Fate / Apocrypha – 02

While still not quite exciting enough to fully recommend, the second episode of Fate/Apoc is nevertheless an improvement, as things move from the explanation of the mechanics of this new Grail War to all of its various players. There are many little scenes in which a master and servant introduce themselves.

That interaction ranges from Gordes yelling at his Black Saber, Siegfried, to Celenike licking her new “toy”, Black Rider AKA Astolfo, 12th Paladin of Charlemagne. The servants are represented not just from historical heroes, but a fictional monster like Frankenstein’s, or Jack the Ripper.

Kairi meets and gets to know Red Saber AKA Mordred, “son” of Arthur. Kairi gets off to the wrong start when he calls her a woman, but as long as she’s able to pull an Excalibur-like sword out of the stone and become King, she’s willing to work with the guy. Aside from Caules testing Black Berserker (Frankenstein)’s power, Red Saber and Kairi’s raid of the Yggdmillennia stronghold of Trifas is the only sustained action we get.

It’s a quick fight, only meant to test both sides of the conflict, and Red Saber and Kairi find a nice rhythm. I also liked Saber’s ability to add and shed armor according to the situation (she seems prefer wearing as little as possible)

We’ve got two Sabers, two Archers, two Assassins, two Berserkers…you get the idea. But there’s also a “watchdog” in Kotomine Shirou, who is planning to kill the fifteenth servant to make an appearance in this war: Ruler, who bookends this episode and is established as being Jeanne d’Arc (the second one I’m watching after Baha Soul) and being on her way to Trifas.

We’ve yet to met her master, but as he and she are listed as the two main characters (and displayed as such in the promo art) this is still very much another piece-introducing and arranging episode. Other than the deliberate pace, the animation still sticks out as lacking compared to ufotable works, but at the same time the characters seem to have a lot more “punch” to them, particularly the more fiery Red Saber.

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Shingeki no Bahamut: Virgin Soul – 13

As it turns out, Charioce wasn’t being overconfident about his chances against the gods. Sure, it looks like a rout at first, but once the human king activates his secret weapon Dromos, the battle not only sways in man’s favor…Gabriel straight up runs with her tail between her legs, leaving her (very insubordinate) army to be wiped out. El tries to keep fighting, but he ends up being the overconfident one, and is rendered unconscious in a blast from Dromos.

It would appear the weapon worked almost too well, as Charioce doesn’t really seem to know what he should go do with himself after the gods retreat. That’s mostly because the winds literally blew Nina into his arms. When Nina sees that Jeanne, Kaisar and Rita are in danger (and who knows about Favaro; he’s blown elsewhere), she insists the king hug her.

Nina hopes she can appeal not to the cold, evil king, but the warm, kind young traveler who danced with her. He acquiesces to her demand, and before you know it boom, she’s a dragon again. This certainly seems to prove that only Charioce can transform her now.

The Black Knights try to capture her with a colossal golem, but Nina the dragon is far stronger than Nina the girl, and Nina the girl is redonkulously strong. As such, whenever it seems the golem has her number, she finds an extra store of strength with which to stay in the fight.

That fight ends when she finally dives through the golem, blasting a hole through it that deactivates it for good. Then the dragon approaches Charioce, who touches its head, casuing Nina to transform back into a (naked) girl.

Nina appears with the wagon to pick up Nina and Jeanne, while Kaisar distracts the guards, who quickly beat up and re-capture him. Favaro is still at large, which is why when the wagon is safely in the air, Rita jumps out to go “check on” the lads.

Left only with orders to look after one another, Jeanne decides her best next move is to head for the land of the gods, where she might be able to see El. She doesn’t know how to get there, but Nina remembers her granny talking about the place often, so they decide to head instead to Nina’s home village…which should be fun.

Meanwhile, Gabriel is a nervous wreck after having seen Dromos, which she didn’t think the humans would be able to build at all, let alone so quickly. That begs the question what the heck Charioce did to make that happen, and considering it’s the worst threat to the balance of the world since, well, Bahamut, it clearly falls under the category of “things safe in no ones’s hands.”

Shingeki no Bahamut: Virgin Soul – 12

The plot of this episode couldn’t be simpler: as Rita, Nina, Jeanne, Favaro and Kaisar escape the prison, the battle between humans and gods commences—and quickly turns into a rout, forcing Charioce to use “The Device”, a WMD cure that looks far worse than the disease and which I have little confidence he’ll be able to control.

