Takt Op. Destiny – 07 – Post-Cosette

Anna, Takt, and Destiny’s road trip takes through the South, passing larges swaths of recent D2 destruction. Once they reach a larger city (Charlotte, North Carolina, I believe) they find it full of refugees living in shanty towns in the park. Takt has also developed the annoying habit of tapping his finger constantly, rather than only most of the time. No wonder Anna puts him in a seperate hotel room!

With Anna about to snap, Destiny nearly snaps Takt’s neck, then insists he tell them what’s going on. Turns out he’s composing a song, but can’t get it on to the page. While he composes in his head night and day, his eye bags growing larger and darker, Destiny drives off some D2s on her own. WHen she mentions “very important plans”, he can’t help but follow her.

What he discovers is shocking: Destiny doing something other than simply fighting D2s. She buys groceries for a refugee and her baby son, and sweets for the displaced little ones. Just little things you woldn’t expect something that is supposedly just a weapon to do. Anna sidles up to Takt and tells him this is nothing new: Destiny hasn’t just improved as a Musicart, she’s evolving as a person.

Anna also tells Takt that the one who found a musical instrument for him—a melodica to aid with his composing—was Destiny. She even waited outside his hotel room, looking nervous. It’s enough to make Anna wonder out loud…what if their Cosette is still in there somewhere, gradually adding humanity to the anti-D2-weapon that is Destiny?

The show’s “rules” may have already established that the Musicart replaces the person who used to own the body…but who’s to say Cosette/Destiny aren’t different? Grand Maestro Sagan himself is so certain of Takt and Destiny’s uniqueness and potential that he orders Schindler to leave them alone and let them do their thing.

In what initially looked like (owing in part to the dramatic lighting) what was going to be a groundbreaking conversation between Destiny and Takt is suddenly cut short, if only because Destiny asks too many sensitive questions too quickly and directly, and the memories that dredges up in Takt makes him shut down.

Even so, it wasn’t a matter of Takt not wanting to talk about Cosette at all, just the curt manner in which Destiny was trying to extract biological information about the original occupant of her body. It’s pretty clear that the intended audience for his new piece is Cosette, but Destiny (and Anna) will have to do.

In the meantime, sirens blare outside, indicating a D2 attack in progress. Thankfully it’s only one small unit that Cosette is able to deal with swiftly…but due to Takt’s sleep deprivation even this amount of fighting takes him close to his usual limit. Things get worse when Destiny detects a whole herd of D2 up in the forested mountains.

Once there, they both hear a clear and unnerving tone, which turns out to be the tuning fork of Hell. Apparently Schindler has gone completely off the reservation, and not just in terms of disobeying the Grand Maestro’s orders to leave Takt and Destiny alone.

No, Schindler has decided it’s up to him and Hell to attract D2s in order to get rid of the lower-class, lower-income human “garbage” who in his twisted mind are consuming too much of the world’s very limited resources. He’s trying to make a new world of just the “chosen”—i.e. 1%—with obviously himself being the sole judge of who is worthy of continuing to live or not.

Oh, and he attracted the D2s that interrupted the Symphonica roadshow…and resulted in the death of Cosette. It’s clear that this show has decided to make Schindler (which it’s clear now is not the best name for this guy, considering the reputation of the most famous figure with that name) the Evilest Evil Guy Who Ever Eviled, and while Hell at least looks cool when she’s kicking ass, the pair of them are pretty dull and one-dimensional as villains go.

It remains to be seen if there’s any redeeming them at this point, but Takt and Destiny are in uncharted territory: they’ve only killed D2s…never people, and as angry as Takt is, killing anyone for any reason changes you forever. I imagine Lenny and Titan will make it there in time before Takt has to decide if the Cosette he knew and loved would really want him to kill, even if Schindler deserves it.

Rating: 4/5 Stars

Zombieland Saga: Revenge – 06 – Tae-Tae’s Big Adventure

Ookoba Shinta needs a big scoop to maintain his sanity in Saga, and he can’t quite take his eyes of the group of lookalikes of deceased famous people that is Franchouchou. He’s not a fan (though I guess he’s not not a fan either); he wants more answers about who they are and what their deal is.

Well, their deal is pretty simple: they’re 20 million yen in debt, all thanks to Koutarou (who brazenly ignores that fact, thus rejecting reality and substituting his own). They’re out of their creative slump due to the past few events that also didn’t cost them anything, but they still need to get that paper.

He even calls out Tae as someone who really should be at least trying to make some money, though Yuugiri simply sends her on a grocery errand. Ookoba encounters “Number Zero” in a crosswalk and decides to start following her. What he—and we—witnesses is a delightful day in the life of Yamada Tae!

A kind old lady gives her a snack. Some soccer kids give her a snack. She has a snack of edible offerings at the Yamada family ancestral grave. Then she shows up at the supermarket…where my favorite pint-sized bozozoku girl Amabuki Maria has a job trying to pay for a new bike for her mama. Maria can’t help but talk Zero’s ear off whenever they meet; probably because Zero is such a good listener!

Maria and her two BFFs have decided to “tear it up” in a new way, through dance, and invite Zero to a pharma-sponsored dance-off where they proceed to put on, shall we say, a heartfelt and upbeat but ultimately underwhelming performance. They’re no match for the five-time champion Cocco-kun, who is someone in a chicken suit.

