki isn’t throwing in the towel; but Mutsuki worries as we do that if she keeps going like this, she’s going to end up like Kisaragi. And Mutsuki doesn’t think she could bear to lose someone else.

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Fubuki tracks Mutsuki down on the moonlit cliff where heart-to-hearts were meant to take place, and explains how the Commander, whom we’ve never gotten a clear look at and whose voice we’ve never heard, told her he brought her to the Naval District to join the fleet because he saw her in a dream…

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…Here’s where things get a little weird, because that dream features Fubuki in a wedding gown, with a wedding ring, on a rooftop in modern Tokyo. She also starts to say she loves him, before saying she “trusts” him instead.

Considering Mutsuki seems to want a romantic friendship with Fubuki, like many other sister ships seem to have with one another, this sudden inclusion of a nebulous male-female romantic dream-story is a little confusing.

Anyway, Fubuki promises she’ll never leave Mutsuki, but for some reason it sounds like a death flag, if not for Fubuki, than for Mutsuki.

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After watching Fubuki train so hard, Akagi decides to ask her be her escort, but Kaga challenges her to a test of her AA skills first. Fubuki agrees, and takes a serious beating from both fleet carriers, but keeps getting back up until all the practice planes are shot down.

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After all this, Mutsuki peels her off the dock, and she starts glowing the same way Yuudachi did, and it’s off to the factory. Rather amusingly, while her armaments and outfit are slightly different, her body is exactly the same, much to her disappointment, and Mutsuki’s relief. And Akagi officially appoints Fubuki as her escort for the coming battle.

That battle will take place at “MI”, which I have to suspect stands for “Midway Island.” If the battle there goes anything like it did in real life (and considering it’s implied the Abyssals have broken the Fleet Girls’ codes), Fubuki and the rest of the fleet are in for a rough time.

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Kantai Collection: KanColle – 09

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This week’s KanColle was another satisfying character-driven piece in which our plucky, “Bucky” protagonist Fubuki faces her latest trial: watching a friend surpass her. It happens very suddenly, as these things tend to do: one minute, regular old Yuudachi is inexplicably glowing and complaining of a light fever; the next, she’s in the factory being refitted into a new, improved, and more mature Yuudachi.

The physical transformation is pretty significant; Yuudachi is now taller, bustier, and wearing an upgraded uniform, and sporting a more detailed hairstyle. This may just be me, but it also seems like her speech patterns are now less childish, and she uses her trademark “-poi” punctuation less frequently.

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On the one hand, Fubuki is impressed and proud of her friend. On the other, well, she’s understandably jealous, and it makes her wonder why Yuudachi was chosen for a refit before her, the flagship of Mobile Unit Five. She’s not so much looking down at Yuudachi but at herself, believing some kind of inadequacy made the admiral pass her by.

Her two heavily-eating senpais, Akagi and Yamato, both assure her that she’s done well so far and tell her not to worry about such things and to keep up the good work; if she’s chosen for a refit, she’s chosen; if she’s not, she’s not. Akagi even pats her on the head, a simple gesture that nonetheless sends Fubuki into a fit of beaming an joyous dancing (if you wanna call it that); so much love and respect she has for the lovely Fleet Carrier.

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Then she hits another speed bump (or should that be land mine?) while on a run. She bumps into Yuudachi, who’s practicing her shiny new weapons, and they’re both summoned to Nagato, who issues them new orders. Yuudachi is reassigned to the First Carrier Group—meaning she’ll get to sail with Fubuki’s beloved Akagi—while Fubuki is relieved as the MU5 flagship and ordered to return to the Naval District.

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It’s a new low for Fubuki, who assumes this is punishment for screwing up somewhere, someway. Mutsuki tries to tell her not to jump to conclusions, and praises her as Akagi had, but only manages to make Fubuki believe people are simply showering her with praise to be nice, and it’s gotten to her head. Walking on the beach with her head down, she bumps into Kongou and collapses into her arms sobbing.

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That night Fubuki has a dream in which she can’t catch up to Akagi and Yuudachi no matter how hard she tries; a dream she knows she shouldn’t be having. At dawn she visits the waterfront, where Yuudachi is practicing tirelessly under Jintsuu and Sendai’s supervision.

