Kuromukuro – 22

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With Kurobe Lab captured, its remaining staff brainwashed, and the Pivot Stone in Efidolg hands, the enemy halts its advance, allowing the good guys a measure of uneasy peace this week. Zell pays a visit to the Shirahane household to tell the story of how he met and befriended their husband and father Takehito.

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From the moment Zell jumps out of the shadows when Takehito tries to cut himself (to lure the “ogre” to his trap after many other baits failed), their entire interaction is pure gold. I love how unafraid Takehito is of Zell, and how Zell, while a little weirded out by this guy just runs with it, inviting him to his cave for some tasty boil-in-a-bag, showing him where he came from, and warning him of the Efidolg threat.

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Yukina’s father parted ways with Zell but got caught in a sudden snowstorm that claimed his life. Koharu would’ve just been a baby when this happened, but Yukina regrets calling her dad a liar, when he was right about everything. The “ogres” (or “oni”) that are a part of Japanese legend were actually ancient aliens.

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That night, as Yukishi says a prayer for Takehito, Muetta…wanders off, but not back to the Efidolg. She actually has no idea where she belongs anymore, only that it isn’t here. She can’t get the childhood memory of her homeworld out of her head, and the fact that memory may be fake doesn’t make it feel any less real or powerful.

Ken and Yukina go out to look for her, but the activated Pivot Stone lowers the temperature of the vicinity significantly, causing premature snow. Yukina trips and falls into a snowdrift, but Koharu’s ferret finds her, runs back to Muetta, then leads her Lassie-style to Yukina.

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Once again proving she’s not evil, Muetta strips down and warms the freezing Yukina up with her own body heat, causing Yukina to wake up very confused, but then very grateful for saving her life (and I’ll just say Ken really dropped the ball leaving Yukina behind without making sure she got back home safely.) When Muetta breaks down into tears at her frustration of not knowing where to go or what to do, Yukina gives her the only thing she can: a comforting hug and her belief that everything will be fine.

Like everyone else in this episode (who hasn’t been brainwashed), all Muetta and Yukina can really do is keep on surviving. Muetta notes that the premature Winter is the effect of the Pivot Stone, which will soon open a “star path” for the main Efidolg invasion force—if it isn’t open already. I simply don’t see how anyone survives if that force reaches Earth, so if anyone has an idea how to stop it and send the Efidolgs packing, now’s the time.

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Kuromukuro – 21

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Kuromukuro continues to blast through barriers it once held back from, building the diligent, detailed preparation of its first half. The care it took building its world, its technology, its characters and their roles relationships is all paying off.

There’s something irresistibly striking and engrossing about having witnessed the building of such a beautiful, intricate work, and then, in its 21st episode, it pins its ears back and smashes it all to bits without mercy.

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Ken saved Yukina, sure, but he was only able to thanks to Muetta. But that doesn’t change the fact that she’s The Enemy, and when they land, she’s treated as such despite Ken’s protestations. Then the “Ogre” Zell shows up, and Ken rushes at him reflexively, just as a fiery samurai who’s come face to face with his nemesis would be expected to.

But Zell does something wonderfully subversive: he presupposes that Ken is simply mistaken about him being the enemy, dismissing over four centuries of hatred and mistrust in a matter of words. In reality, Zell is also the reason Ken was able to save Yukina…not to mention the primary reason all his organs are still internal.

Zell isn’t done dispensing wisdom. He finally presents himself to the UN forces, and also solves the mystery of Muetta: she isn’t the original Yukihime, but a clone based on her genetic code, implanted with false memories a different personality…and the voice of Toyosaki Aki. This revelation seems to do a number of Muetta, and Yukina can’t help but feel for the “poor woman.”

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Unfortunately, these truths are the least of everyone’s problems. The most would be floating high above them, descending fast. The Lab and the surrounding town do their best to prepare and make a stand, but there can be no preparation, or victory, for what is coming, and arrives earlier than expected.

Efidolg mechas rain down from the heavens while the mothership looms menacingly. The three GAUS piloted by Tom, Shenmei, and Sebastian take a few foes out, but once the elite pilots show up in their fancier suits, the window on how long they can hold out significantly narrows.