Because Cocco-kun represents Tae’s ideal—a chicken big enough for her veracious appetite—she joins him in a breakdancing duel, scaring the shit out of the pharma PR exec but also blowing the top off the competition with her inhuman moves, including spinning on her head so fast her head looks motionless…because it is! Ookoba tries to snap a photo, but Romero ruins his shot.

Tae easily dethrones the fully human Cocco-kun and claims the ¥30,000 Grand Prize, but seems only interested in the Bonus Prize: a 10kg bag of onions—and tosses the cash in the trash. Fortunately, Maria fishes it out and tries to give it back to Zero-chan, attracting the attention of Saga Policeman A.

He recommends she spend it at the tracks…not the horseracing track, as he repeatedly pleads to his chief, but the boatracing regatta. There, like Maria and her little dance troupe, Korosuke’s princess Misa has also found a new way to tear it up, even though she’s yet to win a single race and wipes out almost every time. While the cop is busy, Tae places a bet, demonstrating how easy to use the machines really are.

Misa spots Maria in the grandstand and it lights a fire in her belly, because she’s a Misa on a mission, channeling Saki on her bike and pulling the legendary “eel goby turn” while shocking everyone who bet on her to DNF once more.

Maria and Misa’s Korosuke crew are elated, and then Maria takes a look at betting ticket and realizes to her shock that Number Zero increased her money over six hundredfold with a perfect trifecta (or something…I don’t know all the terminology!)

This means she turned her ¥30,000 into a cool ¥20 million—thus erasing all of Franchouchou (really Koutarou’s) debt in one day, while out on a little grocery errand. She either took Koutarou’s insistence she get out there and make some money, or it happened entirely by accident (after all, she did try to throw that ¥30K in the trash at first).

Zombieland Saga loves the fact that we both desperately want to know and don’t want to know more about Yamada Tae, and spent an entire Tae-centric episode proving that it really isn’t a detriment for her shroud of mystery to remain fully intact, even unto the end of the series. Tae more than proved she can carry an episode without singing, speaking, or her past being revealed, while Ookoba followed her all day only ended up with more questions.

Cheif among those crops up right at the end of his stalking session. When Tae’s head pops off and falls on the ground, Maria just happens to have her back turned, and Saki keeps it that way by pulling her into a romantic embrace. But Ookoba not only sees Zero’s head come off, he snaps a photo of it. Just when he was about to give up, his underling’s joke about those famous girls being revived as zombies suddenly doesn’t seem so far-fetched…

Read Crow and Irina’s discussion of this episode here!

Yuru Camp△ – 02 – Wide-Open Camp

This was never going to be a show just about two girls, so this week Nadeshiko joins her school’s Outdoor Activities Club, or Outclub for short. To my surprise, Shima Rin is not a member, which in hindsight explains why she always camps solo. The only two members of the club are Oogaki Chiaki and Inuyama Aoi. Aoi convinces Chiaki that if they increase the club to at least four members, they may be able to get a larger clubroom.

A lot of comedy is suceesfully mined from the current clubroom, which is more of a cloakroom. Its surreally absurd narrowness reminded me of the low ceilings at Lestercorp office in Being John Malkovich. But a good point is made: it doesn’t really matter how small their indoor clubroom is. Their true clubroom is the great outdoors!

Aoi shows Nadeshiko some tent magazines so she can become familiar with the pros and cons of various types, but Chiaki suggest they leave the cozy confines of their clubroom for the courtyard to put theory into practice. This is where Rin, reading in the library, finally spots Nadeshiko and realizes they attend the same school.

Unfortunately, the club’s super-cheap (¥980!) tent’s support poles snaps. Rin’s friend Saitou Ena asks if there’s a way to repair it, and just happens to have the little bit needed to do so, having “found it in lost-and-found!” After helping the other girls fix the pole, Ena makes it a point to point out “Shimarin”, and Nadeshiko is so excited to see her she rushes headlong into a plate glass window.

While it’s fun to meet Chiaki and Aoi and see how Nadeshiko fits into their club, the first half of this second outing was missing the sweet natural serenity of camping that drew me in. Fortunately, the second half makes up for that as Rin goes on another solo camping trip, this time in the wide-open fields of the Fumoto Campgrounds.

As Tateyama Akiyuki’s breezy guitar gently strums, Rin proceeds with her elegant, joy-sparking ritual. Never has watching someone set up a campsite felt so wonderfully relaxing. After exchanging some playful texts with Ena (and it’s absolutely 100% important to let a friend know where you’ve gone) and weighing the costs of a fire, Rin goes on a leisurely stroll, sees the sights, and snaps some photos.

As she settles in with a book and some tea, Fuji-san starts to turn pink from the setting sun—a breathtakingly gorgeous image that, as with all images of Fuji, doesn’t remotely do the real thing justice but is a fair facimilie. She thinks back to the other day at school when Nadeshiko approached her, and in response to her offer of a camping trip together she gave her a disgusted look.

Rin didn’t didn’t want her solo camp time to be threatened—and who can blame her…it’s bliss!—but realizes that it was “kinda crappy” of her not even try to hide it. But who should then appear at her campsite but Nadeshiko, bearing a big bag full of groceries!

Ena told Nadeshiko where Rin was staying. While this certainly wasn’t what Rin planned (like last time), she has grown tired of eating cup ramen. She’d hoped to try some real cooking, but none of the supermarkets on her way were open. Now that Nadeshiko is here, they can cook after all (and maybe split the cost of firewood and a stand). Trading solitude for al fresco hot pot—I think that’s a trade off Rin can live with!

Rating: 4/5 Stars

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