As Sendai explains, Fubuki inspired Yuudachi to want to try harder and aim higher, so she went out every night practicing like this, until it paid off. One could say she maxed out her stats in her previous state, necessitating the refit. This snaps Fubuki out of her funk, as she realizes she isn’t the only one working so hard; everyone is, both for themselves and for each other. She then cheers for Yuudachi, who is happily responds with a hearty “POI!”

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Feeling a lot better about things, she travels with Mutsuki and Mogami to the Naval District, which turns out to have been bombed by Abyssals who took advantage of the thinner defense. Fubuki’s character work segues nicely into this resumption of the war storyline, because it’s likely she was ordered to step down as MU5 flagship and return to the District for a higher purpose, not as punishment. The Admiral (whom we’ve never actually seen) goes missing, but no one else is hurt, and the rest of the fleet is right behind Fubuki, and they all work to repair the base.

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Nagato also finds the Admiral’s standing orders, which confirm my theory that Fubuki wasn’t being punished: she is ordered to undergo remodeling, just like Yuudachi. Mind you, she’s not glowing the way her friend was, and her cold staring reaction almost makes her resemble an Abyssal, but it’s one thing for your friend to suddenly be re-fit. It’s another entirely for it to be you. She’s going to undergo some major changes, and change is always a little scary. Still, I look forward to seeing what mods she receives.

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Kantai Collection: KanColle – 08

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The appeal of KanColle isn’t necessarily its parallels to Pacific War history; in fact, for many those parallels are extremely problematic. What has worked best for me is when the show using certain details of the historic ships the girls represent as a jumping-off point to tell smaller but more relatable human stories.

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This week a battle-weary Mobile Unit Five arrives at the formidable stronghold of Truk Island to join the rest of the fleet and await orders for a larger operation. In the mean time, they soak in the luxurious surroundings. It’s a very straightforward beach/hotel vacation episode, complete with requisite feasting and bikinis (and Akagi’s manhole cover-sized steak is a great sight gag).

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But there’s a twist: it’s also a “princess in the tower” episode, with the Battleship Yamato as the princess, and Fubuki as her would-be knight in shining armor (or sailor fuku…or school swimsuit). Like her real-life counterpart, Yamato is extremely beautiful, well-endowed, and powerful, but also extremely sheltered and underutilized.

Truk is the tower she’s stuck in, where she spends her days preparing elaborate feasts and maintaining plush accommodations for the other girls, which have everyone singing the accolades of “The Grand Budapest Yamato Hotel.”

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Seeing a bit of herself prior to entering the fleet in Yamato, Fubuki feels for Yamato, and realizes that it’s no compliment for a battleship to be called a hotel. When Fubuki tries to nudge Yamato into the sea to experience the true thrill of being a fleet girl, she’s shut down by Nagato, who tells her to mind her own business.

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But Fubuki being Fubuki, she can’t accept that the princess remain in her tower, and tries to bust her out again in the middle of the night. Rather hilariously, Yamato sails a grand total of ten feet before complaining of intense hunger, and then proceeds to out-eat the formidable Akagi at the table (obviously a reference to the great vessel’s tremendous appetite for oil and other resources).

Nagato knows Fubuki’s heart was in the right place, but the Yamato can’t be brought out willy-nilly, and Fubuki did disobey orders, so she’s punished…by having to dig for clams on the beach all day, a task Yamato gladly assists her with, as thanks for caring about her and apology for causing trouble.

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If digging for clams sounds like a light punishment for insubordination, that’s because beneath her stern scowl, Secretary Ship Nagato is, deep down, a big ol’ softie. We caught a glimpse of that when she chose a more mild curry for the canteen menu, and again when a cute chipmunk comes afoul of her in the bath.

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Because of this, and because she still can’t accept Yamato withering away in obscurity on Truk, to be known only for her cuisine and hospitality, Fubuki tests Nagato’s patience once more, by towing Yamato out to see. When I say she tows her, I mean her, along with Mutsuki and Yuudachi, because Yamato proves far too heavy for one little destroyer.

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The stunt proves fortuitous, as when four stray Abyssal fighters get through the island’s outer AA defenses, Yamato is the only one with the proper tools to take them out, which she does, in a single, authoritative shot from her massive guns.

Nagato is content to let the positive ends justify the means (Fubuki did defy her, splitting technical hairs aside), while Fubuki got to finally see Yamato do what she was born to do. The experience also builds Yamato’s confidence, so she won’t be letting any more idle “hotel” comments pass her ears unchallenged.