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Ken, Yukina, Zell, and the Kuromukuro are occupied with Yorba, and Muetta is in custody, so her glongur stands by uselessly until knocked into the ocean by a raging Mirasa.

Then the mothership lands, dwarfing, then destroying the massive yet elegant arched bridge across the river, then literally driving stakes taller than mountains into the earth to form a perimeter shield that traps most if not all the evacuees in.

In every way, all hell is breaking loose, and it’s all the earthlings can do to keep from getting killed by the rubble of their own destroyed structures, to say nothing of surviving wave after wave of enemy mechas. The chaos and mounting hopelessness is palpable, and pulls you in.

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When Shenmei’s GAUS-3’s arm is ripped off, it lands on the Humvee that was transporting Muetta, flipping it upside down and trapping her in. Sophie, who witnessed the collision, rushes to free Muetta, and the gang composed of Yukina’s uncle, sister, and classmates stops to assist her.

Hopefully the altruism of these earthlings is not lost on her, for if there’s going to be any kind of counterattack or rather resistance to what’s shaping up to be a very successful Efidolg invasion, they’re going to need Muetta.

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That’s doubly true considering once the cactus-like personnel-sized mechas are sent in, firing tiny implants that go in the ears of earthlings and causes instant brainwashing and submission to the Efidolg. They are literally poaching all the talent.

Poor Rita saves her console-mate Beth from getting nabbed by a mecha, but she falls under their spell, as do countless other UN staff, soldiers, and townsfolk. Talk about complete and total domination.

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Shenmei’s GAUS is destroyed, forcing her to bail out with a super-cool inflatable escape pod, but such a feature doesn’t seem to be equipped on Sebastian’s GAUS. Either that, or he simply didn’t have time to eject when tackling Mirasa to the ground and blowing the two of them up when she tried to go after the bus carrying Muetta, Sophie and the other civvies.

Seb dies an Apparent Honorable Heroic Death, sacrificing himself to save them, but Sophie is crushed (emotionally, not literally). Ken, Yukina, and Zell grab Tom and retreat, completing an utter defeat I knew was coming but simply wasn’t prepared for how far it would go, so fast. So many of Kuromukuro’s safety nets are gone now.

The lab is toast, most of its staff dead or “turned”, the remaining heroes scattered with little more than their wits, and the Efidolg are now in possession of the final pivot stones. Assuming this is fairly close to Rock Bottom for our heroes’ fortunes, I simply thank goodness there’s five episodes left; this is a hole out of which it’s going to take some time to dig. And I can’t wait to see if, when, and how they pull it off.

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Kuromukuro – 20

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Now this is the kind of episode that fully delivers on the promise of Kuromukuro from the start. No more teasing: Yukina is finally stuck aboard an alien mothership, and while before we were only given bits of dialogue from the bigwigs sitting on their thrones on the bridge, here we get a grand tour of the massive vessel, with Yukina as our guide.

Lighting, sound, and visual design get top marks here, creating a suitably alien and oppressive but still wondrous atmosphere. Yukina also benefits, at least initially, from the ship (and its various automated crewmen) believing she’s Muetta. I say initially because it isn’t long before Mirasa finds Yukina and tries to kill her, laughing maniacally the whole time.

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A little less exciting, but still important, is Sophie’s continued chat with Zell, who reveals he’s third world that was conquered and dominated by the Efidolg. He doesn’t want what happened to his world (nothing good) to happen to Earth, and he’d also like some retribution along the way.

At the same time, Major Graham discovers the director’s “mutiny” and acts to restrain her, but as she says, she’s “already won”, because Ken is up in orbit, trying to save her daughter. All anyone down there can do, from Graham and Hiromi to Yukina’s sister, uncle, and friends…is wait.

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Yukina manages to find a hiding place where Mirasa can’t see her, then digs into the ship’s records to try to figure out a way off, to no avail. She also finds what looks either like a clone or artificial “Yukihime head,” disturbingly enough. I appreciate her determination to help herself out, sticking true to what she said to herself in the beginning of the episode: “I can’t have him protect me all the time.”

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When she finally finds some clothes and a weapon, she remembers the gruelling training she went through, and it serves her well, at least in terms of the stamina she no doubt developed, as well as her sword skills, which keep her alive against a Mirasa who may well be compromised from the stress of “Muetta” returning to announce her treachery.

