Re:Zero kara Hajimeru Isekai Seikatsu – 21

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Even getting as far as Subaru did in forming an alliance to fight the White Whale felt like a victory to me, but the fact remained, the actual battle was far from over after some hard fighting last week. Subaru hadn’t gotten an arc victory since saving Rem eons ago. The victory we got this week was a little safe, but it was what I wanted, when I wanted it, so it’s all good.

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I enjoyed Krusch going all in on another Subaru Crazy Plan, then using him, the “weakest among them”, to rally her depleted troops. Subie’s plan is indeed quite crazy, as it involves Rem firing him up to the “lead” whale that’s controlling the other two, and using the Witch’s curse to lure it where he wanted it – underneath the colossal tree Krusch agrees to fell.

The timing worked out extraordinarily, almost lazily well, and it seems like an unspeakable crime to bring down a tree that must be millenia old, but their options were limited.

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From there, Wilhelm, who is not dead and escapes from the whale that swallowed him, delivers the coups-de-grace to the whale. In the process, we see that Wil challenged Theresia to a duel shortly after she was named Master, and he won the duel, making him demonstrably the better sword.

I still maintain that Theresia would have prefered the man she love live a long life not dedicated to facing and fighting the whale that killed her (and very likely getting himself killed in the process). But Wil needed this for closure, and to make up for failing to protect her.

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Both Wil and Krusch express their deep gratitude and desire to continue working together. Subie even half-jokingly suggests Krusch as his #3 Girl, though Krusch only admits to the occasional tug of the heartstrings. She also vows to always be friendly and show favor to him, no matter what happens in the selection fight to come. Krusch is great.

Speaking of great, Rem is too injured to move and immediately join Subie on his next mission to destroy the cult, but he reiterates all the ways she’s already saved him, and how she can let herself rely on him now and again. He also promises she can remain by his side when they return to one another, and share a farewell Eskimo kiss.

I like how this episode contained the climax and end of the battle as well as all the celebration and rest needed. Next week, one of only four episodes left (that I know of) will thus be able to focus on Subie’s goal to eliminate the cult and its threat to Emilia…who I also hope we’ll see at some point.

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Re:Zero kara Hajimeru Isekai Seikatsu – 10

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Another unfamiliar ceiling…and another unfamiliar but very welcome occurance: that we may be able to bask in Subaru’s latest victories. He’s alive, the kids are safe and their curses are removed, and neither of the twins are dead, hate him, or want to kill him. This calls for a celebratory steamed sweet potato and some Puck-applause!

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For course, every silver lining has its cloud, which is this case is Beako’s latest unfortunate news for Subie: he still carries the curse of the mabeasts who nommed him, and that curse will allow them to essentially “eat” him remotely by taking all his mana.

He has only half a day. No surprise, then, that Rem has already gone out alone to hunt down the mabeasts who are on the other end of the curse, thus “canceling the meal” and saving Subie, whom she’s become rather fond of, clearly.

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Going into that forest is not for the faint-hearted, but Subie isn’t letting his Return By Death skill undermine his commitment: he’s going in like he has only one life to live, because he really does only have one life he wants to live, and it’s one where everyone, including Rem, is alive.

Joining Subie is Ram, who warns him she’s not the fighter her younger sister is, though she has a pretty nifty Clairvoyance skill, as well as some intimidating wind-elemental magic. Emilia is too drained from healing Subie, so she’s out, as is Puck, while Subie arms himself with the “sharpest sword in the village”, presented as a gift for his heroism.

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Notably absent from the party? Beatrice, despite her likely being more than capable of contributing offense. So while imperfect, the Subie/Ram duo gets off to a good start, with Ram showing off the damage her wind magic can do.

Then Subie gets a bright idea, using the very curse keeping him from talking to others about Return By Death to lure all mabeasts to his and Ram’s location, luring Rem in turn.

For the record, Rem is looking particularly badass and dangerous this week, as her Demon Mode makes her a formidable but also reckless and unstable killing machine.

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Despite Rem’s initial good intentions (saving Subie), because she’s gotten little carried away by the power of her horn (which Ram lacks), so it also comes as no surprise that after surviving a potentially fatal fall off a cliff, Subie and Ram have to deal with a Rem who isn’t too picky about her targets.

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I thought for sure this is how the episode would end: Subie unexpectedly catching a mace to the head and waking back up in the village inn with a sleeping Emilia by his side. It is a new “save point”, after all, and I assumed his Return By Death was only delayed last week so it could occur this week.

Mind you, I wasn’t happy about that prospect, which is why I was happy that Re:Zero decided not to kill Subie this week, either. Perhaps it’s aware of the potential for “Reset Button Fatigue”, especially after we only got a grand total of five minutes of victory to bask in.

That suspension of Subie’s death wasn’t certain at all, though. I like how the episode kept me guessing till the end, with a thoroughly berserk and unpredictable Rem flailing that mace around (sorry weapons experts) and Subie seemingly having few options.

Of course, I was also amused by the tactic he employs in his effort to cut Rem’s horn and restore her to normal: by tossing Ram straight at her, as a smokescreen for his strike. It almost works on the first try, too…but as Subie said earlier, the “difficulty level” is demonically high, to the point where nothing will work on the first try.

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That being said, “Fate-sama” quickly gives Subie a second chance to take out Rem’s horn, and he re-resolves himself not to wuss out at the last second, out of fear of killing either twin. That horn has simply gotta go. I hope he can get it, just like I hope all the mabeasts killed this week mean he’s no longer going to be remotely eaten.

Re:Zero’s action isn’t regularly head-and-shoulders above Kabaneri (despite being better in every other category) but it really distinguished itself this week with some astonishingly cool and exciting animation, made all the more compelling by how much we care about the combatants. Rem truly came off as a force of nature ready to explode. But here’s hoping she doesn’t!

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