Alderamin on the Sky – 09

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For a show in which some people are aided by pocket-size elemental spirits, Alderamin is fairly down to earth. And if it was glorifying, say, the daring rescue and return of Princess Chamillie in its early episodes, it is just as careful to downplay whatever glory and honor is to be had in the Sinack campaign, which is precious little.

Indeed, Ikta and his pals are lucky to have a commander unwilling to order them to participate in the wholesale slaughter of the enemy, instead making them burn their villages and march them to new homes. It’s also a show whose heroes may not agree with the horrible strategy they’re a part of, but are either unwilling or currently unable to do anything about it.

When a little kid starts attacking Ikta, he flicks him in the nose. I doubt he intended to draw blood, but the noble knight Deinkun immediaely punishes him for striking the child, doling out a degree of justice so the other villagers don’t riot.

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Suya, who has clearly gained not only respect but affection for Ikta, is angry that Ikta let himself be punched like that, but Ikta takes responsibility for his error. Sometimes one can separate oneself from undesirable actions to such an extent, one can forget that there are things that can be done to lesson suffering, whether it’s taking a punch, or burning a village after it’s been evacuated. Not big things, but things.

When Matthew asks Ikta and Torway how they’ve been dealing with their sexual “needs” on the front, Ikta puts men into two columns: “heroes” who need bonds, and solitary “warriors”, avoiding any details about his own persuasion. But it’s just as true of the two ways knights go through life. Deinkun, a warrior, prefers to put as much on his broad shoulders as possible.

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Ikta may be a rare bird when it comes to strategic or tactical thought, but he’s no hermit. He needs bonds, not just to survive and keep himself in check (See Yatori) but to acknowledge and define his existence. He dosn’t care if his personal honor is besmirched by a punch to the face; he does care when he’s too late to say what he wanted to say to Kanna or protect her when she needed him.

Yatori may want to be a solitary knight like Deinkun, but the fact she goes into a berserk-like state only Ikta can bring her out of denies her that status. She too is a hero, whose brawn, along with Ikta’s brains, and the various talents of the others in their circle, comprise perhaps their empire’s best hope at avoiding self-destruction, which people like General Safida are inadvertently hastening.

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But still, neither Ikta nor Yatori have any designs of overthrowing Safida’s leadership. Indeed, Yatori’s Igsem heritage and conditioning make such a choice unthinkable, even if Ikta was pondering such a rebellion. No, these heroes, must work within the system into which they were recruited; play with the hands they were dealt. It’s yet not their turn to decided how the game is played.

So Yatori saves Safida from an ambushing Nanaku Daru, who learned how to fight from Mugen in Samurai Champloo. Yatori bests her, only to let her go when a group of shady assassins takes advantage of the chaos. They fail to kill the general, but slay Deinkun in the attempt.

He joins Kanna and the scores of other Imperial soldiers who gave it their all despite having to serve under a terrible general in a ridiculous war that isn’t quite over yet.

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Alderamin on the Sky – 08

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A splendid victory, brought about by his command, and a bitter conclusion brought about by his choice.

The show, courtesy of narrator Princess Chamille, provides a concise but accurate synopsis of this episode. It’s an episode loaded with the consequences of the stupid decisions of Ikta’s superiors, all in the name of a show of force.

The General has completely bungled this “punitive” campaign against the Sinack, and due to the chain of command Ikta & Co. can only do too much to mitigate the damage that has been done. But Ikta & Co. still doe what they can, which does make a difference.

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Ikta’s splendid victory to come is prefaced by a splendid defense of their camp in which the attacking force is totally annihilated without a single casualty on his side. But things would have gone far differently—and badly—had Ikta not been there to put orders in the commander’s words.

While he’s on a resupply mission to a position that’s been taken by the Sinack, Kanna Temari, in a different unit led by an even dumber commander, learns just how tough she is. In a scene riddled with death flags, she waxes nostalgic about the liberating, expanding power of books, and the fact Ikta is like a book, and someone she’s looking forward to seeing again.

