Magic Kaito 1412 – 04

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Magic Kaito 1412 is simple good fun, with emphasis on simple. Episode 4 seems to go out of its way to make this point clear: the detective who’s chased Kaito for years doesn’t know how tall he is or even his gender, let alone any esoteric details that would be necessary to actually identify Kaito off the crime scene.

Likewise, Kaito himself relies on balloon decoys, gas bombs, and flying machines almost entirely. The occasional Mission: Impossible-style mask aside, “real police” should be able to deal with him by now. It all feels cheap and silly.

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“The truth will always come to light”

Worse, Kaito himself is terribly obvious about everything he does. He’s even in class with a master detective who’s out to get him but somehow stupid enough not to notice “Kaito” acts exactly like “Kaito Kid”.

Also, Really? The police chief’s son is a world-class detective transfer student to Kaito’s class? I know this show is aimed at a younger audience but this just feels contrived and silly.

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So…Here we are 4 episodes into the series and Kaito’s shine is starting to wear. Yes, it’s still a cute show that plays an up beat cat and mouse game. Everything is easy to understand and the goofy magic tricks Kaito pulls off can be fun to watch.

That doesn’t give me much to actually review though and, presumably, critically reviewing a show (not just summarizing events) is why you read them. Sadly, I’m dropping it. Sorry Kaito, your time is up.

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Magic Kaito 1412 – 03

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Kaito takes a break from his quest to solve his father’s murder and thwart the mysterious forces seeking the fountain of youth to shut down Gramps’ bar’s biggest competitor. That bar is certainly owned by some villainous jerks and Kaito is technically  grabbing an amazing pool cue Gramps’ used to own but lost in a bet, but this week’s heist is pretty shallow.

Who knows? Maybe Kaito just wanted to show off to Aoko and/or get her really drunk for fun?

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We start off with a Yakuza giving Gramps crap over how poorly his bar & pool hall is doing and getting Kaito caught up on Gramps’ backstory as a pool shark and how he lost his most valuable possession to another shark years ago. That shark played fair, but his boss, the owner of the Yakuza’s club bar and pool hall, cheated by doing something nefarious to Gramps’ cue chalk.

It’s small stakes, but Kaito was having fun (totally sucking at pool) with Aoko and Gramps’ Legendary Cue is covered in jewels…so? Reasons?

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So Kaito, Aoko and Gramps go to “the American” and, like the dreary lounge music playing there, pretty much everything that follows is forgettable.

Kaito and Aoko, who are under aged, have to dress up and pretend to be married college students to get in. Aoko gets drunk on no-alcohol-free alcohol-free drinks. Kaito pretends to be terrible at pool (and maybe he is?) but pulls a final shot victory after losing all night.

Everything you would expect happens — Kaito even uses dummy decoys again — and the good guys win back the prize by the end. Ho hum.

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This week wasn’t so much terrible, as forced. Kaito is intentionally playing a clown — figuratively playing the clown that his father talks about in a flash back — for most of the hustle. It’s grating and impossible to imagine his opponents tolerating it as long as they do, nor seeing through it as an act.

I mean, if someone sinks no balls for many games straight, then challenges you for the prized item in an all or nothing game, a hustler has to know the hustle is on.

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Also in the ‘forced’ category was the actual criminal activity perpetrated by the mobsters. Really? You smuggle guns by hiding them in the pool tables you play on? What could possibly go wrong?

It’s no wonder the police got there in seconds as soon as the baddies guns were drawn!

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At least the visuals stepped up a notch. Generally, Kaito’s colors were brighter and the palette had more depth. Add in the pool-hall haze this week was Kaito’s most striking visual. Seriously! It had a cool vibe, even if the show is way too silly to actually be cool.

In the end? It was cute but more than a little wonky. Even by the genre’s standards, Kaito did a terrible job covering his tracks. I mean…he’s standing next to his own body double dummy surrounded by totally disinterested police.

Kinda meh.

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Phi Brain: Kami no Puzzle – 01

Daimon Kaito is a puzzle-solving genius with boundless potential. His classmate Jikugawa lends him a PDA containing a series of puzzles, which he proceeds to quickly solve. When he does, he is invited by the “Minotaur” to a grand puzzle with many stages, but with this one, his life is on the line, as well as his friend Nonoha’s, who tags along. With her help, he clears the initial stage, and he is then furnished a golden armband and a red seeing eye, which will help him use all of his brain to solve the puzzles to come.

We here at RABUJOI love it when are expectations are exceeded. Basing our assumptions on little more than the title, we thought this was going to be a somewhat childish romp involving puzzles. Turns out…well, it kinda is, but who cares? It kicks way more ass than we predicted. Kaito is a somewhat Bossun-looking lead, and while his promise to his dad (solve those poor lonely puzzles 0_o ) it’s clear this is just a kid whose brain needs to be constantly challenged. The fiery Nonoha kinda reminds me of Miyoshi from Bakuman – but is voiced by Lain!

Let’s face it, none of the character designs are super original, but they are well-executed and attractive, and full of life and energy, too. The animation was excellent, the soundtrack was very eclectic and as for the puzzles, well, let’s just say it felt like we were watching Myst in anime form, what with the tricky practical puzzles where you may die if you screw up. The system underlying Minotaur – Einstein and Orpheus and whatnot – still somewhat escape us, but this was a great introduction, and we’ll be watching next week.


Rating: 3.5