Speaking of controlling unknown quantities, Sofiel continues to worry about how Gabriel is using El as the linchpin of their attack. Gabriel, apparently quite jazzed up about going to war, dismisses Sofiel’s wordless concerns with a sidelong glance. But Sofiel is still full of doubt and apprehension; we should keep an eye on her.

Down in the depths of the imperial prison, Rita has no trouble re-springing Nina and Jeanne, and the three women embark on a harrowing escape from an almost unreasonably vast and relentless garrison of guards.

The chase is depicted from a variety of different areas of the prison, and from many different angles, colors, and speeds, keeping things from getting repetitive. It’s a positively rousing adventure, and it’s especially satisfying to watch the ladies taking care of business without help from, say, Kaisar and Favaro, who are still locked up on the men’s side.

None of them escape before Gabriel’s giant celestial donut appears ominously in the skies over Anatae. Charioce has a giant, impressive and deadly-looking force waiting for the gods, but one piercing glance from a fully-operational El renders all the humans’ (and subjugated demons’) fancy toys inert.

From there, the heavenly shock troops are deployed, and waste no time demonstrating why You Do Not F*ck With The Gods. Each one of them is able to take on entire platoons and battalions. It’s enough to make Kaisar’s younger Orleans comrade essentially call for a timeout; though no such halt in the battle is forthcoming. The humans asked for a war, and Gabriel has given them one.

Our heroine trio eventually make it to the other side of the prison, and Favaro decides it’s ready to reveal the secret ability of Kaisar’s metal hand as an explosive device when the right gang sign is made and words spoken. Kaisar is, not unreasonably, quite cross upon learning his hand was explosive all this time, and would like the next one Rita makes him to not have that “feature.”

Both those means of escaping their cells and the moment when Favaro and Kaisar finally cross paths and team up with Rita, Jeanne, and Nina, makes for some warm and laugh-inducing levity in an otherwise intense outing.

Naturally, Favaro makes an inappropriate comment about Nina’s “development”, and Kaisar and Jeanne’s reaction upon reuniting made me a shipper on the spot. The band has gotten back together at the perfect time: when the sh*t is categorically and profusely hitting the fan.

Gabriel has backed Charioce into a corner, but he doesn’t waver in calling for the activation of the previously-mentioned “Device”, which rises out from beneath the prison (destroying said prison in the process…collateral damage much?) and resembles a Laputa core. It seems poised to fire upon the god donut.

It’s the kind of bahamut-like escalation it will take the maximum effort of our heroes to overcome—possibly even a sacrifice or two.

Shingeki no Bahamut: Virgin Soul – 11

Jeanne and Nina wait for the right moment to make the slip and start the long climb to the elevator that leads to the surface, and freedom. Jeanne quickly learns how useful Nina can be as an ally.

She’s able to run and jump better than any Olympian even with a ball and chain, as well as bend metal bars. These two have great chemistry and their repartee during their escape attempt is great stuff.

Meanwhile, in the realm of the gods, Gabriel lifts whatever seals had been cast on Mugaro, AKA El, and he transforms into someone who, well, looks like they belong among the gods.

El also gains a voice; the voice of Kugimiya Rie, to be exact. He uses that voice to essentially parrot Gabriel’s words: he’ll “correct” humanity and save his mother. He’s like putty in Gabe’s hands so far.

Back at the prison, Rita arrives and quickly works her way down to the lift that will take her to the subterranean network where everyone else is imprisoned, showing what a force she can be on her own when motivated.

It’s also a ton of fun to see Rita clearly take so much joy in her work; she’s having a hell of a time barreling through dozens of guards with ease…until they shoot her out of the air. Even then, she has her umbrella to slow her descent.

In the capital, one of the mob-appeasing demon-on-demon gladitorial matches Charioce is holding in the colosseum becomes the dramatic stage upon which Gabriel gives him one last chance to heed her demands he return the godly property he stole, along with St. Jeanne.

Charioce remains unbowed, despite knowing the gods now have Jeanne’s powerful son. Apparently he believes El isn’t enough for the gods to defeat humanity…but he may well be mistaken. Nevertheless, Gabriel gives him what he seemingly wants: a declaration of war.

Once Nina and Jeanne approach the lift (after a harrowing ordeal with a spider), Jeanne is discouraged by the legion of guards awating them…but Nina assures her she’s got this—she’s “strong”, after all, and demonstrates that strength by acting as a one-woman wrecking crew, creatively using her ball and chain as a leg-mounted mace.

But it’s all for naught, for when the elevator doors open, it isn’t Rita awaiting them, but King Charioce XVII himself, who quickly points his sword at Jeanne’s throat and demands that she join his side against the gods, so that neither the gods nor her son will suffer or die.

