Btooom! – 02

Himeko was an ordinary school girl until she made a mistake: she invited her friends to join her at an apartment where a popular band is hanging out, but she’s late arriving, to find the band beating and raping the other girls, and she’s next. She flees them, and the case makes the news, and her friends move away after abjuring her. She is then parachuted to the island, where she meets three other players: a teacher who is promptly killed by the soldier, and an otaku who pretends to be nice then tries to rape her. She uses a bomb to scare him off, then goes to a pond where she washes herself, when she meets Sakamoto.

We kinda feel bad for Sakamoto: his introductory episode wasn’t nearly as good as Himeko’s. Her past is woven nicely with the present, as we follow her right up to the moment Sakamoto bumps into her in the first episode. We really how this was executed: in both times, she goes through hell and is gradually hardened against any interaction with men, since men have been so horrible to her of late. She may hate herself for running for it when her friends were in danger, but there was no way she’d be able to hold off four men. She did what she had to to avoid getting raped or worse. It sucks, but that’s how it goes.

This episode also gives us a possible reason people are being sent to this island: a chain letter is being passed around asking people to vote for someone they want to disappear from their lives, and they’ll get paid. The episode indicates Himiko’s friend Miho did just that with her, and it’s not unrealistic to think the other three players and even Sakamoto had enemies who could’ve voted for their…relocation. But most interesting is how Himeko has already met Sakamoto within the digital version of Btooom! – they just aren’t aware how closely they both resemble their avatars. Also, Himeko really really hates men.


Rating: 8 (Great)

Car Cameos: As the girls cross the street, there are three cars:
A Honda Fit, an Audi A4 (B5), and a Honda CR-V.

Btooom! – 01

22-year-old NEET Sakamoto Ryouta spends all his days playing BTOOOM!, an online-fighting game using bombs. He’s ace of the #10 ranked team in the world. One day he wakes up hanging from a parachute, and finds himself on a deserted jungle island. He has been given a set of bombs that run on 10-second timers, and when a second castaway attacks him with his own bombs, Sakamoto realizes he’s been thrust into a real game of BTOOOM! He kills his rival, is shaken up about it, and the next time he wakes up he encounters a beautiful high school girl bathing in a jungle pool.

BTOOOM! didn’t make the most explosive impact compared to a couple other Fall series we’ve started on. Part of that may be our post-Accel World fatigue – after just finishing a battle game series in which there’s lots of not-always compelling inner dialogue, we’re understandably weary of starting another one right back up. Part of it may also be that shows with similar nonsensical titles like Gantz and Durarara! were more impactful right off the bat.

BTOOOM! stumbles in a couple places: Sakamoto’s would-be killer either has horrible aim or his bombs’ bark are far worse than their bite; and it takes too long for Sakamoto to figure out something that should have been immediately apparent: that the numbers on his bombs were a countdown. In fact, he did notice that when he threw his first away…only to forget in the heat of battle. But BTOOOM! is also straightforward and accessible, it doesn’t try to do too much too soon, and it’s by Madhouse. Hotshot video game kid thrust into a real life game of life and death is always intriguing if pulled off right, and despite some minor missteps, BTOOOM! isn’t altogether unintriguing.


Rating: 6 (Good)

Car Cameo: There’s a conservative sedan of  indeterminate make and model in the cold open, within the game. Has both Toyota Crown and Nissan Cedric characteristics.