Fubuki also demonstrated her strong sense of justice, as well as her ability to bring out the best in those around her. We saw a product of those traits earlier when Kaga warmly congratulates Zuikaku upon their reunion, and we see when she takes it upon herself to procure for Yamato her just dues. Fubuki is the man. Well, girl. Fleet Girl.

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Kantai Collection: KanColle – 07

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KanColle got back to what it does best; the big brash naval battles and the smaller exploration of Fubuki’s struggles as a fleet girl. One of those stuggles is attempting to balance the stoic Kaga and fiery Zuikaku continue to clash, culminating in the former having to save the latter from a surprsie torpedo.

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Kaga is okay, but is out of action for the upcoming operation, like Akagi; Zuikaku’s sister Shokaku takes her place, but the incident causes Fubuki’s confidence in her ability as a flagship wavers. But hey, that’s what friends are for: Mutsuki and Yuudachi manage to cheer her up. After all, if she was really that bad, her motley group would have fractured entirely. She simply has to have faith in her fleetmates’ literal vote of confidence.

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Fubuki sets out with Mobile Unit Five and takes charge, ordering waves of recon planes long before they reach their primary target. That’s because the Admiral and Nagato warned her that the Abyssals probably have their codes. That puts Fubuki in a new situation: leading and attack while preparing for the worst case scenario.

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When an Abyssal battle group is spotted, the carrier sisters manage to damage an enemy carrier right out of the gate, and Fubuki has them stay back while the rest of the group moves in for the assault. Zuikaku, for all her protestations to the contrary, betrays her growing affection for Kaga when she tells her sister how she wishes Kaga could be there to see them kick ass.

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Here, away from port and any silly curry contests, KanColle is able to excel, but only to a point. The silly novelty of the equipped girls and the overall animation and energy level remains high, but there’s only so much enthusiasm I can muster in a battle against the painfully lame Abyssals. Yeah, they’re kinda cool-looking, and certainly a contrast to the Fleet Girls, but they have ZERO personality. They don’t even say anything; they just float there, scowling. There’s just nothing there.

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They don’t even put up much of a fight. Zuikaku, playing off of Kaga’s educated dice-rolling strategy in saving her earlier, decides to take a chance of her own when Shokaku is damaged in an ambush. Zuikaku tows her sis into a squall where neither force can launch planes, evening the odds.

She launches planes when the squall ends, but doesn’t quite get the timing right. At this point, I thought the sisters were toast, a la Akatsuki, but Fubuki and the others return in the nick of time to protect them.

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I’m glad the sisters ended up okay, but wouldn’t have minded if the show had turned down a darker path. After all, there’s plenty of characters where that came from, and losing two key parts of her fleet would be a fresh tragedy for Fubuki to have to deal with.

As for Kaga, her decision to take a hit for Zuikaku meant she got to hang out with Akagi in the docks, where she could sit in the hot bath, confident that her comrades would get the job done and make her proud, even in her absence.

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Kantai Collection: KanColle – 06

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This week KanColle ditches most of its action, all of its drama, and focuses on an entirely new group of young destroyers, the Akatsuki-class of Group Six. The only battle they fight is against their fellow fleet girls, and it’s not a naval battle…but a curry battle.

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After proving it could do good character work, along with the aforementioned action and drama, this episode came off as a bit of a disappointment, if an inoffensive one. Really, it reminded me of Girl Friend BETA, a show in which the number of characters kept multiplying and changing. But it’s also a show that even Zane dropped, because while its stories were never all that bad, they weren’t really hefty or novel enough to.

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It’s also worth noting that both GFB and KanColle are based upon games, and part of the role of their anime versions is to promote the characters. One commenter pointed out that the popularity of the characters in Fubuki’s new fleet jumped after last week’s episode, and I wouldn’t be surprised if that happens with these new girls.

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But while both last week and this can be un-cynically be regarded as glorified commercials, last week was more tolerable because it focused on the protagonist Fubuki and had an actual battle. The Iron (or rather Steel) Chef-style battle is mostly just messing round, and the underdogs predictably win when most of their competitors self-destruct.

