Macross Delta – 26 (Fin)

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Delta surely wasn’t going to end with Lloyd using Mikumo as the instrument to bring the entire humanoid population of the galaxy under his command; we just needed some clutch performances from our heroes—plus a confession or two—to turn things around.

Before heading out to the final battle (which is the final battle, in case you missed last week), neither Hayate nor Freyja can say “I love you”, merely mumble, while King Heinz essentially lets Lloyd do whatever he wants, even though he eventually wants peace talks with the UN, a far less ambitious (and less crazy) goal than Lloyd has planned.

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Kaname, Reina, and Freyja do their thing shorthanded while Delta Platoon does theirs, but everyone is sent to the Naked World when Lloyd gets Mikumo singing the Song of the Stars. For a few minutes we see the future Lloyd has in mind for the galaxy, and, well…nobody on either side likes it very much.

Heinz realizes Lloyd is up to no good too late, but thanks to Freyja’s determined singing, he adds his own song to the mix to notify Keith, Bogue, and the other knights to assist Delta and Walkure in stopping Lloyd. When Freyja’s voice falters, Hayate finally gives her the “I Love You” she’s been waiting and hoping for.

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The connection turns triangular when Freyja doesn’t immediately respond, leaving Mirage free to confess her love for Hayate and challenging Freyja to say something back already. She does, telling Hayate she loves him too. Everything turns pink, everyone is cast out of the Naked World, and Walkure is back on the stage, in new, Final Battle outfits.

A nominally-healed Makina adds her voice to the other three, and eventually not even Lloyd can keep Mikumo from singing along, donning her own Walkure outfit in Macross Giant Songstress Mode. At the same time, Delta blasts a hole in the Windermerean flagship, and with help from the Aerial Knights (someone called that), rescue Mikumo.

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Keith ends up being the one to take out Lloyd, his own best friend, with an air of disappointment he strayed so far from reasonable ambition. While his stated goal is universal peace, Lloyd wanted to become no less than a god, with total control over every living soul at once…which just wasn’t going to, er, fly. 

This is a finale full of nicely-composed images, including the Chaos fleet’s daring entry into battle, the Giant Mikumo on Ragna, Keith and Lloyd’s last moments before the ship blows up, the reunion of Walkure, and the parting shot of Mirage, who unsurprisingly ends up being the loser in the triangle, despite the fact she’s going to probably end up living far longer than Freyja.

Freyja’s skin crystallization doesn’t simply vanish when Lloyd is dealt with. But Hayate chooses the possibility of far outliving the object of that love, rather than the alternative (the part-Zentradi Mirage far outliving him). The flame that burns half as long burns Twice as bright.

And so ends Macross Delta, surely not the strongest of Macrosses, but perhaps better than no Macross at all? For all its flaws (and the fact one of its meal tickets—its eye candy—was out-candied this Summer by Zestiria), it was a show with deep ties to the past, which marched to its own beat in a 2016 where so much can feel the same. It was a fun ride.

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Macross Delta – 25

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The predictable patterns of Macross Delta continue into the penultimate episode, where the action and daring of last week transitions into a relatively quiet, exposition-filled outing (well, quiet until the ending).

Berger Stone shows up again and again launches into a wordy infodump that includes references to other Macross shows. The Windermereans (mostly blindly) rally around Lloyd, including King Heinz, who shows his knights how little time he has left.

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Stone basically lays out that if Lloyd uses the Star Singer to create an interconnected humanoid network, it will be very bad, but we already knew that. When Freyja hides her bandaged hand, she hides it way too obviously to not be noticed by Mirage and Hayate. Walkure is wounded and scattered, but Kaname intends to step up to the plate, and if she has to go down, she’ll be going down swinging for the fences.

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Mirage once again gives way so that Hayate can hang out with Freyja. Though Freyja is literally marked for death, the events of the final episode will be instrumental in confirming whether her hand crystal will kill her, or if the limited age of Windermereans will continue to be a problem.

The show takes the effort to bring Hayate and Freyja closer together by revealing that his Dad once visited Windermere and gave lil’ Freyja the little device she still carries with her, and ends with the classic Macross theme “Do You Remember Love?”, once sung by Lyn Minmey and other singers.