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Little does Mirasa know, until the last possible moment, that Muetta arrived on the ship separately. She reports to her superiors, but can’t keep up the fiction that nothing’s amiss when the ship’s sensors detect Ken roaming the corridors looking for Yukina.

Muetta is immediately treated and attacked as a traitor, which is probably what she expected all along. I for one am glad she doesn’t try to turn Ken and/or Yukina over in exchange for essentially keeping her job and having her past mistakes forgiven. Then again, she’s never actually given the choice to betray Ken, because bringing him here in the first place is all the bigwigs need to condemn her.

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Eventually, Ken finds Yukina, steps in on her fight with Mirasa, and along with Muetta they hurry back to the hangar to make their getaway. Yukina allows herself to cry and embrace Kennosuke with relief and heartfelt gratitude, and her continued thanks makes Ken blush. Sure you were only “fulfilling a promise.” Right.

The Efidolg try to snatch both the Kuromukuro and Muetta’s glongur, but fail when the Ogre flies up into orbit to snatch them out of the enemy tractor beam, allowing them to return to earth. All’s well that ends well…except for the little matter of the Efidolg ship preparing to descend to the Earth’s surface. No rest for the weary…or recently-half-naked.

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Kuromukuro – 19

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Now that’s more like it. The last episode kinda dragged on, building to the surprise abduction of Yukina. But this episode takes full advantage of the severity of that cliffhanger: the Kuromukuro is grounded, Earth is more vulnerable than ever, and everyone is on edge, but powerless to do anything in the immediate present. After all, Yukina is in space.

Their only consolation, and hope, as it happens, is the fact they retrieved the wounded Muetta, whom Dr. Hausen determines has identical DNA to Yukina and Hiromi. They’re definitely related, though Muetta is very old.

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Hiromi is in full-on Mom Panic Mode, Sophie is given mandatory leave by the commander, and Ken is disgraced by how useless he feels. Sophie doesn’t have any sympathy for him moping in the canteen, but that’s for the best, as shortly after she’s alone, she’s contacted by the Ogre, who promises an encounter soon.

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Dr. Hausen is the only one truly happy this week, as he gets to study an Efidolg—or, at least, a human who’s had their memories altered and their body populated by advanced nanomachines. He determines that Ken’s blood is the best way to counteract the effect of Mirasa’s weapon, and after a quick transfusion, Muetta is awake and as feisty and combative as ever.

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The Ogre rudely invades Sophie’s apartment, but properly apologizes, and explains that she was the only person he felt safe contacting. His comment about cosplay culture making it easier to move around modern Japan was pretty amusing, but the fact he’s finally here, with Sophie, ready and willing to explain all (or at least some) is very exciting.

He, or I should say, Zell, is absolutely an enemy of the Efidolg, but not yet an ally of the earthlings. Here’s hoping that will change, becaue the earthlings need all the help they can get.

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Ken knows he can’t do squat about Yukina without the Kuromukuro, and so breaks into Muetta’s cell to try to bargain with her. She agrees to co-pilot it with him, with the story that she stole it and captured him. It’s really the only play they have, and it gets them both what they want: Muetta, freedom from this place, and Ken, a chance to save Yukina.

What I’m glad about is that Ken needs help, and lots of it. He may be a samurai, but he can’t whisk Yukihime out of a high-security international installation on his own. The other civilian lab employees clear a path for them, ending with Hiromi herself giving Ken her blessing (and making him swear he’ll bring her Yukina back).

This is because Hiromi’s superiors told her to give up on Yukina. They proposed using Muetta to pilot Kuromukuro, with Dr. Hausen minutes from administering some dread medication that would likely not give her a choice in the matter.

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Don’t get me wrong: I’m not about to place Yukihime in the “Good Guys” column just yet, but I’ll pencil her in for now. The bottom line is she had few choices to get back to where she belonged other than going along with Ken’s plan, and once they’re up in orbit, Ken is at the mercy of her “people.”

But what makes be believe Yukihime might not bretray him immediately is the recording of…herself she sees once they fire up the Kuromukuro, which she’s amazed powers up so quickly even though it’s her first time. Only it isn’t: she recognizes herself in the recording. There’s an opening here, however small, for her to start entertaining the idea that Ken is right about her.