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The fact that they did win over the only other contestant left standing because Secretary Ship Nagato is sick of eating spicy curry, and Group Six’s was mild, was actually kind of cute, because it shows us another side of her, but the cold open teased her going into something more substantial than a curry judging, and didn’t deliver quite the way I’d hoped.

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Kantai Collection: KanColle – 05

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I’d thought that Fubuki, Mutsuki and Yuudachi would remain roomies for some time, but the Admiral decides to shuffle the fleets in preparation for a wider southeast offensive. Fubuki would prefer if the new fleet she’s in has Mutsuki, but she’d prefer it even more if Akagi was in it. Everyone needs a big sis!

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There was a nice bittersweet vibe to their last night in their present bunks, with Fubuki and Mutsuki sneaking out for a walk and finding the rest of Torpedo Squad Three, who all promise to do their best no matter where they end up. Change is scary, but it can also lead to growth.

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And growth seems to be what everyone in Fubuki’s new fleet is in need of. Whether it’s the need to stop messing around and being so airheaded like Kongou, or the need for torpedo cruisers Kitakami and Ooi to think about someone besides Kitakami, or for Fleet Carrier Kaga and the slightly lesser carrier Zuikaku to get over themselves, Mobile Unit Five is the very definition of dysfunctional.

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One could also call it a damned mess. But Fubuki’s presence in it seems to be a calculation on the part of the Admiral, because Fubuki is in need of a different kind of growth: the kind in which she is able to put aside her insecurities and perceived inferiority with everyone, stand tall, grab this misfit fleet by the scruff of its neck and make it work, because nobody else is going to do it!

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The other five ships are bigger and stronger than her, but each time one of them tries to be the flagship, their training exercises end in unmitigated failure. But Fubuki has a torpedo girl’s soul, and while she does despair for a brief time, that soul (and Akagi’s encouragement) won’t allow her to give up and ask the Admiral to reconsider, which is what Zuikaku wants to do.

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She tells Zuikaku as much, and Zuikaku, who sees that fire in Fubuki’s eyes, doesn’t have the time to respond, because they’re sent out into battle right then and there. This time, Fubuki tells everyone to cool their jets and follow her commands. She is the decoy who charges forward while everyone else attacks the enemy, and after five straight failures in training, Mobile Unit Five’s first real battle is a convincing victory. And there’s nothing like a shared victory to break the ice between them.

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In the end, the others choose Fubuki as their flagship, which is the right (and if we’re honest, quite obvious) choice, and Fubuki accepts, trusting in her new comrades’ judgement. Turns out she was the one to bring them together; someone who could neutralize their clashing personalities; someone they could all agree on and rally around. Fubuki immediately asserts her authority by insisting Zuikoku and Kaga get along, because at the end of the day, all three of them think towel rabbits are cute. As was this episode.

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Kantai Collection: KanColle – 04

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We don’t see the actual moment Mutsuki learns of Kisaragi’s apparent fate, but we do see the immediate aftermath. Destroyer focus and morale plummets, and Mutsuki herself is in silent denial, putting her life on hold to spend every free moment at the wharf, waiting for her sister ship to return.

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But the war must go on. It would probably be best if Mutsuki had a battle to fight to take her mind off Kisaragi, but it’s Fubuki who gets picked to join super-destroyer Shimakaze and the four Kongou-class fast battleships in an attack in the “south-west sea zone.” Dutch East Indies, perhaps?

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Fubuki’s first impression of Kongou was of a cool, steely fleet maiden…an impression shattered by the reality that Kongou is a bit of a goofball, whose hyper antics are not only tolerated but admired by her sisters. All four sisters are voiced by the similarly hyper Touyama Nao., mixing four different delivery systems quite well. If she’s having these conversations with herself in real time in the recording studio, well, all I can say is kudos.

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The bubbly Kongous are a stark contrast to the mood in Fubuki’s dorm, with Mutsuki first out and last in, and Fubuki and Yuudachi unable to broach the subject of Kisaragi, and Mutsuki unwilling to let them.

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The road to the next battle also hits a bit of a detour that’s played for laughs, with the Kongou sisters coming up with increasingly ridiculous attempts to draw out the eccentric Shimakaze (In the end, tea and scones do the trick). Personally, I wasn’t really in the mood for such levity and was hoping for a prompter, more solemn shoving-off.