Jeanne says “thanks but no thanks”, and Charioce orders her thrown back in her cell, where she’ll stay, powerless to stop those she cares about from “marching to slaughter” (though I still think he’s being overconfident). Say what you will of Charioce the villain, he did give Jeanne a kind of chance to prevent a war; it’s just that Jeanne would never betray her gods, even to save her son…not to mention Charioce simply can’t be trusted.

At this point, Nina, on the bridge, holding off the guards literally singlehandedly, has had enough of Charioce picking on Jeanne, and gives him a peace of her mind once more. Charioce approaches her and gets in her face, causing her not just to blush, but realize he is the man she arm wrestled with; with whom she shared that magical night; with whom she danced.

Learning that man and the evil king are one and the same is definitely gutting for Nina, who offers no resistance as she and Jeanne are re-imprisoned (though I wonder if they’d be placed right back in the same block together again).

Nina’s spirits immediately lift when Rita and Rocky appear, having taken advantage of all the ruckus Nina and Jeanne’s escape attempt caused to sneak in under the radar. Here’s hoping Attempt #2 is more fruitful.

Shingeki no Bahamut: Virgin Soul – 10

Ever wonder how Jeanne d’Arc went from Captain of the Orleans Knights to mother of El/Mugaro and prisoner in Charioce’s dungeon? This episode tells that tale, starting seven years back. Things start to go wrong when Jeanne fails to save a young girl from a demon, and she starts to lose respect among her men—not all, mind you, but some is all that’s needed for a kind of rot to set in.

Once he takes the throne (without the help of the Gods, a first for kings of Anatae) Chariorce gives Jeanne a choice: play ball and help him get the more god-loyal subjects in line, or face exile. Jeanne chooses the latter, and is eventually made to bear a child through the divine power of Michael—no hanky panky or months of pregnancy needed.

Jeanne lives a simple life off the land, and she raises her winged son El well and he proves to be helpful, but they can’t escape from the worsening conflict between men and gods for long, and soon Jeanne comes to harbor an injured Sofiel from the dastardly Ebony Knights.

When the knights come looking for Sofiel and attack Jeanne, El uses her powers for the first time to neutralize them. They report El to Charioce, who orders Jeanne and El caught dead or alive. Jeanne clips El’s wings and hides him amongst demon corpses, then runs off with one such corpse to lure the knights away from her son.

Jeanne gets captured and hasn’t seen El since, but Nina, who has heard her whole dreadfully horrible tale, is now convinced that Mugaro is El (despite her beliving Mugaro was a girl) and promises Jeanne they’ll be the first two to escape the imperial prison. Here’s hoping.

Shingeki no Bahamut: Virgin Soul – 09

Throughout this episode everyone remains imprisoned, affording time for Kaisar and Favaro to catch up, while Nina impresses by making hard labor look comically easy and ends up befriending Jeanne. Both Kaisar and Favaro know Nina, and both Nina and Jeanne know Mugaro.

What could have been a static table-setter is infused with bottomless sources of magnetism thanks to the official infusion of Favaro (and Jeanne) to the arc, and a measure of “freedom” is lent by taking us back to when he came to make Nina his apprentice.

That story provides some of the best laughs of the series, as Favaro and Nina prove to have fantastic comedic chemistry. Favaro arrives at the dragon village to eat, drink, and screw away his earnings, but the second Nina hears that he’s a bounty hunter, she wants in…and Nina gets what she wants through boundless perseverance (read: Favaro gives up trying to run away from her).

Nina’s feats of strength impress Favaro, but her more fine skills such as marksmanship and whipcraft leave a little to be desired. When Favaro enjoys the village’s famed hot springs, he ends up learning about Nina’s transformation ability when she dives in not knowing he’s there.

Favaro only agreed to have Nina as an apprentice while he’s in the village, so when he leaves, he decides there’s no more he can teach her—which…wasn’t all that much to begin with. After all, you can’t teach most of what makes Favaro Favaro. Still, Nina receives her bounty hunter’s bracelet with solemn pride and excitement, and promises to “probably” not forget her master, and takes to heart his words about “the wind blowing to tomorrow”, despite not really getting them.

The story of how Favaro ended up in the imperial prison is far briefer than how he met and trained Nina: in the first town over form the dragonfolk, he passes out drunk, is ratted out by a woman in exchange for gold from Onyx Guards. His magnificent afro is shaved, and he undergoes all manner of suffering under Charioce, only to be left to rot in the prison.

As Kaisar starts to rot beside him, his Orleans Knights try to deal with the loss of their captain…by getting drunk in a club surrounded by pretty demons, including Cerberus, who convince Al that he’s the captain (though whether he’ll remember in the morning is dubious).