But it’s telling that it’s Freyja’s laugh, not her song, that helps ease his heart. After all, Stone just told everyone songs are a weapon.

 

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Not just a weapon, but the weapon. After some peaceful space credits, the episode upshifts, raising the stakes for the endgame, as the giant NUNS fleet I initially thought Chaos would have to somehow stop, falls under the spell of Mikumo’s Song of the Stars (sung under duress/hypnosis).

Thus brainwashed, the captains and crew of the ships activate the dimensional weapons in their weapons bays, utterly destroying the fleet in a matter of moments. Thousands of souls cry out, and Lloyd looks on approvingly, apparently that much closer to his ultimate goal of galactic domination.

The remnants of Walkure, and Chaos’ handful of ships and fighters now seem hopelessly outmatched against the terrifying might of Lloyd’s newest and most powerful weapon: their friend and comrade.

We’ll see if and how they manage to defeat him, and who will join their cause, and who among those we’ve come to know will be sacrificed in the name of galactic peace.

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Macross Delta – 24

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Hayate, Mirage and Freyja are in custody for a good part of this episode, and what with the restraints and show trial and general passivity of Heinz (the only one who can pardon them), things certainly looked pretty bad for our triangle…in a vacuum.

But Arad, Kaname, Makina and Reina were still free, thanks in part to Mikumo and in part to their own competence. While pondering their next move, the still-free members of Chaos are approached by Berger (sporting a new voice actor, as the original is in poor health), who promptly leads them to Chekhov’s Still-working VF-22.

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Lloyd’s courtship of Mikumo continues, as he tells her she’s not only an artificial life form, but also the legendary Star Singer, descended from the Protoculture. Hard to argue with him considering what she’s managed to do.

Furthermore, he believes Walkure was created to provide cover for her. She was once Lady M’s, but now she’s Lloyd’s, and he intends to use her; her own desires are irrelevant to the equation.

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After the show trial (which is a bit dull), we get to the execution, which consists of the three condemned taking flying leaps off the edge of a huge sheer cliff. Hayate stalls as much as he can, assuring both himself and the girls that this isn’t the end.

Sure enough, the VF-22 streaks through the sky and causes a big ol’ ruckus, allowing Hayate and Mirage’s remote-controlled planes to catch them when they jump. It’s a neat stunt, though the whole exercise makes the Windermereans look a bit dumb.

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A huge aerial battle ensues between Delta and the Aerial Knights as Walkure attempts to destroy the protoculture system without Mikumo’s help. It doesn’t go well: Makina takes a sniper’s bullet for Freyja, and while they try to keep it together, Lloyd repeats a mantra enough times to awaken the Star Singer within Mikumo, and her song starts overpowering everyone.

So Walkure/Delta has no choice but to retreat, having left Windermere in much worse shape than when they arrived. Makina may heal, but now Lloyd has perhaps the Ultimate Trump Card in an awakened Star Singer, while an ice crystal appears on Freyja for the first time; it would seem her singing has shortened her already-short life.

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Macross Delta – 23

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Now that everyone is on Windermere, the this episode has a strong “this is it”, “last-level” feeling to it, where things are going to end one way or another, but hopefully in favor of Walkure and Delta. If they reach the capital and have a tactical show, they’ll win.

But there are serious obstacles, and they make that outcome still feel distant: everyone is scattered across the region, and everyone is constantly on the run from Winderemeran pursuers, including the Aerial Knights.

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There are still some welcome moments of peace, however, such as when Freyja leads Hayate and Mirage through caves she used to play in as a child (yikes), and the surroundings and proximity to her home village dredges up memories of singing Ranke Lee songs as a young child.

We also, somewhat amazingly, see Mikumo eat with others for the first time, with Maki and Reina teasing her and bringing out some more human reactions in her. They think she’ll only become a better singer once she actually starts having more human experiences.

Then we have Freyja and Mirage, envying one another for being able to go so far for Hayate’s sake, before their talk is broken up by Hayate.