Still, it makes sense that the Kongou sisters are more laid back when it comes to imminent battles. They’ve been in lots, they have big guns, and most importantly, they have each other.

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The fleet’s disposition is, well, fleet, as in fast. With big storms in the battle area, the fleet carriers won’t be as much use as the fast battleships and faster destroyers that can swoop in, hit hard, and swoop out, regardless of weather.

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The show is keen to let us know that Shimakaze isn’t just fast (her namesake made 47 knots) but wears a g-string under her wisp of a skirt, in a bit of fairly shameless, if quick, Vividred-style fanservice.

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When the battle with the two Abyssal battleships commences, Fubuki ends up further out than she should be and is pinned down and her turret damaged. In a moment of fear (and worry about Mutsuki back home), she freezes up, but once again Kongou saves her, deflecting the enemy shell with her bare fist in a badass display, and showing Fubuki that cool, steely fleet maiden she first encountered.

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Kongou may not be the most serious or composed person off-duty, but she gets the job done out in the field, as do her sisters.

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Thanks to her, Fubuki is able to escape another brush with destruction and make it back home. She greets Mutsuki on the wharf at sundown and gathers her in a hug, and doesn’t let her go until Mutsuki lets it all out, which in turn causes her to let it all out. It’s an touching, cathartic moment the episode had been steadily building up to, and I felt it was earned. KanColle’s first two episodes lacked emotional resonance, but the last two have more than made up for it.

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Kantai Collection: KanColle – 03

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In her first mission briefing, Fubaki and her fellow ships learn that after their recent and successful attack on the Abyssals’ base, a massive enemy counterattack is expected. Before that happens, the Admiral is sending Torpedo Squadrons Three and Four to capture “W” Island in a surprise attack.

On a personal level, Fubaki is very uneasy and worried she’ll slow everyone down, and feels undeserving of her senpais’ tokens and words of support.

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One night before the battle, it is Mutsuki who puts Fubuki at ease, saying she believes in her, just as Mutsuki’s sister ship Kisaragi believed in her. In a touching flashback, we see Mutsuki take damage in a battle, but Kisaragi stays with her until help arrives and throughout her repairs, forming a bond that goes beyond respect and appreciation and into love.

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At dawn, Fubuki goes out to train a little more before the big night battle. She runs into Akagi in the harbor, who hits a bull’s-eye with her eyes closed and imparts the words “Shoot true, never miss.” It turns out Mutsuki was the one who brought Akagi to Fubuki.

Both Mutsuki and Fubuki express frustration and being unable to ever repay their friends and senpais who have helped them. Akagi assures them no one expects nor needs to be repaid; a simple “thank you” will suffice, and for the recipients of their goodwill to “shoot true” and “never miss.”

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Akagi’s words weren’t just meant to guide Fubuki’s conduct in battle, but in life as well.

“Don’t hesitate to tell the people you care about the feelings you have for them. Because they may not be there tomorrow.”

They’re simple words, but easily overlooked, and beautifully stated. Akagi says this as the morning sun rises out of the horizon, just as the power of her words dawn on Fubuki and Mutsuki, who promptly thank and express their love to one another on the spot. Fubuki also voices her respect for Akagi and her hope they’ll fight in the same fleet one day.

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As for Mutsuki, well, the death flags fly free for the majority of this episode, especially when she tells her sister ship Kisaragi “she needs to tell her something” when they get back from the battle. The bittersweet tone of the music, the words by Akagi, Mutsuki’s flags: they all point to something sinister; the coming battle won’t be a cakewalk.

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Once at the island, the Sendai-class light cruisers launch their Type-0 recon seaplanes, but the element of surprise is almost immediately lost, and Squad Three retreats from an enemy torpedo squad right into the jaws of two enemy carriers launching swarms of fighters.

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Well and truly in the shit, Squad Three takes a defensive formation and fights for survival as they attempt to meet up with squad four. For a hot second, it looked like Mutsuki’s death flags were going to strike true, when Fubuki swoops in at the last second, aims true, and doesn’t miss.

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Everyone stays alive long enough for the the big guns of the Second Fleet (including the fast battleships Kongou and Hiei) to shoo the enemy squadrons away. “W” Island wasn’t taken, but the Fleet Girls suffered no major losses…

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…Until a solitary, straggling Abyssal fighter catches a relieved Kisaragi unawares, firing a bomb right into her stern before blowing up himself. Kisaragi explodes and sinks into the deep dark sea.

