Dororo – 03 – Made to Live

The sun sets on a hillside by the sea, and a man is at work crucifying “rebels” with all the passion and intensity of a guy filling a vending machine. There’s a detached, workmanlike quality to his ghoulish work.

He’s finally snapped out of it when a woman arrives, perhaps his wife, pleading for him to stop. She is run through by a soldier and dies right in front of the man.  Whoever she is, he is now awake to the horrors he is committing, and decides to put an end to it, by leaping from the cliff into the sea.

Because this scene was in vivid color and the following scenes in monochrome, there’s some initial confusion as to which scene took place first—especially since he seemed to off himself. Here man, named Jukai, has a young apprentice in Kaname, who is also a recipient of one of his miraculous prostheses. Villagers and out-of-towners alike line up outside his workshop hoping he can help their loved ones live normal lives again.

We learn beyond a doubt the crucifying was a part of Jukai’s past when Kaname hears a rumor from one of the out-of-town beneficiaries of his services that Jukai once served Lord Shiba. Jukai didn’t die in the jump, but was picked up by a foreign ship and taken to their country, where he learned his prosthetic-making craft. He works not for forgiveness or atonement, but simply because he believes his life was spared so he could learn the craft and use it to help as many people as possible.

An honorable a notion that may be, but Kaname’s father was killed by Lord Shiba’s reign of terror. While he wants to kill Jukai for revenge, he lets him finish an arm for a young boy whose only crime was crossing paths with a samurai…then he sheds the artificial leg Jukai made for him and hobbles off, unable to live or work with Jukai anymore.

A bit later, while walking along a riverbank, Jukai, alone again, stumbles and discovers the boat bearing the newborn babe with no eyes, ears, limbs or skin…yet still clinging to life and clearly wanting to live. Jukai finds another reason to keep living himself, and builds all the parts necessary for Hyakkimaru to not just survive, but thrive.

As Jukai raises and trains Hyakkimaru (a name he gave him), Daigo’s healthy second son Tahoumaru is born, and grows into a highly skilled but also arrogant young man, who also rues the deserated diety his mother keeps around as a memento of her firstborn, of whom Tahoumaru probably knows nothing.

Jukai learns that whatever special gift Hyakkimaru possesses that enabled him to survive this long also draws demons to his vicinity. Hyakkimaru can’t feel pain, so he feels no fear, and dispatches each demon to cross his path with relative ease.

But when Hyakkimaru ends one specific demon and his left leg suddenly and miraulously grows back (ironically the same limb Kaname lost), Jukai concludes that someone made a terrible deal with the demons that resulted in Hyakkimaru losing almost everything. He’s seen firsthand that Hyakkimaru can retrieve those parts that were taken from him by fighting, so Jukai trains him to kill, even as he curses himself for doing so.

For while Hyakkimaru, like Jukai, was given the gift of survival under incalculable odds, Jukai laments that the boy is destined to spend that life mired in violence, blood, despair, and loneliness. But he lets him go anyway. He cannot choose for Hyakkimaru how to live the life he was given, nor can he accompany him on his quest without getting in the way.

Back in the present, Hyakkimaru explores his newfound sense of pain by stepping on the fire with his real foot, then stomping it, prompting Dororo to stop him. Pain is clearly so foreign to him that he’s not sure quite how to react to it; fortunately, he has friends in Dororo and Biwamaru to make sure he doesn’t get in too much trouble experimenting. Dororo, meanwhile, won’t soon forgive whatever scoundrel allowed so much to be taken from his friend.

Meanwhile, Jukai, alone once more, continues to ply the battlefields, fitting the living and the dead alike with his handmade prosthetic limbs, unable to go anywhere or do anything else, but still able to do at least this much.

Macross Delta – 15

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I enjoyed watching Chaos, Walkure, and Delta Platoon up against the wall last week, struggling more with staying alive and keeping their ships operable than anything else. This week’s focus on Windermere was, to be charitable, less successful and less engaging.

I’m all for putting “human” faces on the “bad guys” of the show, but…isn’t it a little late? I guess the point is to show that while Lord Roid, his puppet Heinz, and his loya, now one-eyed half-brother Keith, have become nothing more than dangerous fanatics who are going to lead their people off a cliff.

And not everyone is in lockstep with this direction. They have families they want to get back to. I wish I actually cared about these guys, but I don’t.

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Heinz plays his part in Roid’s power grab, promising to carry on the good work of his father…but somehow I feel like King Gramia would have been fine if Windermere had simply conquered the globular cluster, which they’ve done.

Now Roid wants to take things further, using the ruins to resonate Heinz’s voice across the entire galaxy. And something tells me his golden goose’s crystal voice box is not long for this world, despite Heinz’s apparent heartiness this week. His dubious illness reminds me of the imouto from Hundred.

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For an episode with a coronation broadcast galaxy-wide and a giant space battle, this episode felt oddly listless…a drag, even. Naturally, Keith’s brush with death, combined with…whatever Roid did to him, has made him able to read the space wind so well, he takes out an entire NUNS fleet by himself without taking a single hit from the enemy.

That’s pretty badass, but like everything with the short-lived, bulkily-dressed Windermereans, I wonder how in the galaxy they’re going to be able to sustain this. All I know is, Roid turned down peace. It’s galactic domination or bust. I wonder what Mikumo has in mind to get their worlds back.

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P.S. I like the new OP, but not sure yet if I like it better than the first one. I think I just need to hear it more; preferably preceding better episodes than this one.

Macross Delta – 14

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When Walkure, Delta, and Chaos retreated from Ragna, they did so with a ragtag fleet led by the reliable Macross Elysion, but lagging behind it is the Island Ship, a 30-year-old relic that didn’t get to properly warmed up and is now experiencing cascade power failure.

On top of air, food, and weapon shortages there are thousands of refugees who want to get back home ASAP, several of which wonder why they left in the first place.

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Makina and Reina formulate a plan to shore up the Island Ship’s systems, but they have to accelerate their plans when an energy blow-out causes a hull breach right near where Hayate, Mirage and Freyja are hanging out.

For a second, I thought things would go from bad to worse, but Freyja has always been pretty lucky, and so is not sucked out into space when she’s separated from the other two by an emergency bulkhead.

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While the plan to restore the ship unfolds, Walkure takes an impromptu stage to keep the refugees calm, hopeful, and entertained. Things get a little silly when Hayate and Mirage inexplicably strip down to their skivvies, ostensibly to get a better grip on a crucial power conduit.

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Things get a little sillier (and worrying for Freyja, who can kinda hear what’s going on in fits and spurts but comes to the wrong conclusion) when Mirage has to embrace Hayate tightly like a lover in order to turn the dang valve over, and when the power, gravity, and lights come back on, they’re literally left hanging from that valve, looking to everyone watching like they’d just been up to something untoward.

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With Elysion successfully docked and the Island Ship working more or less normally again, our heroes’ have cleared their first post-defeat hurdle: stay alive. Chaos also gains new sponsors (the old ones being occupied) in mining corporations who hire them to take the Globular Cluster back.

They’re still way outgunned, but at least they don’t have to worry about going broke, and they’ve staved off a more serious crisis with the refugees. Meanwhile, a power struggles seems to be afoot, with Keith in an apparent coma, Heinz poised to succeed his dead father, and Roid believing he possesses Gramia’s “will.”

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