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Mikumo unveils her criminally underused rocket petticoat and martial arts skills to allow Maki and Reina to flee, but Hayate, Freyja and Mirage are caught (and almost killed) by Bogue and the Knights, while Roid confronts Mikumo (in a kind of creepy stalker-y way) and says the trigger words that knock her unconscious. Looks like this mission isn’t going to be as easy as it looks on paper, which is as it should be.

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For all of Bogue’s bluster, King Heinz wants the prisoners alive to stand trial before execution, so Lord Lloyd indulges Hayate’s desire to see what they accuse his father Wright of doing with his own eyes. Upon seeing the still seething crater that was once the city of Karlisle (where Bogue’s sister served), Freyja starts to sing a song to soothe the souls lost there, but Bogue knocks her down.

Neither she nor Mirage can change the Windermerans’ long-standing belief in what went down here, and when more evidence is sought, they bring them to a chamber where Wrights’ VF-22 is on display, where his body was found and from which the dimensional bomb was deployed.

That just about seals the deal, right? Wright totally did this horrible thing? Perhaps, but like Mirage, I wouldn’t rule out a heretofore unrevealed motivation…was the same weapon being developed in Karlisle, for instance, and did Wright save the rest of the planet by destroying it?

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If there’s anything else there, there’s only a few episodes left to educate us and complete the picture that still seems to be missing some key strokes. As for Lloyd, it would seem his designs are to replace the ailing Heinz with Mikumo. Mikumo has said again and again that as long as she able to sing, that’s all that matters.

That philosophy will certainly be put to the test, as will her loyalties and human willpower, as Lloyd isn’t just going to let her sing, but make her sing to further his plans for galactic domination. Here’s hoping there’s enough humanity in her to resist. If not, she might soon be fighting against her former comrades in Walkure and Delta.

In any case…that’s way too many pairs of glasses.

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Macross Delta – 22

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Well, with a big battle coming up and the show deciding to check in once more on Cassim, it was pretty clear from the cold open that this was going to be the swan song for, to date, the most three-dimensional Windermeran on the show.

But first, a note about the shot that establishes the Chaos fleet the last two episodes: could it have killed them to zoom in a little more and let us get a nice look at that fleet? It’s a nitpick that expresses my desire for a big space/aerial battle after a string of episodes that were more about developing characters. And we got one.

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After a quick chat between two of the simpler characters in Macross, Mikumo (who lives to sing) and Hayate (who lives to fly), everyone salutes Captain Johnson and the Elysion enters a fold gate. All of a sudden, we’re back in the shit, as Chaos teams up with the liberated Vordorian military to strike against Randall.

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But that turns out to be only a means of diverting and splitting Lloyd’s forces, as Delta and Walkure’s true desination is Windermere itself, by way of a fold gate opened on Alfheim. The only way to open that gate is for Walkure to give the protoculture structure everything they have.

At first, Freyja doesn’t do that, because she’s still scared Hayate and/or Mirage will go nuts. But after a quick slap by Mikumo, combined with the urgings of Hayate and Mirage, Freyja is back in the game.

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Turns out she was right to worry: the song does make Hayate go berserk, just when locked in a dogfight with Cassim (who is fighting like this is his last battle, because it is). Just as Hayate and Mirage helped snap Freyja out of her funk, Mirage and Freyja snap Hayate out of his Var before irreparable damage is done, and the battle resumes.

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By the time Hayate has his senses back, the platoon has bought Walkure adequate time, the gate opens, and they fly through, emerging in Windermere’s atmo. Two Aerial Knights: one of the twins and Cassim, follow, and take out Walkure’s shuttle.

Remembering vividly what happened to Flay in Gundam SEED I naturally worried about the idols’ transport getting hit, but they all survive the attack, with Arad and Mirage catching Kaname and Freyja out of the sky.

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All that’s left is for Hayate to stay alive long enough for Cassim to burn (or freeze) out, which is what happens. Interestingly, no other Windermerean defense is around, allowing Hayate and Mirage to land their planes so they, along with Freyja, can pay respect to their fallen adversary and acquaintance.

Cassim’s time may be up, but Hayate, Freyja, and Mirage’s Windermerean adventure has just begun. Freyja is finally home. There’s still quite a bit left to do, and Lloyd probably isn’t going to roll over and let them destroy his life’s work. We’ll see whose wind prevails.