KanColle got me for two reasons: One, I was distracted by all of Mutsuki’s death flags to notice it was really Kisaragi in the crosshairs.

Two, I’m not well-versed in naval history enough to know that in real life, the Mutsuki-class Kisaragi was the second warship sunk during the war, in the Battle of Wake Island (hence the “W”. The island on Nagato’s map even resembles the Pacific atoll). FYI, Kisaragi was sunk by USMC aviator Capt. Henry T. Elrod on Dec. 11, 1941, by detonating the depth charge stores in her stern with small-caliber bombs.

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Also, even though Mutsuki (“January”) was the first ship of her class, Kisaragi (“February”) was actually launched and commissioned before her, making her Mutsuki’s “big-sis”. I had no idea the story would hew this close to history. It’s strange, but so far, it’s pretty historically accurate in terms of what went down during the first attempt to take Wake.

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Having nothing to do with history is the fact that, in KanColle, Mutsuki is not just a ship, but a girl who just lost someone more dear to her than anyone else, whom she was planning to confess her love to. But while we’re aware of the tragedy that has befallen them, Mutuski and Fubuki remain unaware of the sinking through the end of the episode. They race out to the cape at sunset, waiting for Torpedo Squadron Four, and Mutsuki’s love, to return. Excuse me…but…sniff…does anyone have a goddamn tissue?

This episode basically fixed all of the drawbacks of the first two episodes: the reliance on fancy visuals, cute character designs, and novelty of the fleet girls (though all were still present), and the lack of a tough enemy or heavy stakes. The affection and camaraderie of the girls was stronger than ever here, and while she was only a minor character and it was a bit telegraphed, Kisaragi’s loss was still palpable and her demise shocking in its practical portrayal. KanColle has my full attention.

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Stray Observations:

  • It’s hard to tell without checking MAL, but a mere handful of seiyus are voicing several characters each. For example, all three Sendai-class cruisers and Nagato are voiced by Sakura Ayane, while Suzuki Aya voices all three Akatsuki-class destroyers. That’s some nice range right there!
  • While Mutsuki, Kisaragi, and other ships with fleet girl characters were involved in the Battle of Wake Island, Fubuki was not (it was in Hainan then French Indochina), which suggests events will not unfold precisely as they did in the real-life Pacific War.

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Tsutsutori, Nono, Nene, and Tokizane reveal themselves as actors in a grand experiment with Saya as the star. She is a not-quite-human entity with superhuman powers. Fumito captured her and began fooling around with her memories. Whenever she attacks an elder bairn, she’s drunk its blood, making her remember some of her real memories of meeting with Fumito. The teacher, twins and Tokizane are tired of this, and want out, so they try to restore her memories permanently to stop the cycle. But they run into Amino and Itsuki, and eventually Fumito also shows up, likely to stop them…

When it was finally clear last week that the whole story to that point had been some kind of simulation, I immediately thought of the Truman Show. Like Truman, Saya is initially utterly convinced that the world she’s living in are real and her friends are really that. It’s pretty cruel for it to turn out to be a production. Even more amusing is how different the actors are from the characters they’ve played: Nono and Nene are immoral, conniving, vain bitches, Tokizane is a greedy, selfish coward, and the teacher is…well, she was always flirty with Saya, so she didn’t change much. Class Rep Itsuki is still a stickler for the rules, but without the friendliness of his character. One of the best lines of the series came from one of the evil twins: “How are these uniforms realistic in any way?”

It turns out they are: black and red hides the blood. Just like a tiny, isolated village makes it easier to keep Saya involved. I’m surprised the elder bairns are real, and in fact still a threat (though not to the main cast, who bear protective talismans), and seem to also be variables in Fumito’s experiment. This is why they kept asking her to “honor the contract” – she was killing them during Shrovetide, a period when it’s okay to eat humans. Throughout all of this explanation though, Saya is fairly inert. She just kneels there on all fours, breathing heavily, unable and/or unwilling to take it all in. But however much she knows, now we know why those school scenes were so tacky!