Meanwhile, Jeanne befriends Nina, and when Nina explains why she’s in the slammer, Mugaro comes up. The child Nina describes is clearly the same person Jeanne suspects, but it’s funny that she’s initially unclear because Nina refers to him as a girl when he’s really just a very pretty boy.

Still, Nina’s arrival and news of Mugaro serves as the catalyst for Jeanne to decide the time is right to break out. Nina, wanting to make up for not saving Mugaro before, is eager to assist her, and in Nina Jeanne has a powerful ally.

And as I mentioned last week, things are not so dire, as not everyone is currently in prison. Rita isn’t just going to sit around and wait for them to rescue themselves; the end of the episode has her taking flight by umbrella into the night, ready to do some rescuing of her own, or at least assistance with same.

I’m stoked about the pairing of Nina and Jeanne and the reunion of Kaisar and Favaro, and look forward to seeing what the four of them plus Rita (and maybe an assist or two from a demon or god) manage to come up with to defy the evil (yet as we know, also complicated) King Charioce.

Shingeki no Bahamut: Virgin Soul – 05

It’s an incremental episode with little action, but I can hardly complain when it’s also stuffed full of nice character beats from everyone. Take Nina, going shopping with Mugaro and naturally assuming he’s a girl because he’s so pretty, and dressing him accordingly. Nina cleans up pretty well herself, not that her standard, practical outfit isn’t nice in its own way.

Nina uses her super-strength to negotiate discounts, but it also allows her to stand up against a pimp-like human for torturing his slaves. Brand-new frilly dress or no, she’s ready to rumble with him and his bodyguards when Mugaro uses his red eye to vaporize all of the demon slaves’ collars, causing their former owner and his goons to flee.

Meanwhile, Kaisar is having a crisis of confidence, unsure if he’s worthy of captaining the Orleans Knights in Jeanne d’Arc’s stead. What’s so wonderful is how he expresses this frustration, inviting Rita to lunch, then sounding an awful lot like he’s about to confess to her. Rita is understandably miffed that Kaisar only wants to rant, and punishes him accordingly, while also telling him the old Kaisar of ten years ago may have been useless, but he was better than this Kaisar.

Bacchus’s moral dilemma intensifies when Sofiel pays him a visit complaining that he’s not doing enough to secure the “child;” but it’s only when Nina returns with Mugaro that he starts to suspect Mugaro is the very child he’s looking for. Sofiel thinks Bacchus is pathetic for not caring about staying in the human world forever, and it’s clear at least a part of Bacchus wants to obey her and produce the child…but another part of him doesn’t.

Getting punched by Rita motivates Kaisar to confront the King once more, and gives some very reasoned arguments, but Charioce argues his position well, too, even if he’s a bit overconfident he can become powerful enough to overcome the hatred his hatred will beget. Kaisar rightly believes Charioce’s way of doing things simply isn’t sustainable, and it’s only a matter of time before a large scale demon uprising is upon them (as we see earlier, Azazel is well on his way to starting it). But Charioce says he’s got it. To his credit, he doesn’t begrudge Kaisar living his life the way he chooses, as long as he doesn’t interfere with him.

One of Bahamut’s strengths is its ability to be so stern and serious in one scene, and so lighthearted and comical in the next—and sometimes both in the same scene. So it’s nice to see Kaisar and Charioce’s political debate followed by Bacchus and Hamsa’s ham-fisted attempt to see if Mugaro has two different-colored eyes, only to wake up and creep out Nina, who delivers swift justice and tosses them out of their own wagon.

No huge movement here, but still plenty of solidly entertaining scenes. Nina in particular continues to be a magnetic presence. I could honestly watch and listen to her read the phone book—which makes me that much more excited to see how she’ll fit into the coming confrontation.

Shingeki no Bahamut: Virgin Soul – 04

Like GenesisVirgin Soul is about two opposing sides who aren’t willing to compromise in the slightest, thus requiring a third party, impartial or not, to negotiate and avoid disaster. Only this time, the cooler prevailing heads are super-outnumbered, or in Nina’s case, is too much of a wild card herself to enact any change. When Nina hears what the king is doing to innocent demons, she makes a beaten-down Azazel hug her so she can turn into a dragon and put a scare into Charioce.

Instead, all she does is make the king stand in awe of her power, meaning he probably wouldn’t mind using her as a tool in his fight against gods and demons. Nina is, as Azazel says, like a  little Bahamut, which means as chaotic as she can be, she’s far more controllable than the titular beast. She causes plenty of property damage, but she’s in no danger of bringing down the world.