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Macross Delta – 21

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The HayMirFre triangle was set aside entirely this week; instead the episode focused on Kaname and the roots of Walkure, starting all the way at the beginning. It’s a long story, but the ladies are incarcerated until further notice, so there’s time to tell it. It’s a story that was only hinted at before, and digging deep into the group’s history mitigates the fizzling out of suspense from last week’s infiltration.

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The last couple of episodes have been full of uncertainty for all, but the flashbacks this week are instrumental in showing that this has almost always been the case. When Kaname was first hired by Chaos, nobody knew what they were doing. Once idols with fold receptors were collected, their first “shows” were utter failures. Even Makina and Reina don’t get along for a long time. Two other Walkure members quit due to stress.

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It’s also instructive to see just how ragtag Chaos was long before Hayate and Freyja joined it. Kaname was simply a survivor on a war-torn planet; Makina from a family of skilled mechanics and engineers; Reina is a genius hacker. None were born idols; they grew into it, as did the symbiotic relationship between Walkure and the Delta Platoon, leading to the rescue of a young pilot named Messer from a battle on Alfheim.

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Of course, one member of Walkure was born an idol, with no other dream but to sing. That, of course, is Mikumo, who was introduced to the others quite suddenly after Claire quit, and has a powerful and immediate impact on them all.

Even Reina and Makina bond over her transformative power of song, which she uses to introduce her self rather than, you know, speaking to them. When Mikumo is suddenly singing in the brig where the others are being held, it’s a neat (if somewhat jarring) segue out of the flashback and back to the present.

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Back on Windermere, Lloyd has Heinz use his newly amplified song to put thousands on Al Shahal in a coma to do research, but Heinz’s frail body can’t take the strain. When Keith discovers the Heinz is riddled with the same frozen malady that claimed his father, only far earlier in life, he is furious, and confronts Lloyd, who pretty much confesses to murdering King Gramia (to east his suffering), and that he and Keith cannot “fly in the same skies”.

Lloyd goals are about far more than preserving the fatherland and expanding the empire. As Berger finds out, he may be after the ability to join the minds of all mankind into a network; unlocking perhaps the most powerful ability of the protoculture. If Gramia, Heinz, and even Mikumo or Freyja are the eggs he has to break, so be it; he must have his omelette.

But he’s running out of time. Mikuno’s “issues” were fixed aboard the medical frigate, and while she now knows she has no childhood memories because she’s a genetically engineered clone, she’s no less committed to singing for the cause she was created to serve.

Delta and Walkure are headed to Windermere. Whatever anyone’s personal issues or doubts, there’s a galaxy out there that needs saving. Time to get to work.

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Macross Delta – 15

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I enjoyed watching Chaos, Walkure, and Delta Platoon up against the wall last week, struggling more with staying alive and keeping their ships operable than anything else. This week’s focus on Windermere was, to be charitable, less successful and less engaging.

I’m all for putting “human” faces on the “bad guys” of the show, but…isn’t it a little late? I guess the point is to show that while Lord Roid, his puppet Heinz, and his loya, now one-eyed half-brother Keith, have become nothing more than dangerous fanatics who are going to lead their people off a cliff.

And not everyone is in lockstep with this direction. They have families they want to get back to. I wish I actually cared about these guys, but I don’t.

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Heinz plays his part in Roid’s power grab, promising to carry on the good work of his father…but somehow I feel like King Gramia would have been fine if Windermere had simply conquered the globular cluster, which they’ve done.

Now Roid wants to take things further, using the ruins to resonate Heinz’s voice across the entire galaxy. And something tells me his golden goose’s crystal voice box is not long for this world, despite Heinz’s apparent heartiness this week. His dubious illness reminds me of the imouto from Hundred.

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For an episode with a coronation broadcast galaxy-wide and a giant space battle, this episode felt oddly listless…a drag, even. Naturally, Keith’s brush with death, combined with…whatever Roid did to him, has made him able to read the space wind so well, he takes out an entire NUNS fleet by himself without taking a single hit from the enemy.