Rating: 4

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Saya fights an elder bairn that’s nothing but a head, a spine, and hair, who may or may not be her mother. Tokizane is killed. Her father disappears. Fumito serves her more coffee and grimauves. Her teacher Tsutsutori asks if she can take a look at the shrine library, and when they discover all the books are brand new, and all blank save the one about the legend of the elder bairns, Tsutsutori insists Saya stop “playing this game”…then Nono and Nene reappear, as if they were never killed.

What’s in her coffee? What’s in those grimauves? What exactly is up with Saya? The mystery thickens this week, as many things we’ve held true to this point are upended. The ghost story Tsutsutori tells in class sounds the same as the legend in the book, but why is the book new? Why are the others blank? Fumito is acting stranger than ever. What’s hiding behind his kind smile? Why is his arm heavily bandaged after Saya’s father disappeared. Did he off him?

As for Tokizane, his insistence on running in to help Saya had a predictable result: his death. It was far quicker and less gory than those of late. But with Nono and Nene back from the dead and Saya having all manner of visions, I’m starting to wonder myself if anyone at all is even dead, and that the legend is a fabrication. Each week there’s a veneer of repetition that could grow grating, but each week a new revelation comes to light, though we’re still a long ways from the truth of things. For now, Saya is just trying to keepitogether.


Rating: 3.5

Blood-C 9

Murphy’s Law is in full force as a crustacean-like elder bairn kills Saya’s entire class, getting cheap shots in as she battles it. When it takes Yuuka, her last close friend, she goes into red-eye mode and viciously slays the beast. Only the class chairman survives, along with Tokizane, who skipped school. After her teacher asks her if she killed everyone, Saya wakes up, numb with loss, but also lost herself; beset by images in her head whenever she tries to remember anything.

So, after establishing a very pleasant, chummy atmosphere at Saya’s high school – a safe haven of sorts – the last few episodes have methodically, mercilessly, and effortlessly torn to gory shreds any sense of security and virtually all solace. All is lost. Saya proves yet again that while she excels at slaying elder bairns, her everyone-protecting skills leave much to be desired. Of course one can hardly blame her; circumstances couldn’t be worse, as the venue is rife with defenseless, horrorstruck students. It doesn’t take much for them to all become corpses or simply piles of miscellaneous pieces in pools of blood. It’s sickeningly visceral, horrible stuff.

It’s also obvious that if we ever get straight answers about who exactly Saya Kisaragi is, what her true role is, who she promised, and why she keeps eating grimauve, it may not be till the bitter end. The series continues to keep its cards close, and despite all the hints the dog is throwing her way, Saya remains extremely confused about her raison d’être. If she is the town’s protector, well, she’s failed. Dozens of people are dead and she couldn’t stop it. At this point, I’d be questioning whether what I’m doing is right or even beneficial too.


Rating: 3.5

Blood-C 1 – First Impressions

I have never watched any of the Blood franchise before this new series by CLAMP and Production I.G., so I know nothing about it. But after watching a recently-released extra episode of Shiki (review pending), I was looking forward to another summer horror series to sink my teeth into. Little did I know that the horror came in the form of twin gingers who say everything at the same time!

No, I’m not talking about the Weasleys, and no, it wasn’t really any big deal. The twins in question are just classmates of the protagonist, a bespectacled girl named Saya Kisaragi. She’s kind, bubbly, easily distracted, a bit of a klutz, and not punctual. She sings to the beat of her footsteps, and is generally very upbeat. But she’s also extremely athletic and a shrine maiden. Her duty requires her to go out in the night and slay things; presumably evil things. It isn’t pretty, but she manages to get the job done. She leads a complicated life. I like ‘er!

I actually enjoyed the contrast between her sugary-sweet day life and the malice that lurks beneath – and that between the no-nonsense Slayer Saya and the full-of-nonsense School Saya. Obviously she can’t let others know about her duties; they might end up in danger, or at the very least think she has a screw loose. But I can’t help but expect her two worlds to come crashing together, and there will probably be some of that titular blood.

Her battle in a shallow lake with an “elder bairn” was really nicely orchestrated and was also built up very nicely, both by all the lightheartedness of the first half, and numerous long pauses of pregnant silence. These moments of unease come at perfect times. The stylized character design, with long legs and small heads, took a bit of getting used to, but its not nearly as strange as Shiki, which also grew on me gradually. Even though I’m a Blood newbie, this wasn’t hard to follow, and I’m looking forward to how it progresses. Rating: 3.5