After Azazel’s ill-conceived standoff and Nina’s attack, things slow down considerably, as both are carted away by Rita in Bacchus’ wagon. It’s as good a time as any for Nina to let Azazel (and us) in on who and what exactly she is and how she got to be this way. Unlike other half-dragon children, she wasn’t able to transform easily.

Only when her heart raced from a cute guy does she transform, and then, exposively so. She treats it as a curse and a burden, which it most certainly is from her perspective, as she can’t even remember what she does while a dragon. That kind of loss of control probably isn’t that pleasant, to say the least.

After a half-hearted attempt to seduce Nina (by telling him if she can’t control herself, she should make love to him and let him try), he disappears, leaving Mugaro in Rita and Nina’s care.

Charioce, not totally believing Kaisar’s version of his relationship to Azazel, lets him live regardless since our favorite prettyboy saved the king’s life. Another familiar face is then introduced in the imprisoned Jeanne d’Arc, who won’t join Charioce’s crusade, and may just be the mother of Mugaro.

Then we learn where Azazel went off to: to find the headquarters of the organized demon army that’s itching to go to war with the humans. Azazel is only too happy to lead them in battle.

While there was more exposition and piece-moving than previous episodes, there was still the usual things to like about this Bahamut, not the least of which Nina turning into a dragon again, and her great reactions before and after she does (and her seiyu Morohoshi Sumire is knocking it out of the park). We’ll see if the cooler heads can make any progress with the extremists next week.

Shingeki no Bahamut: Genesis – 12 (Fin)

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I was wondering last week: “Why would Beelz be able to control Bahamut?” The answer?” Err…he can’t.

Bahamut is the third MAPPA anime we’ve reviewed at RABUJOI (the other two being Zankyou no Terror and GARO) that suffered from dull, uninspired villains (Beelzebub/Martinet, Five, and Mendoza, respectively). But that didn’t stop this from being the best Bahamut of the past seven episodes, oh-so-close to a return to the heady first handful of eps that made us fall in love with the show in the first place.

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Wait, his name is Gilles de Rais, and he can change his form to various people, from Lavalley to Kaisar to Martinet? Oh, whatever. The bad guy doesn’t matter so much as getting our trio of Fava, Kaisar and Amira back together and taking care of that little Bahamut-related problem. What does turn out being important is the fact that de Rais really just wants to watch the world end.

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Beelz wanted to grab control of the demon world and subjugate the realm of angels too. That wasn’t happening, as Bahamut is not a tool, he’s simply a means to an end…the end of the world. Azazel gets to finish Beelz off (good for him), while Fava wakes up from his arrow-induced nap and crosses swords with Kaisar once more as everything blows up around them.

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Fava seems to mouth something to Kaisar, who makes Rita promise not to interfere, and she doesn’t…but de Rais does, tossing a sword to Favaro, who uses it to slice off Kaisar’s arm just above the wrist. However, it’s that very wrist that has Kaisar’s still-active bounty armband attached to it. Fava uses it to capture de Rais into a stone tablet, which he tosses to Bacchus for a handsome reward!

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Turns out Favaro and Kaisar had a plan all along. The bolt Kaisar shot Fava with had the antidote on its tip, thus curing Favaro, then Kaisar cut off Fava’s arm to make sure de Rais would be convinced Favaro was still under his control. You have to ‘hand’ it to Fava and Kaisar: they work really well together in a pinch.

With that, the two board an embiggened Hamsa, but for different reasons: Fava thinks he has to kill Amira to stop Bahamut, but Kaisar holds out hope he can free her. Their aerial trip up to Bahamut’s head is suitably harrowing, and looks fantastic.

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When Hamsa can get no closer, the fact that Martinet’s goals (the end of the world) didn’t jive with the goals of either the gods or the demons (neither of whom want to die or for the world to end). Thus, both gods and demons work together to build a fresh barrier, which gives our heroes the opening they need.

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Once atop Bahamut’s head, the show never lets us forget this is a gigantic beast moving all over the place; as such, it’s hard to maintain footing, especially Kaisar, who’s down a limb. Favaro manages to plunge Bahamut’s own fang into the symbol on his head (a conveniently lit-up weak spot). This seems to start the process of shutting Bahamut down. By doing so, Favaro not only changes his fate and the fate of the world, but also Jeanne’s – she is merely a spectator in Bahamut’s demise.

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Fava falls off the head, but his rope keeps him suspended right in front of Bahamut’s eye, from which a glowing Amira emerges.