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That brings us to poor, poor Yukina. The only moment sadder than seeing her sister and mother despair at her abduction is seeing her look down on earth and call for Kennosuke…after asking for some clothes, of course. The Efidolg brought her there not as a hostage, but because they thought she was Muetta.

Mirasa quickly took it upon herself to try to finish what she started, but it seems Yukina was able to escape her stasis chamber in time. Despite her call for her samurai buddy, something tells me she ‘s not simply going to wander the ship, catching her death of cold, waiting for Ken to rescue her. She’s going to have to help herself out, and stay alive and free until help arrives.

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Boku dake ga Inai Machi – 12 (Fin)

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Well, have egg on my face. Just when I thought the show had already reached its main resolution, just when I wasn’t in love with the direction I thought it was taking with Satoru’s new future, and just when I was a little impatient that last week seemingly ended in the same place as the week before, ERASED didn’t just ignore and then subvert my expectations; it pushed them off a school roof with gusto.

It all starts with a little necessary backtracking. Satoru isn’t calm and cool up on that roof alone with Yashiro because he’s content with the life he’s lived and the good he’s done for those around him. It’s because he has a plan. It’s a plan that we can only speculate about until it happens, but it was made with the help of Kenta and Hiromi, who are committed to helping Satoru again, if that’s what he wants.

They feel that way because when he, the superhero, needed help, he believed in them, and so they believed right back. Without that mutual belief in one another, the amazing things he achieved wouldn’t have happened…and Satoru would have likely been murdered up on the roof.

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Call it “One Last Job” for Satoru & Friends: the job that even their nemesis doesn’t see coming, because he’s so consumed with putting Satoru in a box with either jail or death as the escape routes, like a rat in a maze. He uses a fatal muscle relaxant IV on Kumi (with Satoru’s fingerprints on the bag) to create that awful choice, and keeps grinning with glee about finally besting the one who ruined all his plans.

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This is as superhero-y as you can get: the Villain thinking he has the Hero, his Nemesis, in his clutches and at his mercy, and just when victory as he sees it is in sight, the hero wiggles out. The hero wins, with a move way out of left field and yet deliciously awesome in its precision and timing.

Satoru says Yashiro the one who has lost, not only because he was able to save all those victims from him (including his mother in the future) and thwart all his attempts to frame him (including this one), but because for fifteen years—only an instant for him, but an agonizing crawl for Yashiro—while he slept, Yashiro didn’t kill him.

He couldn’t, because Satoru was the only one who knew who he was; that something that fills the void everyone has and needs to have filled. He can’t kill him because of that.

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And Satoru means that quite literally. Sure, Yashiro could let go, which he does, but if Satoru dies then, so does the one thing in his life that’s made him feel anything. The void returns. But Yashiro doesn’t die even when Yashiro decides to let go, because his friends arranged a cushion for him to land safely on, and they also serve as witnesses for Yashiro’s attempted murder.

Yashiro lost because he was alone; because the only person that could fill his void was someone he was committed to ruining; tormenting; erasing. And yet, Yashiro, who truly took fifteen years of Satoru’s life away from him, may have actually been doing him a favor, for the life Satoru lived when we met him was one of dark repressed memories, dead classmates and friends, and most importantly, a life where he had ceased “taking the bull by the horns”.

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It took more struggle to get there, but Satoru was, with his mom and his buddies, finally able to bring Yashiro to true justice. He was able to live on once his deep sleep had ended, and both his memories of heroic deeds, and the dramatic one he performed on the roof to put Yashiro away, filled a void in him that was present in the original timeline, before any Revivals.

This older Satoru keeps taking the bull by the horns. After being a real hero, he became able to write about heroes, compellingly enough to have anime made about them. He’s by all rights a great success, but when he returns back to the city after visiting all his old friends in Hokkaido (and I liked how they teased Misato as a possible love interest), a void still remains in him: one shaped like Kitagiri Airi, the wonderful soul who got lost in all the time-shifting…

…Or so we and Satoru thought. Or maybe he didn’t think that. Why else would he return to the bridge where he and Airi parted, with him in handcuffs and she in tears? Kayo was never meant to be the girl Satoru ended up with after all. When Airi appears, asking brightly if she could share some shelter from the snow with him, everything comes full circle.

