Kaito grudgingly agrees to check out another sage puzzle. He’s assigned a partner, Anna Gram AKA Da Vinci, an art and puzzle genius. They arrive at the mansion of a recently deceased famous landscape painter. The widow is cold and bitter, and wants to sell the place, but the puzzle must be solved first. The butler turns out to be a Giver from the POG who constructed it. Kaito and Anna are trapped and must solve the puzzle before they’re gassed to death. By rearranging the paintings on the wall according to how their frames match, then using Anna’s extensive knowledge of art history, they get a five-letter roman numeral, which is the code to the safe. The treasure inside is a gallery or portraits of the painter’s wife. The code was the number of the paris apartment where she fell for him.
We’re going to come right out and say we liked this episode. Da Vinci had a pretty good introduction and she and Kaito worked well together. This was also the first episode with an A and a B story: Kaito and Anna solving the puzzle in A, while Nonoha deals with her jealousy, then tries to infiltrate the mansion with the help of a very smitten and willing Gammon, who has an awesome purple bike. I like how her uneasiness about Kaito teaming up with Anna made her a better softball player, but also her realization that she’d rather be by Kaito’s side helping him solve puzzles than let some artsy strumpet take her place.
About Da Vinci…the show kinda pulled a fast one on us and revealed at the very end that she’s actually a he. Which is kinda random and silly and pointless, in our opinion Now there’s no female representation among the named puzzle masters (yet), though her being a guy at least eliminates a potentially annoying triangle involving her and Nonoha. Finally, we have the first POG giver who turns out not to be an evil asshole; as the butler was merely fulfilling the wishes of his dead charge. We’ll also admit we realized MDCLV was roman numerals long before Kaito did, though we’ll give him a pass since we’re unsure how commonly they’re used in Japan.
Fellow solver Cubic, known as “Edison”, introduces himself to Kaito, attaching an armband to him that inhibits puzzle-solving. It causes pain when he concentrates. Kaito, Gammon and Nonoha arrive at the next Sage Puzzle, conceived by the giver known as the “City Developer”. They have to solve his puzzle involving finding the numbers 1-16 expressed in features of a nearby park within sixteen minutes or he’ll blow up the city he helped shape. They work together to solve it, with Kaito’s gold armband coming in handy when time is short.
Last week we met Gammon, who isn’t all that appealing a character. He’s just to loud and high strung, and he brings down Kaito too whenever they’re together; their rivalry is simply stupid. This week we’re introduced to Edison, and we can’t say he’s much of an improvement. Like Gammon, we just can’t bring myself to like the lil’ bastard. He does himself no favors with all his ridiculous contraptions, and that awful voice. More general character design gripes: Nonoha usually looks okay, but when she gets too happy, her eyes and mouth too closely resemble a muppet’s (female characters in Fairy Tail also have this problem)…and the lines beneath characters’ eyes is a needless distraction; they should only have those if they’re embarrassed or aroused.
Anyway, the episode wasn’t without its charms: Nonoha solving more of the final puzzle than Gammon was pretty funny, and the puzzle itself, which involved more number math than the last ones, was sufficiently clever. We would hope the stakes are a little lower in the future though; we didn’t believe for a second the city was in any danger. More localized peril is easier to swallow. And now that we know Gammon and Cubic, we’d prefer to see as little of them as possible, thank you very much.
The first season RABUJOI reviewed in full gear was Fall 2010. We perhaps chose too many series to watch; some would not pass muster this time. By the time our one-year anniversary rolls around, it looks like we’ll be in store for another sizable batch of series.
There are many promising series coming, none we’re looking more forward to than GONZO’s first anime since the pretty but ultimately ho-hum Shangri-La. This time, they appropriately went with a past strength in the Last Exile franchise. We urge anyone interested in awesome steampunk to take a gander at its 2004 predecessor, it’s one of our all-time favorites.
Other sequels of note: Bakuman, which we enjoyed thoroughly and couldn’t possibly pass up; and the restaurant slice-of-life Working!!. There’s also a new Gundam – and this one may mark some changes to the classic formula – we’ll see. We saw a six-minute preview of Mirai Nikki back in December – this fall we’ll see what it’s all about.
The only summer carryover will be the excellent Mawaru Penguindrum, which means other than that one series, our schedule will be wiped clean when October comes around. We still believe one or two series below will be sacrificed so that we may have time to sleep, eat, and socialize. To that end, titles marked with an *asterisk constitute our “maybe” pile.
Bakuman 2 – J.C. Staff – Autumn – NHK-E
Ben-To* – David Production – Autumn – TBA
C³ – CubexCursedxCurious* – SILVER LINK – Autumn – TBA
Chihayafuru* – Madhouse – October 4, Nihon TV
Guilty Crown – Production I.G. – October – Fuji TV/noitaminA
Last Exile: Ginyoku no Fam – GONZO – October – TBA
Mobile Suit Gundam AGE* – Sunrise – October 9, MBS/TBS
Mirai Nikki – asread – Autumn – TBA
Phi Brain: Kami no Puzzle* – Sunrise – Autumn – NHK-E
Tamayura ~hitotose~ – Hal Film Maker – October – TBA
UN-GO – Bones – October – Fuji TV/noitaminA
WORKING’!! – A-1 – October – Yomiuri TV
Summer 2011 Carryover:
Mawaru Penguindrum – Brains Base – AT/X