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In this gloriously-staged and touching farewell, Favaro tries to lie with a straight face one last time. When his face finally breaks into a goofy smile, Amira smothers it with her lips, thanking him for what he’s done before returning to Bahamut’s eye. Kudos to the show for not pulling a deus ex machina out of its ass to save Amira. I trusted the old dragon in the forest: there was no saving Amira, except to save her from being the instrument of the world’s destruction.

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When Bahamut blows, Favaro is way too close, and loses a leg (just as Kaisar lost an arm. Interesting symmetry), but Kaisar escapes aboard Hamsa. And thus, the world is saved, by the most unlikely group of characters imaginable!

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Fast-forward half a year, and Anatae is being rebuilt, Jeanne has a new ‘do and is back in the Orleans knights, Fava has a new metal leg, and Kaisar has a new metal arm. Kaisar seems poised to join Jeanne as a lieutenant, but as Favaro departs the city, Kaisar chases after him, just as he did in the first episode.

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Favaro is somewhat comforted (as am I) by the fact that while he’s asleep again, Bahamut will never truly die, which means neither will Amira. All in all, not a bad way to bring things to a close.

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Shingeki no Bahamut: Genesis – 11

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In “All Roads Lead to Abos”, Bahamut is bursting with big bold Bahamut battles, as befits a show nearing its big finish. Things weren’t going so swell last time we were here: Jeanne’s a demon, Favaro’s a demon, Amira’s a key, and practically everything is going Beelzebub’s and Martinet’s way. Oh yeah, and Kaisar is released from his crystal coffin to fall to his death.

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Meanwhile, with Azazel aboard Bacchu’s carriage, Rita continues to slave over her alchemy equipment, brewing…something, and the angels continue to drop one after another from the honeycomb barrier keeping Bahamut at bay. We see what Martinet had in mind for the great saint when Dark Jeanne swoops in on her stone dragon and skewers both Raphael and Uriel, weakening the barrier significantly before turning on Michael. What a terrible perversion of Jeanne’s power!

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Kaisar manages to catch the rope of Favaro’s (I think) crossbow, but falls again when everything starts shaking. Fortunately, Bacchus’ carriage arrives in time to catch him. UNfortunately, that’s when Goth Jeanne spots them, and she’s not going to leave them alone.

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This means Bacchus has to actually do something, but Jeanne knocks him off his carriage, forcing Hamsa to blow up like a balloon and catch him. Nice work, Hamsa. After bandying words with Azazel, Kaisar is given an antidote to give to Favaro by Rita, who prepares to toss a second into Visual Jeanne’s mouth. Unfortunately, Hamsa accidentally knocks Kaisar overboard (Fall #3) and deflects Rita’s severed arm-and-severed hand pill flick. Nice work, Hamsa.

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Jeannetallica seems poised to finish our motley crew off, but Michael swoops in, grabs her, and having caught Rita’s antidote, puts it in his mouth and transfers it to Jeanne’s with a kiss. Good ol’ Regular Jeanne is back, but is distressed to find she had already stabbed Michael through, dispersing (and possibly killing?) him. For his part, Michael is glad Jeanne still lives to lead humanity to salvation, but that’s looking like a taller order by the minute as Beelzebub nears Bahamut.

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Bacchus, Hamsa, and Rita arrive on his ship thing’s deck as Azazel, having saved Kaisar, starts to battle Beels mano-a-mano. Meanwhile, Kaisar turns his attention to Dark Fava, who doesn’t even fight like the Favaro he knows. Convinced he has no choice (or there’s no hope for him), rather than give him the antidote (I guess he lost it?) he fires a quarrel into Fava’s chest, disabling him. Obviously, this can’t be the end of Favaro, though.

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As for Keymira, she emerges from her red ball glowing pinkish purple, and lights spring forth from Bahamut (now free of his barrier) to snatch her up. Uh-oh…

Kaisar is surprised to find Lavalley has arrived, as am I. I’m even more surprised to know he wants Bahamut released. He then shoves Kaisar off the ledge (Fall #4).

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Even with gods arriving from left and right (well, actually, from above), things are still not going to hot for those who don’t want the world destroyed. Amira may already be one with Bahamut now, who wakes up in the last shot, apparently ready to throw some titular RAGE around. How in the heck is this mess going to get resolved?

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Shingeki no Bahamut: Genesis – 10

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This week puts two of our three ladies through the wringer, starting with Jeanne. While bound and burning at the stake as her defenders are slaughtered by the king’s soldiers, she has a vision of an angel who basically tells her they couldn’t care less about humans. Then she’s visited by the creepy red-eyed guy once more, and force-fed that suspicious potion he offered before.

