Iroduku: The World in Colors – 06 – Riddled with Thorns

When asked about his experience with the star sand, Yuito mentions the same somewhat crazed-looking golden fish Hitomi has seen leaping in and out of his tablet. Turns out the fish was from one of his earliest drawings, one that won him an award in grade school. Shou shows Hitomi the photo to confirm it’s the same fish.

Speaking of grade school, Asagi moves the needle forward a smidge by chiding Shou when he pats her head, insisting she isn’t in grade school anymore. I’m not sure Shou gets the message—or if he’ll ever get any message—but at least Asagi is smiling as she storms off, and the two are fine the next day.

That next day Kurumi takes the club to a photo shoot where they can wear period clothing, resulting in some lovely shots of various combinations of club members…perhaps none cuter than those of Hitomi and Yuito.

After they change out of the costumes, Hitomi spots Yuito off by himself drawing…or at least struggling to draw. The golden fish leaps out once again, then swims toward Hitomi, surrounding her with a curtain of colored petals.

Hitomi has, without realizing it, used her magic to enter Yuito’s drawing. It goes from vivid to austere to dark and foreboding, and finally Hitomi sees a black shadow figure chasing the fish, which itself appears dead or dying as the scene darkens and the colors grow muddy.

Hitomi “wakes up”, back in the real world, to a worried Yuito, but when she tries to get him to open up more about the content of his drawings, he snaps at her, accusing her of basically being a busybody mage. Yuito is not the kind of guy who’ll easily share things about himself, and by essentially invading his psyche by way of his art, Hitomi has simply tried to get too close too fast.

Again, none of this was her intention, but that night she is comforted by Kohaku, who references the Hedgehog’s dilemma where Yuito is concerned, offering her sage granny advice over hot drinks. “Precious things are riddled with thorns”, and finding the right distance from, and pressure upon, those thorns is simply a matter of time and experience.

The next day Kurumi shows everyone (sans Yuito) the results of their shoot, but her favorites are the candid shots were taken after Yuito stormed off. Everyone looks awkward, uncomfortable, or just plain sad, and as Kurumi says, the images “suck”.

But just as Kohaku tells Hitomi it’s usually better have someone angry at you than be ignored, Kurumi thinks typical smiles can get boring fast. Adding her voice to Kohaku’s advice, she also tells Hitomi that giving bonds “a good whack” ultimately makes them stronger.

I think that’s true where all relationships are concerned. There’s room for time and space apart, but too much of that and you don’t really have a relationship, do you? Better to confront each other with your problems, hash it out, and move on, rather than let things fester within ones’ head.

That night Yuito goes to his friend (mentor) Asakawa Sanami’s exhibition of drawings, no doubt to find some inspiration and ask her why she draws. Sanami says that while she’ll probably always be worried about her future, all she can do is keep drawing because she likes it. And she clearly likes sharing her work, as evidenced by the care, consideration, and gratitude she shows to all who showed up to view it, including Yuito.

Yuito is sorry he snapped at Hitomi, and knows he was wrong; while his hedgehog’s thorns had stuck out in that moment, he’s willing to smooth them down a bit. He gets a kick in the pants when Hitomi and Kohaku arrive at the gallery just as he and Sanami are saying their good-byes; it looks for all the world to Hitomi like he’s simply into another girl, and she bolts.

Of course, that’s not the case, and Yuito chases after Hitomi (both of them thankfully avoid the crazy deadly traffic anime are known for). He promises he’ll draw something, taking Sanami’s own strategy to heart (just keep drawing), and when that new drawing is complete, he’ll let her see it. Not so she can counsel or analyze him, but so they can draw just a little bit closer.

Yuito’s words move Hitomi, to the point that while on the trolley home, her raw but abundant magic conjures the golden fish, alive and well, and the fish proceeds to restore color to her world. She returns home shocked and soaked, and informs her granny. It’s sure looking like the “color” that was once absent in her world, and has now suddenly come roaring back, signifies…well, love.

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Iroduku: The World in Colors – 05 – Accept Any Challenge

“A rival will appear, and his feelings will drift somewhere far away.” That is the always entrepreneurial Kohaku telling fellow club member Kazano Asagi her sobering romantic fortune. In a way, it’s something Asagi has already suspected now that Hitomi has arrived.

Shou has started to take an interest in Hitomi, whose personal story and magic skills make up for her lack of charisma. But he already has an admirer in Asagi, who is more introverted and mousy than even Hitomi. Predictably, Shou has no idea Asagi likes him.

As for Hitomi, she’s not interested in Shou, but Yuito, the one whose drawings enable her to see color. Would she be trying to do something for Shou and not Yuito if it was Shou’s photos that made her see color? Perhaps. But regardless, Hitomi now has motivation to improve her magic so she can make Shou happy. If she can do that, then he’ll draw more, and she’ll see more colors.

Not that I mean for this all to sound so transactional—all other considerations aside Yuito is a better match for Hitomi. Speaking of transactions, Hitomi must mind the magic shop while Kohaku and her mother are off on an errand. When a customer asks for a star sand by color, Hitomi is glad that there are also numbers associated with them.