That’s pretty badass, but like everything with the short-lived, bulkily-dressed Windermereans, I wonder how in the galaxy they’re going to be able to sustain this. All I know is, Roid turned down peace. It’s galactic domination or bust. I wonder what Mikumo has in mind to get their worlds back.

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P.S. I like the new OP, but not sure yet if I like it better than the first one. I think I just need to hear it more; preferably preceding better episodes than this one.

9 Irritating and/or Evil Spring Prettyboys

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This season has been lousy with bishounen/prettyboy side characters, who we at RABUJOI have found to be underdeveloped, dull, one-note, and generally irritating, as well as comically evil. Here are the pros and cons of nine guys (in alphabetical order) we really wouldn’t miss if they were shot into the sun and never heard from again, regardless of the genres of the shows they inhabit:

1. Amatori Biba, Kabaneri of the Iron Fortress

Pros: “The Liberator”, leader of the Hunters. Eldest son of the Shogun. Tall, handsome, and adored by the masses (those that are still alive, that is) as a hero. Great hair.

Cons: Not really a hero. Disowned by the Shogun. Uses people (including Mumei) like tools in his crusade to become stronger. Keeps Kabane around like rats aboard his ghoulish train-lab. It was never really in doubt that he was a bad guy, since the first time Ikoma saw him he basically said “This is not a good guy.”

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2. Aoyama Yuuga, My Hero Academia

Pros: Can fire a laser beam out of his navel. Good personal hygeine.

Cons: Annoying. Self-involved. Preening. Has a permanent V-shaped smirk on his face.

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3. Elliot Forster, Gakusen Toshi Asterisk

Pros: Young, handsome, talented, chivalrous.

Cons: Arrogant. Unable to last half an episode against Ayato and Julis. Barely a character.

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4. Ijika Yuuto, Sousei no Onmyouji

Pros: Extremely powerful exorcist. Can easily get under Rokuro’s skin. Great at pretending to be a nice, kind human being and brother to Benio.

Cons: Comically evil, power-hungry, and arrogant. Only really exists to provide a nemesis for Rokuro to duel. Made Benio cry. Not much else to him.

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5. Judar Harvey, Hundred

Pros: Tall, handsome, confident, successful. Runs a huge city/academy ship. Has a gorgeous sister in Claire.

Cons: Like Biba, clearly not a good guy and not really trying to pretend otherwise. Uses his other sister Liza as a power source for the ship, and might have designs on Karen too.

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6. Roswaal L. Mathers, Re:Zero

Pros: Rich, influential, a skilled wizard. Seems to want Emilia to be Queen. Welcomes Subaru into his fly palace and gives him a job. Same hilarious voice actor as Soul Eater’s Excalibur.

Cons: Looks like a goofy clown. Has a kinda Dracula vibe to him as well. Believes Subie could be a spy. Kinda annoying speech patterns. Uncertain motives. Possibly sleeping with Ram. Could be evil.

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7. Tsuchimikado Arima, Sousei no Onmyouji

Pros: Young, tall, handsome, uninhibited, full of joie de vivre. Powerful exorcist. Committed Rokuro x Benio shipper (like Preston).

Cons: Isn’t interested in Rokuro or Benio’s opinions on the matter of joining together to conceive the Miko. A shameless exhibitionist and voyeur who the cops should probably keep an eye on. All that conviviality could just be an act to conceal inner evil.

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8. Keith Aero Windermere, Macross Delta

Pros: Young (way under 30), rich, handsome, (de?)cultured. Ace pilot. Ordained aerial knight. Puts his country first. Cool name.

Cons: Bulky, overwrought wardrobe. Derivative cockpit banter. Driving his frail younger brother Heinz to an early grave. Really only interested in dogfights with Messer. Probably killed Messer.

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9. Ohta, Tanaka-kun wa Itsumo Kedaruge

Pros: Young, tall, and blonde. A slight air of delinquency. Devoted best friend to Tanaka, and makes sure he’s on time for classes and doesn’t end up in ditches. Neither irritating nor evil.

Cons: None. Ohta’s the best. Doesn’t belong on this list. Just messing with you!