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This turns Jeanne into a 1980s rock star demon…a pretty damn badass-looking one, too. She summons her guitar Maltet, makes a stone dragon rise out of the ground, and takes off. That’s not good. Bacchus witnesses this and is mildly concerned, as does Rita, who managed to get out of that situation in the lab and flags the god down for some questions.

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Meanwhile in Prudisia, Amira, Favaro and Kaisar are having a relatively uneventful journey when the damn ground shatters into bits and starts to rise into the air. Another huge demon beast/castle thing emerges, and dramatically transforms the environment…or lifts the illusory vail to reveal the real environment.

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The creepy red-eyed dude who transformed Jeanne (and probably poisoned the kings mind so he’d get her where he wanted her) shows up here too. His name is Martinet, and he’s very evil. I don’t like him. Amira remembers him as her ‘teacher’, who told her she’d be able to find her mother in Helheim. And Helheim, not Prusidia, is where they actually are.

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Rita hitches a ride with Bacchus and Hamsa’s carriage, which accientally runs over the fallen angel Azazel, who has apparently fallen again…out of favor with Lucifer, that is. The demonic doghouse, if you will.

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Back in Helheim, Martinet reveals his master, Beelzebub, who for whatever reason wants to release Bahamut. We’ve been told Bahamut is nothing but pure destruction for gods and demons alike, but I guess Beels has a plan. Unfortunately, he and his sneering assistant are nowhere near as interesting as Azazel and Cerberus.

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Getting back to that wringer our ladies go through: just when you thought Jeanne was having a bad day, Amira is shown her mother, an angel encased in ice, and once it shatters she’s kind of locked in a shocked expression. Amira was always told her mother could ‘take the key out of her’…but always thought that would be a good thing. It isn’t.

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As it turns out, Amira is merely a vessel for the key, created when Beelzebub did something awful to her mother. Amira has been manipulated by false memories contained in her pendant compelling her to come to Helheim at the proper time. Overcome with emotions, Amira goes over hugs her mom, which is a bad idea, because that causes her mom to crumble into a cloud of dust.

Worse, those nice clothes Fava bought her are all burnt up, so now she’s motherless, rudderless, and nude. Her resulting scream of anguish is the trigger that transforms her into the key Beelzebub wants.

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Bacchus and Rita are close enough to see the light of the spectacle. Knowing Bahamut is closer than ever to being revived, they know have to do something. That includes asking Azazel to help them out, which he agrees to do, if for no other reason than he doesn’t want to die either.

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Kaisar? He remains encased in a crystal coffin. Favaro manages to escape when he begs the bad guys to let him come over to their side (That’s So Favaro) but it’s just a trick, which Martinet sees through instantly, and then turns Fava into a demon, just as he did Jeanne.

That means perhaps the only ones who can save the world from Bahamut may be a group consisting of a zombie necromancer, a fallen angel, a drunken god, and a duck. The world is so screwed. Or is it?

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Shingeki no Bahamut: Genesis – 09

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Proving that slipping back into knighthood is like riding a bike, Kaisar gets the command of a search party to find Fava and Amira, and finds them almost immediately in the middle of a very cool forest that wouldn’t be out of place in Nausicaa or Mononoke Hime. Their own arrival there is punctuated by Amira reiterating that she can’t fly with just one wing, which is a pretty good running joke.

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Lavalley sent Kaisar because he wants to stay in the city, because some sketchy shit is going down, not least of which Jeanne has been framed for attempting to assassinated the king, who as we know isn’t the most confident fellow right now. Such is the extent of his paranoia, none of Jeanne’s very reasonable arguments sway him in the least.

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While imprisoned, a creepy red-eyed fellow pays Jeanne a visit and offers her something very suspicious to drink in order to “learn the truth about her gods”.  The guardian angel Michael is nowhere to be found, but Jeanne is staying true to her faith for now. She’s followed her faith and her fate this far; now’s not the time to be faltering or tasting weird drinks.

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Not long after Kaisar and Favaro pseudo-duel, the two of them plus Demon-Amira are suddenly transported to another dimension within the woods, where Kaisar and Amira worry at a large fang-like protrusion stuck in the very odd-looking ground. When they fail, they wordlessly look to Favaro to give it a go, and he yanks it out as easily as a dandelion, to his and everyone’s shock. And that’s not the only shock…

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That odd-looking green ‘ground’ is really the flesh of a massive and ancient dragon, who is glad to be rid of the barb, put there by Bahamut 2,000 years ago. I realize having a big ancient animal throw exposition at the heroes is a common trope in this genre, but this dragon is pretty frikkin’ awesome-looking and sounding, so I don’t mind. I also like how Amira initially calls him “geezer”, but Favaro tells her to call him “mister” instead.