It’s a bit cliche, but it’s true: believing in people leads them to believe in you; that’s how you gain allies and friends. It’s one big loop of believing and void-filling. And there you have it: a very nifty and moving ending to my favorite anime of the Winter! I hope you enjoyed it as much as I did.

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Boku dake ga Inai Machi – 11

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Last week really wiped the show’s slate clean, as I truly had no idea what was going to happen after seeing Satoru about to drown in a freezing lake. Part of me expected another time-jump, but unlike the last time it happened, young Satoru was in mortal distress. He couldn’t very well jump back to his future self if his past self was drowning.

But at some point between then and this week, Satoru survived Yashiro’s attempt on his life. In fact, it seems to be Yashiro who saved him, because no one else was around. However, when he presumably returned Satoru to his mother, he was fast asleep, and when we rejoin him, he wakes up for the first time in fifteen years.

Wait…what?

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Satoru’s generally excellent physical condition in spite of that long slumber is credited to his mother, who spend four hours out of every day keeping him clean, well-fed and exercising his joints and muscles, all while making ends meet with a convenience store job. If I didn’t already consider Sachiko a Super-Mom—before this act of selfless devotion and hope absent any indication Satoru would ever wake up—I sure would now.

However, when he wakes up, Satoru’s memories are scrambled, and he has no idea what put him in the comatose state in the first place, though he does remember Kenya and Hiromi, and wastes no time trying to walk again as a young cancer patient watches. However, Satoru can’t shake the feeling (as his older self narrates, suggesting even this isn’t the present day of the show) his old friends are being kept from bringing up certain things, perhaps at his mothers’ request.

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I harbored pretty neutral feelings about this situation, and the fact that Yashiro may have well let Satoru live only to wait for him to wake back up so he can finish what he started. But for some reason, it just didn’t sit right for me when an older Kayo appeared with an infant in her arms, and we later learn she married Hiromi and they started a family while he was asleep.

Satoru takes this a lot better than I do, and I say that knowing it was silly to think Kayo and Hiromi would put their lives on hold—the way Satoru’s mom did—in the off-chance he woke up. But it still stinks—a lot—that Satoru missed his shot with Kayo because he saved her, and that she ended up with one of the other two kids he saved. An unavoidable but still raw and frankly pretty disappointing deal to the shipper in me.

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But Satoru, happy he was able to save Kayo and Hiromi (along with Aya, the older version of whom we don’t see), is content to be the honored hero, and knows he still has vast stores of motivational power for the young cancer patient, Kumi, who is as amazed by everyone else by his quick recovery.

Satoru proves he’s his selfless, loving, heroic mother’s son, by offering Kumi advice on how to have courage: starting with simply picturing the people you care about in your head.

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Then Yashiro shows up, and it’s only a matter of time before he says or does something that triggers Satoru’s memory of who he really is and what he did to him fifteen years ago. I’m not that sure why Yashiro befriended Kumi (another victim?), but he actually seems to enjoy how his relationship with Satoru returns to the way it was, if only briefly.

Satoru seems to recall everything when Yashiro starts tapping the handle of his wheelchair, and now we’re right back where last week left off: a virtually helpless Satoru all alone in the clutches of Yashiro. Only in this timeline, Kayo had no choice but to pass Satoru by and choose someone else. Not saying that will be undone, but I wouldn’t rule out another time-leap back to the past now that Satoru is conscious and knows the score.

Nor would I mind such a development. I know, one shouldn’t push their luck, but surely he could create a future where he (and his mother) don’t have to sacrifice a significant chunk of their lives and happiness so that Kayo, Hiromi and Aya could be saved. But first thing’s first: Satoru has to somehow survive his latest encounter with Yashiro.

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Boku dake ga Inai Machi – 10

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With Kayo safe in her new home and Hiromi hardly ever alone, Satoru has successfully taken two of the serial killer’s potential victims off the board. All that’s left is Aya, who Satoru confronts with Kenta and Hiromi.

When Kazu jumps in to defend boys’ hideouts it only seems to make things worse, but turns out he charmed her enough for her to come visit them not long after their first meeting.