Yuito also happens to pay a visit to the shop, seeking a gift for a friend having an exhibition. He makes a spontaneous request for something that might help his “drawer’s block”; Hitomi can’t find anything, but promises to research it. Kohaku later encourages her granddaughter to make her own star sand for him.

Shou gets some alone time with Hitomi, but he’s more senpai-y than overtly flirty; showing her around the dark room, then asking if he can watch her practice her magic. Back home, Hitomi takes her granny’s “accept any challenge” mantra to heart, having batch after batch of sand blow up in her face until she finally achieves success.

The next day the club has a potluck at the magic shop, and Asagi is the first to arrive and greet Hitomi. While Hitomi was working hard on her sand for Yuito, Asagi baked some very impressive (and cute!) rabbit cookies. Asagi opens up about how she and Shou are childhood friends, and how he always took her by the arm and led her around, where she’d naturally default to something much more introverted.

The rest of the group arrives at the potluck, and before long, Hitomi is in the shop, preparing the gift of star sand for Yuito. Kohaku makes up an excuse for the two to go off to the store together, and on the way back it’s Yuito who brings them to the perfect spot to present her gift to him.

He seems genuinely touched that she’d go out of her way to make something just for him, especially when there are moments he looks like the always-friendly Shou is taking opportunities that should be his (like, say, showing her how to use the O’Free machine).

The scene is also patently gorgeous, as they’re perched atop the highest point around overlooking the water that shimmers in the setting sun. Color or no, even Hitomi knows how beautiful it is, and their collective happiness at having shared a moment together there is reflected in their surroundings.

Things get a little awkward back at the potluck, with Shou blockheadedly suggesting Asagi should be more aware proactive, with Asagi curtly responding by asking if she should be “like Hitomi” before excusing herself. Kohaku’s fortune, it would seem, has come true, but as Kohaku tells Asagi,  the future is made by the choices one makes, not the fortunes one receives, which are no more than hints and possibilities.

Kohaku shows Asagi how much failure Hitomi had to weather before getting her star sand right, and Asagi resolves to do her best from now on, and expresses her desire to change. I honestly hadn’t noticed Ichinose Kana (Ichigo from FranXX) voices Asagi, but now that I do, I’m immediately more interested in what she has to say, because Ichinose always says it so well!

Asagi makes up with Shou, asking if he’ll help her make some rabbit postcards; he heartily agrees, showing Asagi that she indeed controls her destiny. As for Hitomi’s gift, Yuito uses it before bed, and it conjures a planetarium of stars that surrounds him, followed by a golden fish of his drawings, which the dives into his tablet.

Will the enchanting experience reignite Yuito’s ability to draw…or will it have the opposite effect? Considering how well things went for both him and Hitomi, I wouldn’t be surprised if it was the latter, but I would be intrigued to see how such a predicament might be resolved.

Wotaku ni Koi wa Muzukashii – 10 – Let’s Play Together

Naoya is about to go on break when he spots a student studying. Upon closer inspection, they’re playing a handheld game, the one Hirotaka happens to also play. When Nao approaches the student they run away and say “I’m sorry” way more than necessary, but he eventually gets a name—Sakuragi Kou—and an invitation to game with them.

I say “them”, as Nao may well assume Kou is a guy from their deep voice and short hair. But through his college classmates we learn Kou is actually a woman…a very introverted one, but one who’s open to being friends with Nao. In Kou, Nao has a gaming companion who will never get mad or frustrated due to his ineptitude.

Still, Nao feels he’s holding Kou back, so arranges to join a party with Narumi, Kabakura and Koyanagi to tackle a high-level quest in hopes he can level up enough to play beside Kou properly.

Hirotaka was supposed to join the party, but only shows up late, after the rest of them find themselves in a big spot. The one who ends up saving them with overpowered attackes is Kou, who darts in and out of the game so quickly hardly anyone notices…except Nao, who later thanks her for saving them.

Back IRL, both Narumi and Hirotaka are on the verge of being late for work. In Hirotaka’s case, it’s because he stepped on and broke his glasses (this is a bad week for characters’ glasses!)  and can’t see a damn thing. This affects his productivity at work because he has to come within inches of a screen or a face to see it, and it affects Narumi’s productivity because she’s distracted by and concerned for his predicament.

Kabakura (who’s a bit of a strict taskmaster this week…can’t workers take their eyes off the monitor for two seconds?) sends both of them off on break early so Hirotaka can acquire new glasses. Before then, rumors were starting to spread at the office that Hirotaka without glasses was “pretty hot.” When Narumi notices he’s not squinting or drawing close to notice her, his response is surprisingly romantic: “I know it’s you, even if I can’t see you.” Dokidoki!

In the final segment we’re back to the game, where Kou (who has a very cool avatar) is trying to support Nao in developing his solo game before doing multiplayer quests. Nao fails again and again, and apologizes for it, but Kou never loses patience; she’s just having fun playing the game with him.

That applies even when Nao IRL leaves the computer to take a phone call and Hirotaka takes over his avatar and completely obliterates a group of baddies even Kou had trouble with. Once Nao takes back control, he prepares to log out so Kou can take care of business on her own, but Kou stops him by grabbing his sleeve, saying she doesn’t mind him sticking around.  When Nao agrees to stay, Kou IRL cracks a smile. Kou so cute!