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Of course, once the dragon says his piece — about how Bahamut’s reawakening and thus everyone’s destruction is inevitable, and only by staying here can Amira maybe stave it all off, meaning she’ll never see her mother — Fava himself uses “geezer” in rejecting the dragon’s talk of fate.

The dragon, perhaps impressed by the puny human’s audacity, wishes them well on their quest to change their fate. In any case, he can’t stop them. But he does pull Fava aside for a quick word before the trio departs.

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Back in Antae, the King has decreed that Jeanne is to be burned at the stake as a witch, which is bogus as hell. Lavalley’s entreats for clemency fall on deaf and possibly drunk royal ears. The fact that Rita is still free in the city gives us some hope Jeanne can escape this particular predicament, but Rita snoops around and is caught in the larder of the same sketchy red-eyed guy who probably put the king up to all this in the first place.

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Using the Bahamut barb, the trio warps to Prudisia earlier than I expected, though I welcome the quick transition. Something tells me a place called “The Valley of Demons” isn’t going to be a cakewalk, but Amira wants her mommy, so they’ll continue on.

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Oh yeah, about that word Puff wanted with Favaro…he tells him if he really wants to change fate — i.e. stop Bahamut from destroying the world, the only thing he can do, according to the dragon, is to kill Amira, thus destroying the key and preventing it and the seal from manifesting.

That’s a tough pill to swallow, and yet again puts Favaro on the darker side of gray, as well as giving him a much larger role to play in the affairs of the world, just as Jeanne suggested could very well come to pass.

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Shingeki no Bahamut: Genesis – 08

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The battle of Antae is won, and King Charioce offers Jeanne her own lands as a reward, perhaps to get her out of the limelight. Naturally, she refuses, and the king doesn’t take the refusal well. He started out as a somewhat bumbling and generally harmless monarch, but it was only a matter of time before her power and his butted up. Ironically, Jeanne couldn’t care less about the power the king is desperate to maintain. She just wants to do her duty.

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Meanwhile, staring at the Bahamut statue brings all kinds of memories to the surface for Amira, including when a demon lord told her she was special and directed her to Helheim, where “her wish will certainly be fulfilled.” For Amira, that means finding her mother.

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As for her father, Amira deduces that it’s none other than Sir Lavalley of the Orleans Knights, Jeanne’s lieutenant. While Jeanne turns down land, Kaisar takes the king’s offer of knighthood graciously, while Favaro pretty much just goes alone with it, because hell, if nothing else he gets his nice knife back! The ceremony is crashed by the angel Michael, who’s there to bestow a new, even more bad-ass sword.

The king has his arms outstretched, but it lands in Jeanne’s hands. Doesn’t Michael know it’s not a good idea to make this king look weak? He doesn’t. Must be the disconnect between human psychology and the angels’ logic-based reasoning.

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While we’re on the subject of parents, the King looks at a portrait of his dearly departed mother, who then appears in ghost form to warn him that someone is preparing to betray him; Jeanne, specifically. That’s total horseshit, but the king swallows it because he’s a petty, paranoid fellow.

This may also be the handiwork of the demons, but it would be fine if it wasn’t, too, because for the king to be such a volatile wild card at this stage certainly makes things interesting.

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Favaro shows Amira (who calls him “Fava”) Lavalley’s quarters, and there we learn that while he’s not her father, he was a bodyguard for her mother, Nicole, who was an angel exiled from heaven. On a particularly nasty demon attack, the demon lord Beelzebub snatched baby Amira away. That demon sped Amira’s growth, which explains why she Amira acts so childish despite being grown-up in appearance.

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Before relieving him to go look for her daughter, Nicole gave Lavalley a pendant identical to the one Amira carries. When put together, they bring up a map of her present location: Prudisia, the Valley of Demons. Amira wastes no time sneaking out of the city, and while Fava bristles at the idea of going with her and simply wants his tail gone (as useful as it was last week), she beckons for him to join her and meet her mother, and he tags along.

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Of course, this means that they’re leaving Antae, which is where the angels wanted Amira to stay put under the protection of the king. Of course, the king is too busy with betrayals, trysts, murders and conspiracies, which allows Amira slip through his fingers, bound to the absolute last place the Angels want her to go: demon territory.

Then again, considering all the weird crap going on in Antae and with the king, maybe getting away is the safest move after all, at least for now.

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