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Aya befriends the boys, Kazu in particular, and suddenly she’sno longer alone, making Satoru 3-for-3. But when Hiromi notices Misato (the girl Satoru blew up on for accusing Kayo of stealing) is now a class pariah and often alone, Satoru catches up with my thinking last week: depriving the killer of his original choice of victims will make him seek out a substitute.

In his thought process, Satoru is careful not to make it the same thing as Yashiro-sensei using candy as a cigarette substitute. Little does he know at the time that he’s on to something with that comparison, and that I was on to something with all those nagging suspicions about the young educator.

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Satoru follows the lonely Misato to the hockey rink, pondering how to approach her (which will be tougher since he’s could be considered partly responsible for her ending up ostracized). When she goes to the bathroom, and takes a little too long, Satoru starts to worry.

Then Yashiro appears from the back door, sucking on a lollipop. And that was it; I knew something was wrong, and there’d be no more explanations that would dissuade me from the truth: Yashiro is the killer. Satoru finds out far too late, after he’s already willingly in Yashiro’s car, having asked him to follow Yuuki’s father’s truck, believing Misato was kidnapped by him.

Before the truth hits Satoru (and boy, does it pack a wallop), he and Yashiro have a somewhat innocuous conversation about the nature of Satoru’s recent acts of heroism, and how they “fill a hole” in the hearts of those he helps, as well as his own. He’s doing—and done—something he’d always yearned to do: fix things from the past that were broken and haunted him since.

The discussion then turns a bit darker when Yashiro says the essence of good and evil deeds is the same, and that he and Satoru share the need to fill a void in their heart; to make up for a defect in himself. But “evil” is the operative word here; Satoru is good; Yashiro is not.

Satoru finally gets it when he sees Yashiro tapping his finger on the steering wheel more and more forcefully, and reaches for the glovebox to get him some candy…only there’s no candy in there, only laxatives he gave to Misato, who he used to bait Satoru into entering his clutches willingly.

Once they enter the tunnel and reddish flashing lights adorn Yashiro’s true face, it’s as if Satoru is in the presence of the devil himself.

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Satoru taking the bait was the last thing Yashiro needed to confirm they were enemies. And yet, Yashiro is amazed and impressed, not bitter or angry, that Satoru managed to anticipate his thinking and destroy his plans for Kayo, Aya and Hiromi. Of course, he’s also driving Satoru out into the middle of nowhere, so it’s not like he’s just going to let him go.

After the wheels start turning in Satoru’s head, he laments he couldn’t see the glaringly obvious. It’s just that he let both his past, present, and future trust in Yashiro blind him from all of the factors that incriminated him. I too was kept in a state of ambiguity about Yashiro in the end, since the various evidence was never incontrovertible until this week. It was only hinted at through little gestures, glimpses, and asides.

As we’re given glimpses of the fruits of Satoru’s labor—his mother alive; Aya and Hiromi with friends; Kayo in her new safe home with her grandma—the only thing left for hi to do was to find and stop the killer. Yashiro simply got to him first, exploiting his blind spot to the hilt.

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So just like that, by trying to go beyond saving the three original victims, Satoru ends up in the clutches of The Killer. The man who not only killed those three kids in a previous timeline, but also murdered his mom and framed him for it. The same carefulness is on display here in 1988 with his multiple cars and fastidious preparation.

That preparation leads them to a half-frozen stream at a campground, where Yashiro uses a basketball on the gas pedal to send the car into the drink with Satoru strapped inside with a seatbelt that just won’t become un-stuck. Yashiro concedes defeat in terms of the the kids Satoru saved, and the peace he won for the town. But he’s still going to kill Satoru; by “my hands and for my sake.” And then he’ll go to another town and start anew.

Even when Satoru tells him he can see Yashiro’s future, Yashiro doesn’t jump in and pull him out of the car. The episode ends with Satoru, as far as we know, drowning, and there’s a finality to the fact that even the abstract visualization of the various timelines shatters and breaks down. Of course, everything can’t be over for Satoru yet, since this whole show is from his point of view, and there are two whole episodes left…right?

Regarding the unambiguous confirmation that Yashiro is the show’s Big Bad, in all timelines: On the one hand, I’m a little sad now that one the central mysteries is over. On the other hand, I’m glad that it was the most logical choice based on the evidence provided. Anyone other than Yashiro would have been too far out of left field.

