Oreimo 14

I really enjoyed Oreimo as a whole, but would have enjoyed it so much more if the multi-talented, cute-as-a-button Kuroneko/Ruri Goko was the focus, rather than Kirino and Kyousuke. These extra episodes have given Ruri the screen time she deserved, and she doesn’t disappoint. Her character’s growth is even more apparent when comparing her to Sena Akagi, who is more or less a nerdier, more perverted version of Kirino and simply not as interesting.

While last week she resented Kyousuke’s doting, this week she is much more receptive to it. Is Kyousuke supporting her simply because his real little sister is absent? That isn’t the whole picture. Even when Kirino was around, the two of them had their own independent rapport. The fact that Ruri can now comfortably hang out in his bedroom and even profess her affection for him (in a manner of speaking) suggests she’s no longer hung up on the belief she’s filling in for Kirino. Kyousuke would prefer he call her senpai, not nii-san.

Ruri is a finisher; when she sets her mind to something, she won’t back down or give up until that something is achieved. She swallows her pride and asks Sena to help with debugging her game. The game even wins an award, albeit for “Most Shitty Game”, but what matters is she got it done, and didn’t compromise her creative vision. The powerful, passionate speech she gives to the game club in her initial bid is one of Ruri’s finest moments. At this point, Ruri is also probably my favorite Kana Hanazawa character. Rather than simply ditzy or cutesy, she really gets to explore the full range of her voice. Rating: 4

Advertisements