Fate / Apocrypha – 01 (First Impressions)

Full disclosure to new readers: I have never played any of the Fate games, and my only exposure to the franchise’s anime was Unlimited Blade Works seasons 1 and 2. UBW was quite entertaining, but didn’t really leave me chomping at the bit for a spinoff that doubles the number of participants in the Holy Grail War.

Apocrypha is the spinoff we got, whether I asked for one or not, and it offers a decent soundtrack but bland masters (at least so far) who spend much of the episode sitting around in rooms talking after four minutes of heated battle. And even those four minutes, while exciting, only serve to emphasize this is not a ufotable anime, as is much less smooth and sophisticated in both character design and animation.

That’s…somewhat problematic right off the bat, as I’m already getting more than my fair share of fun knights-and-magic battle from MAPPA’s Baha Soul (empty calories and all) as well as Re:Creators (when it deigns to include action in its episodes, that is). Unbacked by the ufotable pedigree, this looks more to someone like me (who has only seen ufotable Fate) like, well, a poor imitation.

Take out all the familiar terminology like Holy Grail War, Servants, Masters, etc., and we’re left with a simply okay-looking magical fantasy drama that hopes to capitalize on the cache of the Fate brand. That may prove to be enough for passionate (or at least completionist) followers of the franchise, but I’m just not that enamored with the alternate King Arthur milieu to overlook this spinoff’s technical shortcomings.

Bottom line: this premiere told me a lot, but didn’t show me enough to warrant an enthusiastic dive into its 25-episode span. However, I may still tune in to see if a second episode can capture my interest.

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