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Boku dake ga Inai Machi – 09

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This episode was very good, as is to be expected of a show where even its off days are very good, but it couldn’t avoid the feeling of a bridge episode. Much of the very goodest-ness comes in the first half, which resolves the standoff with Kayo’s mom, Akemi.

An enraged Akemi takes a snow shovel to Sachiko, but the wound is thankfully superficial, and Satoru’s mom stands her ground. The trap has already worked; social services are right there, and Akemi’s inability to do anything about her missing 11-year-old daughter for three days is sufficient evidence to take Kayo away.

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Akemi tries to paint herself as the victim, grabbing Kayo and shuffling off to the police, but her estranged mother (whom I imagine Yashiro managed to contact) stops her in her tracks. It only takes a few moments for our abject hatred of Akemi to soften–just a little–when we learn that she too was a victim of abuse by her now-ex-husband after all.

Neither Kayo nor Satoru are as forgiving; after all, two wrongs don’t make a right. But Akemi’s breakdown and glimmer of the life she’s led at least makes her actions understandable. She’s not the sociopath I though she was; but took her frustration out on Kayo because it was easy,unlike so much else in her life.

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Akemi also accepts her mother taking Kayo away to live with her; it’s clearly better for both of them. Sachiko wants to believe even Akemi feels, at times, love for her daughter, and one could either call her acceptance of the handover proof of that love, though no doubt part of it is relieving her of a burden she clearly couldn’t bear on her own.

With that, Satoru and Kayo quietly part ways (with Kayo being borne away in Yashiro’s 4WD Toyota Sprinter Carib, AKA Tercel Wagon), with Satoru confident Kayo now has a future where she can make her mark. He saved her from her mom and from the killer.

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At this point, I thought he’d be sent back to the non-letterboxed present, where perhaps he could track down a lovely 29-year-old Kayo! But hold on now, there’s still two more victims to save: Hiromi and Aya. Satoru wastes no time starting his investigations on the other two, taking careful notes of their daily patterns.

The switch to “new cases” is a little jarring in its abruptness, but then again I guess there’s no rest for the weary (whose come from nearly three decades into the future to save three of his peers from a serial child-killer).

I also appreciated that the somewhat shut-in Satoru, even 29 years old, isn’t any better at knowing how to properly approach a girl than his 11-year-old version would be. Perhaps the older Satoru is even worse, considering he has a lot more on his mind than a kid would.

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One night, his Aya-following is cut short when he bumps into his mom, over-laden with discount groceries. By a second coincidence, Yashiro’s in the vicinity and offers the two a ride. Satoru rides shotgun, and notices Yashiro’s nervous steering wheel tapping.

When Satoru pulls at something sticking out of the glovebox and it bursts open to reveal a treasure trove of candies, for a second it felt like the show was selling–and I was buying–that something was very, FREE CANDYly wrong in Denmark Yashiroland.

Rather amazingly (and hilariously), the excess candy is excused away by Yashiro’s confession that ever since he quit smoking he’s satisfied his oral fixation with candy. And yet, I wonder what the show intended by giving me such a momentary fright!

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As for Kenya, who notices Satoru is at it again (it being super-heroics for another kid’s sake) and wants in, I’m 99.9% convinced he’s not a bad guy or a fellow time traveler, just a very bright and perceptive kid who will continue to be a valuable ally in Satoru’s efforts.

When Satoru tells him his suspicions about a serial child-killer, Kenya is 99% sure it’s all in his friend’s head, but he doesn’t discount the 1% possibility Satoru is telling the absolute truth (which he is) and is committed to believing his friend, just as Airi was in the present. Even Hiromi wants to believe him, though he doesn’t see the need to such excess caution where his personal safety is concerned.

When Satoru asks Kenya and Hiromi to accompany him “somewhere” after school, I’m guessing it has something to do with Aya. I imagine Satoru is eager to kill two birds with one stone, but knows that if he takes his eye of one would-be victim too long he risks losing the other.

But the lingering shot of Misato (the girl who accused Kayo of stealing in the previous timeline) also suggested that maybe Hiromi and Aya aren’t the only ones Satoru needs to watch and protect. By saving Kayo, did he inadvertently condemn Misato?

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