But as sad as it made me, the fact that her unit made camp in a fortress deliberately abandoned by the Sinack, and the commander fell for an obvious trap, made me doubt Kanna and Ikta would ever meet again. The events of the episode all but eliminated that possibility, and it followed through with the threat it presented.

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Even Ikta can only do so much about the incompetence of the military leadership. But he engages his CO in such a way that he gets what he wants: a chance to score a victory. He gets it thanks to the prototype rifles designed by his mentor; in other words, thanks to science.

But the science that won him such an easy, splendid victory, also ended up dooming Kanna. For Ikta makes his unit rest for two days in order to avoid suffering altitude sickness, which is what Kanna and her comrades are going through thanks to their dimwitted superiors.

For the record, Ikta makes the right choice. Even if he knew Kanna, a girl he liked (and whom he suspected liked him back) was in danger, he wouldn’t endanger his entire unit to rescue her, especially after seeing what the altitude has done to the health of the army.

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Of course, making the right choice doesn’t make it any easier to choke down the bitter result of following science to the letter. The fortress wasn’t able to hold out long enough for his platoons to relieve them, and all they find is a fortress full of corpses, including Kanna’s.

It’s a gut punch, both for me, and for Ikta, who is often so laid back and casual and jokey that when he finally gets serious, it’s that much more powerful. This wasn’t just some girl he had fun teasing or flirting with; this was a kindred spirit; someone for whom science resonated; someone he could both teach and learn from.

She was looking forward to seeing him a third time, and so was he. Instead, she joined her late husband in the afterlife, leaving Ikta in a recklessly ignorant world. To be fair, it wasn’t just his choice that doomed her—the brunt of the blame falls on the superiors—but that’s woefully inadequate consolation for a character who left us far too soon.

It will be interesting to see how Ikta deals with this loss. Will he shrug it off in a few days, or resolve himself to pushing ever harder against the morons who caused it?

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Alderamin on the Sky – 07

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This week threw me for a bit of a loop by starting out on such a light and comedic note, with Ikta returning from the dungeons parched but otherwise fine. The glowing secret he discovered were all of the fire and wind spirits confiscated from the Sinack under the direct orders of General Safida, whose character crosses over from doddering pompous figurehead to the kind of dangerous fool with the power to cause a needless war.

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Taking the natives’ hahashiku turned the region into a tinderbox, and sure enough the chieftain lays a trap for Major Toakk and his men in the town. That’s also where Ikta reunites with his apparent new “protege” Kanna, who is starting to understand “science” as he does.

She compares their imperial religion and the spiritual religion of the Sinack and question the primacy of the former. Her conclusions delite Ikta, who leads her in a lovely celebratory dance that’s interrupted by gunfire.

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Yatori is too late to save the major, but assumes command and cheases after the band of Sinack who killed him, stopping her advance before she gets caught in an ambush. There she meets the young Sinack chieftain Nanaku Daru, who officially declares “holy war” against the empire.

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When everyone’s back at the base, Yatori learns from Ikta about the stolen spirits, and they both conclude that General Safida is not a good guy, and he’s totally antagonizing the Sinack in hopes of making them do something desperate (like start a holy war) so he can clamp down on them.

Before you can say Bob’s your uncle, he’s sending out a punitive expedition to the Sinack territory, of which Kanna is a part. Like Ikta, Yatori, and even Sazaluf, they don’t like the idea of having to fight imperial subjects. It’s just…not chivalrous.

I was hoping Chamille could step in and stop this madness form getting out of hand, but Safida sends her away “for her own safety”—though not to Central, where she could spread word of his actions. Safida is a little king of a little hill and wants to make his war in the darkness.

Will Ikta & Co. simply follow orders and go with the flow, even when their commander is wrong? Somehow I doubt it.

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